stop sending duplicated parcelProprieties at login
parent
23be1cf1cd
commit
c83dd021f3
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@ -401,11 +401,14 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void SendLandUpdate(ScenePresence avatar, bool force)
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{
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/* stop sendind same data twice
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ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
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(int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
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if (over != null)
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{
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if (force)
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{
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if (!avatar.IsChildAgent)
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@ -426,6 +429,24 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_scene.RegionInfo.RegionID);
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}
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}
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*/
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if (avatar.IsChildAgent)
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return;
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ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
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(int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
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if (over != null)
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{
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bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
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if (force || NotsameID)
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{
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over.SendLandUpdateToClient(avatar.ControllingClient);
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if (NotsameID)
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avatar.currentParcelUUID = over.LandData.GlobalID;
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m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
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m_scene.RegionInfo.RegionID);
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}
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}
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}
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