altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".
parent
4a4d800523
commit
c86ac36876
|
@ -3790,6 +3790,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the name of the child prim or seated avatar matching the
|
||||
/// specified link number.
|
||||
/// </summary>
|
||||
/// <param name="linknum">
|
||||
/// The number of a link in the linkset or a link-related constant.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The name determined to match the specified link number.
|
||||
/// </returns>
|
||||
/// <remarks>
|
||||
/// The rules governing the returned name are not simple. The only
|
||||
/// time a blank name is returned is if the target prim has a blank
|
||||
/// name. If no prim with the given link number can be found then
|
||||
|
@ -3817,7 +3827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
/// Mentions NULL_KEY being returned
|
||||
/// http://wiki.secondlife.com/wiki/LlGetLinkName
|
||||
/// Mentions using the LINK_* constants, some of which are negative
|
||||
/// </summary>
|
||||
/// </remarks>
|
||||
public LSL_String llGetLinkName(int linknum)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
|
Loading…
Reference in New Issue