altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".
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4a4d800523
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@ -3790,6 +3790,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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/// <summary>
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/// <summary>
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/// Returns the name of the child prim or seated avatar matching the
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/// specified link number.
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/// </summary>
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/// <param name="linknum">
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/// The number of a link in the linkset or a link-related constant.
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/// </param>
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/// <returns>
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/// The name determined to match the specified link number.
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/// </returns>
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/// <remarks>
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/// The rules governing the returned name are not simple. The only
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/// The rules governing the returned name are not simple. The only
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/// time a blank name is returned is if the target prim has a blank
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/// time a blank name is returned is if the target prim has a blank
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/// name. If no prim with the given link number can be found then
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/// name. If no prim with the given link number can be found then
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@ -3817,7 +3827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// Mentions NULL_KEY being returned
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/// Mentions NULL_KEY being returned
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/// http://wiki.secondlife.com/wiki/LlGetLinkName
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/// http://wiki.secondlife.com/wiki/LlGetLinkName
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/// Mentions using the LINK_* constants, some of which are negative
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/// Mentions using the LINK_* constants, some of which are negative
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/// </summary>
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/// </remarks>
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public LSL_String llGetLinkName(int linknum)
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public LSL_String llGetLinkName(int linknum)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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