Serialization/deserialization with BucketSyncInfoList works fine with a single object. Haven't tested with multi objects/linksets yet.

dsg
Huaiyu (Kitty) Liu 2011-02-02 16:44:05 -08:00
parent 9ca061b25a
commit c84551ae2c
1 changed files with 2 additions and 2 deletions

View File

@ -332,7 +332,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
//SYMMETRIC SYNC
m_SOPXmlProcessors.Add("LastUpdateTimeStamp", ProcessUpdateTimeStamp);
m_SOPXmlProcessors.Add("LastUpdateActorID", ProcessLastUpdateActorID);
// m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo);
m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo);
//end of SYMMETRIC SYNC
#endregion
@ -1240,7 +1240,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
//SYMMETRIC SYNC
writer.WriteElementString("LastUpdateTimeStamp", sop.LastUpdateTimeStamp.ToString());
writer.WriteElementString("LastUpdateActorID", sop.LastUpdateActorID);
//WriteBucketSyncInfo(writer, sop.BucketSyncInfoList);
WriteBucketSyncInfo(writer, sop.BucketSyncInfoList);
//end of SYMMETRIC SYNC
writer.WriteEndElement();