* even more renaming and refactoring; the cleaning woman is on call.
parent
101369e25a
commit
ca611c6668
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@ -588,7 +588,7 @@ namespace OpenSim
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avatar.Firstname,
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avatar.Lastname,
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avatar.UUID,
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avatar.ControllingClient.AgentId,
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avatar._ControllingClient.AgentId,
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"Unknown",
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"Unknown",
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regionName));
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@ -335,7 +335,7 @@ namespace OpenSim.Region.Environment
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for (int i = 0; i < avatars.Count; i++)
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{
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sendRegionInfoPacket(avatars[i].ControllingClient);
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sendRegionInfoPacket(avatars[i]._ControllingClient);
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}
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}
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@ -343,7 +343,7 @@ namespace OpenSim.Region.Environment
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{
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m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence )
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{
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sendRegionHandshake(scenePresence.ControllingClient);
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sendRegionHandshake(scenePresence._ControllingClient);
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});
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}
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@ -203,7 +203,7 @@ namespace OpenSim.Region.Environment.LandManagement
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(int) Math.Round(avatars[i].AbsolutePosition.Y));
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if (over.landData.localID == landData.localID)
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{
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sendLandProperties(0, false, 0, avatars[i].ControllingClient);
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sendLandProperties(0, false, 0, avatars[i]._ControllingClient);
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}
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}
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}
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@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules
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string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
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m_scene.ForEachScenePresence(delegate(ScenePresence presence)
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{
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presence.ControllingClient.SendChatMessage(
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presence._ControllingClient.SendChatMessage(
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Helpers.StringToField(mess), 255, pos, "IRC:",
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LLUUID.Zero);
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});
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@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules
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int dis = -1000;
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//err ??? the following code seems to be request a scenePresence when it already has a ref to it
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avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
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avatar = m_scene.GetScenePresence(presence._ControllingClient.AgentId);
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if (avatar != null)
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{
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dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
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@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules
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if ((dis < 10) && (dis > -10))
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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presence.ControllingClient.SendChatMessage(message,
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presence._ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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@ -182,7 +182,7 @@ namespace OpenSim.Region.Environment.Modules
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if ((dis < 30) && (dis > -30))
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{
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//Console.WriteLine("sending chat");
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presence.ControllingClient.SendChatMessage(message,
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presence._ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules
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case 2: // Shout
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if ((dis < 100) && (dis > -100))
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{
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presence.ControllingClient.SendChatMessage(message,
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presence._ControllingClient.SendChatMessage(message,
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type,
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fromPos,
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fromName,
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@ -201,7 +201,7 @@ namespace OpenSim.Region.Environment.Modules
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break;
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case 0xff: // Broadcast
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presence.ControllingClient.SendChatMessage(message, type,
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presence._ControllingClient.SendChatMessage(message, type,
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fromPos,
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fromName,
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fromAgentID);
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@ -33,7 +33,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class Entity : EntityBase //this class (Entity) will be phased out
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{
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protected PhysicsActor _physActor;
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protected PhysicsActor m_physicsActor;
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/// <summary>
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///
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@ -42,24 +42,24 @@ namespace OpenSim.Region.Environment.Scenes
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{
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get
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{
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if (_physActor != null)
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if (m_physicsActor != null)
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{
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m_pos.X = _physActor.Position.X;
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m_pos.Y = _physActor.Position.Y;
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m_pos.Z = _physActor.Position.Z;
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m_pos.X = m_physicsActor.Position.X;
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m_pos.Y = m_physicsActor.Position.Y;
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m_pos.Z = m_physicsActor.Position.Z;
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}
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return m_pos;
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}
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set
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{
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if (_physActor != null)
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if (m_physicsActor != null)
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{
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try
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{
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lock (m_scene.SyncRoot)
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{
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_physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
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m_physicsActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
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}
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}
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catch (Exception e)
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@ -80,24 +80,24 @@ namespace OpenSim.Region.Environment.Scenes
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{
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get
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{
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if (_physActor != null)
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if (m_physicsActor != null)
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{
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m_velocity.X = _physActor.Velocity.X;
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m_velocity.Y = _physActor.Velocity.Y;
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m_velocity.Z = _physActor.Velocity.Z;
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m_velocity.X = m_physicsActor.Velocity.X;
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m_velocity.Y = m_physicsActor.Velocity.Y;
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m_velocity.Z = m_physicsActor.Velocity.Z;
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}
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return m_velocity;
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}
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set
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{
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if (_physActor != null)
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if (m_physicsActor != null)
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{
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try
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{
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lock (m_scene.SyncRoot)
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{
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_physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
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m_physicsActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
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}
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}
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catch (Exception e)
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@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
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if ( TryGetAvatar( avatarId, out avatar ))
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{
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AddInventoryItem(avatar.ControllingClient, item);
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AddInventoryItem(avatar._ControllingClient, item);
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}
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}
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@ -41,7 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (TryGetAvatar(avatarId, out avatar))
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{
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return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
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return CapsUpdateInventoryItemAsset(avatar._ControllingClient, itemID, data);
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}
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return LLUUID.Zero;
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@ -77,7 +77,7 @@ namespace OpenSim.Region.Environment.Scenes
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ScenePresence fromAvatar = m_scenePresences[fromAgentID];
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ScenePresence toAvatar = m_scenePresences[toAgentID];
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string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
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toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
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toAvatar._ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
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imSessionID, fromName, dialog, timestamp);
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}
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else
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@ -508,7 +508,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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presence.ControllingClient.SendAnimation(animID, seq, client.AgentId);
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presence._ControllingClient.SendAnimation(animID, seq, client.AgentId);
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});
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}
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@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (Terrain.Tainted(x * 16, y * 16))
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{
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SendLayerData(x, y, presence.ControllingClient,
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SendLayerData(x, y, presence._ControllingClient,
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terData);
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}
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}
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@ -344,7 +344,7 @@ namespace OpenSim.Region.Environment.Scenes
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List<ScenePresence> avatars = GetAvatars();
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foreach (ScenePresence avatar in avatars)
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{
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avatar.ControllingClient.SendViewerTime(m_timePhase);
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avatar._ControllingClient.SendViewerTime(m_timePhase);
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}
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m_timeUpdateCount = 0;
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@ -396,7 +396,7 @@ namespace OpenSim.Region.Environment.Scenes
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
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ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
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ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); });
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foreach (LLUUID UUID in Entities.Keys)
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{
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}
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
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ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
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ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence._ControllingClient); });
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foreach (LLUUID UUID in Entities.Keys)
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{
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@ -829,10 +829,10 @@ namespace OpenSim.Region.Environment.Scenes
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delegate(ScenePresence presence)
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{
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presence.CoarseLocationChange(avatar);
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presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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if (presence.PhysActor != null)
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presence._ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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if (presence.PhysicsActor != null)
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{
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phyScene.RemoveAvatar(presence.PhysActor);
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phyScene.RemoveAvatar(presence.PhysicsActor);
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}
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});
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@ -953,7 +953,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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ForEachScenePresence(delegate(ScenePresence presence)
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{
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presence.ControllingClient.SendKillObject(m_regionHandle, localID);
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presence._ControllingClient.SendKillObject(m_regionHandle, localID);
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});
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}
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@ -1181,7 +1181,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_scenePresences.ContainsKey(avatarID))
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{
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m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
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m_scenePresences[avatarID]._ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, message, url);
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}
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}
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@ -1197,7 +1197,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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foreach (ScenePresence presence in m_scenePresences.Values)
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{
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presence.ControllingClient.SendAlertMessage(message);
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presence._ControllingClient.SendAlertMessage(message);
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}
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}
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@ -1205,7 +1205,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_scenePresences.ContainsKey(agentID))
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{
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m_scenePresences[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
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m_scenePresences[agentID]._ControllingClient.SendAgentAlertMessage(message, modal);
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}
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}
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@ -1215,7 +1215,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
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{
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presence.ControllingClient.SendAgentAlertMessage(message, modal);
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presence._ControllingClient.SendAgentAlertMessage(message, modal);
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break;
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}
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}
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@ -1303,7 +1303,7 @@ namespace OpenSim.Region.Environment.Scenes
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scenePrescence.Firstname,
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scenePrescence.Lastname,
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scenePrescence.UUID,
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scenePrescence.ControllingClient.AgentId,
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scenePrescence._ControllingClient.AgentId,
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"Unknown",
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"Unknown",
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RegionInfo.RegionName));
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@ -151,7 +151,7 @@ namespace OpenSim.Region.Environment.Scenes
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scenePrescence.Firstname, scenePrescence.Lastname,
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newDebug));
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scenePrescence.ControllingClient.SetDebug(newDebug);
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scenePrescence._ControllingClient.SetDebug(newDebug);
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}
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}
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}
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@ -1236,7 +1236,7 @@ namespace OpenSim.Region.Environment.Scenes
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List<ScenePresence> avatars = GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
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avatars[i]._ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
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}
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}
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}
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@ -700,7 +700,7 @@ namespace OpenSim.Region.Environment.Scenes
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List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
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m_parentGroup.SendPartFullUpdate(avatars[i]._ControllingClient, this);
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}
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}
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@ -764,7 +764,7 @@ namespace OpenSim.Region.Environment.Scenes
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List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
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for (int i = 0; i < avatars.Count; i++)
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{
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m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
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m_parentGroup.SendPartTerseUpdate(avatars[i]._ControllingClient, this);
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}
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}
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@ -40,10 +40,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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public partial class ScenePresence : Entity
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{
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public static bool PhysicsEngineFlying = false;
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public static AvatarAnimations Animations;
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public static byte[] DefaultTexture;
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public IClientAPI ControllingClient;
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public LLUUID current_anim;
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public int anim_seq;
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private bool updateflag = false;
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@ -56,8 +54,6 @@ namespace OpenSim.Region.Environment.Scenes
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private AvatarWearable[] Wearables;
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private LLObject.TextureEntry m_textureEntry;
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private ulong m_regionHandle;
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public bool childAgent = true;
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public bool IsRestrictedToRegion = false;
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@ -105,10 +101,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public PhysicsActor PhysActor
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public PhysicsActor PhysicsActor
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{
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set { _physActor = value; }
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get { return _physActor; }
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set { m_physicsActor = value; }
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get { return m_physicsActor; }
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}
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public bool Updated
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@ -117,25 +113,30 @@ namespace OpenSim.Region.Environment.Scenes
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get { return updateflag; }
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}
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private readonly ulong m_regionHandle;
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public ulong RegionHandle
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{
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get { return m_regionHandle; }
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}
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private string m_firstname;
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private readonly string m_firstname;
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public string Firstname
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{
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get { return m_firstname; }
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}
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private string m_lastname;
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private readonly string m_lastname;
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public string Lastname
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{
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get { return m_lastname; }
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}
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private readonly IClientAPI m_controllingClient;
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public IClientAPI _ControllingClient
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{
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get { return m_controllingClient; }
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}
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#endregion
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#region Constructor(s)
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@ -143,23 +144,23 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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/// <param name="theClient"></param>
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/// <param name="client"></param>
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/// <param name="world"></param>
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/// <param name="clientThreads"></param>
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/// <param name="regionDat"></param>
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public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
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public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
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{
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m_scene = world;
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m_uuid = theClient.AgentId;
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m_uuid = client.AgentId;
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m_regionInfo = reginfo;
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m_regionHandle = reginfo.RegionHandle;
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MainLog.Instance.Verbose("Avatar.cs ");
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ControllingClient = theClient;
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m_firstname = ControllingClient.FirstName;
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m_lastname = ControllingClient.LastName;
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m_controllingClient = client;
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m_firstname = m_controllingClient.FirstName;
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m_lastname = m_controllingClient.LastName;
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m_localId = m_scene.NextLocalId;
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AbsolutePosition = ControllingClient.StartPos;
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AbsolutePosition = m_controllingClient.StartPos;
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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@ -172,11 +173,11 @@ namespace OpenSim.Region.Environment.Scenes
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Animations.LoadAnims();
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//register for events
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ControllingClient.OnRequestWearables += SendOurAppearance;
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ControllingClient.OnSetAppearance += new SetAppearance(SetAppearance);
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ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
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ControllingClient.OnCompleteMovementToRegion += SendInitialData;
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ControllingClient.OnAgentUpdate += HandleAgentUpdate;
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m_controllingClient.OnRequestWearables += SendOurAppearance;
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m_controllingClient.OnSetAppearance += new SetAppearance(SetAppearance);
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m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
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m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
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m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
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// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
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// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
|
||||
//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
|
||||
|
@ -221,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
while (terse)
|
||||
{
|
||||
SceneObjectPart part = m_tersePartUpdates.Dequeue();
|
||||
part.SendTerseUpdate(ControllingClient);
|
||||
part.SendTerseUpdate(m_controllingClient);
|
||||
terseCount++;
|
||||
|
||||
if ((m_tersePartUpdates.Count < 1) | (terseCount > 30))
|
||||
|
@ -238,7 +239,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
while (full)
|
||||
{
|
||||
SceneObjectPart part = m_fullPartUpdates.Dequeue();
|
||||
part.SendFullUpdate(ControllingClient);
|
||||
part.SendFullUpdate(m_controllingClient);
|
||||
fullCount++;
|
||||
if ((m_fullPartUpdates.Count < 1) | (fullCount > 40))
|
||||
{
|
||||
|
@ -273,7 +274,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AbsolutePosition = pos;
|
||||
|
||||
AddToPhysicalScene( );
|
||||
_physActor.Flying = isFlying;
|
||||
m_physicsActor.Flying = isFlying;
|
||||
|
||||
|
||||
m_scene.SendAllSceneObjectsToClient(this);
|
||||
|
@ -291,7 +292,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
private void RemoveFromPhysicalScene()
|
||||
{
|
||||
m_scene.PhysScene.RemoveAvatar( this.PhysActor );
|
||||
m_scene.PhysScene.RemoveAvatar( this.PhysicsActor );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -343,7 +344,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
look = new LLVector3(0.99f, 0.042f, 0);
|
||||
}
|
||||
ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||
if (childAgent)
|
||||
{
|
||||
childAgent = false;
|
||||
|
@ -364,9 +365,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
bool DCFlagKeyPressed = false;
|
||||
Vector3 agent_control_v3 = new Vector3(0, 0, 0);
|
||||
Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
|
||||
bool oldflying = PhysActor.Flying;
|
||||
PhysActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
if (PhysActor.Flying != oldflying)
|
||||
bool oldflying = PhysicsActor.Flying;
|
||||
PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
if (PhysicsActor.Flying != oldflying)
|
||||
{
|
||||
update_movementflag = true;
|
||||
}
|
||||
|
@ -411,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (movementflag != 0)
|
||||
{
|
||||
if (_physActor.Flying)
|
||||
if (m_physicsActor.Flying)
|
||||
{
|
||||
SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
|
||||
}
|
||||
|
@ -435,7 +436,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
direc.Normalize();
|
||||
|
||||
direc = direc*((0.03f)*128f);
|
||||
if (_physActor.Flying)
|
||||
if (m_physicsActor.Flying)
|
||||
direc *= 4;
|
||||
|
||||
newVelocity.X = direc.x;
|
||||
|
@ -528,7 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
SendTerseUpdateToClient(presence.ControllingClient);
|
||||
SendTerseUpdateToClient(presence.m_controllingClient);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -545,7 +546,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
ControllingClient.SendCoarseLocationUpdate(CoarseLocations);
|
||||
m_controllingClient.SendCoarseLocationUpdate(CoarseLocations);
|
||||
}
|
||||
|
||||
public void CoarseLocationChange(ScenePresence avatar)
|
||||
|
@ -571,7 +572,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="remoteAvatar"></param>
|
||||
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
|
||||
{
|
||||
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
|
||||
remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
|
||||
LocalId, AbsolutePosition, m_textureEntry.ToBytes());
|
||||
}
|
||||
|
||||
|
@ -597,11 +598,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendInitialData()
|
||||
{
|
||||
ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
|
||||
m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
|
||||
AbsolutePosition, m_textureEntry.ToBytes());
|
||||
if (!childAgent)
|
||||
{
|
||||
m_scene.InformClientOfNeighbours(ControllingClient);
|
||||
m_scene.InformClientOfNeighbours(m_controllingClient);
|
||||
newAvatar = false;
|
||||
}
|
||||
|
||||
|
@ -615,13 +616,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="OurClient"></param>
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
ControllingClient.SendWearables(Wearables);
|
||||
m_controllingClient.SendWearables(Wearables);
|
||||
|
||||
//this.SendFullUpdateToAllClients();
|
||||
//this.SendArrearanceToAllOtherAgents();
|
||||
|
||||
m_scene.SendAllSceneObjectsToClient(this);
|
||||
ControllingClient.SendViewerTime(m_scene.TimePhase);
|
||||
m_controllingClient.SendViewerTime(m_scene.TimePhase);
|
||||
|
||||
//Please don't remove the following code (at least not yet), just leave it commented out
|
||||
//gives the user god powers, should help with debuging things in the future
|
||||
|
@ -651,7 +652,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="avatarInfo"></param>
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
|
||||
{
|
||||
avatarInfo.ControllingClient.SendAppearance(ControllingClient.AgentId, visualParams,
|
||||
avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, visualParams,
|
||||
m_textureEntry.ToBytes());
|
||||
}
|
||||
|
||||
|
@ -667,8 +668,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
scenePresence.ControllingClient.SendAnimation(animID, seq,
|
||||
ControllingClient.AgentId);
|
||||
scenePresence.m_controllingClient.SendAnimation(animID, seq,
|
||||
m_controllingClient.AgentId);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -691,7 +692,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
posLastSignificantMove = AbsolutePosition;
|
||||
if (OnSignificantClientMovement != null)
|
||||
{
|
||||
OnSignificantClientMovement(ControllingClient);
|
||||
OnSignificantClientMovement(m_controllingClient);
|
||||
NotifyMyCoarseLocationChange();
|
||||
}
|
||||
}
|
||||
|
@ -762,14 +763,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (neighbourRegion != null)
|
||||
{
|
||||
bool res =
|
||||
m_scene.InformNeighbourOfCrossing(neighbourHandle, ControllingClient.AgentId, newpos,
|
||||
_physActor.Flying);
|
||||
m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos,
|
||||
m_physicsActor.Flying);
|
||||
if (res)
|
||||
{
|
||||
//TODO: following line is hard coded to port 9000, really need to change this as soon as possible
|
||||
AgentCircuitData circuitdata = ControllingClient.RequestClientInfo();
|
||||
string capsPath = Util.GetCapsURL(ControllingClient.AgentId);
|
||||
ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
|
||||
AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
|
||||
string capsPath = Util.GetCapsURL(m_controllingClient.AgentId);
|
||||
m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
|
||||
capsPath);
|
||||
MakeChildAgent();
|
||||
m_scene.SendKillObject(m_localId);
|
||||
|
@ -850,7 +851,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
|
||||
AbsolutePosition.Z);
|
||||
|
||||
_physActor = scene.AddAvatar(pVec);
|
||||
m_physicsActor = scene.AddAvatar(pVec);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -52,8 +52,6 @@ namespace SimpleApp
|
|||
|
||||
m_log.Notice(m_log.LineInfo);
|
||||
|
||||
ScenePresence.PhysicsEngineFlying = true;
|
||||
|
||||
IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
|
||||
|
||||
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
|
||||
|
|
Loading…
Reference in New Issue