Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
ca4569eeb4
|
@ -1,149 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Features
|
||||
{
|
||||
public class RectangleFeature : TerrainFeature
|
||||
{
|
||||
public RectangleFeature(ITerrainModule module) : base(module)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CreateFeature(ITerrainChannel map, string[] args)
|
||||
{
|
||||
string val;
|
||||
string result;
|
||||
if (args.Length < 7)
|
||||
{
|
||||
result = "Usage: " + GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
result = String.Empty;
|
||||
|
||||
float targetElevation;
|
||||
val = base.parseFloat(args[3], out targetElevation);
|
||||
if (val != String.Empty)
|
||||
{
|
||||
result = val;
|
||||
}
|
||||
|
||||
int xOrigin;
|
||||
val = base.parseInt(args[4], out xOrigin);
|
||||
if (val != String.Empty)
|
||||
{
|
||||
result = val;
|
||||
}
|
||||
else if (xOrigin < 0 || xOrigin >= map.Width)
|
||||
{
|
||||
result = "x-origin must be within the region";
|
||||
}
|
||||
|
||||
int yOrigin;
|
||||
val = base.parseInt(args[5], out yOrigin);
|
||||
if (val != String.Empty)
|
||||
{
|
||||
result = val;
|
||||
}
|
||||
else if (yOrigin < 0 || yOrigin >= map.Height)
|
||||
{
|
||||
result = "y-origin must be within the region";
|
||||
}
|
||||
|
||||
int xDelta;
|
||||
val = base.parseInt(args[6], out xDelta);
|
||||
if (val != String.Empty)
|
||||
{
|
||||
result = val;
|
||||
}
|
||||
else if (xDelta <= 0)
|
||||
{
|
||||
result = "x-size must be greater than zero";
|
||||
}
|
||||
|
||||
int yDelta;
|
||||
if (args.Length > 7)
|
||||
{
|
||||
val = base.parseInt(args[7], out yDelta);
|
||||
if (val != String.Empty)
|
||||
{
|
||||
result = val;
|
||||
}
|
||||
else if (yDelta <= 0)
|
||||
{
|
||||
result = "y-size must be greater than zero";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// no y-size.. make it square
|
||||
yDelta = xDelta;
|
||||
}
|
||||
|
||||
// slightly more complex validation, if required.
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if (xOrigin + xDelta > map.Width)
|
||||
{
|
||||
result = "(x-origin + x-size) must be within the region size";
|
||||
}
|
||||
else if (yOrigin + yDelta > map.Height)
|
||||
{
|
||||
result = "(y-origin + y-size) must be within the region size";
|
||||
}
|
||||
}
|
||||
|
||||
// if it's all good, then do the work
|
||||
if (result == String.Empty)
|
||||
{
|
||||
int yPos = yOrigin + yDelta;
|
||||
while(--yPos >= yOrigin)
|
||||
{
|
||||
int xPos = xOrigin + xDelta;
|
||||
while(--xPos >= xOrigin)
|
||||
{
|
||||
map[xPos, yPos] = (double)targetElevation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string GetUsage()
|
||||
{
|
||||
return "rectangle <height> <x-origin> <y-origin> <x-size> [<y-size>]";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -24,65 +24,53 @@
|
|||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
using System;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
{
|
||||
public abstract class TerrainFeature : ITerrainFeature
|
||||
public interface ITerrainModifier
|
||||
{
|
||||
protected ITerrainModule m_module;
|
||||
/// <summary>
|
||||
/// Creates the feature.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// Empty string if successful, otherwise error message.
|
||||
/// </returns>
|
||||
/// <param name='map'>
|
||||
/// ITerrainChannel holding terrain data.
|
||||
/// </param>
|
||||
/// <param name='args'>
|
||||
/// command-line arguments from console.
|
||||
/// </param>
|
||||
string ModifyTerrain(ITerrainChannel map, string[] args);
|
||||
|
||||
protected TerrainFeature(ITerrainModule module)
|
||||
{
|
||||
m_module = module;
|
||||
}
|
||||
|
||||
public abstract string CreateFeature(ITerrainChannel map, string[] args);
|
||||
|
||||
public abstract string GetUsage();
|
||||
|
||||
protected string parseFloat(String s, out float f)
|
||||
{
|
||||
string result;
|
||||
double d;
|
||||
if (Double.TryParse(s, out d))
|
||||
{
|
||||
try
|
||||
{
|
||||
f = (float)d;
|
||||
result = String.Empty;
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
result = String.Format("{0} is invalid", s);
|
||||
f = -1.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
f = -1.0f;
|
||||
result = String.Format("{0} is invalid", s);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
protected string parseInt(String s, out int i)
|
||||
{
|
||||
string result;
|
||||
if (Int32.TryParse(s, out i))
|
||||
{
|
||||
result = String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = String.Format("{0} is invalid", s);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets a string describing the usage.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A string describing parameters for creating the feature.
|
||||
/// Format is "feature-name <arg1> <arg2> ..."
|
||||
/// </returns>
|
||||
string GetUsage();
|
||||
|
||||
/// <summary>
|
||||
/// Apply the appropriate operation on the specified map, at (x, y).
|
||||
/// </summary>
|
||||
/// <param name='map'>
|
||||
/// Map.
|
||||
/// </param>
|
||||
/// <param name='data'>
|
||||
/// Data.
|
||||
/// </param>
|
||||
/// <param name='x'>
|
||||
/// X.
|
||||
/// </param>
|
||||
/// <param name='y'>
|
||||
/// Y.
|
||||
/// </param>
|
||||
double operate(double[,] map, TerrainModifierData data, int x, int y);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||
{
|
||||
public class FillModifier : TerrainModifier
|
||||
{
|
||||
|
||||
public FillModifier(ITerrainModule module) : base(module)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||
{
|
||||
string val;
|
||||
string result;
|
||||
if (args.Length < 3)
|
||||
{
|
||||
result = "Usage: " + GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
TerrainModifierData data;
|
||||
result = this.parseParameters(args, out data);
|
||||
|
||||
// Context-specific validation
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if (data.shape == String.Empty)
|
||||
{
|
||||
data.shape = "rectangle";
|
||||
data.x0 = 0;
|
||||
data.y0 = 0;
|
||||
data.dx = map.Width;
|
||||
data.dy = map.Height;
|
||||
}
|
||||
}
|
||||
|
||||
// if it's all good, then do the work
|
||||
if (result == String.Empty)
|
||||
{
|
||||
this.applyModification(map, data);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string GetUsage()
|
||||
{
|
||||
string val = "fill <height> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<height2>]"
|
||||
+ "\nSets all points within the specified range to the specified value.";
|
||||
return val;
|
||||
}
|
||||
|
||||
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||
{
|
||||
double factor = this.computeBevel(data, x, y);
|
||||
double result = data.elevation - (data.elevation - data.bevelevation) * factor;
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,93 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||
{
|
||||
public class LowerModifier : TerrainModifier
|
||||
{
|
||||
public LowerModifier(ITerrainModule module) : base(module)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||
{
|
||||
string val;
|
||||
string result;
|
||||
if (args.Length < 3)
|
||||
{
|
||||
result = "Usage: " + GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
TerrainModifierData data;
|
||||
result = this.parseParameters(args, out data);
|
||||
|
||||
// Context-specific validation
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if (data.shape == String.Empty)
|
||||
{
|
||||
data.shape = "rectangle";
|
||||
data.x0 = 0;
|
||||
data.y0 = 0;
|
||||
data.dx = map.Width;
|
||||
data.dy = map.Height;
|
||||
}
|
||||
}
|
||||
|
||||
// if it's all good, then do the work
|
||||
if (result == String.Empty)
|
||||
{
|
||||
this.applyModification(map, data);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string GetUsage()
|
||||
{
|
||||
string val = "lower <delta> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<delta2>]"
|
||||
+ "\nLowers all points within the specified range by the specified amount.";
|
||||
return val;
|
||||
|
||||
}
|
||||
|
||||
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||
{
|
||||
double factor = this.computeBevel(data, x, y);
|
||||
double result = map[x, y] - (data.elevation - (data.elevation - data.bevelevation) * factor);
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,93 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||
{
|
||||
public class MaxModifier : TerrainModifier
|
||||
{
|
||||
public MaxModifier(ITerrainModule module) : base(module)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||
{
|
||||
string val;
|
||||
string result;
|
||||
if (args.Length < 3)
|
||||
{
|
||||
result = "Usage: " + GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
TerrainModifierData data;
|
||||
result = this.parseParameters(args, out data);
|
||||
|
||||
// Context-specific validation
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if (data.shape == String.Empty)
|
||||
{
|
||||
data.shape = "rectangle";
|
||||
data.x0 = 0;
|
||||
data.y0 = 0;
|
||||
data.dx = map.Width;
|
||||
data.dy = map.Height;
|
||||
}
|
||||
}
|
||||
|
||||
// if it's all good, then do the work
|
||||
if (result == String.Empty)
|
||||
{
|
||||
this.applyModification(map, data);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string GetUsage()
|
||||
{
|
||||
string val = "max <height> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<height2>]"
|
||||
+ "\nEnsures that all points within the specified range are no higher than the specified value.";
|
||||
return val;
|
||||
|
||||
}
|
||||
|
||||
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||
{
|
||||
double factor = this.computeBevel(data, x, y);
|
||||
double result = Math.Min(data.elevation - (data.elevation - data.bevelevation) * factor, map[x, y]);
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,93 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||
{
|
||||
public class MinModifier : TerrainModifier
|
||||
{
|
||||
public MinModifier(ITerrainModule module) : base(module)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||
{
|
||||
string val;
|
||||
string result;
|
||||
if (args.Length < 3)
|
||||
{
|
||||
result = "Usage: " + GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
TerrainModifierData data;
|
||||
result = this.parseParameters(args, out data);
|
||||
|
||||
// Context-specific validation
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if (data.shape == String.Empty)
|
||||
{
|
||||
data.shape = "rectangle";
|
||||
data.x0 = 0;
|
||||
data.y0 = 0;
|
||||
data.dx = map.Width;
|
||||
data.dy = map.Height;
|
||||
}
|
||||
}
|
||||
|
||||
// if it's all good, then do the work
|
||||
if (result == String.Empty)
|
||||
{
|
||||
this.applyModification(map, data);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string GetUsage()
|
||||
{
|
||||
string val = "min <height> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<height2>]"
|
||||
+ "\nEnsures that all points within the specified range are no lower than the specified value.";
|
||||
return val;
|
||||
|
||||
}
|
||||
|
||||
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||
{
|
||||
double factor = this.computeBevel(data, x, y);
|
||||
double result = Math.Max(data.elevation - (data.elevation - data.bevelevation) * factor, map[x, y]);
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||
{
|
||||
public class NoiseModifier : TerrainModifier
|
||||
{
|
||||
public NoiseModifier(ITerrainModule module) : base(module)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||
{
|
||||
string val;
|
||||
string result;
|
||||
if (args.Length < 3)
|
||||
{
|
||||
result = "Usage: " + GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
TerrainModifierData data;
|
||||
result = this.parseParameters(args, out data);
|
||||
|
||||
// Context-specific validation
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if (data.bevel == "taper")
|
||||
{
|
||||
if (data.bevelevation < 0.0 || data.bevelevation > 1.0)
|
||||
{
|
||||
result = String.Format("Taper must be 0.0 to 1.0: {0}", data.bevelevation);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
data.bevelevation = 1.0f;
|
||||
}
|
||||
|
||||
if (data.elevation < 0.0 || data.elevation > 1.0)
|
||||
{
|
||||
result = String.Format("Noise strength must be 0.0 to 1.0: {0}", data.elevation);
|
||||
}
|
||||
|
||||
if (data.shape == String.Empty)
|
||||
{
|
||||
data.shape = "rectangle";
|
||||
data.x0 = 0;
|
||||
data.y0 = 0;
|
||||
data.dx = map.Width;
|
||||
data.dy = map.Height;
|
||||
}
|
||||
}
|
||||
|
||||
// if it's all good, then do the work
|
||||
if (result == String.Empty)
|
||||
{
|
||||
this.applyModification(map, data);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string GetUsage()
|
||||
{
|
||||
string val = "noise <delta> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<delta2>]"
|
||||
+ "\nAdds noise to all points within the specified range.";
|
||||
return val;
|
||||
}
|
||||
|
||||
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||
{
|
||||
double factor = this.computeBevel(data, x, y);
|
||||
double noise = TerrainUtil.PerlinNoise2D((double)x / map.GetLength(0), (double)y / map.GetLength(1), 8, 1.0);
|
||||
return map[x, y] + (data.elevation - (data.elevation - data.bevelevation) * factor) * (noise - .5);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,93 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||
{
|
||||
public class RaiseModifier : TerrainModifier
|
||||
{
|
||||
public RaiseModifier(ITerrainModule module) : base(module)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||
{
|
||||
string val;
|
||||
string result;
|
||||
if (args.Length < 3)
|
||||
{
|
||||
result = "Usage: " + GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
TerrainModifierData data;
|
||||
result = this.parseParameters(args, out data);
|
||||
|
||||
// Context-specific validation
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if (data.shape == String.Empty)
|
||||
{
|
||||
data.shape = "rectangle";
|
||||
data.x0 = 0;
|
||||
data.y0 = 0;
|
||||
data.dx = map.Width;
|
||||
data.dy = map.Height;
|
||||
}
|
||||
}
|
||||
|
||||
// if it's all good, then do the work
|
||||
if (result == String.Empty)
|
||||
{
|
||||
this.applyModification(map, data);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string GetUsage()
|
||||
{
|
||||
string val = "raise <delta> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<delta2>]"
|
||||
+ "\nRaises all points within the specified range by the specified amount.";
|
||||
return val;
|
||||
|
||||
}
|
||||
|
||||
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||
{
|
||||
double factor = this.computeBevel(data, x, y);
|
||||
double result = map[x, y] + (data.elevation - (data.elevation - data.bevelevation) * factor);
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using OpenSim.Region.CoreModules.World.Terrain;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||
{
|
||||
public class SmoothModifier : TerrainModifier
|
||||
{
|
||||
public SmoothModifier(ITerrainModule module) : base(module)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||
{
|
||||
string val;
|
||||
string result;
|
||||
if (args.Length < 3)
|
||||
{
|
||||
result = "Usage: " + GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
TerrainModifierData data;
|
||||
result = this.parseParameters(args, out data);
|
||||
|
||||
// Context-specific validation
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if (data.bevel == "taper")
|
||||
{
|
||||
if (data.bevelevation < 0.01 || data.bevelevation > 0.99)
|
||||
{
|
||||
result = String.Format("Taper must be 0.01 to 0.99: {0}", data.bevelevation);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
data.bevelevation = 2.0f / 3.0f;
|
||||
}
|
||||
|
||||
if (data.elevation < 0.0 || data.elevation > 1.0)
|
||||
{
|
||||
result = String.Format("Smoothing strength must be 0.0 to 1.0: {0}", data.elevation);
|
||||
}
|
||||
|
||||
if (data.shape == String.Empty)
|
||||
{
|
||||
data.shape = "rectangle";
|
||||
data.x0 = 0;
|
||||
data.y0 = 0;
|
||||
data.dx = map.Width;
|
||||
data.dy = map.Height;
|
||||
}
|
||||
}
|
||||
|
||||
// if it's all good, then do the work
|
||||
if (result == String.Empty)
|
||||
{
|
||||
this.applyModification(map, data);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override string GetUsage()
|
||||
{
|
||||
string val = "smooth <strength> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<fraction>]"
|
||||
+ "\nSmooths all points within the specified range using a simple averaging algorithm.";
|
||||
return val;
|
||||
}
|
||||
|
||||
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||
{
|
||||
double[] scale = new double[3];
|
||||
scale[0] = data.elevation;
|
||||
scale[1] = ((1.0 - scale[0]) * data.bevelevation) / 8.0;
|
||||
scale[2] = ((1.0 - scale[0]) * (1.0 - data.bevelevation)) / 16.0;
|
||||
int xMax = map.GetLength(0);
|
||||
int yMax = map.GetLength(1);
|
||||
double result;
|
||||
if ((x == 0) || (y == 0) || (x == (xMax - 1)) || (y == (yMax - 1)))
|
||||
{
|
||||
result = map[x, y];
|
||||
}
|
||||
else
|
||||
{
|
||||
result = 0.0;
|
||||
for(int yPos = (y - 2); yPos < (y + 3); yPos++)
|
||||
{
|
||||
int yVal = (yPos <= 0) ? 0 : ((yPos < yMax) ? yPos : yMax - 1);
|
||||
for(int xPos = (x - 2); xPos < (x + 3); xPos++)
|
||||
{
|
||||
int xVal = (xPos <= 0) ? 0 : ((xPos < xMax) ? xPos : xMax - 1);
|
||||
int dist = Math.Max(Math.Abs(x - xVal), Math.Abs(y - yVal));
|
||||
result += map[xVal, yVal] * scale[dist];
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,378 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
{
|
||||
public abstract class TerrainModifier : ITerrainModifier
|
||||
{
|
||||
protected ITerrainModule m_module;
|
||||
protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected TerrainModifier(ITerrainModule module)
|
||||
{
|
||||
m_module = module;
|
||||
}
|
||||
|
||||
public abstract string ModifyTerrain(ITerrainChannel map, string[] args);
|
||||
|
||||
public abstract string GetUsage();
|
||||
|
||||
public abstract double operate(double[,] map, TerrainModifierData data, int x, int y);
|
||||
|
||||
protected String parseParameters(string[] args, out TerrainModifierData data)
|
||||
{
|
||||
string val;
|
||||
string arg;
|
||||
string result;
|
||||
data = new TerrainModifierData();
|
||||
data.shape = String.Empty;
|
||||
data.bevel = String.Empty;
|
||||
data.dx = 0;
|
||||
data.dy = 0;
|
||||
if (args.Length < 4)
|
||||
{
|
||||
result = "Usage: " + GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
result = this.parseFloat(args[3], out data.elevation);
|
||||
}
|
||||
if (result == String.Empty)
|
||||
{
|
||||
int index = 3;
|
||||
while(++index < args.Length && result == String.Empty)
|
||||
{
|
||||
arg = args[index];
|
||||
// check for shape
|
||||
if (arg.StartsWith("-rec=") || arg.StartsWith("-ell="))
|
||||
{
|
||||
if (data.shape != String.Empty)
|
||||
{
|
||||
result = "Only 1 '-rec' or '-ell' parameter is permitted.";
|
||||
}
|
||||
else
|
||||
{
|
||||
data.shape = arg.StartsWith("-ell=") ? "ellipse" : "rectangle";
|
||||
val = arg.Substring(arg.IndexOf("=") + 1);
|
||||
string[] coords = val.Split(new char[] {','});
|
||||
if ((coords.Length < 3) || (coords.Length > 4))
|
||||
{
|
||||
result = String.Format("Bad format for shape parameter {0}", arg);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = this.parseInt(coords[0], out data.x0);
|
||||
if (result == String.Empty)
|
||||
{
|
||||
result = this.parseInt(coords[1], out data.y0);
|
||||
}
|
||||
if (result == String.Empty)
|
||||
{
|
||||
result = this.parseInt(coords[2], out data.dx);
|
||||
}
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if (coords.Length == 4)
|
||||
{
|
||||
result = this.parseInt(coords[3], out data.dy);
|
||||
}
|
||||
else
|
||||
{
|
||||
data.dy = data.dx;
|
||||
}
|
||||
}
|
||||
if (result == String.Empty)
|
||||
{
|
||||
if ((data.dx <= 0) || (data.dy <= 0))
|
||||
{
|
||||
result = "Shape sizes must be positive integers";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = String.Format("Bad value in shape parameters {0}", arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (arg.StartsWith("-taper="))
|
||||
{
|
||||
if (data.bevel != String.Empty)
|
||||
{
|
||||
result = "Only 1 '-taper' parameter is permitted.";
|
||||
}
|
||||
else
|
||||
{
|
||||
data.bevel = "taper";
|
||||
val = arg.Substring(arg.IndexOf("=") + 1);
|
||||
result = this.parseFloat(val, out data.bevelevation);
|
||||
if (result != String.Empty)
|
||||
{
|
||||
result = String.Format("Bad format for taper parameter {0}", arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = String.Format("Unrecognized parameter {0}", arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
protected string parseFloat(String s, out float f)
|
||||
{
|
||||
string result;
|
||||
double d;
|
||||
if (Double.TryParse(s, out d))
|
||||
{
|
||||
try
|
||||
{
|
||||
f = (float)d;
|
||||
result = String.Empty;
|
||||
}
|
||||
catch(InvalidCastException)
|
||||
{
|
||||
result = String.Format("{0} is invalid", s);
|
||||
f = -1.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
f = -1.0f;
|
||||
result = String.Format("{0} is invalid", s);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
protected string parseInt(String s, out int i)
|
||||
{
|
||||
string result;
|
||||
if (Int32.TryParse(s, out i))
|
||||
{
|
||||
result = String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = String.Format("{0} is invalid", s);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
protected void applyModification(ITerrainChannel map, TerrainModifierData data)
|
||||
{
|
||||
bool[,] mask;
|
||||
int xMax;
|
||||
int yMax;
|
||||
int xMid;
|
||||
int yMid;
|
||||
if (data.shape == "ellipse")
|
||||
{
|
||||
mask = this.ellipticalMask(data.dx, data.dy);
|
||||
xMax = mask.GetLength(0);
|
||||
yMax = mask.GetLength(1);
|
||||
xMid = xMax / 2 + xMax % 2;
|
||||
yMid = yMax / 2 + yMax % 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
mask = this.rectangularMask(data.dx, data.dy);
|
||||
xMax = mask.GetLength(0);
|
||||
yMax = mask.GetLength(1);
|
||||
xMid = 0;
|
||||
yMid = 0;
|
||||
}
|
||||
// m_log.DebugFormat("Apply {0} mask {1}x{2} @ {3},{4}", data.shape, xMax, yMax, xMid, yMid);
|
||||
double[,] buffer = map.GetDoubles();
|
||||
int yDim = yMax;
|
||||
while(--yDim >= 0)
|
||||
{
|
||||
int yPos = data.y0 + yDim - yMid;
|
||||
if ((yPos >= 0) && (yPos < map.Height))
|
||||
{
|
||||
int xDim = xMax;
|
||||
while(--xDim >= 0)
|
||||
{
|
||||
int xPos = data.x0 + xDim - xMid;
|
||||
if ((xPos >= 0) && (xPos < map.Width) && (mask[xDim, yDim]))
|
||||
{
|
||||
double endElevation = this.operate(buffer, data, xPos, yPos);
|
||||
map[xPos, yPos] = endElevation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected double computeBevel(TerrainModifierData data, int x, int y)
|
||||
{
|
||||
int deltaX;
|
||||
int deltaY;
|
||||
int xMax;
|
||||
int yMax;
|
||||
double factor;
|
||||
if (data.bevel == "taper")
|
||||
{
|
||||
if (data.shape == "ellipse")
|
||||
{
|
||||
deltaX = x - data.x0;
|
||||
deltaY = y - data.y0;
|
||||
xMax = data.dx;
|
||||
yMax = data.dy;
|
||||
factor = (double)((deltaX * deltaX) + (deltaY * deltaY));
|
||||
factor /= ((xMax * xMax) + (yMax * yMax));
|
||||
}
|
||||
else
|
||||
{
|
||||
// pyramid
|
||||
xMax = data.dx / 2 + data.dx % 2;
|
||||
yMax = data.dy / 2 + data.dy % 2;
|
||||
deltaX = Math.Abs(data.x0 + xMax - x);
|
||||
deltaY = Math.Abs(data.y0 + yMax - y);
|
||||
factor = Math.Max(((double)(deltaY) / yMax), ((double)(deltaX) / xMax));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
factor = 0.0;
|
||||
}
|
||||
return factor;
|
||||
}
|
||||
|
||||
private bool[,] rectangularMask(int xSize, int ySize)
|
||||
{
|
||||
bool[,] mask = new bool[xSize, ySize];
|
||||
int yPos = ySize;
|
||||
while(--yPos >= 0)
|
||||
{
|
||||
int xPos = xSize;
|
||||
while(--xPos >= 0)
|
||||
{
|
||||
mask[xPos, yPos] = true;
|
||||
}
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
/*
|
||||
* Fast ellipse-based derivative of Bresenham algorithm.
|
||||
* https://web.archive.org/web/20120225095359/http://homepage.smc.edu/kennedy_john/belipse.pdf
|
||||
*/
|
||||
private bool[,] ellipticalMask(int xRadius, int yRadius)
|
||||
{
|
||||
long twoASquared = 2L * xRadius * xRadius;
|
||||
long twoBSquared = 2L * yRadius * yRadius;
|
||||
|
||||
bool[,] mask = new bool[2 * xRadius + 1, 2 * yRadius + 1];
|
||||
|
||||
long ellipseError = 0L;
|
||||
long stoppingX = twoBSquared * xRadius;
|
||||
long stoppingY = 0L;
|
||||
long xChange = yRadius * yRadius * (1L - 2L * xRadius);
|
||||
long yChange = xRadius * xRadius;
|
||||
|
||||
int xPos = xRadius;
|
||||
int yPos = 0;
|
||||
|
||||
// first set of points
|
||||
while(stoppingX >= stoppingY)
|
||||
{
|
||||
int yUpper = yRadius + yPos;
|
||||
int yLower = yRadius - yPos;
|
||||
// fill in the mask
|
||||
int xNow = xPos;
|
||||
while(xNow >= 0)
|
||||
{
|
||||
mask[xRadius + xNow, yUpper] = true;
|
||||
mask[xRadius - xNow, yUpper] = true;
|
||||
mask[xRadius + xNow, yLower] = true;
|
||||
mask[xRadius - xNow, yLower] = true;
|
||||
--xNow;
|
||||
}
|
||||
yPos++;
|
||||
stoppingY += twoASquared;
|
||||
ellipseError += yChange;
|
||||
yChange += twoASquared;
|
||||
if ((2L * ellipseError + xChange) > 0L)
|
||||
{
|
||||
xPos--;
|
||||
stoppingX -= twoBSquared;
|
||||
ellipseError += xChange;
|
||||
xChange += twoBSquared;
|
||||
}
|
||||
}
|
||||
|
||||
// second set of points
|
||||
xPos = 0;
|
||||
yPos = yRadius;
|
||||
xChange = yRadius * yRadius;
|
||||
yChange = xRadius * xRadius * (1L - 2L * yRadius);
|
||||
|
||||
ellipseError = 0L;
|
||||
stoppingX = 0L;
|
||||
stoppingY = twoASquared * yRadius;
|
||||
|
||||
while(stoppingX <= stoppingY)
|
||||
{
|
||||
int xUpper = xRadius + xPos;
|
||||
int xLower = xRadius - xPos;
|
||||
// fill in the mask
|
||||
int yNow = yPos;
|
||||
while(yNow >= 0)
|
||||
{
|
||||
mask[xUpper, yRadius + yNow] = true;
|
||||
mask[xUpper, yRadius - yNow] = true;
|
||||
mask[xLower, yRadius + yNow] = true;
|
||||
mask[xLower, yRadius - yNow] = true;
|
||||
--yNow;
|
||||
}
|
||||
xPos++;
|
||||
stoppingX += twoBSquared;
|
||||
ellipseError += xChange;
|
||||
xChange += twoBSquared;
|
||||
if ((2L * ellipseError + yChange) > 0L)
|
||||
{
|
||||
yPos--;
|
||||
stoppingY -= twoASquared;
|
||||
ellipseError += yChange;
|
||||
yChange += twoASquared;
|
||||
}
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Terrain
|
||||
{
|
||||
public struct TerrainModifierData
|
||||
{
|
||||
public float elevation;
|
||||
public string shape;
|
||||
public int x0;
|
||||
public int y0;
|
||||
public int dx;
|
||||
public int dy;
|
||||
public string bevel;
|
||||
public float bevelevation;
|
||||
}
|
||||
}
|
||||
|
|
@ -24,7 +24,6 @@
|
|||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
@ -42,7 +41,7 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||
using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
|
||||
using OpenSim.Region.CoreModules.World.Terrain.Features;
|
||||
using OpenSim.Region.CoreModules.World.Terrain.Modifiers;
|
||||
using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
|
||||
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
@ -75,14 +74,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Terrain Features
|
||||
/// </summary>
|
||||
public enum TerrainFeatures: byte
|
||||
{
|
||||
Rectangle = 1,
|
||||
}
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
#pragma warning disable 414
|
||||
|
@ -90,26 +81,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
#pragma warning restore 414
|
||||
|
||||
private readonly Commander m_commander = new Commander("terrain");
|
||||
|
||||
private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
|
||||
new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
|
||||
|
||||
private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
|
||||
|
||||
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
||||
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
||||
|
||||
private Dictionary<string, ITerrainEffect> m_plugineffects;
|
||||
|
||||
private Dictionary<string, ITerrainFeature> m_featureEffects =
|
||||
new Dictionary<string, ITerrainFeature>();
|
||||
|
||||
private Dictionary<string, ITerrainModifier> m_modifyOperations =
|
||||
new Dictionary<string, ITerrainModifier>();
|
||||
private ITerrainChannel m_channel;
|
||||
private ITerrainChannel m_revert;
|
||||
private Scene m_scene;
|
||||
private volatile bool m_tainted;
|
||||
private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
|
||||
|
||||
private String m_InitialTerrain = "pinhead-island";
|
||||
|
||||
// If true, send terrain patch updates to clients based on their view distance
|
||||
|
@ -136,14 +120,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
return (updateCount > 0);
|
||||
}
|
||||
|
||||
public void SetByXY(int x, int y, bool state)
|
||||
{
|
||||
this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state);
|
||||
}
|
||||
|
||||
public bool GetByPatch(int patchX, int patchY)
|
||||
{
|
||||
return updated[patchX, patchY];
|
||||
}
|
||||
|
||||
public void SetByPatch(int patchX, int patchY, bool state)
|
||||
{
|
||||
bool prevState = updated[patchX, patchY];
|
||||
|
@ -153,11 +140,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
updateCount--;
|
||||
updated[patchX, patchY] = state;
|
||||
}
|
||||
|
||||
public void SetAll(bool state)
|
||||
{
|
||||
updateCount = 0;
|
||||
for (int xx = 0; xx < updated.GetLength(0); xx++)
|
||||
for (int yy = 0; yy < updated.GetLength(1); yy++)
|
||||
for(int xx = 0; xx < updated.GetLength(0); xx++)
|
||||
for(int yy = 0; yy < updated.GetLength(1); yy++)
|
||||
updated[xx, yy] = state;
|
||||
if (state)
|
||||
updateCount = updated.GetLength(0) * updated.GetLength(1);
|
||||
|
@ -174,9 +162,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize)
|
||||
);
|
||||
}
|
||||
for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize)
|
||||
for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize)
|
||||
{
|
||||
for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize)
|
||||
for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize)
|
||||
{
|
||||
// Only set tainted. The patch bit may be set if the patch was to be sent later.
|
||||
if (terrData.IsTaintedAt(xx, yy, false))
|
||||
|
@ -201,8 +189,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
#region ICommandableModule Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
public ICommander CommandInterface {
|
||||
get { return m_commander; }
|
||||
}
|
||||
|
||||
|
@ -230,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_scene = scene;
|
||||
|
||||
// Install terrain module in the simulator
|
||||
lock (m_scene)
|
||||
lock(m_scene)
|
||||
{
|
||||
if (m_scene.Heightmap == null)
|
||||
{
|
||||
|
@ -262,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
string supportedFilesSeparatorForTileSave = "";
|
||||
|
||||
m_supportFileExtensionsForTileSave = "";
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
m_supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
|
||||
supportedFilesSeparator = ", ";
|
||||
|
@ -285,7 +272,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
lock (m_scene)
|
||||
lock(m_scene)
|
||||
{
|
||||
// remove the commands
|
||||
m_scene.UnregisterModuleCommander(m_commander.Name);
|
||||
|
@ -304,13 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
public Type ReplaceableInterface {
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
public string Name {
|
||||
get { return "TerrainModule"; }
|
||||
}
|
||||
|
||||
|
@ -329,11 +314,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
|
||||
public void LoadFromFile(string filename)
|
||||
{
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
lock(m_scene)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -349,20 +334,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_channel = channel;
|
||||
UpdateRevertMap();
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
catch(NotImplementedException)
|
||||
{
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
|
||||
" parser does not support file loading. (May be save only)");
|
||||
throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
catch(FileNotFoundException)
|
||||
{
|
||||
m_log.Error(
|
||||
"[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
|
||||
throw new TerrainException(
|
||||
String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
|
||||
}
|
||||
catch (ArgumentException e)
|
||||
catch(ArgumentException e)
|
||||
{
|
||||
m_log.ErrorFormat("[TERRAIN]: Unable to load heightmap: {0}", e.Message);
|
||||
throw new TerrainException(
|
||||
|
@ -386,7 +371,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
try
|
||||
{
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
|
@ -396,7 +381,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
}
|
||||
catch (IOException ioe)
|
||||
catch(IOException ioe)
|
||||
{
|
||||
m_log.Error(String.Format("[TERRAIN]: Unable to save to {0}, {1}", filename, ioe.Message));
|
||||
}
|
||||
|
@ -429,11 +414,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
public void LoadFromStream(string filename, Vector3 displacement,
|
||||
float radianRotation, Vector2 rotationDisplacement, Stream stream)
|
||||
{
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
lock(m_scene)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -441,7 +426,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
|
||||
UpdateRevertMap();
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
catch(NotImplementedException)
|
||||
{
|
||||
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
|
||||
" parser does not support file loading. (May be save only)");
|
||||
|
@ -501,7 +486,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
try
|
||||
{
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
|
@ -510,7 +495,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
catch(NotImplementedException)
|
||||
{
|
||||
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
|
||||
throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
|
||||
|
@ -519,12 +504,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
// Someone diddled terrain outside the normal code paths. Set the taintedness for all clients.
|
||||
// ITerrainModule.TaintTerrain()
|
||||
public void TaintTerrain ()
|
||||
public void TaintTerrain()
|
||||
{
|
||||
lock (m_perClientPatchUpdates)
|
||||
lock(m_perClientPatchUpdates)
|
||||
{
|
||||
// Set the flags for all clients so the tainted patches will be sent out
|
||||
foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
|
||||
foreach(PatchUpdates pups in m_perClientPatchUpdates.Values)
|
||||
{
|
||||
pups.SetAll(m_scene.Heightmap.GetTerrainData());
|
||||
}
|
||||
|
@ -539,7 +524,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId);
|
||||
if (presence != null)
|
||||
{
|
||||
lock (m_perClientPatchUpdates)
|
||||
lock(m_perClientPatchUpdates)
|
||||
{
|
||||
PatchUpdates pups;
|
||||
if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups))
|
||||
|
@ -572,7 +557,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
return;
|
||||
|
||||
string[] files = Directory.GetFiles(plugineffectsPath);
|
||||
foreach (string file in files)
|
||||
foreach(string file in files)
|
||||
{
|
||||
m_log.Info("Loading effects in " + file);
|
||||
try
|
||||
|
@ -580,7 +565,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
Assembly library = Assembly.LoadFrom(file);
|
||||
LoadPlugins(library);
|
||||
}
|
||||
catch (BadImageFormatException)
|
||||
catch(BadImageFormatException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -588,7 +573,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
private void LoadPlugins(Assembly library)
|
||||
{
|
||||
foreach (Type pluginType in library.GetTypes())
|
||||
foreach(Type pluginType in library.GetTypes())
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -610,7 +595,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_log.Info("L ... " + typeName);
|
||||
}
|
||||
}
|
||||
catch (AmbiguousMatchException)
|
||||
catch(AmbiguousMatchException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -618,7 +603,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
public void InstallPlugin(string pluginName, ITerrainEffect effect)
|
||||
{
|
||||
lock (m_plugineffects)
|
||||
lock(m_plugineffects)
|
||||
{
|
||||
if (!m_plugineffects.ContainsKey(pluginName))
|
||||
{
|
||||
|
@ -661,8 +646,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
|
||||
m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
|
||||
|
||||
// Terrain Feature effects
|
||||
m_featureEffects["rectangle"] = new RectangleFeature(this);
|
||||
// Terrain Modifier operations
|
||||
m_modifyOperations["min"] = new MinModifier(this);
|
||||
m_modifyOperations["max"] = new MaxModifier(this);
|
||||
m_modifyOperations["raise"] = new RaiseModifier(this);
|
||||
m_modifyOperations["lower"] = new LowerModifier(this);
|
||||
m_modifyOperations["fill"] = new FillModifier(this);
|
||||
m_modifyOperations["smooth"] = new SmoothModifier(this);
|
||||
m_modifyOperations["noise"] = new NoiseModifier(this);
|
||||
|
||||
// Filesystem load/save loaders
|
||||
m_loaders[".r32"] = new RAW32();
|
||||
|
@ -707,22 +698,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
/// <param name="fileStartY">Where to begin our slice</param>
|
||||
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
||||
{
|
||||
int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
|
||||
int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
|
||||
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
|
||||
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
|
||||
|
||||
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
|
||||
{
|
||||
// this region is included in the tile request
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
lock(m_scene)
|
||||
{
|
||||
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
|
||||
fileWidth, fileHeight,
|
||||
(int) m_scene.RegionInfo.RegionSizeX,
|
||||
(int) m_scene.RegionInfo.RegionSizeY);
|
||||
(int)m_scene.RegionInfo.RegionSizeX,
|
||||
(int)m_scene.RegionInfo.RegionSizeY);
|
||||
m_scene.Heightmap = channel;
|
||||
m_channel = channel;
|
||||
UpdateRevertMap();
|
||||
|
@ -761,11 +752,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
|
||||
// this region is included in the tile request
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key) && loader.Value.SupportsTileSave())
|
||||
{
|
||||
lock (m_scene)
|
||||
lock(m_scene)
|
||||
{
|
||||
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
|
||||
fileWidth, fileHeight,
|
||||
|
@ -799,9 +790,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
TerrainData terrData = m_channel.GetTerrainData();
|
||||
|
||||
bool shouldTaint = false;
|
||||
for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
||||
for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
||||
{
|
||||
for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
||||
for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
||||
{
|
||||
if (terrData.IsTaintedAt(x, y))
|
||||
{
|
||||
|
@ -856,7 +847,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
for(i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
|
@ -890,7 +881,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain;
|
||||
}
|
||||
|
||||
lock (m_perClientPatchUpdates)
|
||||
lock(m_perClientPatchUpdates)
|
||||
m_perClientPatchUpdates.Remove(client);
|
||||
}
|
||||
|
||||
|
@ -904,12 +895,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
TerrainData terrData = m_channel.GetTerrainData();
|
||||
|
||||
bool wasLimited = false;
|
||||
for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
||||
for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
||||
{
|
||||
for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
||||
for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
||||
{
|
||||
if (terrData.IsTaintedAt(x, y, false /* clearOnTest */))
|
||||
{
|
||||
{
|
||||
// If we should respect the estate settings then
|
||||
// fixup and height deltas that don't respect them.
|
||||
// Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
|
||||
|
@ -933,9 +924,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
// loop through the height map for this patch and compare it against
|
||||
// the revert map
|
||||
for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
|
||||
for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
|
||||
{
|
||||
for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
|
||||
for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
|
||||
{
|
||||
float requestedHeight = terrData[x, y];
|
||||
float bakedHeight = (float)m_revert[x, y];
|
||||
|
@ -959,7 +950,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
private void client_OnLandUndo(IClientAPI client)
|
||||
{
|
||||
lock (m_undo)
|
||||
lock(m_undo)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
|
@ -981,19 +972,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
if (m_sendTerrainUpdatesByViewDistance)
|
||||
{
|
||||
// Add that this patch needs to be sent to the accounting for each client.
|
||||
lock (m_perClientPatchUpdates)
|
||||
lock(m_perClientPatchUpdates)
|
||||
{
|
||||
m_scene.ForEachScenePresence(presence =>
|
||||
{
|
||||
PatchUpdates thisClientUpdates;
|
||||
if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates))
|
||||
{
|
||||
PatchUpdates thisClientUpdates;
|
||||
if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates))
|
||||
{
|
||||
// There is a ScenePresence without a send patch map. Create one.
|
||||
thisClientUpdates = new PatchUpdates(terrData, presence);
|
||||
m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates);
|
||||
}
|
||||
thisClientUpdates.SetByXY(x, y, true);
|
||||
// There is a ScenePresence without a send patch map. Create one.
|
||||
thisClientUpdates = new PatchUpdates(terrData, presence);
|
||||
m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates);
|
||||
}
|
||||
thisClientUpdates.SetByXY(x, y, true);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -1005,11 +996,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
float[] heightMap = new float[10];
|
||||
m_scene.ForEachClient(
|
||||
delegate(IClientAPI controller)
|
||||
{
|
||||
controller.SendLayerData(x / Constants.TerrainPatchSize,
|
||||
{
|
||||
controller.SendLayerData(x / Constants.TerrainPatchSize,
|
||||
y / Constants.TerrainPatchSize,
|
||||
heightMap);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -1019,12 +1010,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
public int PatchX;
|
||||
public int PatchY;
|
||||
public float Dist;
|
||||
|
||||
public PatchesToSend(int pX, int pY, float pDist)
|
||||
{
|
||||
PatchX = pX;
|
||||
PatchY = pY;
|
||||
Dist = pDist;
|
||||
}
|
||||
|
||||
public int CompareTo(PatchesToSend other)
|
||||
{
|
||||
return Dist.CompareTo(other.Dist);
|
||||
|
@ -1036,9 +1029,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
// Loop through all the per-client info and send any patches necessary.
|
||||
private void CheckSendingPatchesToClients()
|
||||
{
|
||||
lock (m_perClientPatchUpdates)
|
||||
lock(m_perClientPatchUpdates)
|
||||
{
|
||||
foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
|
||||
foreach(PatchUpdates pups in m_perClientPatchUpdates.Values)
|
||||
{
|
||||
if (pups.HasUpdates())
|
||||
{
|
||||
|
@ -1062,7 +1055,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
int[] yPieces = new int[toSend.Count];
|
||||
float[] patchPieces = new float[toSend.Count * 2];
|
||||
int pieceIndex = 0;
|
||||
foreach (PatchesToSend pts in toSend)
|
||||
foreach(PatchesToSend pts in toSend)
|
||||
{
|
||||
patchPieces[pieceIndex++] = pts.PatchX;
|
||||
patchPieces[pieceIndex++] = pts.PatchY;
|
||||
|
@ -1083,25 +1076,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
return ret;
|
||||
|
||||
// Compute the area of patches within our draw distance
|
||||
int startX = (((int) (presence.AbsolutePosition.X - presence.DrawDistance))/Constants.TerrainPatchSize) - 2;
|
||||
int startX = (((int)(presence.AbsolutePosition.X - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2;
|
||||
startX = Math.Max(startX, 0);
|
||||
startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize);
|
||||
int startY = (((int) (presence.AbsolutePosition.Y - presence.DrawDistance))/Constants.TerrainPatchSize) - 2;
|
||||
startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize);
|
||||
int startY = (((int)(presence.AbsolutePosition.Y - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2;
|
||||
startY = Math.Max(startY, 0);
|
||||
startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize);
|
||||
int endX = (((int) (presence.AbsolutePosition.X + presence.DrawDistance))/Constants.TerrainPatchSize) + 2;
|
||||
startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize);
|
||||
int endX = (((int)(presence.AbsolutePosition.X + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2;
|
||||
endX = Math.Max(endX, 0);
|
||||
endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize);
|
||||
int endY = (((int) (presence.AbsolutePosition.Y + presence.DrawDistance))/Constants.TerrainPatchSize) + 2;
|
||||
endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize);
|
||||
int endY = (((int)(presence.AbsolutePosition.Y + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2;
|
||||
endY = Math.Max(endY, 0);
|
||||
endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize);
|
||||
endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize);
|
||||
// m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, start=<{4},{5}>, end=<{6},{7}>",
|
||||
// LogHeader, m_scene.RegionInfo.RegionName,
|
||||
// presence.DrawDistance, presence.AbsolutePosition,
|
||||
// startX, startY, endX, endY);
|
||||
for (int x = startX; x < endX; x++)
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for (int y = startY; y < endY; y++)
|
||||
for(int y = startY; y < endY; y++)
|
||||
{
|
||||
//Need to make sure we don't send the same ones over and over
|
||||
Vector3 presencePos = presence.AbsolutePosition;
|
||||
|
@ -1133,28 +1126,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
bool allowed = false;
|
||||
if (north == south && east == west)
|
||||
{
|
||||
if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
|
||||
if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
|
||||
{
|
||||
bool[,] allowMask = new bool[m_channel.Width,m_channel.Height];
|
||||
bool[,] allowMask = new bool[m_channel.Width, m_channel.Height];
|
||||
allowMask.Initialize();
|
||||
int n = size + 1;
|
||||
if (n > 2)
|
||||
n = 4;
|
||||
|
||||
int zx = (int) (west + 0.5);
|
||||
int zy = (int) (north + 0.5);
|
||||
int zx = (int)(west + 0.5);
|
||||
int zy = (int)(north + 0.5);
|
||||
|
||||
int dx;
|
||||
for (dx=-n; dx<=n; dx++)
|
||||
for(dx=-n; dx<=n; dx++)
|
||||
{
|
||||
int dy;
|
||||
for (dy=-n; dy<=n; dy++)
|
||||
for(dy=-n; dy<=n; dy++)
|
||||
{
|
||||
int x = zx + dx;
|
||||
int y = zy + dy;
|
||||
if (x>=0 && y>=0 && x<m_channel.Width && y<m_channel.Height)
|
||||
if (x >= 0 && y >= 0 && x < m_channel.Width && y < m_channel.Height)
|
||||
{
|
||||
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0)))
|
||||
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
|
||||
{
|
||||
allowMask[x, y] = true;
|
||||
allowed = true;
|
||||
|
@ -1165,7 +1158,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
if (allowed)
|
||||
{
|
||||
StoreUndoState();
|
||||
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
||||
m_painteffects[(StandardTerrainEffects)action].PaintEffect(
|
||||
m_channel, allowMask, west, south, height, size, seconds);
|
||||
|
||||
//revert changes outside estate limits
|
||||
|
@ -1180,22 +1173,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
else
|
||||
{
|
||||
if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
|
||||
if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
|
||||
{
|
||||
bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
|
||||
bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
|
||||
fillArea.Initialize();
|
||||
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for(x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
for(y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
if (x < east && x > west)
|
||||
{
|
||||
if (y < north && y > south)
|
||||
{
|
||||
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0)))
|
||||
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
|
||||
{
|
||||
fillArea[x, y] = true;
|
||||
allowed = true;
|
||||
|
@ -1208,7 +1201,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
if (allowed)
|
||||
{
|
||||
StoreUndoState();
|
||||
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size);
|
||||
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size);
|
||||
|
||||
//revert changes outside estate limits
|
||||
if (!god)
|
||||
|
@ -1243,7 +1236,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
private void StoreUndoState()
|
||||
{
|
||||
lock (m_undo)
|
||||
lock(m_undo)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
|
@ -1264,21 +1257,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
private void InterfaceLoadFile(Object[] args)
|
||||
{
|
||||
LoadFromFile((string) args[0]);
|
||||
LoadFromFile((string)args[0]);
|
||||
}
|
||||
|
||||
private void InterfaceLoadTileFile(Object[] args)
|
||||
{
|
||||
LoadFromFile((string) args[0],
|
||||
(int) args[1],
|
||||
(int) args[2],
|
||||
(int) args[3],
|
||||
(int) args[4]);
|
||||
LoadFromFile((string)args[0],
|
||||
(int)args[1],
|
||||
(int)args[2],
|
||||
(int)args[3],
|
||||
(int)args[4]);
|
||||
}
|
||||
|
||||
private void InterfaceSaveFile(Object[] args)
|
||||
{
|
||||
SaveToFile((string) args[0]);
|
||||
SaveToFile((string)args[0]);
|
||||
}
|
||||
|
||||
private void InterfaceSaveTileFile(Object[] args)
|
||||
|
@ -1298,8 +1291,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
private void InterfaceRevertTerrain(Object[] args)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
for(x = 0; x < m_channel.Width; x++)
|
||||
for(y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] = m_revert[x, y];
|
||||
|
||||
}
|
||||
|
@ -1310,9 +1303,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
if (direction.ToLower().StartsWith("y"))
|
||||
{
|
||||
for (int x = 0; x < m_channel.Width; x++)
|
||||
for(int x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
for (int y = 0; y < m_channel.Height / 2; y++)
|
||||
for(int y = 0; y < m_channel.Height / 2; y++)
|
||||
{
|
||||
double height = m_channel[x, y];
|
||||
double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
|
||||
|
@ -1324,9 +1317,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
else if (direction.ToLower().StartsWith("x"))
|
||||
{
|
||||
for (int y = 0; y < m_channel.Height; y++)
|
||||
for(int y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < m_channel.Width / 2; x++)
|
||||
for(int x = 0; x < m_channel.Width / 2; x++)
|
||||
{
|
||||
double height = m_channel[x, y];
|
||||
double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
|
||||
|
@ -1365,9 +1358,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
int width = m_channel.Width;
|
||||
int height = m_channel.Height;
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
for(int x = 0; x < width; x++)
|
||||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
for(int y = 0; y < height; y++)
|
||||
{
|
||||
double currHeight = m_channel[x, y];
|
||||
if (currHeight < currMin)
|
||||
|
@ -1388,12 +1381,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
//m_log.InfoFormat("Scale = {0}", scale);
|
||||
|
||||
// scale the heightmap accordingly
|
||||
for (int x = 0; x < width; x++)
|
||||
for(int x = 0; x < width; x++)
|
||||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
for(int y = 0; y < height; y++)
|
||||
{
|
||||
double currHeight = m_channel[x, y] - currMin;
|
||||
m_channel[x, y] = desiredMin + (currHeight * scale);
|
||||
double currHeight = m_channel[x, y] - currMin;
|
||||
m_channel[x, y] = desiredMin + (currHeight * scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1404,42 +1397,42 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
private void InterfaceElevateTerrain(Object[] args)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] += (double) args[0];
|
||||
for(x = 0; x < m_channel.Width; x++)
|
||||
for(y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] += (double)args[0];
|
||||
}
|
||||
|
||||
private void InterfaceMultiplyTerrain(Object[] args)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] *= (double) args[0];
|
||||
for(x = 0; x < m_channel.Width; x++)
|
||||
for(y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] *= (double)args[0];
|
||||
}
|
||||
|
||||
private void InterfaceLowerTerrain(Object[] args)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] -= (double) args[0];
|
||||
for(x = 0; x < m_channel.Width; x++)
|
||||
for(y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] -= (double)args[0];
|
||||
}
|
||||
|
||||
public void InterfaceFillTerrain(Object[] args)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] = (double) args[0];
|
||||
for(x = 0; x < m_channel.Width; x++)
|
||||
for(y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] = (double)args[0];
|
||||
}
|
||||
|
||||
private void InterfaceMinTerrain(Object[] args)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for(x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
for(y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
|
||||
}
|
||||
|
@ -1449,9 +1442,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
private void InterfaceMaxTerrain(Object[] args)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for(x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
for(y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
|
||||
}
|
||||
|
@ -1480,10 +1473,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
double sum = 0;
|
||||
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for(x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
for(y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
sum += m_channel[x, y];
|
||||
if (max < m_channel[x, y])
|
||||
|
@ -1501,7 +1494,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
private void InterfaceEnableExperimentalBrushes(Object[] args)
|
||||
{
|
||||
if ((bool) args[0])
|
||||
if ((bool)args[0])
|
||||
{
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
|
||||
|
@ -1520,7 +1513,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
if (firstArg == "list")
|
||||
{
|
||||
MainConsole.Instance.Output("List of loaded plugins");
|
||||
foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
|
||||
foreach(KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
|
||||
{
|
||||
MainConsole.Instance.Output(kvp.Key);
|
||||
}
|
||||
|
@ -1665,46 +1658,56 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
// Add this to our scene so scripts can call these functions
|
||||
m_scene.RegisterModuleCommander(m_commander);
|
||||
|
||||
// Add Feature command to Scene, since Command object requires fixed-length arglists
|
||||
m_scene.AddCommand("Terrain", this, "terrain feature",
|
||||
"terrain feature <type> <parameters...>", "Constructs a feature of the requested type.", FeatureCommand);
|
||||
// Add Modify command to Scene, since Command object requires fixed-length arglists
|
||||
m_scene.AddCommand("Terrain", this, "terrain modify",
|
||||
"terrain modify <operation> <value> [<area>] [<taper>]",
|
||||
"Modifies the terrain as instructed." +
|
||||
"\nEach operation can be limited to an area of effect:" +
|
||||
"\n * -ell=x,y,rx[,ry] constrains the operation to an ellipse centred at x,y" +
|
||||
"\n * -rec=x,y,dx[,dy] constrains the operation to a rectangle based at x,y" +
|
||||
"\nEach operation can have its effect tapered based on distance from centre:" +
|
||||
"\n * elliptical operations taper as cones" +
|
||||
"\n * rectangular operations taper as pyramids"
|
||||
,
|
||||
ModifyCommand);
|
||||
|
||||
}
|
||||
|
||||
public void FeatureCommand(string module, string[] cmd)
|
||||
public void ModifyCommand(string module, string[] cmd)
|
||||
{
|
||||
string result;
|
||||
if (cmd.Length > 2)
|
||||
{
|
||||
string featureType = cmd[2];
|
||||
string operationType = cmd[2];
|
||||
|
||||
ITerrainFeature feature;
|
||||
if (!m_featureEffects.TryGetValue(featureType, out feature))
|
||||
ITerrainModifier operation;
|
||||
if (!m_modifyOperations.TryGetValue(operationType, out operation))
|
||||
{
|
||||
result = String.Format("Terrain Feature \"{0}\" not found.", featureType);
|
||||
result = String.Format("Terrain Modify \"{0}\" not found.", operationType);
|
||||
}
|
||||
else if ((cmd.Length > 3) && (cmd[3] == "usage"))
|
||||
else if ((cmd.Length > 3) && (cmd[3] == "usage"))
|
||||
{
|
||||
result = "Usage: " + feature.GetUsage();
|
||||
result = "Usage: " + operation.GetUsage();
|
||||
}
|
||||
else
|
||||
{
|
||||
result = feature.CreateFeature(m_channel, cmd);
|
||||
result = operation.ModifyTerrain(m_channel, cmd);
|
||||
}
|
||||
|
||||
if(result == String.Empty)
|
||||
if (result == String.Empty)
|
||||
{
|
||||
result = "Created Feature";
|
||||
m_log.DebugFormat("Created terrain feature {0}", featureType);
|
||||
result = "Modified terrain";
|
||||
m_log.DebugFormat("Performed terrain operation {0}", operationType);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = "Usage: <feature-name> <arg1> <arg2>...";
|
||||
result = "Usage: <operation-name> <arg1> <arg2>...";
|
||||
}
|
||||
MainConsole.Instance.Output(result);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue