Serialization/deserialization with BucketSyncInfoList works fine with a single object. Haven't tested with multi objects/linksets yet.
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c84551ae2c
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@ -332,7 +332,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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//SYMMETRIC SYNC
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//SYMMETRIC SYNC
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m_SOPXmlProcessors.Add("LastUpdateTimeStamp", ProcessUpdateTimeStamp);
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m_SOPXmlProcessors.Add("LastUpdateTimeStamp", ProcessUpdateTimeStamp);
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m_SOPXmlProcessors.Add("LastUpdateActorID", ProcessLastUpdateActorID);
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m_SOPXmlProcessors.Add("LastUpdateActorID", ProcessLastUpdateActorID);
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// m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo);
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m_SOPXmlProcessors.Add("BucketSyncInfoList", ProcessBucketSyncInfo);
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//end of SYMMETRIC SYNC
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//end of SYMMETRIC SYNC
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#endregion
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#endregion
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@ -1240,7 +1240,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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//SYMMETRIC SYNC
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//SYMMETRIC SYNC
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writer.WriteElementString("LastUpdateTimeStamp", sop.LastUpdateTimeStamp.ToString());
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writer.WriteElementString("LastUpdateTimeStamp", sop.LastUpdateTimeStamp.ToString());
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writer.WriteElementString("LastUpdateActorID", sop.LastUpdateActorID);
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writer.WriteElementString("LastUpdateActorID", sop.LastUpdateActorID);
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//WriteBucketSyncInfo(writer, sop.BucketSyncInfoList);
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WriteBucketSyncInfo(writer, sop.BucketSyncInfoList);
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//end of SYMMETRIC SYNC
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//end of SYMMETRIC SYNC
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writer.WriteEndElement();
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writer.WriteEndElement();
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