BulletSim: some debugging prints in BSPrim for tracking changes in linkset children.
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1826b2b18e
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c77be802d2
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@ -1476,12 +1476,14 @@ public sealed class BSPrim : BSPhysObject
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DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
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DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
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LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity);
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LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity);
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// BulletSimAPI.DumpRigidBody2(Scene.World.Ptr, BSBody.Ptr);
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base.RequestPhysicsterseUpdate();
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base.RequestPhysicsterseUpdate();
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}
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}
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/*
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/*
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else
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else
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{
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{
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// For debugging, we also report the movement of children
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// For debugging, we can also report the movement of children
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DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
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DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
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LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
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LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
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entprop.Acceleration, entprop.RotationalVelocity);
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entprop.Acceleration, entprop.RotationalVelocity);
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