Configuration of SyncListenerIPAddress, SyncListenerPort, ServerIPAddress, and
ServerPort is moved to Regions.ini.dsg
parent
719f59db3f
commit
c8dc14fb01
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@ -386,6 +386,14 @@ namespace OpenSim.Framework
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public string RemotingAddress;
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public string RemotingAddress;
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public UUID ScopeID = UUID.Zero;
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public UUID ScopeID = UUID.Zero;
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//SYMMETRIC SYNC
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//IP:port for the symmetric sync listener this actor is configured to connect to
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private string m_syncListenerAddr = String.Empty;
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private int m_syncListenerPort;
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//IP:port for the avatar sync server this actor is configured to connect to
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private string m_serverAddr = String.Empty;
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private int m_serverPort;
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//end of SYMMETRIC SYNC
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// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
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// Apparently, we're applying the same estatesettings regardless of whether it's local or remote.
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@ -676,6 +684,25 @@ namespace OpenSim.Framework
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get { return Util.UIntsToLong((RegionLocX * (uint) Constants.RegionSize), (RegionLocY * (uint) Constants.RegionSize)); }
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get { return Util.UIntsToLong((RegionLocX * (uint) Constants.RegionSize), (RegionLocY * (uint) Constants.RegionSize)); }
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}
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}
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//SYMMETRIC SYNC
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public string SyncListenerAddress
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{
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get { return m_syncListenerAddr; }
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}
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public int SyncListenerPort
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{
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get { return m_syncListenerPort; }
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}
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public string ServerIPAddress
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{
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get { return m_serverAddr; }
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}
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public int ServerPort
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{
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get { return m_serverPort; }
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}
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//end of SYMMETRIC SYNC
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public void SetEndPoint(string ipaddr, int port)
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public void SetEndPoint(string ipaddr, int port)
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{
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{
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IPAddress tmpIP = IPAddress.Parse(ipaddr);
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IPAddress tmpIP = IPAddress.Parse(ipaddr);
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@ -830,6 +857,21 @@ namespace OpenSim.Framework
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// Multi-tenancy
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// Multi-tenancy
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//
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//
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ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
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ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
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// SYMMETRIC SYNC
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m_syncListenerAddr = config.GetString("SyncListenerIPAddress", String.Empty);
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m_syncListenerPort = config.GetInt("SyncListenerPort", -1);
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//if either IP or port is not configured, we set IP to empty to raise warning later
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if (m_syncListenerPort == -1)
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m_syncListenerAddr = String.Empty;
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m_serverAddr = config.GetString("ServerIPAddress", String.Empty);
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m_serverPort = config.GetInt("ServerPort", -1);
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if (m_serverPort == -1)
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m_serverAddr = String.Empty;
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// end of SYMMETRIC SYNC
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}
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}
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private void WriteNiniConfig(IConfigSource source)
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private void WriteNiniConfig(IConfigSource source)
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@ -69,10 +69,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_active = true;
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m_active = true;
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m_scene.RegionSyncEnabled = true;
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m_scene.RegionSyncEnabled = true;
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m_scene.RegionSyncMode = "client";
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m_scene.RegionSyncMode = "client";
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string serverAddrDefault = syncConfig.GetString("ServerIPAddress", "127.0.0.1");
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m_serveraddr = syncConfig.GetString(scene.RegionInfo.RegionName+"_ServerIPAddress", serverAddrDefault);
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//string serverAddrDefault = syncConfig.GetString("ServerIPAddress", "127.0.0.1");
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int serverPortDefault = syncConfig.GetInt("ServerPort", 13000);
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//m_serveraddr = syncConfig.GetString(scene.RegionInfo.RegionName+"_ServerIPAddress", serverAddrDefault);
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m_serverport = syncConfig.GetInt(scene.RegionInfo.RegionName+"_ServerPort", serverPortDefault);
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//int serverPortDefault = syncConfig.GetInt("ServerPort", 13000);
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//m_serverport = syncConfig.GetInt(scene.RegionInfo.RegionName+"_ServerPort", serverPortDefault);
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m_scene.RegisterModuleInterface<IRegionSyncClientModule>(this);
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m_scene.RegisterModuleInterface<IRegionSyncClientModule>(this);
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m_symsync = syncConfig.GetBoolean("SymSync", false);
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m_symsync = syncConfig.GetBoolean("SymSync", false);
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@ -230,6 +232,15 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private void Start()
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private void Start()
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{
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{
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m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
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m_serverport = m_scene.RegionInfo.ServerPort;
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if (m_serveraddr.Equals(String.Empty) || m_serverport == -1)
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{
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m_log.Warn("[REGION SYNC CLIENT MODULE] No IP or port of RegionSyncServer has been configured. Shut down.");
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m_active = false;
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return;
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}
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lock (m_client_lock)
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lock (m_client_lock)
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{
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{
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@ -97,10 +97,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_statsWriter = File.AppendText(syncstats);
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m_statsWriter = File.AppendText(syncstats);
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//Get sync server info for Client Manager actors
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//Get sync server info for Client Manager actors
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string serverAddr = scene.RegionInfo.RegionName + "_ServerIPAddress";
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//string serverAddr = scene.RegionInfo.RegionName + "_ServerIPAddress";
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m_serveraddr = syncConfig.GetString(serverAddr, IPAddrUnknown);
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//m_serveraddr = syncConfig.GetString(serverAddr, IPAddrUnknown);
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string serverPort = scene.RegionInfo.RegionName + "_ServerPort";
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//string serverPort = scene.RegionInfo.RegionName + "_ServerPort";
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m_serverport = syncConfig.GetInt(serverPort, PortUnknown);
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//m_serverport = syncConfig.GetInt(serverPort, PortUnknown);
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// Client manager load balancing
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// Client manager load balancing
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m_maxClientsPerManager = syncConfig.GetInt("MaxClientsPerManager", 100);
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m_maxClientsPerManager = syncConfig.GetInt("MaxClientsPerManager", 100);
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DefaultPort++;
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DefaultPort++;
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@ -154,6 +155,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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//end of SYMMETRIC SYNC
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//end of SYMMETRIC SYNC
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// Start the server and listen for RegionSyncClients
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// Start the server and listen for RegionSyncClients
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m_serveraddr = m_scene.RegionInfo.ServerIPAddress;
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m_serverport = m_scene.RegionInfo.ServerPort;
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m_log.Debug("[REGION SYNC SERVER MODULE] to start server on " + m_serveraddr + ":" + m_serverport);
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if (!m_serveraddr.Equals(IPAddrUnknown) && m_serverport != PortUnknown)
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if (!m_serveraddr.Equals(IPAddrUnknown) && m_serverport != PortUnknown)
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{
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{
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m_log.Warn("[REGION SYNC SERVER MODULE] Starting RegionSyncServer");
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m_log.Warn("[REGION SYNC SERVER MODULE] Starting RegionSyncServer");
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@ -377,7 +377,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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/////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////
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private static int PortUnknown = -1;
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private static int PortUnknown = -1;
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private static string IPAddrUnknown = "";
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private static string IPAddrUnknown = String.Empty;
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private ILog m_log;
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private ILog m_log;
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//private bool m_active = true;
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//private bool m_active = true;
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@ -563,8 +563,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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{
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m_log.Debug("reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort");
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m_log.Debug("reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort");
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string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown);
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//string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown);
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int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown);
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//int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown);
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string addr = m_scene.RegionInfo.SyncListenerAddress;
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int port = m_scene.RegionInfo.SyncListenerPort;
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m_log.Warn(LogHeader + ", listener addr: " + addr + ", port: " + port);
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m_log.Warn(LogHeader + ", listener addr: " + addr + ", port: " + port);
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@ -586,8 +589,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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{
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//For now, we assume there is only one remote listener to connect to. Later on,
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//For now, we assume there is only one remote listener to connect to. Later on,
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//we may need to modify the code to read in multiple listeners.
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//we may need to modify the code to read in multiple listeners.
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string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress", IPAddrUnknown);
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//string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress", IPAddrUnknown);
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int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName + "_SyncListenerPort", PortUnknown);
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//int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName + "_SyncListenerPort", PortUnknown);
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string addr = m_scene.RegionInfo.SyncListenerAddress;
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int port = m_scene.RegionInfo.SyncListenerPort;
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if (!addr.Equals(IPAddrUnknown) && port != PortUnknown)
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if (!addr.Equals(IPAddrUnknown) && port != PortUnknown)
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{
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{
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RegionSyncListenerInfo info = new RegionSyncListenerInfo(addr, port);
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RegionSyncListenerInfo info = new RegionSyncListenerInfo(addr, port);
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