Added code to propagate OnNewScript event, when client sends in RezScript request (e.g. add new script to a prim).

dsg
Huaiyu (Kitty) Liu 2011-01-14 16:58:06 -08:00
parent 69476339df
commit 719f59db3f
6 changed files with 199 additions and 11 deletions

View File

@ -91,6 +91,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation;
//m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(RegionSyncModule_OnObjectBeingRemovedFromScene);
LogHeader += "-" + scene.RegionInfo.RegionName;
}
//Called after AddRegion() has been called for all region modules of the scene
@ -882,6 +883,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return;
}
//EVENTS PROCESSING
case SymmetricSyncMessage.MsgType.NewScript:
case SymmetricSyncMessage.MsgType.UpdateScript:
case SymmetricSyncMessage.MsgType.ScriptReset:
case SymmetricSyncMessage.MsgType.ChatFromClient:
@ -1040,6 +1042,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
switch (msg.Type)
{
case SymmetricSyncMessage.MsgType.NewScript:
HandleRemoteEvent_OnNewScript(init_actorID, evSeqNum, data);
break;
case SymmetricSyncMessage.MsgType.UpdateScript:
HandleRemoteEvent_OnUpdateScript(init_actorID, evSeqNum, data);
break;
@ -1070,9 +1075,54 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
/// <summary>
///
/// </summary>
/// <param name="actorID">the ID of the actor that initiates the event</param>
/// <param name="evSeqNum">sequence num of the event from the actor</param>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnNewScript(string actorID, ulong evSeqNum, OSDMap data)
{
m_log.Debug(LogHeader + ", " + m_actorID + ": received NewScript");
UUID agentID = data["agentID"].AsUUID();
UUID primID = data["primID"].AsUUID();
UUID itemID = data["itemID"].AsUUID();
string sogXml = data["sog"].AsString();
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogXml);
SceneObjectPart part = null;
foreach (SceneObjectPart prim in sog.Parts)
{
if(prim.UUID.Equals(primID)){
part = prim;
break;
}
}
if(part == null)
{
m_log.Warn(LogHeader+": part "+primID+" not exist in the serialized object, do nothing");
return;
}
//Update the object first
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
if (updateResult == Scene.ObjectUpdateResult.Updated || updateResult == Scene.ObjectUpdateResult.New)
{
m_log.Debug(LogHeader + ": TriggerNewScriptLocally");
//Next, trigger creating the new script
SceneObjectPart localPart = m_scene.GetSceneObjectPart(primID);
m_scene.EventManager.TriggerNewScriptLocally(agentID, localPart, itemID);
}
}
/// <summary>
/// Special actions for remote event UpdateScript
/// </summary>
/// <param name="actorID">the ID of the actor that initiates the event</param>
/// <param name="evSeqNum">sequence num of the event from the actor</param>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnUpdateScript(string actorID, ulong evSeqNum, OSDMap data)
{
@ -1089,7 +1139,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
/// <summary>
/// Special actions for remote event UpdateScript
/// Special actions for remote event ScriptReset
/// </summary>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnScriptReset(string actorID, ulong evSeqNum, OSDMap data)
@ -1296,13 +1346,20 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
switch (ev)
{
case EventManager.EventNames.NewScript:
if (evArgs.Length < 3)
{
m_log.Error(LogHeader + " not enough event args for NewScript");
return;
}
OnLocalNewScript((UUID)evArgs[0], (SceneObjectPart)evArgs[1], (UUID)evArgs[2]);
return;
case EventManager.EventNames.UpdateScript:
if (evArgs.Length < 5)
{
m_log.Error(LogHeader + " not enough event args for UpdateScript");
return;
}
m_log.Debug(LogHeader + " PublishSceneEvent UpdateScript");
OnLocalUpdateScript((UUID)evArgs[0], (UUID)evArgs[1], (UUID)evArgs[2], (bool)evArgs[3], (UUID)evArgs[4]);
return;
case EventManager.EventNames.ScriptReset:
@ -1343,6 +1400,32 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
/// <summary>
/// The handler for (locally initiated) event OnNewScript: triggered by client's RezSript packet, publish it to other actors.
/// </summary>
/// <param name="clientID">ID of the client who creates the new script</param>
/// <param name="part">the prim that contains the new script</param>
private void OnLocalNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
m_log.Debug(LogHeader + " RegionSyncModule_OnLocalNewScript");
SceneObjectGroup sog = part.ParentGroup;
if(sog==null){
m_log.Warn(LogHeader + ": part " + part.UUID + " not in an SceneObjectGroup yet. Will not propagating new script event");
//sog = new SceneObjectGroup(part);
return;
}
//For simplicity, we just leverage a SOP's serialization method to transmit the information of new inventory item for the script).
//This can certainly be optimized later (e.g. only sending serialization of the inventory item)
OSDMap data = new OSDMap();
data["agentID"] = OSD.FromUUID(clientID);
data["primID"] = OSD.FromUUID(part.UUID);
data["itemID"] = OSD.FromUUID(itemID); //id of the new inventory item of the part
data["sog"] = OSD.FromString(SceneObjectSerializer.ToXml2Format(sog));
SendSceneEvent(SymmetricSyncMessage.MsgType.NewScript, data);
}
/// <summary>
/// The handler for (locally initiated) event OnUpdateScript: publish it to other actors.
/// </summary>

View File

@ -89,8 +89,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//for local OnUpdateScript, we'll handle it the same way as a remove OnUpdateScript.
//RegionSyncModule will capture a locally initiated OnUpdateScript event and publish it to other actors.
m_scene.EventManager.OnNewScript += ScriptEngine_OnNewScript;
m_scene.EventManager.OnUpdateScript += ScriptEngine_OnUpdateScript;
//m_scene.EventManager.OnUpdateScriptBySync += ScriptEngine_OnUpdateScript;
LogHeader += "-" + m_actorID + "-" + m_scene.RegionInfo.RegionName;
}
//Called after AddRegion() has been called for all region modules of the scene.
@ -182,6 +185,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_scene.DeleteAllSceneObjects();
}
public void ScriptEngine_OnNewScript(UUID agentID, SceneObjectPart part, UUID itemID)
{
m_log.Debug(LogHeader + " ScriptEngine_OnUpdateScript");
m_scene.SymSync_OnNewScript(agentID, itemID, part);
}
//Assumption, when this function is triggered, the new script asset has already been saved.
public void ScriptEngine_OnUpdateScript(UUID agentID, UUID itemID, UUID primID, bool isScriptRunning, UUID newAssetID)
{

View File

@ -34,6 +34,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//RegionStatus,
ActorID,
//events
NewScript,
UpdateScript,
ScriptReset,
ChatFromClient,

View File

@ -50,6 +50,7 @@ namespace OpenSim.Region.Framework.Scenes
//the events that we'll handle specially in sym-sync
public enum EventNames
{
NewScript,
UpdateScript,
ScriptReset,
ChatFromClient, //chats from avatars
@ -65,6 +66,30 @@ namespace OpenSim.Region.Framework.Scenes
m_scene = scene;
}
#region UpdateScript
//triggered by client.OnRezScript
public override void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
//publish the event to other actors who are intersted in it
if (m_scene.RegionSyncModule != null)
{
Object[] eventArgs = new Object[3];
eventArgs[0] = (Object)clientID;
eventArgs[1] = (Object)part;
eventArgs[2] = (Object)itemID;
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.NewScript, eventArgs);
}
//trigger event locally,
TriggerNewScriptLocally(clientID, part, itemID);
}
//public void TriggerNewScriptLocally(UUID clientID, UUID itemId, UUID primId, UUID newAssetID)
public void TriggerNewScriptLocally(UUID clientID, SceneObjectPart part, UUID itemID)
{
base.TriggerNewScript(clientID, part, itemID);
}
#endregion //UpdateScript
#region UpdateScript
public override void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
{
@ -80,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.UpdateScript, eventArgs);
}
//trigger event locally, as the legacy code does
//trigger event locally,
TriggerUpdateScriptLocally(clientId, itemId, primId, isScriptRunning, newAssetID);
}
public void TriggerUpdateScriptLocally(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
@ -2378,8 +2403,32 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
//OnUpdateTaskInventoryScriptAsset: triggered after Scene receives client's upload of updated script and stores it as asset
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
public event NewScript OnNewScript;
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{
NewScript handlerNewScript = OnNewScript;
if (handlerNewScript != null)
{
foreach (NewScript d in handlerNewScript.GetInvocationList())
{
try
{
d(clientID, part, itemID);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
//TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
public event UpdateScript OnUpdateScript;
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)

View File

@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
* */
//SYMMETRIC SYNC: Distributed Scene Graph implementation
m_log.Debug("Scene.Inventory: to call EventManager.TriggerUpdateTaskInventoryScriptAsset, agentID: " + remoteClient.AgentId);
m_log.Debug("Scene.Inventory: to call EventManager.TriggerUpdateScript, agentID: " + remoteClient.AgentId);
//Trigger OnUpdateScript event.
EventManager.TriggerUpdateScript(remoteClient.AgentId, itemId, primId, isScriptRunning, item.AssetID);
@ -369,6 +369,14 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region SYMMETRIC SYNC
public void SymSync_OnNewScript(UUID avatarID, UUID itemID, SceneObjectPart part)
{
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
part.Inventory.CreateScriptInstance(item, 0, false, DefaultScriptEngine, 0);
part.ParentGroup.ResumeScripts();
}
//only a script engine actor is supposed to call this function
public ArrayList SymSync_OnUpdateScript(UUID avatarID, UUID itemID, UUID primID, bool isScriptRunning, UUID newAssetID)
{
@ -1663,6 +1671,10 @@ namespace OpenSim.Region.Framework.Scenes
return;
part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
part.GetProperties(remoteClient);
//SYMMETRIC SYNC
/* Original OpenSim code, commented out
// TODO: switch to posting on_rez here when scripts
// have state in inventory
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
@ -1670,8 +1682,26 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
part.GetProperties(remoteClient);
//part.GetProperties(remoteClient);
part.ParentGroup.ResumeScripts();
* */
if (RegionSyncModule != null)
{
part.SyncInfoUpdate();
EventManager.TriggerNewScript(remoteClient.AgentId, part, copyID);
}
else
{
part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
//part.GetProperties(remoteClient);
part.ParentGroup.ResumeScripts();
}
//end of SYMMETRIC SYNC
}
else
{
@ -1730,8 +1760,25 @@ namespace OpenSim.Region.Framework.Scenes
part.Inventory.AddInventoryItem(taskItem, false);
part.GetProperties(remoteClient);
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
part.ParentGroup.ResumeScripts();
//SYMMETRIC SYNC
//part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
//part.ParentGroup.ResumeScripts();
if (RegionSyncModule != null)
{
part.SyncInfoUpdate();
EventManager.TriggerNewScript(remoteClient.AgentId, part, taskItem.ItemID);
}
else
{
part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
// m_log.InfoFormat("[PRIMINVENTORY]: " +
// "Rezzed script {0} into prim local ID {1} for user {2}",
// item.inventoryName, localID, remoteClient.Name);
//part.GetProperties(remoteClient);
part.ParentGroup.ResumeScripts();
}
//end of SYMMETRIC SYNC
}
}

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@ -69,8 +69,6 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnChatBroadcast(this, args);
else
EventManager.TriggerOnChatFromWorld(this, args);
m_log.Debug("end of SimChat");
}
/// <summary>