altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".

0.7.4-extended
SignpostMarv 2012-10-18 10:22:41 +01:00 committed by Justin Clark-Casey (justincc)
parent 4a4d800523
commit c86ac36876
1 changed files with 11 additions and 1 deletions

View File

@ -3790,6 +3790,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
/// <summary>
/// Returns the name of the child prim or seated avatar matching the
/// specified link number.
/// </summary>
/// <param name="linknum">
/// The number of a link in the linkset or a link-related constant.
/// </param>
/// <returns>
/// The name determined to match the specified link number.
/// </returns>
/// <remarks>
/// The rules governing the returned name are not simple. The only
/// time a blank name is returned is if the target prim has a blank
/// name. If no prim with the given link number can be found then
@ -3817,7 +3827,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Mentions NULL_KEY being returned
/// http://wiki.secondlife.com/wiki/LlGetLinkName
/// Mentions using the LINK_* constants, some of which are negative
/// </summary>
/// </remarks>
public LSL_String llGetLinkName(int linknum)
{
m_host.AddScriptLPS(1);