* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.

* Ignored some bins
afrisby
lbsa71 2007-09-24 12:19:33 +00:00
parent 7fc53abc22
commit c8157da17b
2 changed files with 10 additions and 10 deletions

View File

@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Scenes
set { m_pos = value; } set { m_pos = value; }
} }
public LLVector3 m_velocity; protected LLVector3 m_velocity;
/// <summary> /// <summary>
/// ///

View File

@ -419,16 +419,16 @@ namespace OpenSim.Region.Environment.Scenes
public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
{ {
if (m_isChildAgent) //if (m_isChildAgent)
{ //{
// Console.WriteLine("DEBUG: HandleAgentUpdate: child agent"); // // Console.WriteLine("DEBUG: HandleAgentUpdate: child agent");
return; // return;
} //}
if(PhysicsActor==null) { //if(PhysicsActor==null) {
// Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); // // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!");
return; // return;
} //}
int i = 0; int i = 0;
bool update_movementflag = false; bool update_movementflag = false;