BulletSim: some debugging prints in BSPrim for tracking changes in linkset children.
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				|  | @ -1476,12 +1476,14 @@ public sealed class BSPrim : BSPhysObject | |||
|             DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | ||||
|                     LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); | ||||
| 
 | ||||
|             // BulletSimAPI.DumpRigidBody2(Scene.World.Ptr, BSBody.Ptr); | ||||
| 
 | ||||
|             base.RequestPhysicsterseUpdate(); | ||||
|         } | ||||
|             /* | ||||
|         else | ||||
|         { | ||||
|             // For debugging, we also report the movement of children | ||||
|             // For debugging, we can also report the movement of children | ||||
|             DetailLog("{0},BSPrim.UpdateProperties,child,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | ||||
|                     LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,  | ||||
|                     entprop.Acceleration, entprop.RotationalVelocity); | ||||
|  |  | |||
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	 Robert Adams
						Robert Adams