altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".
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				|  | @ -3790,6 +3790,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the name of the child prim or seated avatar matching the | ||||
|         /// specified link number. | ||||
|         /// </summary> | ||||
|         /// <param name="linknum"> | ||||
|         /// The number of a link in the linkset or a link-related constant. | ||||
|         /// </param> | ||||
|         /// <returns> | ||||
|         /// The name determined to match the specified link number. | ||||
|         /// </returns> | ||||
|         /// <remarks> | ||||
|         /// The rules governing the returned name are not simple. The only | ||||
|         /// time a blank name is returned is if the target prim has a blank | ||||
|         /// name. If no prim with the given link number can be found then | ||||
|  | @ -3817,7 +3827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|         /// Mentions NULL_KEY being returned | ||||
|         /// http://wiki.secondlife.com/wiki/LlGetLinkName | ||||
|         /// Mentions using the LINK_* constants, some of which are negative | ||||
|         /// </summary> | ||||
|         /// </remarks> | ||||
|         public LSL_String llGetLinkName(int linknum) | ||||
|         { | ||||
|             m_host.AddScriptLPS(1); | ||||
|  |  | |||
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