Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
ca4569eeb4
|
@ -1,149 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using OpenSim.Region.CoreModules.World.Terrain;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.World.Terrain.Features
|
|
||||||
{
|
|
||||||
public class RectangleFeature : TerrainFeature
|
|
||||||
{
|
|
||||||
public RectangleFeature(ITerrainModule module) : base(module)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string CreateFeature(ITerrainChannel map, string[] args)
|
|
||||||
{
|
|
||||||
string val;
|
|
||||||
string result;
|
|
||||||
if (args.Length < 7)
|
|
||||||
{
|
|
||||||
result = "Usage: " + GetUsage();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
result = String.Empty;
|
|
||||||
|
|
||||||
float targetElevation;
|
|
||||||
val = base.parseFloat(args[3], out targetElevation);
|
|
||||||
if (val != String.Empty)
|
|
||||||
{
|
|
||||||
result = val;
|
|
||||||
}
|
|
||||||
|
|
||||||
int xOrigin;
|
|
||||||
val = base.parseInt(args[4], out xOrigin);
|
|
||||||
if (val != String.Empty)
|
|
||||||
{
|
|
||||||
result = val;
|
|
||||||
}
|
|
||||||
else if (xOrigin < 0 || xOrigin >= map.Width)
|
|
||||||
{
|
|
||||||
result = "x-origin must be within the region";
|
|
||||||
}
|
|
||||||
|
|
||||||
int yOrigin;
|
|
||||||
val = base.parseInt(args[5], out yOrigin);
|
|
||||||
if (val != String.Empty)
|
|
||||||
{
|
|
||||||
result = val;
|
|
||||||
}
|
|
||||||
else if (yOrigin < 0 || yOrigin >= map.Height)
|
|
||||||
{
|
|
||||||
result = "y-origin must be within the region";
|
|
||||||
}
|
|
||||||
|
|
||||||
int xDelta;
|
|
||||||
val = base.parseInt(args[6], out xDelta);
|
|
||||||
if (val != String.Empty)
|
|
||||||
{
|
|
||||||
result = val;
|
|
||||||
}
|
|
||||||
else if (xDelta <= 0)
|
|
||||||
{
|
|
||||||
result = "x-size must be greater than zero";
|
|
||||||
}
|
|
||||||
|
|
||||||
int yDelta;
|
|
||||||
if (args.Length > 7)
|
|
||||||
{
|
|
||||||
val = base.parseInt(args[7], out yDelta);
|
|
||||||
if (val != String.Empty)
|
|
||||||
{
|
|
||||||
result = val;
|
|
||||||
}
|
|
||||||
else if (yDelta <= 0)
|
|
||||||
{
|
|
||||||
result = "y-size must be greater than zero";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// no y-size.. make it square
|
|
||||||
yDelta = xDelta;
|
|
||||||
}
|
|
||||||
|
|
||||||
// slightly more complex validation, if required.
|
|
||||||
if (result == String.Empty)
|
|
||||||
{
|
|
||||||
if (xOrigin + xDelta > map.Width)
|
|
||||||
{
|
|
||||||
result = "(x-origin + x-size) must be within the region size";
|
|
||||||
}
|
|
||||||
else if (yOrigin + yDelta > map.Height)
|
|
||||||
{
|
|
||||||
result = "(y-origin + y-size) must be within the region size";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// if it's all good, then do the work
|
|
||||||
if (result == String.Empty)
|
|
||||||
{
|
|
||||||
int yPos = yOrigin + yDelta;
|
|
||||||
while(--yPos >= yOrigin)
|
|
||||||
{
|
|
||||||
int xPos = xOrigin + xDelta;
|
|
||||||
while(--xPos >= xOrigin)
|
|
||||||
{
|
|
||||||
map[xPos, yPos] = (double)targetElevation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string GetUsage()
|
|
||||||
{
|
|
||||||
return "rectangle <height> <x-origin> <y-origin> <x-size> [<y-size>]";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
|
@ -24,65 +24,53 @@
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
|
using System;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.World.Terrain
|
namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
{
|
{
|
||||||
public abstract class TerrainFeature : ITerrainFeature
|
public interface ITerrainModifier
|
||||||
{
|
{
|
||||||
protected ITerrainModule m_module;
|
/// <summary>
|
||||||
|
/// Creates the feature.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// Empty string if successful, otherwise error message.
|
||||||
|
/// </returns>
|
||||||
|
/// <param name='map'>
|
||||||
|
/// ITerrainChannel holding terrain data.
|
||||||
|
/// </param>
|
||||||
|
/// <param name='args'>
|
||||||
|
/// command-line arguments from console.
|
||||||
|
/// </param>
|
||||||
|
string ModifyTerrain(ITerrainChannel map, string[] args);
|
||||||
|
|
||||||
protected TerrainFeature(ITerrainModule module)
|
/// <summary>
|
||||||
{
|
/// Gets a string describing the usage.
|
||||||
m_module = module;
|
/// </summary>
|
||||||
}
|
/// <returns>
|
||||||
|
/// A string describing parameters for creating the feature.
|
||||||
public abstract string CreateFeature(ITerrainChannel map, string[] args);
|
/// Format is "feature-name <arg1> <arg2> ..."
|
||||||
|
/// </returns>
|
||||||
public abstract string GetUsage();
|
string GetUsage();
|
||||||
|
|
||||||
protected string parseFloat(String s, out float f)
|
|
||||||
{
|
|
||||||
string result;
|
|
||||||
double d;
|
|
||||||
if (Double.TryParse(s, out d))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
f = (float)d;
|
|
||||||
result = String.Empty;
|
|
||||||
}
|
|
||||||
catch(InvalidCastException)
|
|
||||||
{
|
|
||||||
result = String.Format("{0} is invalid", s);
|
|
||||||
f = -1.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
f = -1.0f;
|
|
||||||
result = String.Format("{0} is invalid", s);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected string parseInt(String s, out int i)
|
|
||||||
{
|
|
||||||
string result;
|
|
||||||
if (Int32.TryParse(s, out i))
|
|
||||||
{
|
|
||||||
result = String.Empty;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
result = String.Format("{0} is invalid", s);
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Apply the appropriate operation on the specified map, at (x, y).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name='map'>
|
||||||
|
/// Map.
|
||||||
|
/// </param>
|
||||||
|
/// <param name='data'>
|
||||||
|
/// Data.
|
||||||
|
/// </param>
|
||||||
|
/// <param name='x'>
|
||||||
|
/// X.
|
||||||
|
/// </param>
|
||||||
|
/// <param name='y'>
|
||||||
|
/// Y.
|
||||||
|
/// </param>
|
||||||
|
double operate(double[,] map, TerrainModifierData data, int x, int y);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -0,0 +1,94 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
|
||||||
|
using OpenSim.Region.CoreModules.World.Terrain;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||||
|
{
|
||||||
|
public class FillModifier : TerrainModifier
|
||||||
|
{
|
||||||
|
|
||||||
|
public FillModifier(ITerrainModule module) : base(module)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||||
|
{
|
||||||
|
string val;
|
||||||
|
string result;
|
||||||
|
if (args.Length < 3)
|
||||||
|
{
|
||||||
|
result = "Usage: " + GetUsage();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TerrainModifierData data;
|
||||||
|
result = this.parseParameters(args, out data);
|
||||||
|
|
||||||
|
// Context-specific validation
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if (data.shape == String.Empty)
|
||||||
|
{
|
||||||
|
data.shape = "rectangle";
|
||||||
|
data.x0 = 0;
|
||||||
|
data.y0 = 0;
|
||||||
|
data.dx = map.Width;
|
||||||
|
data.dy = map.Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if it's all good, then do the work
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
this.applyModification(map, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string GetUsage()
|
||||||
|
{
|
||||||
|
string val = "fill <height> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<height2>]"
|
||||||
|
+ "\nSets all points within the specified range to the specified value.";
|
||||||
|
return val;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||||
|
{
|
||||||
|
double factor = this.computeBevel(data, x, y);
|
||||||
|
double result = data.elevation - (data.elevation - data.bevelevation) * factor;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,93 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using OpenSim.Region.CoreModules.World.Terrain;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||||
|
{
|
||||||
|
public class LowerModifier : TerrainModifier
|
||||||
|
{
|
||||||
|
public LowerModifier(ITerrainModule module) : base(module)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||||
|
{
|
||||||
|
string val;
|
||||||
|
string result;
|
||||||
|
if (args.Length < 3)
|
||||||
|
{
|
||||||
|
result = "Usage: " + GetUsage();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TerrainModifierData data;
|
||||||
|
result = this.parseParameters(args, out data);
|
||||||
|
|
||||||
|
// Context-specific validation
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if (data.shape == String.Empty)
|
||||||
|
{
|
||||||
|
data.shape = "rectangle";
|
||||||
|
data.x0 = 0;
|
||||||
|
data.y0 = 0;
|
||||||
|
data.dx = map.Width;
|
||||||
|
data.dy = map.Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if it's all good, then do the work
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
this.applyModification(map, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string GetUsage()
|
||||||
|
{
|
||||||
|
string val = "lower <delta> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<delta2>]"
|
||||||
|
+ "\nLowers all points within the specified range by the specified amount.";
|
||||||
|
return val;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||||
|
{
|
||||||
|
double factor = this.computeBevel(data, x, y);
|
||||||
|
double result = map[x, y] - (data.elevation - (data.elevation - data.bevelevation) * factor);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,93 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using OpenSim.Region.CoreModules.World.Terrain;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||||
|
{
|
||||||
|
public class MaxModifier : TerrainModifier
|
||||||
|
{
|
||||||
|
public MaxModifier(ITerrainModule module) : base(module)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||||
|
{
|
||||||
|
string val;
|
||||||
|
string result;
|
||||||
|
if (args.Length < 3)
|
||||||
|
{
|
||||||
|
result = "Usage: " + GetUsage();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TerrainModifierData data;
|
||||||
|
result = this.parseParameters(args, out data);
|
||||||
|
|
||||||
|
// Context-specific validation
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if (data.shape == String.Empty)
|
||||||
|
{
|
||||||
|
data.shape = "rectangle";
|
||||||
|
data.x0 = 0;
|
||||||
|
data.y0 = 0;
|
||||||
|
data.dx = map.Width;
|
||||||
|
data.dy = map.Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if it's all good, then do the work
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
this.applyModification(map, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string GetUsage()
|
||||||
|
{
|
||||||
|
string val = "max <height> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<height2>]"
|
||||||
|
+ "\nEnsures that all points within the specified range are no higher than the specified value.";
|
||||||
|
return val;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||||
|
{
|
||||||
|
double factor = this.computeBevel(data, x, y);
|
||||||
|
double result = Math.Min(data.elevation - (data.elevation - data.bevelevation) * factor, map[x, y]);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,93 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using OpenSim.Region.CoreModules.World.Terrain;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||||
|
{
|
||||||
|
public class MinModifier : TerrainModifier
|
||||||
|
{
|
||||||
|
public MinModifier(ITerrainModule module) : base(module)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||||
|
{
|
||||||
|
string val;
|
||||||
|
string result;
|
||||||
|
if (args.Length < 3)
|
||||||
|
{
|
||||||
|
result = "Usage: " + GetUsage();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TerrainModifierData data;
|
||||||
|
result = this.parseParameters(args, out data);
|
||||||
|
|
||||||
|
// Context-specific validation
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if (data.shape == String.Empty)
|
||||||
|
{
|
||||||
|
data.shape = "rectangle";
|
||||||
|
data.x0 = 0;
|
||||||
|
data.y0 = 0;
|
||||||
|
data.dx = map.Width;
|
||||||
|
data.dy = map.Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if it's all good, then do the work
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
this.applyModification(map, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string GetUsage()
|
||||||
|
{
|
||||||
|
string val = "min <height> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<height2>]"
|
||||||
|
+ "\nEnsures that all points within the specified range are no lower than the specified value.";
|
||||||
|
return val;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||||
|
{
|
||||||
|
double factor = this.computeBevel(data, x, y);
|
||||||
|
double result = Math.Max(data.elevation - (data.elevation - data.bevelevation) * factor, map[x, y]);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,109 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using OpenSim.Region.CoreModules.World.Terrain;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||||
|
{
|
||||||
|
public class NoiseModifier : TerrainModifier
|
||||||
|
{
|
||||||
|
public NoiseModifier(ITerrainModule module) : base(module)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||||
|
{
|
||||||
|
string val;
|
||||||
|
string result;
|
||||||
|
if (args.Length < 3)
|
||||||
|
{
|
||||||
|
result = "Usage: " + GetUsage();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TerrainModifierData data;
|
||||||
|
result = this.parseParameters(args, out data);
|
||||||
|
|
||||||
|
// Context-specific validation
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if (data.bevel == "taper")
|
||||||
|
{
|
||||||
|
if (data.bevelevation < 0.0 || data.bevelevation > 1.0)
|
||||||
|
{
|
||||||
|
result = String.Format("Taper must be 0.0 to 1.0: {0}", data.bevelevation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.bevelevation = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.elevation < 0.0 || data.elevation > 1.0)
|
||||||
|
{
|
||||||
|
result = String.Format("Noise strength must be 0.0 to 1.0: {0}", data.elevation);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.shape == String.Empty)
|
||||||
|
{
|
||||||
|
data.shape = "rectangle";
|
||||||
|
data.x0 = 0;
|
||||||
|
data.y0 = 0;
|
||||||
|
data.dx = map.Width;
|
||||||
|
data.dy = map.Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if it's all good, then do the work
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
this.applyModification(map, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string GetUsage()
|
||||||
|
{
|
||||||
|
string val = "noise <delta> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<delta2>]"
|
||||||
|
+ "\nAdds noise to all points within the specified range.";
|
||||||
|
return val;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||||
|
{
|
||||||
|
double factor = this.computeBevel(data, x, y);
|
||||||
|
double noise = TerrainUtil.PerlinNoise2D((double)x / map.GetLength(0), (double)y / map.GetLength(1), 8, 1.0);
|
||||||
|
return map[x, y] + (data.elevation - (data.elevation - data.bevelevation) * factor) * (noise - .5);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,93 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using OpenSim.Region.CoreModules.World.Terrain;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||||
|
{
|
||||||
|
public class RaiseModifier : TerrainModifier
|
||||||
|
{
|
||||||
|
public RaiseModifier(ITerrainModule module) : base(module)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||||
|
{
|
||||||
|
string val;
|
||||||
|
string result;
|
||||||
|
if (args.Length < 3)
|
||||||
|
{
|
||||||
|
result = "Usage: " + GetUsage();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TerrainModifierData data;
|
||||||
|
result = this.parseParameters(args, out data);
|
||||||
|
|
||||||
|
// Context-specific validation
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if (data.shape == String.Empty)
|
||||||
|
{
|
||||||
|
data.shape = "rectangle";
|
||||||
|
data.x0 = 0;
|
||||||
|
data.y0 = 0;
|
||||||
|
data.dx = map.Width;
|
||||||
|
data.dy = map.Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if it's all good, then do the work
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
this.applyModification(map, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string GetUsage()
|
||||||
|
{
|
||||||
|
string val = "raise <delta> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<delta2>]"
|
||||||
|
+ "\nRaises all points within the specified range by the specified amount.";
|
||||||
|
return val;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||||
|
{
|
||||||
|
double factor = this.computeBevel(data, x, y);
|
||||||
|
double result = map[x, y] + (data.elevation - (data.elevation - data.bevelevation) * factor);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,132 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using OpenSim.Region.CoreModules.World.Terrain;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
|
||||||
|
{
|
||||||
|
public class SmoothModifier : TerrainModifier
|
||||||
|
{
|
||||||
|
public SmoothModifier(ITerrainModule module) : base(module)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ModifyTerrain(ITerrainChannel map, string[] args)
|
||||||
|
{
|
||||||
|
string val;
|
||||||
|
string result;
|
||||||
|
if (args.Length < 3)
|
||||||
|
{
|
||||||
|
result = "Usage: " + GetUsage();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TerrainModifierData data;
|
||||||
|
result = this.parseParameters(args, out data);
|
||||||
|
|
||||||
|
// Context-specific validation
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if (data.bevel == "taper")
|
||||||
|
{
|
||||||
|
if (data.bevelevation < 0.01 || data.bevelevation > 0.99)
|
||||||
|
{
|
||||||
|
result = String.Format("Taper must be 0.01 to 0.99: {0}", data.bevelevation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.bevelevation = 2.0f / 3.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.elevation < 0.0 || data.elevation > 1.0)
|
||||||
|
{
|
||||||
|
result = String.Format("Smoothing strength must be 0.0 to 1.0: {0}", data.elevation);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.shape == String.Empty)
|
||||||
|
{
|
||||||
|
data.shape = "rectangle";
|
||||||
|
data.x0 = 0;
|
||||||
|
data.y0 = 0;
|
||||||
|
data.dx = map.Width;
|
||||||
|
data.dy = map.Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if it's all good, then do the work
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
this.applyModification(map, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string GetUsage()
|
||||||
|
{
|
||||||
|
string val = "smooth <strength> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<fraction>]"
|
||||||
|
+ "\nSmooths all points within the specified range using a simple averaging algorithm.";
|
||||||
|
return val;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double operate(double[,] map, TerrainModifierData data, int x, int y)
|
||||||
|
{
|
||||||
|
double[] scale = new double[3];
|
||||||
|
scale[0] = data.elevation;
|
||||||
|
scale[1] = ((1.0 - scale[0]) * data.bevelevation) / 8.0;
|
||||||
|
scale[2] = ((1.0 - scale[0]) * (1.0 - data.bevelevation)) / 16.0;
|
||||||
|
int xMax = map.GetLength(0);
|
||||||
|
int yMax = map.GetLength(1);
|
||||||
|
double result;
|
||||||
|
if ((x == 0) || (y == 0) || (x == (xMax - 1)) || (y == (yMax - 1)))
|
||||||
|
{
|
||||||
|
result = map[x, y];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = 0.0;
|
||||||
|
for(int yPos = (y - 2); yPos < (y + 3); yPos++)
|
||||||
|
{
|
||||||
|
int yVal = (yPos <= 0) ? 0 : ((yPos < yMax) ? yPos : yMax - 1);
|
||||||
|
for(int xPos = (x - 2); xPos < (x + 3); xPos++)
|
||||||
|
{
|
||||||
|
int xVal = (xPos <= 0) ? 0 : ((xPos < xMax) ? xPos : xMax - 1);
|
||||||
|
int dist = Math.Max(Math.Abs(x - xVal), Math.Abs(y - yVal));
|
||||||
|
result += map[xVal, yVal] * scale[dist];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,378 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
{
|
||||||
|
public abstract class TerrainModifier : ITerrainModifier
|
||||||
|
{
|
||||||
|
protected ITerrainModule m_module;
|
||||||
|
protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
protected TerrainModifier(ITerrainModule module)
|
||||||
|
{
|
||||||
|
m_module = module;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract string ModifyTerrain(ITerrainChannel map, string[] args);
|
||||||
|
|
||||||
|
public abstract string GetUsage();
|
||||||
|
|
||||||
|
public abstract double operate(double[,] map, TerrainModifierData data, int x, int y);
|
||||||
|
|
||||||
|
protected String parseParameters(string[] args, out TerrainModifierData data)
|
||||||
|
{
|
||||||
|
string val;
|
||||||
|
string arg;
|
||||||
|
string result;
|
||||||
|
data = new TerrainModifierData();
|
||||||
|
data.shape = String.Empty;
|
||||||
|
data.bevel = String.Empty;
|
||||||
|
data.dx = 0;
|
||||||
|
data.dy = 0;
|
||||||
|
if (args.Length < 4)
|
||||||
|
{
|
||||||
|
result = "Usage: " + GetUsage();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = this.parseFloat(args[3], out data.elevation);
|
||||||
|
}
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
int index = 3;
|
||||||
|
while(++index < args.Length && result == String.Empty)
|
||||||
|
{
|
||||||
|
arg = args[index];
|
||||||
|
// check for shape
|
||||||
|
if (arg.StartsWith("-rec=") || arg.StartsWith("-ell="))
|
||||||
|
{
|
||||||
|
if (data.shape != String.Empty)
|
||||||
|
{
|
||||||
|
result = "Only 1 '-rec' or '-ell' parameter is permitted.";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.shape = arg.StartsWith("-ell=") ? "ellipse" : "rectangle";
|
||||||
|
val = arg.Substring(arg.IndexOf("=") + 1);
|
||||||
|
string[] coords = val.Split(new char[] {','});
|
||||||
|
if ((coords.Length < 3) || (coords.Length > 4))
|
||||||
|
{
|
||||||
|
result = String.Format("Bad format for shape parameter {0}", arg);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = this.parseInt(coords[0], out data.x0);
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
result = this.parseInt(coords[1], out data.y0);
|
||||||
|
}
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
result = this.parseInt(coords[2], out data.dx);
|
||||||
|
}
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if (coords.Length == 4)
|
||||||
|
{
|
||||||
|
result = this.parseInt(coords[3], out data.dy);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.dy = data.dx;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (result == String.Empty)
|
||||||
|
{
|
||||||
|
if ((data.dx <= 0) || (data.dy <= 0))
|
||||||
|
{
|
||||||
|
result = "Shape sizes must be positive integers";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = String.Format("Bad value in shape parameters {0}", arg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (arg.StartsWith("-taper="))
|
||||||
|
{
|
||||||
|
if (data.bevel != String.Empty)
|
||||||
|
{
|
||||||
|
result = "Only 1 '-taper' parameter is permitted.";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.bevel = "taper";
|
||||||
|
val = arg.Substring(arg.IndexOf("=") + 1);
|
||||||
|
result = this.parseFloat(val, out data.bevelevation);
|
||||||
|
if (result != String.Empty)
|
||||||
|
{
|
||||||
|
result = String.Format("Bad format for taper parameter {0}", arg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = String.Format("Unrecognized parameter {0}", arg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string parseFloat(String s, out float f)
|
||||||
|
{
|
||||||
|
string result;
|
||||||
|
double d;
|
||||||
|
if (Double.TryParse(s, out d))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
f = (float)d;
|
||||||
|
result = String.Empty;
|
||||||
|
}
|
||||||
|
catch(InvalidCastException)
|
||||||
|
{
|
||||||
|
result = String.Format("{0} is invalid", s);
|
||||||
|
f = -1.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
f = -1.0f;
|
||||||
|
result = String.Format("{0} is invalid", s);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string parseInt(String s, out int i)
|
||||||
|
{
|
||||||
|
string result;
|
||||||
|
if (Int32.TryParse(s, out i))
|
||||||
|
{
|
||||||
|
result = String.Empty;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result = String.Format("{0} is invalid", s);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void applyModification(ITerrainChannel map, TerrainModifierData data)
|
||||||
|
{
|
||||||
|
bool[,] mask;
|
||||||
|
int xMax;
|
||||||
|
int yMax;
|
||||||
|
int xMid;
|
||||||
|
int yMid;
|
||||||
|
if (data.shape == "ellipse")
|
||||||
|
{
|
||||||
|
mask = this.ellipticalMask(data.dx, data.dy);
|
||||||
|
xMax = mask.GetLength(0);
|
||||||
|
yMax = mask.GetLength(1);
|
||||||
|
xMid = xMax / 2 + xMax % 2;
|
||||||
|
yMid = yMax / 2 + yMax % 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mask = this.rectangularMask(data.dx, data.dy);
|
||||||
|
xMax = mask.GetLength(0);
|
||||||
|
yMax = mask.GetLength(1);
|
||||||
|
xMid = 0;
|
||||||
|
yMid = 0;
|
||||||
|
}
|
||||||
|
// m_log.DebugFormat("Apply {0} mask {1}x{2} @ {3},{4}", data.shape, xMax, yMax, xMid, yMid);
|
||||||
|
double[,] buffer = map.GetDoubles();
|
||||||
|
int yDim = yMax;
|
||||||
|
while(--yDim >= 0)
|
||||||
|
{
|
||||||
|
int yPos = data.y0 + yDim - yMid;
|
||||||
|
if ((yPos >= 0) && (yPos < map.Height))
|
||||||
|
{
|
||||||
|
int xDim = xMax;
|
||||||
|
while(--xDim >= 0)
|
||||||
|
{
|
||||||
|
int xPos = data.x0 + xDim - xMid;
|
||||||
|
if ((xPos >= 0) && (xPos < map.Width) && (mask[xDim, yDim]))
|
||||||
|
{
|
||||||
|
double endElevation = this.operate(buffer, data, xPos, yPos);
|
||||||
|
map[xPos, yPos] = endElevation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected double computeBevel(TerrainModifierData data, int x, int y)
|
||||||
|
{
|
||||||
|
int deltaX;
|
||||||
|
int deltaY;
|
||||||
|
int xMax;
|
||||||
|
int yMax;
|
||||||
|
double factor;
|
||||||
|
if (data.bevel == "taper")
|
||||||
|
{
|
||||||
|
if (data.shape == "ellipse")
|
||||||
|
{
|
||||||
|
deltaX = x - data.x0;
|
||||||
|
deltaY = y - data.y0;
|
||||||
|
xMax = data.dx;
|
||||||
|
yMax = data.dy;
|
||||||
|
factor = (double)((deltaX * deltaX) + (deltaY * deltaY));
|
||||||
|
factor /= ((xMax * xMax) + (yMax * yMax));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// pyramid
|
||||||
|
xMax = data.dx / 2 + data.dx % 2;
|
||||||
|
yMax = data.dy / 2 + data.dy % 2;
|
||||||
|
deltaX = Math.Abs(data.x0 + xMax - x);
|
||||||
|
deltaY = Math.Abs(data.y0 + yMax - y);
|
||||||
|
factor = Math.Max(((double)(deltaY) / yMax), ((double)(deltaX) / xMax));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
factor = 0.0;
|
||||||
|
}
|
||||||
|
return factor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool[,] rectangularMask(int xSize, int ySize)
|
||||||
|
{
|
||||||
|
bool[,] mask = new bool[xSize, ySize];
|
||||||
|
int yPos = ySize;
|
||||||
|
while(--yPos >= 0)
|
||||||
|
{
|
||||||
|
int xPos = xSize;
|
||||||
|
while(--xPos >= 0)
|
||||||
|
{
|
||||||
|
mask[xPos, yPos] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Fast ellipse-based derivative of Bresenham algorithm.
|
||||||
|
* https://web.archive.org/web/20120225095359/http://homepage.smc.edu/kennedy_john/belipse.pdf
|
||||||
|
*/
|
||||||
|
private bool[,] ellipticalMask(int xRadius, int yRadius)
|
||||||
|
{
|
||||||
|
long twoASquared = 2L * xRadius * xRadius;
|
||||||
|
long twoBSquared = 2L * yRadius * yRadius;
|
||||||
|
|
||||||
|
bool[,] mask = new bool[2 * xRadius + 1, 2 * yRadius + 1];
|
||||||
|
|
||||||
|
long ellipseError = 0L;
|
||||||
|
long stoppingX = twoBSquared * xRadius;
|
||||||
|
long stoppingY = 0L;
|
||||||
|
long xChange = yRadius * yRadius * (1L - 2L * xRadius);
|
||||||
|
long yChange = xRadius * xRadius;
|
||||||
|
|
||||||
|
int xPos = xRadius;
|
||||||
|
int yPos = 0;
|
||||||
|
|
||||||
|
// first set of points
|
||||||
|
while(stoppingX >= stoppingY)
|
||||||
|
{
|
||||||
|
int yUpper = yRadius + yPos;
|
||||||
|
int yLower = yRadius - yPos;
|
||||||
|
// fill in the mask
|
||||||
|
int xNow = xPos;
|
||||||
|
while(xNow >= 0)
|
||||||
|
{
|
||||||
|
mask[xRadius + xNow, yUpper] = true;
|
||||||
|
mask[xRadius - xNow, yUpper] = true;
|
||||||
|
mask[xRadius + xNow, yLower] = true;
|
||||||
|
mask[xRadius - xNow, yLower] = true;
|
||||||
|
--xNow;
|
||||||
|
}
|
||||||
|
yPos++;
|
||||||
|
stoppingY += twoASquared;
|
||||||
|
ellipseError += yChange;
|
||||||
|
yChange += twoASquared;
|
||||||
|
if ((2L * ellipseError + xChange) > 0L)
|
||||||
|
{
|
||||||
|
xPos--;
|
||||||
|
stoppingX -= twoBSquared;
|
||||||
|
ellipseError += xChange;
|
||||||
|
xChange += twoBSquared;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// second set of points
|
||||||
|
xPos = 0;
|
||||||
|
yPos = yRadius;
|
||||||
|
xChange = yRadius * yRadius;
|
||||||
|
yChange = xRadius * xRadius * (1L - 2L * yRadius);
|
||||||
|
|
||||||
|
ellipseError = 0L;
|
||||||
|
stoppingX = 0L;
|
||||||
|
stoppingY = twoASquared * yRadius;
|
||||||
|
|
||||||
|
while(stoppingX <= stoppingY)
|
||||||
|
{
|
||||||
|
int xUpper = xRadius + xPos;
|
||||||
|
int xLower = xRadius - xPos;
|
||||||
|
// fill in the mask
|
||||||
|
int yNow = yPos;
|
||||||
|
while(yNow >= 0)
|
||||||
|
{
|
||||||
|
mask[xUpper, yRadius + yNow] = true;
|
||||||
|
mask[xUpper, yRadius - yNow] = true;
|
||||||
|
mask[xLower, yRadius + yNow] = true;
|
||||||
|
mask[xLower, yRadius - yNow] = true;
|
||||||
|
--yNow;
|
||||||
|
}
|
||||||
|
xPos++;
|
||||||
|
stoppingX += twoBSquared;
|
||||||
|
ellipseError += xChange;
|
||||||
|
xChange += twoBSquared;
|
||||||
|
if ((2L * ellipseError + yChange) > 0L)
|
||||||
|
{
|
||||||
|
yPos--;
|
||||||
|
stoppingY -= twoASquared;
|
||||||
|
ellipseError += yChange;
|
||||||
|
yChange += twoASquared;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,17 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
{
|
||||||
|
public struct TerrainModifierData
|
||||||
|
{
|
||||||
|
public float elevation;
|
||||||
|
public string shape;
|
||||||
|
public int x0;
|
||||||
|
public int y0;
|
||||||
|
public int dx;
|
||||||
|
public int dy;
|
||||||
|
public string bevel;
|
||||||
|
public float bevelevation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -24,7 +24,6 @@
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
@ -42,7 +41,7 @@ using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
|
||||||
using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
|
using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
|
||||||
using OpenSim.Region.CoreModules.World.Terrain.Features;
|
using OpenSim.Region.CoreModules.World.Terrain.Modifiers;
|
||||||
using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
|
using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
|
||||||
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
|
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
@ -75,14 +74,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Terrain Features
|
|
||||||
/// </summary>
|
|
||||||
public enum TerrainFeatures: byte
|
|
||||||
{
|
|
||||||
Rectangle = 1,
|
|
||||||
}
|
|
||||||
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
#pragma warning disable 414
|
#pragma warning disable 414
|
||||||
|
@ -90,26 +81,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
#pragma warning restore 414
|
#pragma warning restore 414
|
||||||
|
|
||||||
private readonly Commander m_commander = new Commander("terrain");
|
private readonly Commander m_commander = new Commander("terrain");
|
||||||
|
|
||||||
private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
|
private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
|
||||||
new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
|
new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
|
||||||
|
|
||||||
private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
|
private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
|
||||||
|
|
||||||
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
|
||||||
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
|
||||||
|
|
||||||
private Dictionary<string, ITerrainEffect> m_plugineffects;
|
private Dictionary<string, ITerrainEffect> m_plugineffects;
|
||||||
|
private Dictionary<string, ITerrainModifier> m_modifyOperations =
|
||||||
private Dictionary<string, ITerrainFeature> m_featureEffects =
|
new Dictionary<string, ITerrainModifier>();
|
||||||
new Dictionary<string, ITerrainFeature>();
|
|
||||||
|
|
||||||
private ITerrainChannel m_channel;
|
private ITerrainChannel m_channel;
|
||||||
private ITerrainChannel m_revert;
|
private ITerrainChannel m_revert;
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
private volatile bool m_tainted;
|
private volatile bool m_tainted;
|
||||||
private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
|
private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
|
||||||
|
|
||||||
private String m_InitialTerrain = "pinhead-island";
|
private String m_InitialTerrain = "pinhead-island";
|
||||||
|
|
||||||
// If true, send terrain patch updates to clients based on their view distance
|
// If true, send terrain patch updates to clients based on their view distance
|
||||||
|
@ -136,14 +120,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
{
|
{
|
||||||
return (updateCount > 0);
|
return (updateCount > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetByXY(int x, int y, bool state)
|
public void SetByXY(int x, int y, bool state)
|
||||||
{
|
{
|
||||||
this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state);
|
this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool GetByPatch(int patchX, int patchY)
|
public bool GetByPatch(int patchX, int patchY)
|
||||||
{
|
{
|
||||||
return updated[patchX, patchY];
|
return updated[patchX, patchY];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetByPatch(int patchX, int patchY, bool state)
|
public void SetByPatch(int patchX, int patchY, bool state)
|
||||||
{
|
{
|
||||||
bool prevState = updated[patchX, patchY];
|
bool prevState = updated[patchX, patchY];
|
||||||
|
@ -153,11 +140,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
updateCount--;
|
updateCount--;
|
||||||
updated[patchX, patchY] = state;
|
updated[patchX, patchY] = state;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetAll(bool state)
|
public void SetAll(bool state)
|
||||||
{
|
{
|
||||||
updateCount = 0;
|
updateCount = 0;
|
||||||
for (int xx = 0; xx < updated.GetLength(0); xx++)
|
for(int xx = 0; xx < updated.GetLength(0); xx++)
|
||||||
for (int yy = 0; yy < updated.GetLength(1); yy++)
|
for(int yy = 0; yy < updated.GetLength(1); yy++)
|
||||||
updated[xx, yy] = state;
|
updated[xx, yy] = state;
|
||||||
if (state)
|
if (state)
|
||||||
updateCount = updated.GetLength(0) * updated.GetLength(1);
|
updateCount = updated.GetLength(0) * updated.GetLength(1);
|
||||||
|
@ -174,9 +162,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize)
|
terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize)
|
for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize)
|
||||||
{
|
{
|
||||||
for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize)
|
for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize)
|
||||||
{
|
{
|
||||||
// Only set tainted. The patch bit may be set if the patch was to be sent later.
|
// Only set tainted. The patch bit may be set if the patch was to be sent later.
|
||||||
if (terrData.IsTaintedAt(xx, yy, false))
|
if (terrData.IsTaintedAt(xx, yy, false))
|
||||||
|
@ -201,8 +189,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
#region ICommandableModule Members
|
#region ICommandableModule Members
|
||||||
|
|
||||||
public ICommander CommandInterface
|
public ICommander CommandInterface {
|
||||||
{
|
|
||||||
get { return m_commander; }
|
get { return m_commander; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -230,7 +217,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
|
|
||||||
// Install terrain module in the simulator
|
// Install terrain module in the simulator
|
||||||
lock (m_scene)
|
lock(m_scene)
|
||||||
{
|
{
|
||||||
if (m_scene.Heightmap == null)
|
if (m_scene.Heightmap == null)
|
||||||
{
|
{
|
||||||
|
@ -262,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
string supportedFilesSeparatorForTileSave = "";
|
string supportedFilesSeparatorForTileSave = "";
|
||||||
|
|
||||||
m_supportFileExtensionsForTileSave = "";
|
m_supportFileExtensionsForTileSave = "";
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
{
|
{
|
||||||
m_supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
|
m_supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
|
||||||
supportedFilesSeparator = ", ";
|
supportedFilesSeparator = ", ";
|
||||||
|
@ -285,7 +272,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
{
|
{
|
||||||
lock (m_scene)
|
lock(m_scene)
|
||||||
{
|
{
|
||||||
// remove the commands
|
// remove the commands
|
||||||
m_scene.UnregisterModuleCommander(m_commander.Name);
|
m_scene.UnregisterModuleCommander(m_commander.Name);
|
||||||
|
@ -304,13 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
public Type ReplaceableInterface {
|
||||||
{
|
|
||||||
get { return null; }
|
get { return null; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Name
|
public string Name {
|
||||||
{
|
|
||||||
get { return "TerrainModule"; }
|
get { return "TerrainModule"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -329,11 +314,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
|
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
|
||||||
public void LoadFromFile(string filename)
|
public void LoadFromFile(string filename)
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
{
|
{
|
||||||
if (filename.EndsWith(loader.Key))
|
if (filename.EndsWith(loader.Key))
|
||||||
{
|
{
|
||||||
lock (m_scene)
|
lock(m_scene)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -349,20 +334,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
m_channel = channel;
|
m_channel = channel;
|
||||||
UpdateRevertMap();
|
UpdateRevertMap();
|
||||||
}
|
}
|
||||||
catch (NotImplementedException)
|
catch(NotImplementedException)
|
||||||
{
|
{
|
||||||
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
|
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
|
||||||
" parser does not support file loading. (May be save only)");
|
" parser does not support file loading. (May be save only)");
|
||||||
throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
|
throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
|
||||||
}
|
}
|
||||||
catch (FileNotFoundException)
|
catch(FileNotFoundException)
|
||||||
{
|
{
|
||||||
m_log.Error(
|
m_log.Error(
|
||||||
"[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
|
"[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
|
||||||
throw new TerrainException(
|
throw new TerrainException(
|
||||||
String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
|
String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
|
||||||
}
|
}
|
||||||
catch (ArgumentException e)
|
catch(ArgumentException e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[TERRAIN]: Unable to load heightmap: {0}", e.Message);
|
m_log.ErrorFormat("[TERRAIN]: Unable to load heightmap: {0}", e.Message);
|
||||||
throw new TerrainException(
|
throw new TerrainException(
|
||||||
|
@ -386,7 +371,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
{
|
{
|
||||||
if (filename.EndsWith(loader.Key))
|
if (filename.EndsWith(loader.Key))
|
||||||
{
|
{
|
||||||
|
@ -396,7 +381,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (IOException ioe)
|
catch(IOException ioe)
|
||||||
{
|
{
|
||||||
m_log.Error(String.Format("[TERRAIN]: Unable to save to {0}, {1}", filename, ioe.Message));
|
m_log.Error(String.Format("[TERRAIN]: Unable to save to {0}, {1}", filename, ioe.Message));
|
||||||
}
|
}
|
||||||
|
@ -429,11 +414,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
public void LoadFromStream(string filename, Vector3 displacement,
|
public void LoadFromStream(string filename, Vector3 displacement,
|
||||||
float radianRotation, Vector2 rotationDisplacement, Stream stream)
|
float radianRotation, Vector2 rotationDisplacement, Stream stream)
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
{
|
{
|
||||||
if (filename.EndsWith(loader.Key))
|
if (filename.EndsWith(loader.Key))
|
||||||
{
|
{
|
||||||
lock (m_scene)
|
lock(m_scene)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -441,7 +426,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
|
m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
|
||||||
UpdateRevertMap();
|
UpdateRevertMap();
|
||||||
}
|
}
|
||||||
catch (NotImplementedException)
|
catch(NotImplementedException)
|
||||||
{
|
{
|
||||||
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
|
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
|
||||||
" parser does not support file loading. (May be save only)");
|
" parser does not support file loading. (May be save only)");
|
||||||
|
@ -501,7 +486,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
{
|
{
|
||||||
if (filename.EndsWith(loader.Key))
|
if (filename.EndsWith(loader.Key))
|
||||||
{
|
{
|
||||||
|
@ -510,7 +495,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (NotImplementedException)
|
catch(NotImplementedException)
|
||||||
{
|
{
|
||||||
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
|
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
|
||||||
throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
|
throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
|
||||||
|
@ -519,12 +504,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
// Someone diddled terrain outside the normal code paths. Set the taintedness for all clients.
|
// Someone diddled terrain outside the normal code paths. Set the taintedness for all clients.
|
||||||
// ITerrainModule.TaintTerrain()
|
// ITerrainModule.TaintTerrain()
|
||||||
public void TaintTerrain ()
|
public void TaintTerrain()
|
||||||
{
|
{
|
||||||
lock (m_perClientPatchUpdates)
|
lock(m_perClientPatchUpdates)
|
||||||
{
|
{
|
||||||
// Set the flags for all clients so the tainted patches will be sent out
|
// Set the flags for all clients so the tainted patches will be sent out
|
||||||
foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
|
foreach(PatchUpdates pups in m_perClientPatchUpdates.Values)
|
||||||
{
|
{
|
||||||
pups.SetAll(m_scene.Heightmap.GetTerrainData());
|
pups.SetAll(m_scene.Heightmap.GetTerrainData());
|
||||||
}
|
}
|
||||||
|
@ -539,7 +524,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId);
|
ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
lock (m_perClientPatchUpdates)
|
lock(m_perClientPatchUpdates)
|
||||||
{
|
{
|
||||||
PatchUpdates pups;
|
PatchUpdates pups;
|
||||||
if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups))
|
if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups))
|
||||||
|
@ -572,7 +557,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
return;
|
return;
|
||||||
|
|
||||||
string[] files = Directory.GetFiles(plugineffectsPath);
|
string[] files = Directory.GetFiles(plugineffectsPath);
|
||||||
foreach (string file in files)
|
foreach(string file in files)
|
||||||
{
|
{
|
||||||
m_log.Info("Loading effects in " + file);
|
m_log.Info("Loading effects in " + file);
|
||||||
try
|
try
|
||||||
|
@ -580,7 +565,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
Assembly library = Assembly.LoadFrom(file);
|
Assembly library = Assembly.LoadFrom(file);
|
||||||
LoadPlugins(library);
|
LoadPlugins(library);
|
||||||
}
|
}
|
||||||
catch (BadImageFormatException)
|
catch(BadImageFormatException)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -588,7 +573,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
private void LoadPlugins(Assembly library)
|
private void LoadPlugins(Assembly library)
|
||||||
{
|
{
|
||||||
foreach (Type pluginType in library.GetTypes())
|
foreach(Type pluginType in library.GetTypes())
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -610,7 +595,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
m_log.Info("L ... " + typeName);
|
m_log.Info("L ... " + typeName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (AmbiguousMatchException)
|
catch(AmbiguousMatchException)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -618,7 +603,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
public void InstallPlugin(string pluginName, ITerrainEffect effect)
|
public void InstallPlugin(string pluginName, ITerrainEffect effect)
|
||||||
{
|
{
|
||||||
lock (m_plugineffects)
|
lock(m_plugineffects)
|
||||||
{
|
{
|
||||||
if (!m_plugineffects.ContainsKey(pluginName))
|
if (!m_plugineffects.ContainsKey(pluginName))
|
||||||
{
|
{
|
||||||
|
@ -661,8 +646,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
|
m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
|
||||||
m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
|
m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
|
||||||
|
|
||||||
// Terrain Feature effects
|
// Terrain Modifier operations
|
||||||
m_featureEffects["rectangle"] = new RectangleFeature(this);
|
m_modifyOperations["min"] = new MinModifier(this);
|
||||||
|
m_modifyOperations["max"] = new MaxModifier(this);
|
||||||
|
m_modifyOperations["raise"] = new RaiseModifier(this);
|
||||||
|
m_modifyOperations["lower"] = new LowerModifier(this);
|
||||||
|
m_modifyOperations["fill"] = new FillModifier(this);
|
||||||
|
m_modifyOperations["smooth"] = new SmoothModifier(this);
|
||||||
|
m_modifyOperations["noise"] = new NoiseModifier(this);
|
||||||
|
|
||||||
// Filesystem load/save loaders
|
// Filesystem load/save loaders
|
||||||
m_loaders[".r32"] = new RAW32();
|
m_loaders[".r32"] = new RAW32();
|
||||||
|
@ -707,22 +698,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
/// <param name="fileStartY">Where to begin our slice</param>
|
/// <param name="fileStartY">Where to begin our slice</param>
|
||||||
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
||||||
{
|
{
|
||||||
int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
|
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
|
||||||
int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
|
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
|
||||||
|
|
||||||
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
|
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
|
||||||
{
|
{
|
||||||
// this region is included in the tile request
|
// this region is included in the tile request
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
{
|
{
|
||||||
if (filename.EndsWith(loader.Key))
|
if (filename.EndsWith(loader.Key))
|
||||||
{
|
{
|
||||||
lock (m_scene)
|
lock(m_scene)
|
||||||
{
|
{
|
||||||
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
|
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
|
||||||
fileWidth, fileHeight,
|
fileWidth, fileHeight,
|
||||||
(int) m_scene.RegionInfo.RegionSizeX,
|
(int)m_scene.RegionInfo.RegionSizeX,
|
||||||
(int) m_scene.RegionInfo.RegionSizeY);
|
(int)m_scene.RegionInfo.RegionSizeY);
|
||||||
m_scene.Heightmap = channel;
|
m_scene.Heightmap = channel;
|
||||||
m_channel = channel;
|
m_channel = channel;
|
||||||
UpdateRevertMap();
|
UpdateRevertMap();
|
||||||
|
@ -761,11 +752,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
|
|
||||||
// this region is included in the tile request
|
// this region is included in the tile request
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
{
|
{
|
||||||
if (filename.EndsWith(loader.Key) && loader.Value.SupportsTileSave())
|
if (filename.EndsWith(loader.Key) && loader.Value.SupportsTileSave())
|
||||||
{
|
{
|
||||||
lock (m_scene)
|
lock(m_scene)
|
||||||
{
|
{
|
||||||
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
|
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
|
||||||
fileWidth, fileHeight,
|
fileWidth, fileHeight,
|
||||||
|
@ -799,9 +790,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
TerrainData terrData = m_channel.GetTerrainData();
|
TerrainData terrData = m_channel.GetTerrainData();
|
||||||
|
|
||||||
bool shouldTaint = false;
|
bool shouldTaint = false;
|
||||||
for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
||||||
{
|
{
|
||||||
if (terrData.IsTaintedAt(x, y))
|
if (terrData.IsTaintedAt(x, y))
|
||||||
{
|
{
|
||||||
|
@ -856,7 +847,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
string[] tmpArgs = new string[args.Length - 2];
|
string[] tmpArgs = new string[args.Length - 2];
|
||||||
int i;
|
int i;
|
||||||
for (i = 2; i < args.Length; i++)
|
for(i = 2; i < args.Length; i++)
|
||||||
tmpArgs[i - 2] = args[i];
|
tmpArgs[i - 2] = args[i];
|
||||||
|
|
||||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||||
|
@ -890,7 +881,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain;
|
presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain;
|
||||||
}
|
}
|
||||||
|
|
||||||
lock (m_perClientPatchUpdates)
|
lock(m_perClientPatchUpdates)
|
||||||
m_perClientPatchUpdates.Remove(client);
|
m_perClientPatchUpdates.Remove(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -904,12 +895,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
TerrainData terrData = m_channel.GetTerrainData();
|
TerrainData terrData = m_channel.GetTerrainData();
|
||||||
|
|
||||||
bool wasLimited = false;
|
bool wasLimited = false;
|
||||||
for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
|
||||||
{
|
{
|
||||||
if (terrData.IsTaintedAt(x, y, false /* clearOnTest */))
|
if (terrData.IsTaintedAt(x, y, false /* clearOnTest */))
|
||||||
{
|
{
|
||||||
// If we should respect the estate settings then
|
// If we should respect the estate settings then
|
||||||
// fixup and height deltas that don't respect them.
|
// fixup and height deltas that don't respect them.
|
||||||
// Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
|
// Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
|
||||||
|
@ -933,9 +924,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
// loop through the height map for this patch and compare it against
|
// loop through the height map for this patch and compare it against
|
||||||
// the revert map
|
// the revert map
|
||||||
for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
|
for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
|
||||||
{
|
{
|
||||||
for (int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
|
for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
|
||||||
{
|
{
|
||||||
float requestedHeight = terrData[x, y];
|
float requestedHeight = terrData[x, y];
|
||||||
float bakedHeight = (float)m_revert[x, y];
|
float bakedHeight = (float)m_revert[x, y];
|
||||||
|
@ -959,7 +950,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
private void client_OnLandUndo(IClientAPI client)
|
private void client_OnLandUndo(IClientAPI client)
|
||||||
{
|
{
|
||||||
lock (m_undo)
|
lock(m_undo)
|
||||||
{
|
{
|
||||||
if (m_undo.Count > 0)
|
if (m_undo.Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -981,19 +972,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
if (m_sendTerrainUpdatesByViewDistance)
|
if (m_sendTerrainUpdatesByViewDistance)
|
||||||
{
|
{
|
||||||
// Add that this patch needs to be sent to the accounting for each client.
|
// Add that this patch needs to be sent to the accounting for each client.
|
||||||
lock (m_perClientPatchUpdates)
|
lock(m_perClientPatchUpdates)
|
||||||
{
|
{
|
||||||
m_scene.ForEachScenePresence(presence =>
|
m_scene.ForEachScenePresence(presence =>
|
||||||
|
{
|
||||||
|
PatchUpdates thisClientUpdates;
|
||||||
|
if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates))
|
||||||
{
|
{
|
||||||
PatchUpdates thisClientUpdates;
|
// There is a ScenePresence without a send patch map. Create one.
|
||||||
if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates))
|
thisClientUpdates = new PatchUpdates(terrData, presence);
|
||||||
{
|
m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates);
|
||||||
// There is a ScenePresence without a send patch map. Create one.
|
|
||||||
thisClientUpdates = new PatchUpdates(terrData, presence);
|
|
||||||
m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates);
|
|
||||||
}
|
|
||||||
thisClientUpdates.SetByXY(x, y, true);
|
|
||||||
}
|
}
|
||||||
|
thisClientUpdates.SetByXY(x, y, true);
|
||||||
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1005,11 +996,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
float[] heightMap = new float[10];
|
float[] heightMap = new float[10];
|
||||||
m_scene.ForEachClient(
|
m_scene.ForEachClient(
|
||||||
delegate(IClientAPI controller)
|
delegate(IClientAPI controller)
|
||||||
{
|
{
|
||||||
controller.SendLayerData(x / Constants.TerrainPatchSize,
|
controller.SendLayerData(x / Constants.TerrainPatchSize,
|
||||||
y / Constants.TerrainPatchSize,
|
y / Constants.TerrainPatchSize,
|
||||||
heightMap);
|
heightMap);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1019,12 +1010,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
public int PatchX;
|
public int PatchX;
|
||||||
public int PatchY;
|
public int PatchY;
|
||||||
public float Dist;
|
public float Dist;
|
||||||
|
|
||||||
public PatchesToSend(int pX, int pY, float pDist)
|
public PatchesToSend(int pX, int pY, float pDist)
|
||||||
{
|
{
|
||||||
PatchX = pX;
|
PatchX = pX;
|
||||||
PatchY = pY;
|
PatchY = pY;
|
||||||
Dist = pDist;
|
Dist = pDist;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int CompareTo(PatchesToSend other)
|
public int CompareTo(PatchesToSend other)
|
||||||
{
|
{
|
||||||
return Dist.CompareTo(other.Dist);
|
return Dist.CompareTo(other.Dist);
|
||||||
|
@ -1036,9 +1029,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
// Loop through all the per-client info and send any patches necessary.
|
// Loop through all the per-client info and send any patches necessary.
|
||||||
private void CheckSendingPatchesToClients()
|
private void CheckSendingPatchesToClients()
|
||||||
{
|
{
|
||||||
lock (m_perClientPatchUpdates)
|
lock(m_perClientPatchUpdates)
|
||||||
{
|
{
|
||||||
foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
|
foreach(PatchUpdates pups in m_perClientPatchUpdates.Values)
|
||||||
{
|
{
|
||||||
if (pups.HasUpdates())
|
if (pups.HasUpdates())
|
||||||
{
|
{
|
||||||
|
@ -1062,7 +1055,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
int[] yPieces = new int[toSend.Count];
|
int[] yPieces = new int[toSend.Count];
|
||||||
float[] patchPieces = new float[toSend.Count * 2];
|
float[] patchPieces = new float[toSend.Count * 2];
|
||||||
int pieceIndex = 0;
|
int pieceIndex = 0;
|
||||||
foreach (PatchesToSend pts in toSend)
|
foreach(PatchesToSend pts in toSend)
|
||||||
{
|
{
|
||||||
patchPieces[pieceIndex++] = pts.PatchX;
|
patchPieces[pieceIndex++] = pts.PatchX;
|
||||||
patchPieces[pieceIndex++] = pts.PatchY;
|
patchPieces[pieceIndex++] = pts.PatchY;
|
||||||
|
@ -1083,25 +1076,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
return ret;
|
return ret;
|
||||||
|
|
||||||
// Compute the area of patches within our draw distance
|
// Compute the area of patches within our draw distance
|
||||||
int startX = (((int) (presence.AbsolutePosition.X - presence.DrawDistance))/Constants.TerrainPatchSize) - 2;
|
int startX = (((int)(presence.AbsolutePosition.X - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2;
|
||||||
startX = Math.Max(startX, 0);
|
startX = Math.Max(startX, 0);
|
||||||
startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize);
|
startX = Math.Min(startX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize);
|
||||||
int startY = (((int) (presence.AbsolutePosition.Y - presence.DrawDistance))/Constants.TerrainPatchSize) - 2;
|
int startY = (((int)(presence.AbsolutePosition.Y - presence.DrawDistance)) / Constants.TerrainPatchSize) - 2;
|
||||||
startY = Math.Max(startY, 0);
|
startY = Math.Max(startY, 0);
|
||||||
startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize);
|
startY = Math.Min(startY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize);
|
||||||
int endX = (((int) (presence.AbsolutePosition.X + presence.DrawDistance))/Constants.TerrainPatchSize) + 2;
|
int endX = (((int)(presence.AbsolutePosition.X + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2;
|
||||||
endX = Math.Max(endX, 0);
|
endX = Math.Max(endX, 0);
|
||||||
endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX/Constants.TerrainPatchSize);
|
endX = Math.Min(endX, (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize);
|
||||||
int endY = (((int) (presence.AbsolutePosition.Y + presence.DrawDistance))/Constants.TerrainPatchSize) + 2;
|
int endY = (((int)(presence.AbsolutePosition.Y + presence.DrawDistance)) / Constants.TerrainPatchSize) + 2;
|
||||||
endY = Math.Max(endY, 0);
|
endY = Math.Max(endY, 0);
|
||||||
endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY/Constants.TerrainPatchSize);
|
endY = Math.Min(endY, (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize);
|
||||||
// m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, start=<{4},{5}>, end=<{6},{7}>",
|
// m_log.DebugFormat("{0} GetModifiedPatchesInViewDistance. rName={1}, ddist={2}, apos={3}, start=<{4},{5}>, end=<{6},{7}>",
|
||||||
// LogHeader, m_scene.RegionInfo.RegionName,
|
// LogHeader, m_scene.RegionInfo.RegionName,
|
||||||
// presence.DrawDistance, presence.AbsolutePosition,
|
// presence.DrawDistance, presence.AbsolutePosition,
|
||||||
// startX, startY, endX, endY);
|
// startX, startY, endX, endY);
|
||||||
for (int x = startX; x < endX; x++)
|
for(int x = startX; x < endX; x++)
|
||||||
{
|
{
|
||||||
for (int y = startY; y < endY; y++)
|
for(int y = startY; y < endY; y++)
|
||||||
{
|
{
|
||||||
//Need to make sure we don't send the same ones over and over
|
//Need to make sure we don't send the same ones over and over
|
||||||
Vector3 presencePos = presence.AbsolutePosition;
|
Vector3 presencePos = presence.AbsolutePosition;
|
||||||
|
@ -1133,28 +1126,28 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
bool allowed = false;
|
bool allowed = false;
|
||||||
if (north == south && east == west)
|
if (north == south && east == west)
|
||||||
{
|
{
|
||||||
if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
|
if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
|
||||||
{
|
{
|
||||||
bool[,] allowMask = new bool[m_channel.Width,m_channel.Height];
|
bool[,] allowMask = new bool[m_channel.Width, m_channel.Height];
|
||||||
allowMask.Initialize();
|
allowMask.Initialize();
|
||||||
int n = size + 1;
|
int n = size + 1;
|
||||||
if (n > 2)
|
if (n > 2)
|
||||||
n = 4;
|
n = 4;
|
||||||
|
|
||||||
int zx = (int) (west + 0.5);
|
int zx = (int)(west + 0.5);
|
||||||
int zy = (int) (north + 0.5);
|
int zy = (int)(north + 0.5);
|
||||||
|
|
||||||
int dx;
|
int dx;
|
||||||
for (dx=-n; dx<=n; dx++)
|
for(dx=-n; dx<=n; dx++)
|
||||||
{
|
{
|
||||||
int dy;
|
int dy;
|
||||||
for (dy=-n; dy<=n; dy++)
|
for(dy=-n; dy<=n; dy++)
|
||||||
{
|
{
|
||||||
int x = zx + dx;
|
int x = zx + dx;
|
||||||
int y = zy + dy;
|
int y = zy + dy;
|
||||||
if (x>=0 && y>=0 && x<m_channel.Width && y<m_channel.Height)
|
if (x >= 0 && y >= 0 && x < m_channel.Width && y < m_channel.Height)
|
||||||
{
|
{
|
||||||
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0)))
|
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
|
||||||
{
|
{
|
||||||
allowMask[x, y] = true;
|
allowMask[x, y] = true;
|
||||||
allowed = true;
|
allowed = true;
|
||||||
|
@ -1165,7 +1158,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
if (allowed)
|
if (allowed)
|
||||||
{
|
{
|
||||||
StoreUndoState();
|
StoreUndoState();
|
||||||
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
m_painteffects[(StandardTerrainEffects)action].PaintEffect(
|
||||||
m_channel, allowMask, west, south, height, size, seconds);
|
m_channel, allowMask, west, south, height, size, seconds);
|
||||||
|
|
||||||
//revert changes outside estate limits
|
//revert changes outside estate limits
|
||||||
|
@ -1180,22 +1173,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
|
if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
|
||||||
{
|
{
|
||||||
bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
|
bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
|
||||||
fillArea.Initialize();
|
fillArea.Initialize();
|
||||||
|
|
||||||
int x;
|
int x;
|
||||||
for (x = 0; x < m_channel.Width; x++)
|
for(x = 0; x < m_channel.Width; x++)
|
||||||
{
|
{
|
||||||
int y;
|
int y;
|
||||||
for (y = 0; y < m_channel.Height; y++)
|
for(y = 0; y < m_channel.Height; y++)
|
||||||
{
|
{
|
||||||
if (x < east && x > west)
|
if (x < east && x > west)
|
||||||
{
|
{
|
||||||
if (y < north && y > south)
|
if (y < north && y > south)
|
||||||
{
|
{
|
||||||
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x,y,0)))
|
if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
|
||||||
{
|
{
|
||||||
fillArea[x, y] = true;
|
fillArea[x, y] = true;
|
||||||
allowed = true;
|
allowed = true;
|
||||||
|
@ -1208,7 +1201,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
if (allowed)
|
if (allowed)
|
||||||
{
|
{
|
||||||
StoreUndoState();
|
StoreUndoState();
|
||||||
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size);
|
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size);
|
||||||
|
|
||||||
//revert changes outside estate limits
|
//revert changes outside estate limits
|
||||||
if (!god)
|
if (!god)
|
||||||
|
@ -1243,7 +1236,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
private void StoreUndoState()
|
private void StoreUndoState()
|
||||||
{
|
{
|
||||||
lock (m_undo)
|
lock(m_undo)
|
||||||
{
|
{
|
||||||
if (m_undo.Count > 0)
|
if (m_undo.Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -1264,21 +1257,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
private void InterfaceLoadFile(Object[] args)
|
private void InterfaceLoadFile(Object[] args)
|
||||||
{
|
{
|
||||||
LoadFromFile((string) args[0]);
|
LoadFromFile((string)args[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InterfaceLoadTileFile(Object[] args)
|
private void InterfaceLoadTileFile(Object[] args)
|
||||||
{
|
{
|
||||||
LoadFromFile((string) args[0],
|
LoadFromFile((string)args[0],
|
||||||
(int) args[1],
|
(int)args[1],
|
||||||
(int) args[2],
|
(int)args[2],
|
||||||
(int) args[3],
|
(int)args[3],
|
||||||
(int) args[4]);
|
(int)args[4]);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InterfaceSaveFile(Object[] args)
|
private void InterfaceSaveFile(Object[] args)
|
||||||
{
|
{
|
||||||
SaveToFile((string) args[0]);
|
SaveToFile((string)args[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InterfaceSaveTileFile(Object[] args)
|
private void InterfaceSaveTileFile(Object[] args)
|
||||||
|
@ -1298,8 +1291,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
private void InterfaceRevertTerrain(Object[] args)
|
private void InterfaceRevertTerrain(Object[] args)
|
||||||
{
|
{
|
||||||
int x, y;
|
int x, y;
|
||||||
for (x = 0; x < m_channel.Width; x++)
|
for(x = 0; x < m_channel.Width; x++)
|
||||||
for (y = 0; y < m_channel.Height; y++)
|
for(y = 0; y < m_channel.Height; y++)
|
||||||
m_channel[x, y] = m_revert[x, y];
|
m_channel[x, y] = m_revert[x, y];
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1310,9 +1303,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
if (direction.ToLower().StartsWith("y"))
|
if (direction.ToLower().StartsWith("y"))
|
||||||
{
|
{
|
||||||
for (int x = 0; x < m_channel.Width; x++)
|
for(int x = 0; x < m_channel.Width; x++)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < m_channel.Height / 2; y++)
|
for(int y = 0; y < m_channel.Height / 2; y++)
|
||||||
{
|
{
|
||||||
double height = m_channel[x, y];
|
double height = m_channel[x, y];
|
||||||
double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
|
double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
|
||||||
|
@ -1324,9 +1317,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
else if (direction.ToLower().StartsWith("x"))
|
else if (direction.ToLower().StartsWith("x"))
|
||||||
{
|
{
|
||||||
for (int y = 0; y < m_channel.Height; y++)
|
for(int y = 0; y < m_channel.Height; y++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < m_channel.Width / 2; x++)
|
for(int x = 0; x < m_channel.Width / 2; x++)
|
||||||
{
|
{
|
||||||
double height = m_channel[x, y];
|
double height = m_channel[x, y];
|
||||||
double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
|
double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
|
||||||
|
@ -1365,9 +1358,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
int width = m_channel.Width;
|
int width = m_channel.Width;
|
||||||
int height = m_channel.Height;
|
int height = m_channel.Height;
|
||||||
|
|
||||||
for (int x = 0; x < width; x++)
|
for(int x = 0; x < width; x++)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < height; y++)
|
for(int y = 0; y < height; y++)
|
||||||
{
|
{
|
||||||
double currHeight = m_channel[x, y];
|
double currHeight = m_channel[x, y];
|
||||||
if (currHeight < currMin)
|
if (currHeight < currMin)
|
||||||
|
@ -1388,12 +1381,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
//m_log.InfoFormat("Scale = {0}", scale);
|
//m_log.InfoFormat("Scale = {0}", scale);
|
||||||
|
|
||||||
// scale the heightmap accordingly
|
// scale the heightmap accordingly
|
||||||
for (int x = 0; x < width; x++)
|
for(int x = 0; x < width; x++)
|
||||||
{
|
{
|
||||||
for (int y = 0; y < height; y++)
|
for(int y = 0; y < height; y++)
|
||||||
{
|
{
|
||||||
double currHeight = m_channel[x, y] - currMin;
|
double currHeight = m_channel[x, y] - currMin;
|
||||||
m_channel[x, y] = desiredMin + (currHeight * scale);
|
m_channel[x, y] = desiredMin + (currHeight * scale);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1404,42 +1397,42 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
private void InterfaceElevateTerrain(Object[] args)
|
private void InterfaceElevateTerrain(Object[] args)
|
||||||
{
|
{
|
||||||
int x, y;
|
int x, y;
|
||||||
for (x = 0; x < m_channel.Width; x++)
|
for(x = 0; x < m_channel.Width; x++)
|
||||||
for (y = 0; y < m_channel.Height; y++)
|
for(y = 0; y < m_channel.Height; y++)
|
||||||
m_channel[x, y] += (double) args[0];
|
m_channel[x, y] += (double)args[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InterfaceMultiplyTerrain(Object[] args)
|
private void InterfaceMultiplyTerrain(Object[] args)
|
||||||
{
|
{
|
||||||
int x, y;
|
int x, y;
|
||||||
for (x = 0; x < m_channel.Width; x++)
|
for(x = 0; x < m_channel.Width; x++)
|
||||||
for (y = 0; y < m_channel.Height; y++)
|
for(y = 0; y < m_channel.Height; y++)
|
||||||
m_channel[x, y] *= (double) args[0];
|
m_channel[x, y] *= (double)args[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InterfaceLowerTerrain(Object[] args)
|
private void InterfaceLowerTerrain(Object[] args)
|
||||||
{
|
{
|
||||||
int x, y;
|
int x, y;
|
||||||
for (x = 0; x < m_channel.Width; x++)
|
for(x = 0; x < m_channel.Width; x++)
|
||||||
for (y = 0; y < m_channel.Height; y++)
|
for(y = 0; y < m_channel.Height; y++)
|
||||||
m_channel[x, y] -= (double) args[0];
|
m_channel[x, y] -= (double)args[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InterfaceFillTerrain(Object[] args)
|
public void InterfaceFillTerrain(Object[] args)
|
||||||
{
|
{
|
||||||
int x, y;
|
int x, y;
|
||||||
|
|
||||||
for (x = 0; x < m_channel.Width; x++)
|
for(x = 0; x < m_channel.Width; x++)
|
||||||
for (y = 0; y < m_channel.Height; y++)
|
for(y = 0; y < m_channel.Height; y++)
|
||||||
m_channel[x, y] = (double) args[0];
|
m_channel[x, y] = (double)args[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InterfaceMinTerrain(Object[] args)
|
private void InterfaceMinTerrain(Object[] args)
|
||||||
{
|
{
|
||||||
int x, y;
|
int x, y;
|
||||||
for (x = 0; x < m_channel.Width; x++)
|
for(x = 0; x < m_channel.Width; x++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < m_channel.Height; y++)
|
for(y = 0; y < m_channel.Height; y++)
|
||||||
{
|
{
|
||||||
m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
|
m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
|
||||||
}
|
}
|
||||||
|
@ -1449,9 +1442,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
private void InterfaceMaxTerrain(Object[] args)
|
private void InterfaceMaxTerrain(Object[] args)
|
||||||
{
|
{
|
||||||
int x, y;
|
int x, y;
|
||||||
for (x = 0; x < m_channel.Width; x++)
|
for(x = 0; x < m_channel.Width; x++)
|
||||||
{
|
{
|
||||||
for (y = 0; y < m_channel.Height; y++)
|
for(y = 0; y < m_channel.Height; y++)
|
||||||
{
|
{
|
||||||
m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
|
m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
|
||||||
}
|
}
|
||||||
|
@ -1480,10 +1473,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
double sum = 0;
|
double sum = 0;
|
||||||
|
|
||||||
int x;
|
int x;
|
||||||
for (x = 0; x < m_channel.Width; x++)
|
for(x = 0; x < m_channel.Width; x++)
|
||||||
{
|
{
|
||||||
int y;
|
int y;
|
||||||
for (y = 0; y < m_channel.Height; y++)
|
for(y = 0; y < m_channel.Height; y++)
|
||||||
{
|
{
|
||||||
sum += m_channel[x, y];
|
sum += m_channel[x, y];
|
||||||
if (max < m_channel[x, y])
|
if (max < m_channel[x, y])
|
||||||
|
@ -1501,7 +1494,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
private void InterfaceEnableExperimentalBrushes(Object[] args)
|
private void InterfaceEnableExperimentalBrushes(Object[] args)
|
||||||
{
|
{
|
||||||
if ((bool) args[0])
|
if ((bool)args[0])
|
||||||
{
|
{
|
||||||
m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
|
m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
|
||||||
m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
|
m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
|
||||||
|
@ -1520,7 +1513,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
if (firstArg == "list")
|
if (firstArg == "list")
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output("List of loaded plugins");
|
MainConsole.Instance.Output("List of loaded plugins");
|
||||||
foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
|
foreach(KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output(kvp.Key);
|
MainConsole.Instance.Output(kvp.Key);
|
||||||
}
|
}
|
||||||
|
@ -1665,46 +1658,56 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
// Add this to our scene so scripts can call these functions
|
// Add this to our scene so scripts can call these functions
|
||||||
m_scene.RegisterModuleCommander(m_commander);
|
m_scene.RegisterModuleCommander(m_commander);
|
||||||
|
|
||||||
// Add Feature command to Scene, since Command object requires fixed-length arglists
|
// Add Modify command to Scene, since Command object requires fixed-length arglists
|
||||||
m_scene.AddCommand("Terrain", this, "terrain feature",
|
m_scene.AddCommand("Terrain", this, "terrain modify",
|
||||||
"terrain feature <type> <parameters...>", "Constructs a feature of the requested type.", FeatureCommand);
|
"terrain modify <operation> <value> [<area>] [<taper>]",
|
||||||
|
"Modifies the terrain as instructed." +
|
||||||
|
"\nEach operation can be limited to an area of effect:" +
|
||||||
|
"\n * -ell=x,y,rx[,ry] constrains the operation to an ellipse centred at x,y" +
|
||||||
|
"\n * -rec=x,y,dx[,dy] constrains the operation to a rectangle based at x,y" +
|
||||||
|
"\nEach operation can have its effect tapered based on distance from centre:" +
|
||||||
|
"\n * elliptical operations taper as cones" +
|
||||||
|
"\n * rectangular operations taper as pyramids"
|
||||||
|
,
|
||||||
|
ModifyCommand);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FeatureCommand(string module, string[] cmd)
|
public void ModifyCommand(string module, string[] cmd)
|
||||||
{
|
{
|
||||||
string result;
|
string result;
|
||||||
if (cmd.Length > 2)
|
if (cmd.Length > 2)
|
||||||
{
|
{
|
||||||
string featureType = cmd[2];
|
string operationType = cmd[2];
|
||||||
|
|
||||||
ITerrainFeature feature;
|
ITerrainModifier operation;
|
||||||
if (!m_featureEffects.TryGetValue(featureType, out feature))
|
if (!m_modifyOperations.TryGetValue(operationType, out operation))
|
||||||
{
|
{
|
||||||
result = String.Format("Terrain Feature \"{0}\" not found.", featureType);
|
result = String.Format("Terrain Modify \"{0}\" not found.", operationType);
|
||||||
}
|
}
|
||||||
else if ((cmd.Length > 3) && (cmd[3] == "usage"))
|
else if ((cmd.Length > 3) && (cmd[3] == "usage"))
|
||||||
{
|
{
|
||||||
result = "Usage: " + feature.GetUsage();
|
result = "Usage: " + operation.GetUsage();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
result = feature.CreateFeature(m_channel, cmd);
|
result = operation.ModifyTerrain(m_channel, cmd);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(result == String.Empty)
|
if (result == String.Empty)
|
||||||
{
|
{
|
||||||
result = "Created Feature";
|
result = "Modified terrain";
|
||||||
m_log.DebugFormat("Created terrain feature {0}", featureType);
|
m_log.DebugFormat("Performed terrain operation {0}", operationType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
result = "Usage: <feature-name> <arg1> <arg2>...";
|
result = "Usage: <operation-name> <arg1> <arg2>...";
|
||||||
}
|
}
|
||||||
MainConsole.Instance.Output(result);
|
MainConsole.Instance.Output(result);
|
||||||
}
|
}
|
||||||
#endregion
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue