Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
ca8b1e488c
|
@ -91,6 +91,11 @@
|
||||||
the assembly here as an exec, and you add the fail clause later.
|
the assembly here as an exec, and you add the fail clause later.
|
||||||
This lets all the unit tests run and tells you if they fail at the
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This lets all the unit tests run and tells you if they fail at the
|
||||||
end, instead of stopping short -->
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end, instead of stopping short -->
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||||||
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<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests">
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||||||
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<arg value="./bin/OpenSim.Tests.dll" />
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||||||
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</exec>
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||||||
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
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||||||
|
|
||||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.tests">
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<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.tests">
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||||||
<arg value="./bin/OpenSim.Framework.Tests.dll" />
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<arg value="./bin/OpenSim.Framework.Tests.dll" />
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||||||
</exec>
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</exec>
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||||||
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@ -256,6 +261,11 @@
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||||||
|
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||||||
<mkdir dir="test-results" failonerror="false" />
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<mkdir dir="test-results" failonerror="false" />
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||||||
<!-- Unit Test Assembly -->
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<!-- Unit Test Assembly -->
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||||||
|
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.tests">
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||||||
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<arg value="./bin/OpenSim.Tests.dll" />
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||||||
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<arg value="-xml=test-results/OpenSim.Tests.dll-Results.xml" />
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||||||
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</exec>
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||||||
|
|
||||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.tests">
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||||||
<arg value="./bin/OpenSim.Framework.Tests.dll" />
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<arg value="./bin/OpenSim.Framework.Tests.dll" />
|
||||||
<arg value="-xml=test-results/OpenSim.Framework.Tests.dll-Results.xml" />
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<arg value="-xml=test-results/OpenSim.Framework.Tests.dll-Results.xml" />
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||||||
|
@ -298,6 +308,7 @@
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||||||
<arg value="-xml=test-results/OpenSim.Data.Tests.dll-Results.xml" />
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<arg value="-xml=test-results/OpenSim.Data.Tests.dll-Results.xml" />
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||||||
</exec>
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</exec>
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||||||
|
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||||||
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
|
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
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||||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
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||||||
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> -->
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<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> -->
|
||||||
|
|
|
@ -122,7 +122,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
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||||||
m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
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m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
|
||||||
Thread.CurrentThread.ManagedThreadId.ToString() +
|
Thread.CurrentThread.ManagedThreadId.ToString() +
|
||||||
")");
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")");
|
||||||
|
m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
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||||||
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
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m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
|
||||||
|
regionsToLoad[i].EstateSettings.Save();
|
||||||
if (scene != null)
|
if (scene != null)
|
||||||
{
|
{
|
||||||
m_newRegionCreatedHandler = OnNewRegionCreated;
|
m_newRegionCreatedHandler = OnNewRegionCreated;
|
||||||
|
|
|
@ -562,12 +562,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
/// <description>desired region X coordinate (integer)</description></item>
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/// <description>desired region X coordinate (integer)</description></item>
|
||||||
/// <item><term>region_y</term>
|
/// <item><term>region_y</term>
|
||||||
/// <description>desired region Y coordinate (integer)</description></item>
|
/// <description>desired region Y coordinate (integer)</description></item>
|
||||||
/// <item><term>region_master_first</term>
|
/// <item><term>estate_owner_first</term>
|
||||||
/// <description>firstname of region master</description></item>
|
/// <description>firstname of estate owner (formerly region master)
|
||||||
/// <item><term>region_master_last</term>
|
/// (required if new estate is being created, optional otherwise)</description></item>
|
||||||
/// <description>lastname of region master</description></item>
|
/// <item><term>estate_owner_last</term>
|
||||||
/// <item><term>region_master_uuid</term>
|
/// <description>lastname of estate owner (formerly region master)
|
||||||
/// <description>explicit UUID to use for master avatar (optional)</description></item>
|
/// (required if new estate is being created, optional otherwise)</description></item>
|
||||||
|
/// <item><term>estate_owner_uuid</term>
|
||||||
|
/// <description>explicit UUID to use for estate owner (optional)</description></item>
|
||||||
/// <item><term>listen_ip</term>
|
/// <item><term>listen_ip</term>
|
||||||
/// <description>internal IP address (dotted quad)</description></item>
|
/// <description>internal IP address (dotted quad)</description></item>
|
||||||
/// <item><term>listen_port</term>
|
/// <item><term>listen_port</term>
|
||||||
|
@ -583,6 +585,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
/// <item><term>enable_voice</term>
|
/// <item><term>enable_voice</term>
|
||||||
/// <description>if true, enable voice on all parcels,
|
/// <description>if true, enable voice on all parcels,
|
||||||
/// ('true' or 'false') (optional, default: false)</description></item>
|
/// ('true' or 'false') (optional, default: false)</description></item>
|
||||||
|
/// <item><term>estate_name</term>
|
||||||
|
/// <description>the name of the estate to join (or to create if it doesn't
|
||||||
|
/// already exist)</description></item>
|
||||||
/// </list>
|
/// </list>
|
||||||
///
|
///
|
||||||
/// XmlRpcCreateRegionMethod returns
|
/// XmlRpcCreateRegionMethod returns
|
||||||
|
@ -621,9 +626,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
{
|
{
|
||||||
"password",
|
"password",
|
||||||
"region_name",
|
"region_name",
|
||||||
"region_master_first", "region_master_last",
|
"listen_ip", "external_address",
|
||||||
"region_master_password",
|
"estate_name"
|
||||||
"listen_ip", "external_address"
|
|
||||||
});
|
});
|
||||||
CheckIntegerParams(request, new string[] {"region_x", "region_y", "listen_port"});
|
CheckIntegerParams(request, new string[] {"region_x", "region_y", "listen_port"});
|
||||||
|
|
||||||
|
@ -694,18 +698,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
|
|
||||||
region.ExternalHostName = (string) requestData["external_address"];
|
region.ExternalHostName = (string) requestData["external_address"];
|
||||||
|
|
||||||
string masterFirst = (string) requestData["region_master_first"];
|
|
||||||
string masterLast = (string) requestData["region_master_last"];
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|
||||||
string masterPassword = (string) requestData["region_master_password"];
|
|
||||||
|
|
||||||
UUID userID = UUID.Zero;
|
|
||||||
if (requestData.ContainsKey("region_master_uuid"))
|
|
||||||
{
|
|
||||||
// ok, client wants us to use an explicit UUID
|
|
||||||
// regardless of what the avatar name provided
|
|
||||||
userID = new UUID((string) requestData["estate_owner_uuid"]);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool persist = Convert.ToBoolean((string) requestData["persist"]);
|
bool persist = Convert.ToBoolean((string) requestData["persist"]);
|
||||||
if (persist)
|
if (persist)
|
||||||
{
|
{
|
||||||
|
@ -741,6 +733,54 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
region.Persistent = false;
|
region.Persistent = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set the estate
|
||||||
|
|
||||||
|
// Check for an existing estate
|
||||||
|
List<int> estateIDs = m_application.StorageManager.EstateDataStore.GetEstates((string) requestData["estate_name"]);
|
||||||
|
if (estateIDs.Count < 1)
|
||||||
|
{
|
||||||
|
UUID userID = UUID.Zero;
|
||||||
|
if (requestData.ContainsKey("estate_owner_uuid"))
|
||||||
|
{
|
||||||
|
// ok, client wants us to use an explicit UUID
|
||||||
|
// regardless of what the avatar name provided
|
||||||
|
userID = new UUID((string) requestData["estate_owner_uuid"]);
|
||||||
|
}
|
||||||
|
else if (requestData.ContainsKey("estate_owner_first") & requestData.ContainsKey("estate_owner_last"))
|
||||||
|
{
|
||||||
|
// We need to look up the UUID for the avatar with the provided name.
|
||||||
|
string ownerFirst = (string) requestData["estate_owner_first"];
|
||||||
|
string ownerLast = (string) requestData["estate_owner_last"];
|
||||||
|
|
||||||
|
Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene;
|
||||||
|
IUserAccountService accountService = currentOrFirst.UserAccountService;
|
||||||
|
UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID,
|
||||||
|
ownerFirst, ownerLast);
|
||||||
|
userID = user.PrincipalID;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception("Estate owner details not provided.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a new estate with the name provided
|
||||||
|
region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(region.RegionID, true);
|
||||||
|
|
||||||
|
region.EstateSettings.EstateName = (string) requestData["estate_name"];
|
||||||
|
region.EstateSettings.EstateOwner = userID;
|
||||||
|
// Persistence does not seem to effect the need to save a new estate
|
||||||
|
region.EstateSettings.Save();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int estateID = estateIDs[0];
|
||||||
|
|
||||||
|
region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(estateID);
|
||||||
|
|
||||||
|
if (!m_application.StorageManager.EstateDataStore.LinkRegion(region.RegionID, estateID))
|
||||||
|
throw new Exception("Failed to join estate.");
|
||||||
|
}
|
||||||
|
|
||||||
// Create the region and perform any initial initialization
|
// Create the region and perform any initial initialization
|
||||||
|
|
||||||
IScene newScene;
|
IScene newScene;
|
||||||
|
@ -749,8 +789,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
// If an access specification was provided, use it.
|
// If an access specification was provided, use it.
|
||||||
// Otherwise accept the default.
|
// Otherwise accept the default.
|
||||||
newScene.RegionInfo.EstateSettings.PublicAccess = GetBoolean(requestData, "public", m_publicAccess);
|
newScene.RegionInfo.EstateSettings.PublicAccess = GetBoolean(requestData, "public", m_publicAccess);
|
||||||
newScene.RegionInfo.EstateSettings.EstateOwner = userID;
|
|
||||||
if (persist)
|
|
||||||
newScene.RegionInfo.EstateSettings.Save();
|
newScene.RegionInfo.EstateSettings.Save();
|
||||||
|
|
||||||
// enable voice on newly created region if
|
// enable voice on newly created region if
|
||||||
|
|
|
@ -1028,11 +1028,15 @@ namespace OpenSim.Client.MXP.ClientStack
|
||||||
// Need to translate to MXP somehow
|
// Need to translate to MXP somehow
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendTeleportLocationStart()
|
public void SendTeleportStart(uint flags)
|
||||||
{
|
{
|
||||||
// Need to translate to MXP somehow
|
// Need to translate to MXP somehow
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendTeleportProgress(uint flags, string message)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
|
public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
|
||||||
{
|
{
|
||||||
// Need to translate to MXP somehow
|
// Need to translate to MXP somehow
|
||||||
|
|
|
@ -583,7 +583,12 @@ namespace OpenSim.Client.Sirikata.ClientStack
|
||||||
throw new System.NotImplementedException();
|
throw new System.NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendTeleportLocationStart()
|
public void SendTeleportStart(uint flags)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendTeleportProgress(uint flags, string message)
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
throw new System.NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
|
@ -589,7 +589,12 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
|
||||||
throw new System.NotImplementedException();
|
throw new System.NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendTeleportLocationStart()
|
public void SendTeleportStart(uint flags)
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendTeleportProgress(uint flags, string message)
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
throw new System.NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
|
@ -1017,7 +1017,7 @@ VALUES
|
||||||
prim.SitName = (string)primRow["SitName"];
|
prim.SitName = (string)primRow["SitName"];
|
||||||
prim.TouchName = (string)primRow["TouchName"];
|
prim.TouchName = (string)primRow["TouchName"];
|
||||||
// permissions
|
// permissions
|
||||||
prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]);
|
prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
|
||||||
prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
|
prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
|
||||||
prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
|
prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
|
||||||
prim.GroupID = new UUID((Guid)primRow["GroupID"]);
|
prim.GroupID = new UUID((Guid)primRow["GroupID"]);
|
||||||
|
@ -1408,7 +1408,7 @@ VALUES
|
||||||
parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
|
parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
|
||||||
parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
|
parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
|
||||||
// permissions
|
// permissions
|
||||||
parameters.Add(_Database.CreateParameter("ObjectFlags", prim.ObjectFlags));
|
parameters.Add(_Database.CreateParameter("ObjectFlags", (uint)prim.Flags));
|
||||||
parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
|
parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
|
||||||
parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
|
parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
|
||||||
parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
|
parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
|
||||||
|
|
|
@ -1081,7 +1081,7 @@ namespace OpenSim.Data.MySQL
|
||||||
prim.SitName = (string)row["SitName"];
|
prim.SitName = (string)row["SitName"];
|
||||||
prim.TouchName = (string)row["TouchName"];
|
prim.TouchName = (string)row["TouchName"];
|
||||||
// Permissions
|
// Permissions
|
||||||
prim.ObjectFlags = (uint)(int)row["ObjectFlags"];
|
prim.Flags = (PrimFlags)(int)row["ObjectFlags"];
|
||||||
prim.OwnerMask = (uint)(int)row["OwnerMask"];
|
prim.OwnerMask = (uint)(int)row["OwnerMask"];
|
||||||
prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
|
prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
|
||||||
prim.GroupMask = (uint)(int)row["GroupMask"];
|
prim.GroupMask = (uint)(int)row["GroupMask"];
|
||||||
|
@ -1414,7 +1414,7 @@ namespace OpenSim.Data.MySQL
|
||||||
cmd.Parameters.AddWithValue("SitName", prim.SitName);
|
cmd.Parameters.AddWithValue("SitName", prim.SitName);
|
||||||
cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
|
cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
|
||||||
// permissions
|
// permissions
|
||||||
cmd.Parameters.AddWithValue("ObjectFlags", prim.ObjectFlags);
|
cmd.Parameters.AddWithValue("ObjectFlags", (uint)prim.Flags);
|
||||||
cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
|
cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
|
||||||
cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
|
cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
|
||||||
cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
|
cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
|
||||||
|
|
|
@ -66,7 +66,7 @@ namespace OpenSim.Data.SQLite
|
||||||
|
|
||||||
if (words.Length == 1)
|
if (words.Length == 1)
|
||||||
{
|
{
|
||||||
cmd.CommandText = String.Format("select * from {0} where ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
|
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
|
||||||
m_Realm, scopeID.ToString(), words[0]);
|
m_Realm, scopeID.ToString(), words[0]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -1187,7 +1187,7 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
prim.SitName = (String) row["SitName"];
|
prim.SitName = (String) row["SitName"];
|
||||||
prim.TouchName = (String) row["TouchName"];
|
prim.TouchName = (String) row["TouchName"];
|
||||||
// permissions
|
// permissions
|
||||||
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
|
prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]);
|
||||||
prim.CreatorID = new UUID((String) row["CreatorID"]);
|
prim.CreatorID = new UUID((String) row["CreatorID"]);
|
||||||
prim.OwnerID = new UUID((String) row["OwnerID"]);
|
prim.OwnerID = new UUID((String) row["OwnerID"]);
|
||||||
prim.GroupID = new UUID((String) row["GroupID"]);
|
prim.GroupID = new UUID((String) row["GroupID"]);
|
||||||
|
@ -1521,7 +1521,7 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
row["SitName"] = prim.SitName;
|
row["SitName"] = prim.SitName;
|
||||||
row["TouchName"] = prim.TouchName;
|
row["TouchName"] = prim.TouchName;
|
||||||
// permissions
|
// permissions
|
||||||
row["ObjectFlags"] = prim.ObjectFlags;
|
row["ObjectFlags"] = (uint)prim.Flags;
|
||||||
row["CreatorID"] = prim.CreatorID.ToString();
|
row["CreatorID"] = prim.CreatorID.ToString();
|
||||||
row["OwnerID"] = prim.OwnerID.ToString();
|
row["OwnerID"] = prim.OwnerID.ToString();
|
||||||
row["GroupID"] = prim.GroupID.ToString();
|
row["GroupID"] = prim.GroupID.ToString();
|
||||||
|
|
|
@ -317,7 +317,7 @@ namespace OpenSim.Data.Tests
|
||||||
sop.CreatorID = creator;
|
sop.CreatorID = creator;
|
||||||
sop.InventorySerial = iserial;
|
sop.InventorySerial = iserial;
|
||||||
sop.TaskInventory = dic;
|
sop.TaskInventory = dic;
|
||||||
sop.ObjectFlags = objf;
|
sop.Flags = (PrimFlags)objf;
|
||||||
sop.Name = name;
|
sop.Name = name;
|
||||||
sop.Material = material;
|
sop.Material = material;
|
||||||
sop.ScriptAccessPin = pin;
|
sop.ScriptAccessPin = pin;
|
||||||
|
@ -350,7 +350,7 @@ namespace OpenSim.Data.Tests
|
||||||
// Modified in-class
|
// Modified in-class
|
||||||
// Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))");
|
// Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))");
|
||||||
Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))");
|
Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))");
|
||||||
Assert.That(objf,Is.EqualTo(sop.ObjectFlags), "Assert.That(objf,Is.EqualTo(sop.ObjectFlags))");
|
Assert.That(objf, Is.EqualTo((uint)sop.Flags), "Assert.That(objf,Is.EqualTo(sop.Flags))");
|
||||||
Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
|
Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
|
||||||
Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))");
|
Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))");
|
||||||
Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))");
|
Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))");
|
||||||
|
@ -373,7 +373,7 @@ namespace OpenSim.Data.Tests
|
||||||
Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
|
Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
|
||||||
|
|
||||||
// This is necessary or object will not be inserted in DB
|
// This is necessary or object will not be inserted in DB
|
||||||
sop.ObjectFlags = 0;
|
sop.Flags = PrimFlags.None;
|
||||||
|
|
||||||
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||||
|
|
||||||
|
@ -398,7 +398,7 @@ namespace OpenSim.Data.Tests
|
||||||
Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
|
Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
|
||||||
//Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))");
|
//Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))");
|
||||||
Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
|
Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
|
||||||
//Assert.That(objf,Is.EqualTo(p.ObjectFlags), "Assert.That(objf,Is.EqualTo(p.ObjectFlags))");
|
//Assert.That(objf, Is.EqualTo((uint)p.Flags), "Assert.That(objf,Is.EqualTo(p.Flags))");
|
||||||
Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
|
Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
|
||||||
Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
|
Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
|
||||||
Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
|
Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
|
||||||
|
|
|
@ -34,8 +34,23 @@ namespace OpenSim.Framework
|
||||||
{
|
{
|
||||||
public class AvatarWearable
|
public class AvatarWearable
|
||||||
{
|
{
|
||||||
public UUID AssetID = new UUID("00000000-0000-0000-0000-000000000000");
|
public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
||||||
public UUID ItemID = new UUID("00000000-0000-0000-0000-000000000000");
|
public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||||
|
|
||||||
|
public static readonly UUID DEFAULT_HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
|
||||||
|
public static readonly UUID DEFAULT_HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
|
||||||
|
|
||||||
|
public static readonly UUID DEFAULT_SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
|
||||||
|
public static readonly UUID DEFAULT_SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
||||||
|
|
||||||
|
public static readonly UUID DEFAULT_SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
|
||||||
|
public static readonly UUID DEFAULT_SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
|
||||||
|
|
||||||
|
public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
||||||
|
public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
|
||||||
|
|
||||||
|
public UUID AssetID;
|
||||||
|
public UUID ItemID;
|
||||||
|
|
||||||
public AvatarWearable()
|
public AvatarWearable()
|
||||||
{
|
{
|
||||||
|
@ -58,24 +73,24 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
|
|
||||||
// Body
|
// Body
|
||||||
defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
|
defaultWearables[0].ItemID = DEFAULT_BODY_ITEM;
|
||||||
defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
defaultWearables[0].AssetID = DEFAULT_BODY_ASSET;
|
||||||
|
|
||||||
// Hair
|
// Hair
|
||||||
defaultWearables[2].ItemID = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
|
defaultWearables[2].ItemID = DEFAULT_HAIR_ITEM;
|
||||||
defaultWearables[2].AssetID = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
|
defaultWearables[2].AssetID = DEFAULT_HAIR_ASSET;
|
||||||
|
|
||||||
// Skin
|
// Skin
|
||||||
defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
|
defaultWearables[1].ItemID = DEFAULT_SKIN_ITEM;
|
||||||
defaultWearables[1].AssetID = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
|
defaultWearables[1].AssetID = DEFAULT_SKIN_ASSET;
|
||||||
|
|
||||||
// Shirt
|
// Shirt
|
||||||
defaultWearables[4].ItemID = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
|
defaultWearables[4].ItemID = DEFAULT_SHIRT_ITEM;
|
||||||
defaultWearables[4].AssetID = new UUID("00000000-38f9-1111-024e-222222111110");
|
defaultWearables[4].AssetID = DEFAULT_SHIRT_ASSET;
|
||||||
|
|
||||||
// Pants
|
// Pants
|
||||||
defaultWearables[5].ItemID = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
|
defaultWearables[5].ItemID = DEFAULT_PANTS_ITEM;
|
||||||
defaultWearables[5].AssetID = new UUID("00000000-38f9-1111-024e-222222111120");
|
defaultWearables[5].AssetID = DEFAULT_PANTS_ASSET;
|
||||||
|
|
||||||
return defaultWearables;
|
return defaultWearables;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1017,7 +1017,9 @@ namespace OpenSim.Framework
|
||||||
uint flags, string capsURL);
|
uint flags, string capsURL);
|
||||||
|
|
||||||
void SendTeleportFailed(string reason);
|
void SendTeleportFailed(string reason);
|
||||||
void SendTeleportLocationStart();
|
void SendTeleportStart(uint flags);
|
||||||
|
void SendTeleportProgress(uint flags, string message);
|
||||||
|
|
||||||
void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
|
void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
|
||||||
void SendPayPrice(UUID objectID, int[] payPrice);
|
void SendPayPrice(UUID objectID, int[] payPrice);
|
||||||
|
|
||||||
|
|
|
@ -211,7 +211,17 @@ namespace OpenSim
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
string basepath = Path.GetFullPath(Util.configDir());
|
string basepath = Path.GetFullPath(Util.configDir());
|
||||||
string path = Path.Combine(basepath, file);
|
// Resolve relative paths with wildcards
|
||||||
|
string chunkWithoutWildcards = file;
|
||||||
|
string chunkWithWildcards = string.Empty;
|
||||||
|
int wildcardIndex = file.IndexOfAny(new char[] { '*', '?' });
|
||||||
|
if (wildcardIndex != -1)
|
||||||
|
{
|
||||||
|
chunkWithoutWildcards = file.Substring(0, wildcardIndex);
|
||||||
|
chunkWithWildcards = file.Substring(wildcardIndex);
|
||||||
|
}
|
||||||
|
string path = Path.Combine(basepath, chunkWithoutWildcards);
|
||||||
|
path = Path.GetFullPath(path) + chunkWithWildcards;
|
||||||
string[] paths = Util.Glob(path);
|
string[] paths = Util.Glob(path);
|
||||||
foreach (string p in paths)
|
foreach (string p in paths)
|
||||||
{
|
{
|
||||||
|
|
|
@ -530,7 +530,10 @@ namespace OpenSim
|
||||||
regionFile = cmd[3];
|
regionFile = cmd[3];
|
||||||
|
|
||||||
IScene scene;
|
IScene scene;
|
||||||
CreateRegion(new RegionInfo(cmd[2], regionFile, false, ConfigSource.Source), true, out scene);
|
RegionInfo regInfo = new RegionInfo(cmd[2], regionFile, false, ConfigSource.Source);
|
||||||
|
PopulateRegionEstateInfo(regInfo);
|
||||||
|
CreateRegion(regInfo, true, out scene);
|
||||||
|
regInfo.EstateSettings.Save();
|
||||||
}
|
}
|
||||||
else if (cmd[3].EndsWith(".ini"))
|
else if (cmd[3].EndsWith(".ini"))
|
||||||
{
|
{
|
||||||
|
@ -541,7 +544,10 @@ namespace OpenSim
|
||||||
regionFile = cmd[3];
|
regionFile = cmd[3];
|
||||||
|
|
||||||
IScene scene;
|
IScene scene;
|
||||||
CreateRegion(new RegionInfo(cmd[2], regionFile, false, ConfigSource.Source, cmd[2]), true, out scene);
|
RegionInfo regInfo = new RegionInfo(cmd[2], regionFile, false, ConfigSource.Source, cmd[2]);
|
||||||
|
PopulateRegionEstateInfo(regInfo);
|
||||||
|
CreateRegion(regInfo, true, out scene);
|
||||||
|
regInfo.EstateSettings.Save();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -395,9 +395,13 @@ namespace OpenSim
|
||||||
scene.SnmpService.BootInfo("Creating region texture", scene);
|
scene.SnmpService.BootInfo("Creating region texture", scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
// moved these here as the terrain texture has to be created after the modules are initialized
|
// moved these here as the map texture has to be created after the modules are initialized
|
||||||
// and has to happen before the region is registered with the grid.
|
// and has to happen before the region is registered with the grid.
|
||||||
scene.CreateTerrainTexture();
|
IWorldMapModule mapModule = scene.RequestModuleInterface<IWorldMapModule>();
|
||||||
|
if (mapModule != null)
|
||||||
|
mapModule.GenerateMaptile();
|
||||||
|
else
|
||||||
|
m_log.WarnFormat("[STARTUP]: No map module available to generate map tile");
|
||||||
|
|
||||||
// TODO : Try setting resource for region xstats here on scene
|
// TODO : Try setting resource for region xstats here on scene
|
||||||
MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
|
MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
|
||||||
|
@ -867,6 +871,60 @@ namespace OpenSim
|
||||||
{
|
{
|
||||||
regionnum = m_sceneManager.Scenes.Count;
|
regionnum = m_sceneManager.Scenes.Count;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load the estate information for the provided RegionInfo object.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regInfo">
|
||||||
|
/// A <see cref="RegionInfo"/>
|
||||||
|
/// </param>
|
||||||
|
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||||
|
{
|
||||||
|
if (m_storageManager.EstateDataStore != null)
|
||||||
|
{
|
||||||
|
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("Your region is not part of an estate.");
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"});
|
||||||
|
if (response == "no")
|
||||||
|
{
|
||||||
|
// Create a new estate
|
||||||
|
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, true);
|
||||||
|
|
||||||
|
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||||
|
//regInfo.EstateSettings.Save();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
response = MainConsole.Instance.CmdPrompt("Estate name to join", "None");
|
||||||
|
if (response == "None")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response);
|
||||||
|
if (estateIDs.Count < 1)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int estateID = estateIDs[0];
|
||||||
|
|
||||||
|
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID);
|
||||||
|
|
||||||
|
if (m_storageManager.EstateDataStore.LinkRegion(regInfo.RegionID, estateID))
|
||||||
|
break;
|
||||||
|
|
||||||
|
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1442,16 +1442,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendTeleportLocationStart()
|
public void SendTeleportStart(uint flags)
|
||||||
{
|
{
|
||||||
//TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
|
TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
|
||||||
TeleportStartPacket tpStart = new TeleportStartPacket();
|
//TeleportStartPacket tpStart = new TeleportStartPacket();
|
||||||
tpStart.Info.TeleportFlags = 16; // Teleport via location
|
tpStart.Info.TeleportFlags = flags; //16; // Teleport via location
|
||||||
|
|
||||||
// Hack to get this out immediately and skip throttles
|
// Hack to get this out immediately and skip throttles
|
||||||
OutPacket(tpStart, ThrottleOutPacketType.Unknown);
|
OutPacket(tpStart, ThrottleOutPacketType.Unknown);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendTeleportProgress(uint flags, string message)
|
||||||
|
{
|
||||||
|
TeleportProgressPacket tpProgress = (TeleportProgressPacket)PacketPool.Instance.GetPacket(PacketType.TeleportProgress);
|
||||||
|
tpProgress.AgentData.AgentID = this.AgentId;
|
||||||
|
tpProgress.Info.TeleportFlags = flags;
|
||||||
|
tpProgress.Info.Message = Util.StringToBytes256(message);
|
||||||
|
|
||||||
|
// Hack to get this out immediately and skip throttles
|
||||||
|
OutPacket(tpProgress, ThrottleOutPacketType.Unknown);
|
||||||
|
}
|
||||||
|
|
||||||
public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
|
public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
|
||||||
{
|
{
|
||||||
MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
|
MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
|
||||||
|
@ -3041,7 +3052,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
OSDMap GroupDataMap = new OSDMap(6);
|
OSDMap GroupDataMap = new OSDMap(6);
|
||||||
OSDMap NewGroupDataMap = new OSDMap(1);
|
OSDMap NewGroupDataMap = new OSDMap(1);
|
||||||
GroupDataMap.Add("GroupPowers", OSD.FromBinary(m.GroupPowers));
|
GroupDataMap.Add("GroupPowers", OSD.FromULong(m.GroupPowers));
|
||||||
GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(m.AcceptNotices));
|
GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(m.AcceptNotices));
|
||||||
GroupDataMap.Add("GroupTitle", OSD.FromString(m.GroupTitle));
|
GroupDataMap.Add("GroupTitle", OSD.FromString(m.GroupTitle));
|
||||||
GroupDataMap.Add("GroupID", OSD.FromUUID(m.GroupID));
|
GroupDataMap.Add("GroupID", OSD.FromUUID(m.GroupID));
|
||||||
|
@ -6332,7 +6343,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
|
// ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
|
||||||
|
|
||||||
ObjectDuplicate handlerObjectDuplicate = null;
|
ObjectDuplicate handlerObjectDuplicate = null;
|
||||||
|
|
||||||
|
@ -11765,7 +11776,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
StringBuilder sb = new StringBuilder();
|
StringBuilder sb = new StringBuilder();
|
||||||
sb.Append("[");
|
sb.Append("[");
|
||||||
if (this.priority != null)
|
|
||||||
sb.Append(this.priority.ToString());
|
sb.Append(this.priority.ToString());
|
||||||
sb.Append(",");
|
sb.Append(",");
|
||||||
if (this.value != null)
|
if (this.value != null)
|
||||||
|
|
|
@ -58,6 +58,11 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
protected StorageManager m_storageManager;
|
protected StorageManager m_storageManager;
|
||||||
|
|
||||||
|
public StorageManager StorageManager
|
||||||
|
{
|
||||||
|
get { return m_storageManager; }
|
||||||
|
}
|
||||||
|
|
||||||
protected ClientStackManager m_clientStackManager;
|
protected ClientStackManager m_clientStackManager;
|
||||||
|
|
||||||
public SceneManager SceneManager
|
public SceneManager SceneManager
|
||||||
|
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||||
{
|
{
|
||||||
string deadAvatarMessage;
|
string deadAvatarMessage;
|
||||||
ScenePresence killingAvatar = null;
|
ScenePresence killingAvatar = null;
|
||||||
string killingAvatarMessage;
|
// string killingAvatarMessage;
|
||||||
|
|
||||||
if (killerObjectLocalID == 0)
|
if (killerObjectLocalID == 0)
|
||||||
deadAvatarMessage = "You committed suicide!";
|
deadAvatarMessage = "You committed suicide!";
|
||||||
|
@ -118,14 +118,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||||
deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, deadAvatar.Scene.GetUserName(part.OwnerID));
|
deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, deadAvatar.Scene.GetUserName(part.OwnerID));
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
|
// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
|
||||||
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
|
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
|
// killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
|
||||||
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
|
deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -82,6 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
scene.EventManager.OnNewClient += OnNewClient;
|
scene.EventManager.OnNewClient += OnNewClient;
|
||||||
scene.EventManager.OnClientClosed += ClientLoggedOut;
|
scene.EventManager.OnClientClosed += ClientLoggedOut;
|
||||||
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
|
||||||
|
scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
public void RegionLoaded(Scene scene)
|
||||||
|
@ -98,9 +99,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
scene.EventManager.OnNewClient -= OnNewClient;
|
scene.EventManager.OnNewClient -= OnNewClient;
|
||||||
scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
||||||
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
||||||
|
scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
|
@ -108,6 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
scene.EventManager.OnNewClient -= OnNewClient;
|
scene.EventManager.OnNewClient -= OnNewClient;
|
||||||
scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
scene.EventManager.OnClientClosed -= ClientLoggedOut;
|
||||||
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
|
||||||
|
scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
|
||||||
m_Scenelist.Remove(scene);
|
m_Scenelist.Remove(scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -137,6 +139,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
client.OnInstantMessage += OnInstantMessage;
|
client.OnInstantMessage += OnInstantMessage;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void OnSetRootAgentScene(UUID id, Scene scene)
|
||||||
|
{
|
||||||
|
m_AgentRegions[id] = scene;
|
||||||
|
}
|
||||||
|
|
||||||
private Scene FindClientScene(UUID agentId)
|
private Scene FindClientScene(UUID agentId)
|
||||||
{
|
{
|
||||||
lock (m_Scenelist)
|
lock (m_Scenelist)
|
||||||
|
@ -160,7 +167,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
if (scene == null) // Something seriously wrong here.
|
if (scene == null) // Something seriously wrong here.
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
||||||
if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
|
if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
|
//m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
|
||||||
|
@ -348,11 +354,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRootAgentScene(UUID agentID, Scene scene)
|
|
||||||
{
|
|
||||||
m_AgentRegions[agentID] = scene;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool NeedSceneCacheClear(UUID agentID, Scene scene)
|
public bool NeedSceneCacheClear(UUID agentID, Scene scene)
|
||||||
{
|
{
|
||||||
if (!m_AgentRegions.ContainsKey(agentID))
|
if (!m_AgentRegions.ContainsKey(agentID))
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
|
@ -174,9 +174,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
position.Z = newPosZ;
|
position.Z = newPosZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Only send this if the event queue is null
|
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
||||||
if (eq == null)
|
|
||||||
sp.ControllingClient.SendTeleportLocationStart();
|
|
||||||
|
|
||||||
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
|
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
|
||||||
sp.Teleport(position);
|
sp.Teleport(position);
|
||||||
|
@ -257,9 +255,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
ulong destinationHandle = finalDestination.RegionHandle;
|
ulong destinationHandle = finalDestination.RegionHandle;
|
||||||
|
|
||||||
if (eq == null)
|
|
||||||
sp.ControllingClient.SendTeleportLocationStart();
|
|
||||||
|
|
||||||
// Let's do DNS resolution only once in this process, please!
|
// Let's do DNS resolution only once in this process, please!
|
||||||
// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
|
// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
|
||||||
// it's actually doing a lot of work.
|
// it's actually doing a lot of work.
|
||||||
|
@ -277,6 +272,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
||||||
|
|
||||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||||
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
||||||
//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
||||||
|
@ -307,7 +304,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
string reason = String.Empty;
|
string reason = String.Empty;
|
||||||
|
|
||||||
// Let's create an agent there if one doesn't exist yet.
|
// Let's create an agent there if one doesn't exist yet.
|
||||||
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason))
|
bool logout = false;
|
||||||
|
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
|
||||||
{
|
{
|
||||||
sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
|
sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
|
||||||
reason));
|
reason));
|
||||||
|
@ -319,6 +317,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||||
{
|
{
|
||||||
|
//sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
|
||||||
|
|
||||||
#region IP Translation for NAT
|
#region IP Translation for NAT
|
||||||
IClientIPEndpoint ipepClient;
|
IClientIPEndpoint ipepClient;
|
||||||
if (sp.ClientView.TryGet(out ipepClient))
|
if (sp.ClientView.TryGet(out ipepClient))
|
||||||
|
@ -396,6 +396,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
agent.Position = position;
|
agent.Position = position;
|
||||||
SetCallbackURL(agent, sp.Scene.RegionInfo);
|
SetCallbackURL(agent, sp.Scene.RegionInfo);
|
||||||
|
|
||||||
|
//sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent...");
|
||||||
|
|
||||||
if (!UpdateAgent(reg, finalDestination, agent))
|
if (!UpdateAgent(reg, finalDestination, agent))
|
||||||
{
|
{
|
||||||
// Region doesn't take it
|
// Region doesn't take it
|
||||||
|
@ -434,8 +436,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
||||||
CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
|
CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
|
||||||
|
|
||||||
|
// Well, this is it. The agent is over there.
|
||||||
|
|
||||||
KillEntity(sp.Scene, sp.LocalId);
|
KillEntity(sp.Scene, sp.LocalId);
|
||||||
|
|
||||||
|
// May need to logout or other cleanup
|
||||||
|
AgentHasMovedAway(sp.ControllingClient.SessionId, logout);
|
||||||
|
|
||||||
// Now let's make it officially a child agent
|
// Now let's make it officially a child agent
|
||||||
sp.MakeChildAgent();
|
sp.MakeChildAgent();
|
||||||
|
|
||||||
|
@ -483,8 +490,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason)
|
protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
|
||||||
{
|
{
|
||||||
|
logout = false;
|
||||||
return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
|
return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -500,6 +508,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual void AgentHasMovedAway(UUID sessionID, bool logout)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
protected void KillEntity(Scene scene, uint localID)
|
protected void KillEntity(Scene scene, uint localID)
|
||||||
{
|
{
|
||||||
scene.SendKillObject(localID);
|
scene.SendKillObject(localID);
|
||||||
|
@ -1286,18 +1298,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return handles;
|
return handles;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Dump(string msg, List<ulong> handles)
|
// private void Dump(string msg, List<ulong> handles)
|
||||||
{
|
// {
|
||||||
m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg);
|
// m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg);
|
||||||
foreach (ulong handle in handles)
|
// foreach (ulong handle in handles)
|
||||||
{
|
// {
|
||||||
uint x, y;
|
// uint x, y;
|
||||||
Utils.LongToUInts(handle, out x, out y);
|
// Utils.LongToUInts(handle, out x, out y);
|
||||||
x = x / Constants.RegionSize;
|
// x = x / Constants.RegionSize;
|
||||||
y = y / Constants.RegionSize;
|
// y = y / Constants.RegionSize;
|
||||||
m_log.InfoFormat("({0}, {1})", x, y);
|
// m_log.InfoFormat("({0}, {1})", x, y);
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
|
@ -140,9 +140,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason)
|
protected override void AgentHasMovedAway(UUID sessionID, bool logout)
|
||||||
|
{
|
||||||
|
if (logout)
|
||||||
|
// Log them out of this grid
|
||||||
|
m_aScene.PresenceService.LogoutAgent(sessionID);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
|
||||||
{
|
{
|
||||||
reason = string.Empty;
|
reason = string.Empty;
|
||||||
|
logout = false;
|
||||||
int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
|
int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
|
||||||
if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
|
if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
|
||||||
{
|
{
|
||||||
|
@ -152,9 +160,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
|
string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
|
||||||
IUserAgentService connector = new UserAgentServiceConnector(userAgentDriver);
|
IUserAgentService connector = new UserAgentServiceConnector(userAgentDriver);
|
||||||
bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason);
|
bool success = connector.LoginAgentToGrid(agentCircuit, reg, finalDestination, out reason);
|
||||||
if (success)
|
logout = success; // flag for later logout from this grid; this is an HG TP
|
||||||
// Log them out of this grid
|
|
||||||
m_aScene.PresenceService.LogoutAgent(agentCircuit.SessionID);
|
|
||||||
|
|
||||||
return success;
|
return success;
|
||||||
}
|
}
|
||||||
|
|
|
@ -55,11 +55,9 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
|
|
||||||
private static byte[] uintToByteArray(uint uIntValue)
|
private static byte[] uintToByteArray(uint uIntValue)
|
||||||
{
|
{
|
||||||
byte[] resultbytes = Utils.UIntToBytes(uIntValue);
|
byte[] result = new byte[4];
|
||||||
if (BitConverter.IsLittleEndian)
|
Utils.UIntToBytesBig(uIntValue, result, 0);
|
||||||
Array.Reverse(resultbytes);
|
return result;
|
||||||
|
|
||||||
return resultbytes;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static OSD buildEvent(string eventName, OSD eventBody)
|
public static OSD buildEvent(string eventName, OSD eventBody)
|
||||||
|
@ -160,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
info.Add("SimAccess", OSD.FromInteger(simAccess));
|
info.Add("SimAccess", OSD.FromInteger(simAccess));
|
||||||
info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
|
info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
|
||||||
info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
|
info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
|
||||||
info.Add("TeleportFlags", OSD.FromBinary(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
|
info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
|
||||||
|
|
||||||
OSDArray infoArr = new OSDArray();
|
OSDArray infoArr = new OSDArray();
|
||||||
infoArr.Add(info);
|
infoArr.Add(info);
|
||||||
|
|
|
@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
asset1.ID = url + "/" + asset.ID;
|
asset1.ID = url + "/" + asset.ID;
|
||||||
UUID temp = UUID.Zero;
|
// UUID temp = UUID.Zero;
|
||||||
// TODO: if the creator is local, stick this grid's URL in front
|
// TODO: if the creator is local, stick this grid's URL in front
|
||||||
//if (UUID.TryParse(asset.Metadata.CreatorID, out temp))
|
//if (UUID.TryParse(asset.Metadata.CreatorID, out temp))
|
||||||
// asset1.Metadata.CreatorID = ??? + "/" + asset.Metadata.CreatorID;
|
// asset1.Metadata.CreatorID = ??? + "/" + asset.Metadata.CreatorID;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
|
@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
get { return m_assMapper; }
|
get { return m_assMapper; }
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool m_Initialized = false;
|
// private bool m_Initialized = false;
|
||||||
|
|
||||||
#region INonSharedRegionModule
|
#region INonSharedRegionModule
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
|
@ -572,7 +572,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
}
|
}
|
||||||
if (attachment)
|
if (attachment)
|
||||||
{
|
{
|
||||||
group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
|
group.RootPart.Flags |= PrimFlags.Phantom;
|
||||||
group.RootPart.IsAttachment = true;
|
group.RootPart.IsAttachment = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Framework.Library
|
||||||
private static bool m_HasRunOnce = false;
|
private static bool m_HasRunOnce = false;
|
||||||
|
|
||||||
private bool m_Enabled = false;
|
private bool m_Enabled = false;
|
||||||
private string m_LibraryName = "OpenSim Library";
|
// private string m_LibraryName = "OpenSim Library";
|
||||||
private Scene m_Scene;
|
private Scene m_Scene;
|
||||||
|
|
||||||
private ILibraryService m_Library;
|
private ILibraryService m_Library;
|
||||||
|
@ -212,13 +212,13 @@ namespace OpenSim.Region.CoreModules.Framework.Library
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DumpLibrary()
|
// private void DumpLibrary()
|
||||||
{
|
// {
|
||||||
InventoryFolderImpl lib = m_Library.LibraryRootFolder;
|
// InventoryFolderImpl lib = m_Library.LibraryRootFolder;
|
||||||
|
//
|
||||||
m_log.DebugFormat(" - folder {0}", lib.Name);
|
// m_log.DebugFormat(" - folder {0}", lib.Name);
|
||||||
DumpFolder(lib);
|
// DumpFolder(lib);
|
||||||
}
|
// }
|
||||||
//
|
//
|
||||||
// private void DumpLibrary()
|
// private void DumpLibrary()
|
||||||
// {
|
// {
|
||||||
|
|
|
@ -0,0 +1,169 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Packets;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
|
{
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BinaryLoggingModule")]
|
||||||
|
public class BinaryLoggingModule : INonSharedRegionModule
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
protected bool m_collectStats;
|
||||||
|
protected Scene m_scene = null;
|
||||||
|
|
||||||
|
public string Name { get { return "Binary Statistics Logging Module"; } }
|
||||||
|
public Type ReplaceableInterface { get { return null; } }
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
IConfig statConfig = source.Configs["Statistics.Binary"];
|
||||||
|
if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled"))
|
||||||
|
{
|
||||||
|
if (statConfig.Contains("collect_region_stats"))
|
||||||
|
{
|
||||||
|
if (statConfig.GetBoolean("collect_region_stats"))
|
||||||
|
{
|
||||||
|
m_collectStats = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (statConfig.Contains("region_stats_period_seconds"))
|
||||||
|
{
|
||||||
|
m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds"));
|
||||||
|
}
|
||||||
|
if (statConfig.Contains("stats_dir"))
|
||||||
|
{
|
||||||
|
m_statsDir = statConfig.GetString("stats_dir");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// if it doesn't work, we don't collect anything
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
m_scene = scene;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
if (m_collectStats)
|
||||||
|
m_scene.StatsReporter.OnSendStatsResult += LogSimStats;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public class StatLogger
|
||||||
|
{
|
||||||
|
public DateTime StartTime;
|
||||||
|
public string Path;
|
||||||
|
public System.IO.BinaryWriter Log;
|
||||||
|
}
|
||||||
|
|
||||||
|
static StatLogger m_statLog = null;
|
||||||
|
static TimeSpan m_statLogPeriod = TimeSpan.FromSeconds(300);
|
||||||
|
static string m_statsDir = String.Empty;
|
||||||
|
static Object m_statLockObject = new Object();
|
||||||
|
|
||||||
|
private void LogSimStats(SimStats stats)
|
||||||
|
{
|
||||||
|
SimStatsPacket pack = new SimStatsPacket();
|
||||||
|
pack.Region = new SimStatsPacket.RegionBlock();
|
||||||
|
pack.Region.RegionX = stats.RegionX;
|
||||||
|
pack.Region.RegionY = stats.RegionY;
|
||||||
|
pack.Region.RegionFlags = stats.RegionFlags;
|
||||||
|
pack.Region.ObjectCapacity = stats.ObjectCapacity;
|
||||||
|
//pack.Region = //stats.RegionBlock;
|
||||||
|
pack.Stat = stats.StatsBlock;
|
||||||
|
pack.Header.Reliable = false;
|
||||||
|
|
||||||
|
// note that we are inside the reporter lock when called
|
||||||
|
DateTime now = DateTime.Now;
|
||||||
|
|
||||||
|
// hide some time information into the packet
|
||||||
|
pack.Header.Sequence = (uint)now.Ticks;
|
||||||
|
|
||||||
|
lock (m_statLockObject) // m_statLog is shared so make sure there is only executer here
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (m_statLog == null || now > m_statLog.StartTime + m_statLogPeriod)
|
||||||
|
{
|
||||||
|
// First log file or time has expired, start writing to a new log file
|
||||||
|
if (m_statLog != null && m_statLog.Log != null)
|
||||||
|
{
|
||||||
|
m_statLog.Log.Close();
|
||||||
|
}
|
||||||
|
m_statLog = new StatLogger();
|
||||||
|
m_statLog.StartTime = now;
|
||||||
|
m_statLog.Path = (m_statsDir.Length > 0 ? m_statsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
|
||||||
|
+ String.Format("stats-{0}.log", now.ToString("yyyyMMddHHmmss"));
|
||||||
|
m_statLog.Log = new BinaryWriter(File.Open(m_statLog.Path, FileMode.Append, FileAccess.Write));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write the serialized data to disk
|
||||||
|
if (m_statLog != null && m_statLog.Log != null)
|
||||||
|
m_statLog.Log.Write(pack.ToBytes());
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
m_log.Error("statistics gathering failed: " + ex.Message, ex);
|
||||||
|
if (m_statLog != null && m_statLog.Log != null)
|
||||||
|
{
|
||||||
|
m_statLog.Log.Close();
|
||||||
|
}
|
||||||
|
m_statLog = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||||
private string httpsCN = "";
|
private string httpsCN = "";
|
||||||
private bool httpSSL = false;
|
private bool httpSSL = false;
|
||||||
private uint httpsslport = 0;
|
private uint httpsslport = 0;
|
||||||
private bool GridMode = false;
|
// private bool GridMode = false;
|
||||||
|
|
||||||
#region IRegionModule Members
|
#region IRegionModule Members
|
||||||
|
|
||||||
|
@ -126,10 +126,10 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (startupcfg != null)
|
// if (startupcfg != null)
|
||||||
{
|
// {
|
||||||
GridMode = enabled = startupcfg.GetBoolean("gridmode", false);
|
// GridMode = enabled = startupcfg.GetBoolean("gridmode", false);
|
||||||
}
|
// }
|
||||||
|
|
||||||
if (cfg != null)
|
if (cfg != null)
|
||||||
{
|
{
|
||||||
|
@ -1213,18 +1213,19 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private string CreateRandomStr(int len)
|
// private string CreateRandomStr(int len)
|
||||||
{
|
// {
|
||||||
Random rnd = new Random(Environment.TickCount);
|
// Random rnd = new Random(Environment.TickCount);
|
||||||
string returnstring = "";
|
// string returnstring = "";
|
||||||
string chars = "abcdefghijklmnopqrstuvwxyz0123456789";
|
// string chars = "abcdefghijklmnopqrstuvwxyz0123456789";
|
||||||
|
//
|
||||||
|
// for (int i = 0; i < len; i++)
|
||||||
|
// {
|
||||||
|
// returnstring += chars.Substring(rnd.Next(chars.Length), 1);
|
||||||
|
// }
|
||||||
|
// return returnstring;
|
||||||
|
// }
|
||||||
|
|
||||||
for (int i = 0; i < len; i++)
|
|
||||||
{
|
|
||||||
returnstring += chars.Substring(rnd.Next(chars.Length), 1);
|
|
||||||
}
|
|
||||||
return returnstring;
|
|
||||||
}
|
|
||||||
// Temporary hack to allow teleporting to and from Vaak
|
// Temporary hack to allow teleporting to and from Vaak
|
||||||
private static bool customXertificateValidation(object sender, X509Certificate cert, X509Chain chain, SslPolicyErrors error)
|
private static bool customXertificateValidation(object sender, X509Certificate cert, X509Chain chain, SslPolicyErrors error)
|
||||||
{
|
{
|
||||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Statistics;
|
using OpenSim.Framework.Statistics;
|
||||||
|
|
||||||
using OpenSim.Services.Connectors;
|
using OpenSim.Services.Connectors;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
@ -48,7 +47,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
|
|
||||||
private bool m_Enabled = false;
|
private bool m_Enabled = false;
|
||||||
private bool m_Initialized = false;
|
private bool m_Initialized = false;
|
||||||
private Scene m_Scene;
|
// private Scene m_Scene;
|
||||||
private InventoryServicesConnector m_RemoteConnector;
|
private InventoryServicesConnector m_RemoteConnector;
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
public Type ReplaceableInterface
|
||||||
|
@ -105,7 +104,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
public void AddRegion(Scene scene)
|
||||||
{
|
{
|
||||||
m_Scene = scene;
|
// m_Scene = scene;
|
||||||
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
|
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
if (!m_Enabled)
|
if (!m_Enabled)
|
||||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Statistics;
|
using OpenSim.Framework.Statistics;
|
||||||
|
|
||||||
using OpenSim.Services.Connectors;
|
using OpenSim.Services.Connectors;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
@ -48,7 +47,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
|
|
||||||
private bool m_Enabled = false;
|
private bool m_Enabled = false;
|
||||||
private bool m_Initialized = false;
|
private bool m_Initialized = false;
|
||||||
private Scene m_Scene;
|
// private Scene m_Scene;
|
||||||
private XInventoryServicesConnector m_RemoteConnector;
|
private XInventoryServicesConnector m_RemoteConnector;
|
||||||
|
|
||||||
public Type ReplaceableInterface
|
public Type ReplaceableInterface
|
||||||
|
@ -109,7 +108,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
public void AddRegion(Scene scene)
|
||||||
{
|
{
|
||||||
m_Scene = scene;
|
// m_Scene = scene;
|
||||||
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
|
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
if (!m_Enabled)
|
if (!m_Enabled)
|
||||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
||||||
if (account != null)
|
if (account != null)
|
||||||
m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
||||||
|
|
||||||
m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
|
// m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public UserAccount Get(UUID userID, out bool inCache)
|
public UserAccount Get(UUID userID, out bool inCache)
|
||||||
|
|
|
@ -345,7 +345,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
if (!s.IsChildAgent)
|
if (!s.IsChildAgent)
|
||||||
{
|
{
|
||||||
s.ControllingClient.SendTeleportLocationStart();
|
|
||||||
m_scene.TeleportClientHome(user, s.ControllingClient);
|
m_scene.TeleportClientHome(user, s.ControllingClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -480,7 +479,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
ScenePresence s = m_scene.GetScenePresence(prey);
|
ScenePresence s = m_scene.GetScenePresence(prey);
|
||||||
if (s != null)
|
if (s != null)
|
||||||
{
|
{
|
||||||
s.ControllingClient.SendTeleportLocationStart();
|
|
||||||
m_scene.TeleportClientHome(prey, s.ControllingClient);
|
m_scene.TeleportClientHome(prey, s.ControllingClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -500,7 +498,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
// Also make sure they are actually in the region
|
// Also make sure they are actually in the region
|
||||||
if (p != null && !p.IsChildAgent)
|
if (p != null && !p.IsChildAgent)
|
||||||
{
|
{
|
||||||
p.ControllingClient.SendTeleportLocationStart();
|
|
||||||
m_scene.TeleportClientHome(p.UUID, p.ControllingClient);
|
m_scene.TeleportClientHome(p.UUID, p.ControllingClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -147,12 +147,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
|
// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
|
||||||
{
|
// {
|
||||||
ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
|
// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
|
||||||
reason = "You are not allowed to enter this sim.";
|
// reason = "You are not allowed to enter this sim.";
|
||||||
return nearestParcel != null;
|
// return nearestParcel != null;
|
||||||
}
|
// }
|
||||||
|
|
||||||
void EventManagerOnNewClient(IClientAPI client)
|
void EventManagerOnNewClient(IClientAPI client)
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,263 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
using Mono.Addins;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Packets;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
||||||
|
{
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BuySellModule")]
|
||||||
|
public class BuySellModule : IBuySellModule, INonSharedRegionModule
|
||||||
|
{
|
||||||
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
protected Scene m_scene = null;
|
||||||
|
protected IDialogModule m_dialogModule;
|
||||||
|
|
||||||
|
public string Name { get { return "Object BuySell Module"; } }
|
||||||
|
public Type ReplaceableInterface { get { return null; } }
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source) {}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
m_scene = scene;
|
||||||
|
m_scene.RegisterModuleInterface<IBuySellModule>(this);
|
||||||
|
m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
RemoveRegion(m_scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SubscribeToClientEvents(IClientAPI client)
|
||||||
|
{
|
||||||
|
client.OnObjectSaleInfo += ObjectSaleInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ObjectSaleInfo(
|
||||||
|
IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
|
||||||
|
{
|
||||||
|
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
|
||||||
|
if (part == null || part.ParentGroup == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (part.ParentGroup.IsDeleted)
|
||||||
|
return;
|
||||||
|
|
||||||
|
part = part.ParentGroup.RootPart;
|
||||||
|
|
||||||
|
part.ObjectSaleType = saleType;
|
||||||
|
part.SalePrice = salePrice;
|
||||||
|
|
||||||
|
part.ParentGroup.HasGroupChanged = true;
|
||||||
|
|
||||||
|
part.GetProperties(client);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType)
|
||||||
|
{
|
||||||
|
SceneObjectPart part = m_scene.GetSceneObjectPart(localID);
|
||||||
|
|
||||||
|
if (part == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (part.ParentGroup == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
SceneObjectGroup group = part.ParentGroup;
|
||||||
|
|
||||||
|
switch (saleType)
|
||||||
|
{
|
||||||
|
case 1: // Sell as original (in-place sale)
|
||||||
|
uint effectivePerms = group.GetEffectivePermissions();
|
||||||
|
|
||||||
|
if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
|
||||||
|
{
|
||||||
|
if (m_dialogModule != null)
|
||||||
|
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
group.SetOwnerId(remoteClient.AgentId);
|
||||||
|
group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
|
||||||
|
|
||||||
|
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
|
||||||
|
|
||||||
|
if (m_scene.Permissions.PropagatePermissions())
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPart child in partList)
|
||||||
|
{
|
||||||
|
child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
|
||||||
|
child.TriggerScriptChangedEvent(Changed.OWNER);
|
||||||
|
child.ApplyNextOwnerPermissions();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
part.ObjectSaleType = 0;
|
||||||
|
part.SalePrice = 10;
|
||||||
|
|
||||||
|
group.HasGroupChanged = true;
|
||||||
|
part.GetProperties(remoteClient);
|
||||||
|
part.TriggerScriptChangedEvent(Changed.OWNER);
|
||||||
|
group.ResumeScripts();
|
||||||
|
part.ScheduleFullUpdate();
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2: // Sell a copy
|
||||||
|
Vector3 inventoryStoredPosition = new Vector3
|
||||||
|
(((group.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||||
|
? 250
|
||||||
|
: group.AbsolutePosition.X)
|
||||||
|
,
|
||||||
|
(group.AbsolutePosition.X > (int)Constants.RegionSize)
|
||||||
|
? 250
|
||||||
|
: group.AbsolutePosition.X,
|
||||||
|
group.AbsolutePosition.Z);
|
||||||
|
|
||||||
|
Vector3 originalPosition = group.AbsolutePosition;
|
||||||
|
|
||||||
|
group.AbsolutePosition = inventoryStoredPosition;
|
||||||
|
|
||||||
|
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
|
||||||
|
group.AbsolutePosition = originalPosition;
|
||||||
|
|
||||||
|
uint perms = group.GetEffectivePermissions();
|
||||||
|
|
||||||
|
if ((perms & (uint)PermissionMask.Transfer) == 0)
|
||||||
|
{
|
||||||
|
if (m_dialogModule != null)
|
||||||
|
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetBase asset = m_scene.CreateAsset(
|
||||||
|
group.GetPartName(localID),
|
||||||
|
group.GetPartDescription(localID),
|
||||||
|
(sbyte)AssetType.Object,
|
||||||
|
Utils.StringToBytes(sceneObjectXml),
|
||||||
|
group.OwnerID);
|
||||||
|
m_scene.AssetService.Store(asset);
|
||||||
|
|
||||||
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
|
item.CreatorId = part.CreatorID.ToString();
|
||||||
|
|
||||||
|
item.ID = UUID.Random();
|
||||||
|
item.Owner = remoteClient.AgentId;
|
||||||
|
item.AssetID = asset.FullID;
|
||||||
|
item.Description = asset.Description;
|
||||||
|
item.Name = asset.Name;
|
||||||
|
item.AssetType = asset.Type;
|
||||||
|
item.InvType = (int)InventoryType.Object;
|
||||||
|
item.Folder = categoryID;
|
||||||
|
|
||||||
|
uint nextPerms=(perms & 7) << 13;
|
||||||
|
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
||||||
|
perms &= ~(uint)PermissionMask.Copy;
|
||||||
|
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
||||||
|
perms &= ~(uint)PermissionMask.Transfer;
|
||||||
|
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
||||||
|
perms &= ~(uint)PermissionMask.Modify;
|
||||||
|
|
||||||
|
item.BasePermissions = perms & part.NextOwnerMask;
|
||||||
|
item.CurrentPermissions = perms & part.NextOwnerMask;
|
||||||
|
item.NextPermissions = part.NextOwnerMask;
|
||||||
|
item.EveryOnePermissions = part.EveryoneMask &
|
||||||
|
part.NextOwnerMask;
|
||||||
|
item.GroupPermissions = part.GroupMask &
|
||||||
|
part.NextOwnerMask;
|
||||||
|
item.CurrentPermissions |= 16; // Slam!
|
||||||
|
item.CreationDate = Util.UnixTimeSinceEpoch();
|
||||||
|
|
||||||
|
if (m_scene.InventoryService.AddItem(item))
|
||||||
|
{
|
||||||
|
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_dialogModule != null)
|
||||||
|
m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3: // Sell contents
|
||||||
|
List<UUID> invList = part.Inventory.GetInventoryList();
|
||||||
|
|
||||||
|
bool okToSell = true;
|
||||||
|
|
||||||
|
foreach (UUID invID in invList)
|
||||||
|
{
|
||||||
|
TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
|
||||||
|
if ((item1.CurrentPermissions &
|
||||||
|
(uint)PermissionMask.Transfer) == 0)
|
||||||
|
{
|
||||||
|
okToSell = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!okToSell)
|
||||||
|
{
|
||||||
|
if (m_dialogModule != null)
|
||||||
|
m_dialogModule.SendAlertToUser(
|
||||||
|
remoteClient, "This item's inventory doesn't appear to be for sale");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (invList.Count > 0)
|
||||||
|
m_scene.MoveTaskInventoryItems(remoteClient.AgentId, part.Name, part, invList);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -588,6 +588,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
client.OnModifyTerrain += client_OnModifyTerrain;
|
client.OnModifyTerrain += client_OnModifyTerrain;
|
||||||
client.OnBakeTerrain += client_OnBakeTerrain;
|
client.OnBakeTerrain += client_OnBakeTerrain;
|
||||||
client.OnLandUndo += client_OnLandUndo;
|
client.OnLandUndo += client_OnLandUndo;
|
||||||
|
client.OnUnackedTerrain += client_OnUnackedTerrain;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -811,6 +812,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void client_OnUnackedTerrain(IClientAPI client, int patchX, int patchY)
|
||||||
|
{
|
||||||
|
//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
|
||||||
|
client.SendLayerData(patchX, patchY, m_scene.Heightmap.GetFloatsSerialised());
|
||||||
|
}
|
||||||
|
|
||||||
private void StoreUndoState()
|
private void StoreUndoState()
|
||||||
{
|
{
|
||||||
lock (m_undo)
|
lock (m_undo)
|
||||||
|
|
|
@ -138,14 +138,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
remoteClient.SendMapBlock(blocks, 2);
|
remoteClient.SendMapBlock(blocks, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Scene GetClientScene(IClientAPI client)
|
// private Scene GetClientScene(IClientAPI client)
|
||||||
{
|
// {
|
||||||
foreach (Scene s in m_scenes)
|
// foreach (Scene s in m_scenes)
|
||||||
{
|
// {
|
||||||
if (client.Scene.RegionInfo.RegionHandle == s.RegionInfo.RegionHandle)
|
// if (client.Scene.RegionInfo.RegionHandle == s.RegionInfo.RegionHandle)
|
||||||
return s;
|
// return s;
|
||||||
}
|
// }
|
||||||
return m_scene;
|
// return m_scene;
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1000,11 +1000,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
return responsemap;
|
return responsemap;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegenerateMaptile(byte[] data)
|
public void GenerateMaptile()
|
||||||
{
|
{
|
||||||
|
// Cannot create a map for a nonexistant heightmap
|
||||||
|
if (m_scene.Heightmap == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
//create a texture asset of the terrain
|
||||||
|
IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
|
||||||
|
if (terrain == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png");
|
||||||
|
if (data == null)
|
||||||
|
return;
|
||||||
|
|
||||||
UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
|
UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
|
||||||
|
|
||||||
m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
|
m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
|
||||||
|
|
||||||
m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
|
m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random();
|
||||||
|
|
||||||
|
|
|
@ -135,7 +135,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
||||||
xmlobject.AppendChild(node);
|
xmlobject.AppendChild(node);
|
||||||
|
|
||||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
|
node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
|
||||||
node.InnerText = String.Format("{0:x}", m_rootPart.ObjectFlags);
|
node.InnerText = String.Format("{0:x}", (uint)m_rootPart.Flags);
|
||||||
xmlobject.AppendChild(node);
|
xmlobject.AppendChild(node);
|
||||||
|
|
||||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", "");
|
node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", "");
|
||||||
|
|
|
@ -520,7 +520,11 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void SendTeleportLocationStart()
|
public virtual void SendTeleportStart(uint flags)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SendTeleportProgress(uint flags, string message)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
{
|
||||||
|
public interface IBuySellModule
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Try to buy an object
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="remoteClient"></param>
|
||||||
|
/// <param name="categoryID"></param>
|
||||||
|
/// <param name="localID"></param>
|
||||||
|
/// <param name="saleType"></param>
|
||||||
|
/// <returns>
|
||||||
|
/// True on a successful purchase, false on failure
|
||||||
|
/// </returns>
|
||||||
|
bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType);
|
||||||
|
}
|
||||||
|
}
|
|
@ -25,7 +25,6 @@
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Interfaces
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
public interface ICloudModule : IRegionModule
|
public interface ICloudModule : IRegionModule
|
||||||
|
|
|
@ -35,7 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IInventoryTransferModule
|
public interface IInventoryTransferModule
|
||||||
{
|
{
|
||||||
void SetRootAgentScene(UUID agentID, Scene scene);
|
|
||||||
bool NeedSceneCacheClear(UUID agentID, Scene scene);
|
bool NeedSceneCacheClear(UUID agentID, Scene scene);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -29,6 +29,9 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
public interface IWorldMapModule
|
public interface IWorldMapModule
|
||||||
{
|
{
|
||||||
void RegenerateMaptile(byte[] data);
|
/// <summary>
|
||||||
|
/// Generate a map tile for the scene. a terrain texture for this scene
|
||||||
|
/// </summary>
|
||||||
|
void GenerateMaptile();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -197,9 +197,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return 0.0;
|
return 0.0;
|
||||||
|
|
||||||
// Use group position for child prims
|
// Use group position for child prims
|
||||||
Vector3 entityPos = entity.AbsolutePosition;
|
Vector3 entityPos;
|
||||||
if (entity is SceneObjectPart)
|
if (entity is SceneObjectPart)
|
||||||
entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
|
entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
|
||||||
else
|
else
|
||||||
entityPos = entity.AbsolutePosition;
|
entityPos = entity.AbsolutePosition;
|
||||||
|
|
||||||
|
|
|
@ -687,7 +687,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a new asset data structure.
|
/// Create a new asset data structure.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
|
public AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
|
||||||
{
|
{
|
||||||
AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
|
AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
|
||||||
asset.Description = description;
|
asset.Description = description;
|
||||||
|
@ -869,7 +869,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
ScenePresence presence;
|
ScenePresence presence;
|
||||||
if (TryGetScenePresence(remoteClient.AgentId, out presence))
|
if (TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||||
{
|
{
|
||||||
byte[] data = null;
|
// byte[] data = null;
|
||||||
|
|
||||||
AssetBase asset = new AssetBase();
|
AssetBase asset = new AssetBase();
|
||||||
asset.FullID = olditemID;
|
asset.FullID = olditemID;
|
||||||
|
@ -877,8 +877,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
asset.Name = name;
|
asset.Name = name;
|
||||||
asset.Description = description;
|
asset.Description = description;
|
||||||
|
|
||||||
CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
|
CreateNewInventoryItem(
|
||||||
|
remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType,
|
||||||
|
(uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
|
||||||
|
(uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -911,7 +913,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs);
|
InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Send the details of a prim's inventory to the client.
|
/// Send the details of a prim's inventory to the client.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -496,73 +496,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region BinaryStats
|
|
||||||
|
|
||||||
public class StatLogger
|
|
||||||
{
|
|
||||||
public DateTime StartTime;
|
|
||||||
public string Path;
|
|
||||||
public System.IO.BinaryWriter Log;
|
|
||||||
}
|
|
||||||
static StatLogger m_statLog = null;
|
|
||||||
static TimeSpan m_statLogPeriod = TimeSpan.FromSeconds(300);
|
|
||||||
static string m_statsDir = String.Empty;
|
|
||||||
static Object m_statLockObject = new Object();
|
|
||||||
private void LogSimStats(SimStats stats)
|
|
||||||
{
|
|
||||||
SimStatsPacket pack = new SimStatsPacket();
|
|
||||||
pack.Region = new SimStatsPacket.RegionBlock();
|
|
||||||
pack.Region.RegionX = stats.RegionX;
|
|
||||||
pack.Region.RegionY = stats.RegionY;
|
|
||||||
pack.Region.RegionFlags = stats.RegionFlags;
|
|
||||||
pack.Region.ObjectCapacity = stats.ObjectCapacity;
|
|
||||||
//pack.Region = //stats.RegionBlock;
|
|
||||||
pack.Stat = stats.StatsBlock;
|
|
||||||
pack.Header.Reliable = false;
|
|
||||||
|
|
||||||
// note that we are inside the reporter lock when called
|
|
||||||
DateTime now = DateTime.Now;
|
|
||||||
|
|
||||||
// hide some time information into the packet
|
|
||||||
pack.Header.Sequence = (uint)now.Ticks;
|
|
||||||
|
|
||||||
lock (m_statLockObject) // m_statLog is shared so make sure there is only executer here
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (m_statLog == null || now > m_statLog.StartTime + m_statLogPeriod)
|
|
||||||
{
|
|
||||||
// First log file or time has expired, start writing to a new log file
|
|
||||||
if (m_statLog != null && m_statLog.Log != null)
|
|
||||||
{
|
|
||||||
m_statLog.Log.Close();
|
|
||||||
}
|
|
||||||
m_statLog = new StatLogger();
|
|
||||||
m_statLog.StartTime = now;
|
|
||||||
m_statLog.Path = (m_statsDir.Length > 0 ? m_statsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
|
|
||||||
+ String.Format("stats-{0}.log", now.ToString("yyyyMMddHHmmss"));
|
|
||||||
m_statLog.Log = new BinaryWriter(File.Open(m_statLog.Path, FileMode.Append, FileAccess.Write));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Write the serialized data to disk
|
|
||||||
if (m_statLog != null && m_statLog.Log != null)
|
|
||||||
m_statLog.Log.Write(pack.ToBytes());
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
m_log.Error("statistics gathering failed: " + ex.Message, ex);
|
|
||||||
if (m_statLog != null && m_statLog.Log != null)
|
|
||||||
{
|
|
||||||
m_statLog.Log.Close();
|
|
||||||
}
|
|
||||||
m_statLog = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Constructors
|
#region Constructors
|
||||||
|
|
||||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||||
|
@ -628,45 +561,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_storageManager.EstateDataStore != null)
|
if (m_storageManager.EstateDataStore != null)
|
||||||
{
|
{
|
||||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||||
if (m_regInfo.EstateSettings.EstateID == 0) // No record at all
|
|
||||||
{
|
|
||||||
MainConsole.Instance.Output("Your region is not part of an estate.");
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"});
|
|
||||||
if (response == "no")
|
|
||||||
{
|
|
||||||
// Create a new estate
|
|
||||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, true);
|
|
||||||
|
|
||||||
m_regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", m_regInfo.EstateSettings.EstateName);
|
|
||||||
m_regInfo.EstateSettings.Save();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
response = MainConsole.Instance.CmdPrompt("Estate name to join", "None");
|
|
||||||
if (response == "None")
|
|
||||||
continue;
|
|
||||||
|
|
||||||
List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response);
|
|
||||||
if (estateIDs.Count < 1)
|
|
||||||
{
|
|
||||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
int estateID = estateIDs[0];
|
|
||||||
|
|
||||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID);
|
|
||||||
|
|
||||||
if (m_storageManager.EstateDataStore.LinkRegion(m_regInfo.RegionID, estateID))
|
|
||||||
break;
|
|
||||||
|
|
||||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion Region Settings
|
#endregion Region Settings
|
||||||
|
@ -771,38 +665,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
|
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
|
||||||
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
|
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
|
||||||
|
|
||||||
#region BinaryStats
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
IConfig statConfig = m_config.Configs["Statistics.Binary"];
|
|
||||||
if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled"))
|
|
||||||
{
|
|
||||||
if (statConfig.Contains("collect_region_stats"))
|
|
||||||
{
|
|
||||||
if (statConfig.GetBoolean("collect_region_stats"))
|
|
||||||
{
|
|
||||||
// if enabled, add us to the event. If not enabled, I won't get called
|
|
||||||
StatsReporter.OnSendStatsResult += LogSimStats;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (statConfig.Contains("region_stats_period_seconds"))
|
|
||||||
{
|
|
||||||
m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds"));
|
|
||||||
}
|
|
||||||
if (statConfig.Contains("stats_dir"))
|
|
||||||
{
|
|
||||||
m_statsDir = statConfig.GetString("stats_dir");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// if it doesn't work, we don't collect anything
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion BinaryStats
|
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
|
@ -1844,33 +1706,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Create a terrain texture for this scene
|
|
||||||
/// </summary>
|
|
||||||
public void CreateTerrainTexture()
|
|
||||||
{
|
|
||||||
//create a texture asset of the terrain
|
|
||||||
IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>();
|
|
||||||
|
|
||||||
// Cannot create a map for a nonexistant heightmap yet.
|
|
||||||
if (Heightmap == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (terrain == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png");
|
|
||||||
if (data != null)
|
|
||||||
{
|
|
||||||
IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
|
|
||||||
|
|
||||||
if (mapModule != null)
|
|
||||||
mapModule.RegenerateMaptile(data);
|
|
||||||
else
|
|
||||||
m_log.DebugFormat("[SCENE]: MapModule is null, can't save maptile");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Load Land
|
#region Load Land
|
||||||
|
@ -1929,7 +1764,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
AddRestoredSceneObject(group, true, true);
|
AddRestoredSceneObject(group, true, true);
|
||||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||||
rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted;
|
rootPart.Flags &= ~PrimFlags.Scripted;
|
||||||
rootPart.TrimPermissions();
|
rootPart.TrimPermissions();
|
||||||
group.CheckSculptAndLoad();
|
group.CheckSculptAndLoad();
|
||||||
//rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
//rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||||
|
@ -2248,7 +2083,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
foreach (SceneObjectPart part in group.Children.Values)
|
foreach (SceneObjectPart part in group.Children.Values)
|
||||||
{
|
{
|
||||||
if (part.IsJoint() && ((part.ObjectFlags&(uint)PrimFlags.Physics) != 0))
|
if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
|
||||||
{
|
{
|
||||||
PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
|
PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
|
||||||
}
|
}
|
||||||
|
@ -2761,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (!VerifyClient(aCircuit, ep, out vialogin))
|
if (!VerifyClient(aCircuit, ep, out vialogin))
|
||||||
{
|
{
|
||||||
// uh-oh, this is fishy
|
// uh-oh, this is fishy
|
||||||
m_log.WarnFormat("[Scene]: Agent {0} with session {1} connecting with unidentified end point {2}. Refusing service.",
|
m_log.WarnFormat("[SCENE]: Agent {0} with session {1} connecting with unidentified end point {2}. Refusing service.",
|
||||||
client.AgentId, client.SessionId, ep.ToString());
|
client.AgentId, client.SessionId, ep.ToString());
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -2769,13 +2604,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[Scene]: Exception while closing aborted client: {0}", e.StackTrace);
|
m_log.DebugFormat("[SCENE]: Exception while closing aborted client: {0}", e.StackTrace);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
|
m_log.Debug("[SCENE]: Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
|
||||||
|
|
||||||
ScenePresence sp = CreateAndAddScenePresence(client);
|
ScenePresence sp = CreateAndAddScenePresence(client);
|
||||||
if (aCircuit != null)
|
if (aCircuit != null)
|
||||||
|
@ -2804,7 +2639,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Do the verification here
|
// Do the verification here
|
||||||
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0)
|
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
m_log.DebugFormat("[SCENE]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
||||||
vialogin = true;
|
vialogin = true;
|
||||||
IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
|
IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
|
||||||
if (userVerification != null && ep != null)
|
if (userVerification != null && ep != null)
|
||||||
|
@ -2814,11 +2649,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (!userVerification.VerifyClient(aCircuit, /*ep.Address.ToString() */ addr.ToString()))
|
if (!userVerification.VerifyClient(aCircuit, /*ep.Address.ToString() */ addr.ToString()))
|
||||||
{
|
{
|
||||||
// uh-oh, this is fishy
|
// uh-oh, this is fishy
|
||||||
m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} in {2} returned false", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
m_log.DebugFormat("[SCENE]: User Client Verification for {0} {1} in {2} returned false", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} in {2} returned true", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
m_log.DebugFormat("[SCENE]: User Client Verification for {0} {1} in {2} returned true", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2849,7 +2684,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[Scene]: Exception while closing aborted client: {0}", e.StackTrace);
|
m_log.DebugFormat("[SCENE]: Exception while closing aborted client: {0}", e.StackTrace);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -2879,7 +2714,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
|
public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
|
||||||
{
|
{
|
||||||
client.OnRegionHandShakeReply += SendLayerData;
|
client.OnRegionHandShakeReply += SendLayerData;
|
||||||
client.OnUnackedTerrain += TerrainUnAcked;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
|
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
|
||||||
|
@ -2920,7 +2754,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.OnRedo += m_sceneGraph.HandleRedo;
|
client.OnRedo += m_sceneGraph.HandleRedo;
|
||||||
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
||||||
client.OnObjectDrop += m_sceneGraph.DropObject;
|
client.OnObjectDrop += m_sceneGraph.DropObject;
|
||||||
client.OnObjectSaleInfo += ObjectSaleInfo;
|
|
||||||
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
|
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
|
||||||
client.OnObjectOwner += ObjectOwner;
|
client.OnObjectOwner += ObjectOwner;
|
||||||
}
|
}
|
||||||
|
@ -3011,7 +2844,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
|
public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
|
||||||
{
|
{
|
||||||
client.OnRegionHandShakeReply -= SendLayerData;
|
client.OnRegionHandShakeReply -= SendLayerData;
|
||||||
client.OnUnackedTerrain -= TerrainUnAcked;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
|
public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
|
||||||
|
@ -3050,7 +2882,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.OnRedo -= m_sceneGraph.HandleRedo;
|
client.OnRedo -= m_sceneGraph.HandleRedo;
|
||||||
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
|
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
|
||||||
client.OnObjectDrop -= m_sceneGraph.DropObject;
|
client.OnObjectDrop -= m_sceneGraph.DropObject;
|
||||||
client.OnObjectSaleInfo -= ObjectSaleInfo;
|
|
||||||
client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
|
client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
|
||||||
client.OnObjectOwner -= ObjectOwner;
|
client.OnObjectOwner -= ObjectOwner;
|
||||||
}
|
}
|
||||||
|
@ -4625,23 +4456,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.SendRegionHandle(regionID, handle);
|
client.SendRegionHandle(regionID, handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TerrainUnAcked(IClientAPI client, int patchX, int patchY)
|
|
||||||
{
|
|
||||||
//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
|
|
||||||
client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetRootAgentScene(UUID agentID)
|
|
||||||
{
|
|
||||||
IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
|
|
||||||
if (inv == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
inv.SetRootAgentScene(agentID, this);
|
|
||||||
|
|
||||||
EventManager.TriggerSetRootAgentScene(agentID, this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool NeedSceneCacheClear(UUID agentID)
|
public bool NeedSceneCacheClear(UUID agentID)
|
||||||
{
|
{
|
||||||
IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
|
IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
|
||||||
|
@ -4651,184 +4465,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return inv.NeedSceneCacheClear(agentID, this);
|
return inv.NeedSceneCacheClear(agentID, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ObjectSaleInfo(IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
|
|
||||||
{
|
|
||||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
|
||||||
if (part == null || part.ParentGroup == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (part.ParentGroup.IsDeleted)
|
|
||||||
return;
|
|
||||||
|
|
||||||
part = part.ParentGroup.RootPart;
|
|
||||||
|
|
||||||
part.ObjectSaleType = saleType;
|
|
||||||
part.SalePrice = salePrice;
|
|
||||||
|
|
||||||
part.ParentGroup.HasGroupChanged = true;
|
|
||||||
|
|
||||||
part.GetProperties(client);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool PerformObjectBuy(IClientAPI remoteClient, UUID categoryID,
|
|
||||||
uint localID, byte saleType)
|
|
||||||
{
|
|
||||||
SceneObjectPart part = GetSceneObjectPart(localID);
|
|
||||||
|
|
||||||
if (part == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (part.ParentGroup == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
SceneObjectGroup group = part.ParentGroup;
|
|
||||||
|
|
||||||
switch (saleType)
|
|
||||||
{
|
|
||||||
case 1: // Sell as original (in-place sale)
|
|
||||||
uint effectivePerms=group.GetEffectivePermissions();
|
|
||||||
|
|
||||||
if ((effectivePerms & (uint)PermissionMask.Transfer) == 0)
|
|
||||||
{
|
|
||||||
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
group.SetOwnerId(remoteClient.AgentId);
|
|
||||||
group.SetRootPartOwner(part, remoteClient.AgentId,
|
|
||||||
remoteClient.ActiveGroupId);
|
|
||||||
|
|
||||||
List<SceneObjectPart> partList =
|
|
||||||
new List<SceneObjectPart>(group.Children.Values);
|
|
||||||
|
|
||||||
if (Permissions.PropagatePermissions())
|
|
||||||
{
|
|
||||||
foreach (SceneObjectPart child in partList)
|
|
||||||
{
|
|
||||||
child.Inventory.ChangeInventoryOwner(remoteClient.AgentId);
|
|
||||||
child.TriggerScriptChangedEvent(Changed.OWNER);
|
|
||||||
child.ApplyNextOwnerPermissions();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
part.ObjectSaleType = 0;
|
|
||||||
part.SalePrice = 10;
|
|
||||||
|
|
||||||
group.HasGroupChanged = true;
|
|
||||||
part.GetProperties(remoteClient);
|
|
||||||
part.TriggerScriptChangedEvent(Changed.OWNER);
|
|
||||||
group.ResumeScripts();
|
|
||||||
part.ScheduleFullUpdate();
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2: // Sell a copy
|
|
||||||
|
|
||||||
|
|
||||||
Vector3 inventoryStoredPosition = new Vector3
|
|
||||||
(((group.AbsolutePosition.X > (int)Constants.RegionSize)
|
|
||||||
? 250
|
|
||||||
: group.AbsolutePosition.X)
|
|
||||||
,
|
|
||||||
(group.AbsolutePosition.X > (int)Constants.RegionSize)
|
|
||||||
? 250
|
|
||||||
: group.AbsolutePosition.X,
|
|
||||||
group.AbsolutePosition.Z);
|
|
||||||
|
|
||||||
Vector3 originalPosition = group.AbsolutePosition;
|
|
||||||
|
|
||||||
group.AbsolutePosition = inventoryStoredPosition;
|
|
||||||
|
|
||||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
|
|
||||||
group.AbsolutePosition = originalPosition;
|
|
||||||
|
|
||||||
uint perms=group.GetEffectivePermissions();
|
|
||||||
|
|
||||||
if ((perms & (uint)PermissionMask.Transfer) == 0)
|
|
||||||
{
|
|
||||||
m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetBase asset = CreateAsset(
|
|
||||||
group.GetPartName(localID),
|
|
||||||
group.GetPartDescription(localID),
|
|
||||||
(sbyte)AssetType.Object,
|
|
||||||
Utils.StringToBytes(sceneObjectXml),
|
|
||||||
group.OwnerID);
|
|
||||||
AssetService.Store(asset);
|
|
||||||
|
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
|
||||||
item.CreatorId = part.CreatorID.ToString();
|
|
||||||
|
|
||||||
item.ID = UUID.Random();
|
|
||||||
item.Owner = remoteClient.AgentId;
|
|
||||||
item.AssetID = asset.FullID;
|
|
||||||
item.Description = asset.Description;
|
|
||||||
item.Name = asset.Name;
|
|
||||||
item.AssetType = asset.Type;
|
|
||||||
item.InvType = (int)InventoryType.Object;
|
|
||||||
item.Folder = categoryID;
|
|
||||||
|
|
||||||
uint nextPerms=(perms & 7) << 13;
|
|
||||||
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
|
|
||||||
perms &= ~(uint)PermissionMask.Copy;
|
|
||||||
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
|
|
||||||
perms &= ~(uint)PermissionMask.Transfer;
|
|
||||||
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
|
|
||||||
perms &= ~(uint)PermissionMask.Modify;
|
|
||||||
|
|
||||||
item.BasePermissions = perms & part.NextOwnerMask;
|
|
||||||
item.CurrentPermissions = perms & part.NextOwnerMask;
|
|
||||||
item.NextPermissions = part.NextOwnerMask;
|
|
||||||
item.EveryOnePermissions = part.EveryoneMask &
|
|
||||||
part.NextOwnerMask;
|
|
||||||
item.GroupPermissions = part.GroupMask &
|
|
||||||
part.NextOwnerMask;
|
|
||||||
item.CurrentPermissions |= 16; // Slam!
|
|
||||||
item.CreationDate = Util.UnixTimeSinceEpoch();
|
|
||||||
|
|
||||||
if (InventoryService.AddItem(item))
|
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3: // Sell contents
|
|
||||||
List<UUID> invList = part.Inventory.GetInventoryList();
|
|
||||||
|
|
||||||
bool okToSell = true;
|
|
||||||
|
|
||||||
foreach (UUID invID in invList)
|
|
||||||
{
|
|
||||||
TaskInventoryItem item1 = part.Inventory.GetInventoryItem(invID);
|
|
||||||
if ((item1.CurrentPermissions &
|
|
||||||
(uint)PermissionMask.Transfer) == 0)
|
|
||||||
{
|
|
||||||
okToSell = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!okToSell)
|
|
||||||
{
|
|
||||||
m_dialogModule.SendAlertToUser(
|
|
||||||
remoteClient, "This item's inventory doesn't appear to be for sale");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (invList.Count > 0)
|
|
||||||
MoveTaskInventoryItems(remoteClient.AgentId, part.Name,
|
|
||||||
part, invList);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CleanTempObjects()
|
public void CleanTempObjects()
|
||||||
{
|
{
|
||||||
List<EntityBase> objs = GetEntities();
|
List<EntityBase> objs = GetEntities();
|
||||||
|
@ -4969,7 +4605,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
// turn the proxy non-physical, which also stops its client-side interpolation
|
// turn the proxy non-physical, which also stops its client-side interpolation
|
||||||
bool wasUsingPhysics = ((jointProxyObject.ObjectFlags & (uint)PrimFlags.Physics) != 0);
|
bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
|
||||||
if (wasUsingPhysics)
|
if (wasUsingPhysics)
|
||||||
{
|
{
|
||||||
jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
|
jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
|
||||||
|
|
|
@ -1588,7 +1588,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void aggregateScriptEvents()
|
public void aggregateScriptEvents()
|
||||||
{
|
{
|
||||||
uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
|
PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags();
|
||||||
|
|
||||||
scriptEvents aggregateScriptEvents = 0;
|
scriptEvents aggregateScriptEvents = 0;
|
||||||
|
|
||||||
|
@ -1600,7 +1600,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (part == null)
|
if (part == null)
|
||||||
continue;
|
continue;
|
||||||
if (part != RootPart)
|
if (part != RootPart)
|
||||||
part.ObjectFlags = objectflagupdate;
|
part.Flags = objectflagupdate;
|
||||||
aggregateScriptEvents |= part.AggregateScriptEvents;
|
aggregateScriptEvents |= part.AggregateScriptEvents;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1348,7 +1348,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void AddFlag(PrimFlags flag)
|
public void AddFlag(PrimFlags flag)
|
||||||
{
|
{
|
||||||
// PrimFlags prevflag = Flags;
|
// PrimFlags prevflag = Flags;
|
||||||
if ((ObjectFlags & (uint) flag) == 0)
|
if ((Flags & flag) == 0)
|
||||||
{
|
{
|
||||||
//m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString());
|
//m_log.Debug("Adding flag: " + ((PrimFlags) flag).ToString());
|
||||||
Flags |= flag;
|
Flags |= flag;
|
||||||
|
@ -1638,7 +1638,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
dupe.Velocity = new Vector3(0, 0, 0);
|
dupe.Velocity = new Vector3(0, 0, 0);
|
||||||
dupe.Acceleration = new Vector3(0, 0, 0);
|
dupe.Acceleration = new Vector3(0, 0, 0);
|
||||||
dupe.AngularVelocity = new Vector3(0, 0, 0);
|
dupe.AngularVelocity = new Vector3(0, 0, 0);
|
||||||
dupe.ObjectFlags = ObjectFlags;
|
dupe.Flags = Flags;
|
||||||
|
|
||||||
dupe._ownershipCost = _ownershipCost;
|
dupe._ownershipCost = _ownershipCost;
|
||||||
dupe._objectSaleType = _objectSaleType;
|
dupe._objectSaleType = _objectSaleType;
|
||||||
|
@ -1675,7 +1675,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived);
|
m_parentGroup.Scene.AssetService.Get(dupe.m_shape.SculptTexture.ToString(), dupe, AssetReceived);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool UsePhysics = ((dupe.ObjectFlags & (uint)PrimFlags.Physics) != 0);
|
bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0);
|
||||||
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
|
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4299,9 +4299,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD)
|
public void UpdatePrimFlags(bool UsePhysics, bool IsTemporary, bool IsPhantom, bool IsVD)
|
||||||
{
|
{
|
||||||
bool wasUsingPhysics = ((ObjectFlags & (uint) PrimFlags.Physics) != 0);
|
bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0);
|
||||||
bool wasTemporary = ((ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0);
|
bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0);
|
||||||
bool wasPhantom = ((ObjectFlags & (uint)PrimFlags.Phantom) != 0);
|
bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0);
|
||||||
bool wasVD = VolumeDetectActive;
|
bool wasVD = VolumeDetectActive;
|
||||||
|
|
||||||
if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
|
if ((UsePhysics == wasUsingPhysics) && (wasTemporary == IsTemporary) && (wasPhantom == IsPhantom) && (IsVD==wasVD))
|
||||||
|
|
|
@ -905,7 +905,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_grouptitle = gm.GetGroupTitle(m_uuid);
|
m_grouptitle = gm.GetGroupTitle(m_uuid);
|
||||||
|
|
||||||
m_rootRegionHandle = m_scene.RegionInfo.RegionHandle;
|
m_rootRegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||||
m_scene.SetRootAgentScene(m_uuid);
|
|
||||||
|
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
|
||||||
|
|
||||||
// Moved this from SendInitialData to ensure that m_appearance is initialized
|
// Moved this from SendInitialData to ensure that m_appearance is initialized
|
||||||
// before the inventory is processed in MakeRootAgent. This fixes a race condition
|
// before the inventory is processed in MakeRootAgent. This fixes a race condition
|
||||||
|
|
|
@ -1045,11 +1045,15 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendTeleportLocationStart()
|
public void SendTeleportStart(uint flags)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SendTeleportProgress(uint flags, string message)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
|
public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
|
@ -1129,7 +1129,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
OSDMap NewGroupDataMap = new OSDMap(1);
|
OSDMap NewGroupDataMap = new OSDMap(1);
|
||||||
|
|
||||||
GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID));
|
GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID));
|
||||||
GroupDataMap.Add("GroupPowers", OSD.FromBinary(membership.GroupPowers));
|
GroupDataMap.Add("GroupPowers", OSD.FromULong(membership.GroupPowers));
|
||||||
GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices));
|
GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices));
|
||||||
GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture));
|
GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture));
|
||||||
GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution));
|
GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution));
|
||||||
|
|
|
@ -72,8 +72,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
|
|
||||||
private IConfigSource m_gConfig;
|
private IConfigSource m_gConfig;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Region UUIDS indexed by AgentID
|
/// Region UUIDS indexed by AgentID
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -85,7 +83,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
|
|
||||||
// private int m_stipend = 1000;
|
// private int m_stipend = 1000;
|
||||||
|
|
||||||
private int ObjectCapacity = 45000;
|
// private int ObjectCapacity = 45000;
|
||||||
private int ObjectCount = 0;
|
private int ObjectCount = 0;
|
||||||
private int PriceEnergyUnit = 0;
|
private int PriceEnergyUnit = 0;
|
||||||
private int PriceGroupCreate = 0;
|
private int PriceGroupCreate = 0;
|
||||||
|
@ -267,13 +265,11 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
|
PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
|
||||||
m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false);
|
m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GetClientFunds(IClientAPI client)
|
private void GetClientFunds(IClientAPI client)
|
||||||
{
|
{
|
||||||
CheckExistAndRefreshFunds(client.AgentId);
|
CheckExistAndRefreshFunds(client.AgentId);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -815,7 +811,10 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
|
remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
s.PerformObjectBuy(remoteClient, categoryID, localID, saleType);
|
|
||||||
|
IBuySellModule module = s.RequestModuleInterface<IBuySellModule>();
|
||||||
|
if (module != null)
|
||||||
|
module.BuyObject(remoteClient, categoryID, localID, saleType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -826,6 +825,4 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
||||||
Gift = 2,
|
Gift = 2,
|
||||||
Purchase = 3
|
Purchase = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
|
@ -611,7 +611,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void SendTeleportLocationStart()
|
public virtual void SendTeleportStart(uint flags)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SendTeleportProgress(uint flags, string message)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4405,7 +4405,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (m_host.OwnerID == World.LandChannel.GetLandObject(
|
if (m_host.OwnerID == World.LandChannel.GetLandObject(
|
||||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||||
{
|
{
|
||||||
presence.ControllingClient.SendTeleportLocationStart();
|
|
||||||
World.TeleportClientHome(agentId, presence.ControllingClient);
|
World.TeleportClientHome(agentId, presence.ControllingClient);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -673,7 +673,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
regionName = regInfo.RegionName;
|
regionName = regInfo.RegionName;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
presence.ControllingClient.SendTeleportLocationStart();
|
|
||||||
World.RequestTeleportLocation(presence.ControllingClient, regionName,
|
World.RequestTeleportLocation(presence.ControllingClient, regionName,
|
||||||
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
||||||
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
|
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
|
||||||
|
@ -705,7 +704,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
== World.LandChannel.GetLandObject(
|
== World.LandChannel.GetLandObject(
|
||||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||||
{
|
{
|
||||||
presence.ControllingClient.SendTeleportLocationStart();
|
|
||||||
World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
|
World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
|
||||||
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
||||||
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
|
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
|
||||||
|
|
|
@ -102,16 +102,15 @@ namespace OpenSim.Server.Handlers.Grid
|
||||||
}
|
}
|
||||||
catch (Exception)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
_log.Debug("[GRID INFO SERVICE]: Cannot get grid info from config source, using minimal defaults");
|
_log.Warn("[GRID INFO SERVICE]: Cannot get grid info from config source, using minimal defaults");
|
||||||
}
|
}
|
||||||
|
|
||||||
_log.DebugFormat("[GRID INFO SERVICE]: Grid info service initialized with {0} keys", _info.Count);
|
_log.DebugFormat("[GRID INFO SERVICE]: Grid info service initialized with {0} keys", _info.Count);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void IssueWarning()
|
private void IssueWarning()
|
||||||
{
|
{
|
||||||
_log.Warn("[GRID INFO SERVICE]: found no [GridInfo] section in your OpenSim.ini");
|
_log.Warn("[GRID INFO SERVICE]: found no [GridInfo] section in your configuration files");
|
||||||
_log.Warn("[GRID INFO SERVICE]: trying to guess sensible defaults, you might want to provide better ones:");
|
_log.Warn("[GRID INFO SERVICE]: trying to guess sensible defaults, you might want to provide better ones:");
|
||||||
|
|
||||||
foreach (string k in _info.Keys)
|
foreach (string k in _info.Keys)
|
||||||
|
@ -125,7 +124,7 @@ namespace OpenSim.Server.Handlers.Grid
|
||||||
XmlRpcResponse response = new XmlRpcResponse();
|
XmlRpcResponse response = new XmlRpcResponse();
|
||||||
Hashtable responseData = new Hashtable();
|
Hashtable responseData = new Hashtable();
|
||||||
|
|
||||||
_log.Info("[GRID INFO SERVICE]: Request for grid info");
|
_log.Debug("[GRID INFO SERVICE]: Request for grid info");
|
||||||
|
|
||||||
foreach (string k in _info.Keys)
|
foreach (string k in _info.Keys)
|
||||||
{
|
{
|
||||||
|
|
|
@ -53,9 +53,20 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
string m_ServerURL;
|
string m_ServerURL;
|
||||||
|
Uri m_Uri;
|
||||||
public UserAgentServiceConnector(string url)
|
public UserAgentServiceConnector(string url)
|
||||||
{
|
{
|
||||||
m_ServerURL = url;
|
m_ServerURL = url;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
m_Uri = new Uri(m_ServerURL);
|
||||||
|
IPAddress ip = Util.GetHostFromDNS(m_Uri.Host);
|
||||||
|
m_ServerURL = "http://" + ip.ToString() + ":" + m_Uri.Port;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[USER AGENT CONNECTOR]: Malformed Uri {0}: {1}", m_ServerURL, e.Message);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public UserAgentServiceConnector(IConfigSource config)
|
public UserAgentServiceConnector(IConfigSource config)
|
||||||
|
@ -373,7 +384,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||||
|
|
||||||
if (response.IsFault)
|
if (response.IsFault)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid]: remote call to {0} returned an error: {1}", m_ServerURL, response.FaultString);
|
m_log.ErrorFormat("[USER AGENT CONNECTOR]: remote call to {0} returned an error: {1}", m_ServerURL, response.FaultString);
|
||||||
reason = "XMLRPC Fault";
|
reason = "XMLRPC Fault";
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -403,7 +414,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[HGrid]: Got exception on GetBoolResponse response.");
|
m_log.ErrorFormat("[USER AGENT CONNECTOR]: Got exception on GetBoolResponse response.");
|
||||||
if (hash.ContainsKey("result") && hash["result"] != null)
|
if (hash.ContainsKey("result") && hash["result"] != null)
|
||||||
m_log.ErrorFormat("Reply was ", (string)hash["result"]);
|
m_log.ErrorFormat("Reply was ", (string)hash["result"]);
|
||||||
reason = "Exception: " + e.Message;
|
reason = "Exception: " + e.Message;
|
||||||
|
|
|
@ -184,7 +184,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
m_log.Warn("[SIMIAN ASSET CONNECTOR]: Asset GET from " + url + " failed: " + ex.Message);
|
m_log.Warn("[SIMIAN ASSET CONNECTOR]: Asset HEAD from " + url + " failed: " + ex.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
return metadata;
|
return metadata;
|
||||||
|
|
|
@ -326,7 +326,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
interests = OSDParser.DeserializeJson(user["LLInterests"].AsString()) as OSDMap;
|
interests = OSDParser.DeserializeJson(user["LLInterests"].AsString()) as OSDMap;
|
||||||
client.SendAvatarInterestsReply(avatarID, interests["WantMask"].AsUInteger(), interests["WantText"].AsString(), interests["SkillsMask"].AsUInteger(), interests["SkillsText"].AsString(), interests["languages"].AsString());
|
client.SendAvatarInterestsReply(avatarID, interests["WantMask"].AsUInteger(), interests["WantText"].AsString(), interests["SkillsMask"].AsUInteger(), interests["SkillsText"].AsString(), interests["Languages"].AsString());
|
||||||
}
|
}
|
||||||
catch { }
|
catch { }
|
||||||
}
|
}
|
||||||
|
|
|
@ -257,7 +257,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
HttpWebRequest ChildUpdateRequest = (HttpWebRequest)WebRequest.Create(uri);
|
HttpWebRequest ChildUpdateRequest = (HttpWebRequest)WebRequest.Create(uri);
|
||||||
ChildUpdateRequest.Method = "PUT";
|
ChildUpdateRequest.Method = "PUT";
|
||||||
ChildUpdateRequest.ContentType = "application/json";
|
ChildUpdateRequest.ContentType = "application/json";
|
||||||
ChildUpdateRequest.Timeout = 10000;
|
ChildUpdateRequest.Timeout = 30000;
|
||||||
//ChildUpdateRequest.KeepAlive = false;
|
//ChildUpdateRequest.KeepAlive = false;
|
||||||
|
|
||||||
// Fill it in
|
// Fill it in
|
||||||
|
@ -334,7 +334,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
}
|
}
|
||||||
catch (WebException ex)
|
catch (WebException ex)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ChilAgentUpdate {0}", ex.Message);
|
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of ChilAgentUpdate from {0}: {1}", uri, ex.Message);
|
||||||
// ignore, really
|
// ignore, really
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
|
|
|
@ -113,7 +113,7 @@ namespace OpenSim.Services.Connectors
|
||||||
|
|
||||||
public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID)
|
public virtual UserAccount GetUserAccount(UUID scopeID, UUID userID)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUserAccount {0}", userID);
|
// m_log.DebugFormat("[ACCOUNTS CONNECTOR]: GetUserAccount {0}", userID);
|
||||||
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
Dictionary<string, object> sendData = new Dictionary<string, object>();
|
||||||
//sendData["SCOPEID"] = scopeID.ToString();
|
//sendData["SCOPEID"] = scopeID.ToString();
|
||||||
sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
|
sendData["VERSIONMIN"] = ProtocolVersions.ClientProtocolVersionMin.ToString();
|
||||||
|
|
|
@ -259,8 +259,17 @@ namespace OpenSim.Services.HypergridService
|
||||||
if (account == null && !aCircuit.lastname.StartsWith("@"))
|
if (account == null && !aCircuit.lastname.StartsWith("@"))
|
||||||
{
|
{
|
||||||
aCircuit.firstname = aCircuit.firstname + "." + aCircuit.lastname;
|
aCircuit.firstname = aCircuit.firstname + "." + aCircuit.lastname;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Uri uri = new Uri(aCircuit.ServiceURLs["HomeURI"].ToString());
|
||||||
|
aCircuit.lastname = "@" + uri.Host; // + ":" + uri.Port;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[GATEKEEPER SERVICE]: Malformed HomeURI (this should never happen): {0}", aCircuit.ServiceURLs["HomeURI"]);
|
||||||
aCircuit.lastname = "@" + aCircuit.ServiceURLs["HomeURI"].ToString();
|
aCircuit.lastname = "@" + aCircuit.ServiceURLs["HomeURI"].ToString();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// Finally launch the agent at the destination
|
// Finally launch the agent at the destination
|
||||||
|
|
|
@ -614,7 +614,11 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void SendTeleportLocationStart()
|
public virtual void SendTeleportStart(uint flags)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendTeleportProgress(uint flags, string message)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -42,7 +42,7 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class TestInventoryDataPlugin : IInventoryDataPlugin
|
public class TestInventoryDataPlugin : IInventoryDataPlugin
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
/// <value>
|
/// <value>
|
||||||
/// Inventory folders
|
/// Inventory folders
|
||||||
|
|
|
@ -0,0 +1,143 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
namespace OpenSim.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class ConfigurationLoaderTests
|
||||||
|
{
|
||||||
|
private const string m_testSubdirectory = "test";
|
||||||
|
private string m_basePath;
|
||||||
|
private string m_workingDirectory;
|
||||||
|
private IConfigSource m_config;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set up a test directory.
|
||||||
|
/// </summary>
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp()
|
||||||
|
{
|
||||||
|
m_basePath = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
|
||||||
|
string path = Path.Combine(m_basePath, m_testSubdirectory);
|
||||||
|
Directory.CreateDirectory(path);
|
||||||
|
m_workingDirectory = Directory.GetCurrentDirectory();
|
||||||
|
Directory.SetCurrentDirectory(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Remove the test directory.
|
||||||
|
/// </summary>
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown()
|
||||||
|
{
|
||||||
|
Directory.SetCurrentDirectory(m_workingDirectory);
|
||||||
|
Directory.Delete(m_basePath, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test the including of ini files with absolute and relative paths.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void IncludeTests()
|
||||||
|
{
|
||||||
|
const string mainIniFile = "OpenSim.ini";
|
||||||
|
m_config = new IniConfigSource();
|
||||||
|
|
||||||
|
// Create ini files in a directory structure
|
||||||
|
IniConfigSource ini;
|
||||||
|
IConfig config;
|
||||||
|
|
||||||
|
ini = new IniConfigSource();
|
||||||
|
config = ini.AddConfig("IncludeTest");
|
||||||
|
config.Set("Include-absolute", "absolute/*/config/*.ini");
|
||||||
|
config.Set("Include-relative", "../" + m_testSubdirectory + "/relative/*/config/*.ini");
|
||||||
|
CreateIni(mainIniFile, ini);
|
||||||
|
|
||||||
|
ini = new IniConfigSource();
|
||||||
|
ini.AddConfig("Absolute1").Set("name1", "value1");
|
||||||
|
CreateIni("absolute/one/config/setting.ini", ini);
|
||||||
|
|
||||||
|
ini = new IniConfigSource();
|
||||||
|
ini.AddConfig("Absolute2").Set("name2", 2.3);
|
||||||
|
CreateIni("absolute/two/config/setting1.ini", ini);
|
||||||
|
|
||||||
|
ini = new IniConfigSource();
|
||||||
|
ini.AddConfig("Absolute2").Set("name3", "value3");
|
||||||
|
CreateIni("absolute/two/config/setting2.ini", ini);
|
||||||
|
|
||||||
|
ini = new IniConfigSource();
|
||||||
|
ini.AddConfig("Relative1").Set("name4", "value4");
|
||||||
|
CreateIni("relative/one/config/setting.ini", ini);
|
||||||
|
|
||||||
|
ini = new IniConfigSource();
|
||||||
|
ini.AddConfig("Relative2").Set("name5", true);
|
||||||
|
CreateIni("relative/two/config/setting1.ini", ini);
|
||||||
|
|
||||||
|
ini = new IniConfigSource();
|
||||||
|
ini.AddConfig("Relative2").Set("name6", 6);
|
||||||
|
CreateIni("relative/two/config/setting2.ini", ini);
|
||||||
|
|
||||||
|
// Prepare call to ConfigurationLoader.LoadConfigSettings()
|
||||||
|
ConfigurationLoader cl = new ConfigurationLoader();
|
||||||
|
IConfigSource argvSource = new IniConfigSource();
|
||||||
|
argvSource.AddConfig("Startup").Set("inifile", mainIniFile);
|
||||||
|
ConfigSettings configSettings;
|
||||||
|
NetworkServersInfo networkInfo;
|
||||||
|
|
||||||
|
OpenSimConfigSource source = cl.LoadConfigSettings(argvSource, out configSettings, out networkInfo);
|
||||||
|
|
||||||
|
// Remove default config
|
||||||
|
config = source.Source.Configs["Startup"];
|
||||||
|
source.Source.Configs.Remove(config);
|
||||||
|
config = source.Source.Configs["Network"];
|
||||||
|
source.Source.Configs.Remove(config);
|
||||||
|
|
||||||
|
// Finally, we are able to check the result
|
||||||
|
Assert.AreEqual(m_config.ToString(), source.Source.ToString(),
|
||||||
|
"Configuration with includes does not contain all settings.");
|
||||||
|
// The following would be preferable but fails due to a type mismatch which I am not able to resolve
|
||||||
|
//CollectionAssert.AreEquivalent(m_config.Configs, source.Source.Configs,
|
||||||
|
// String.Format("Configuration with includes does not contain all settings.\nAll settings:\n{0}\nSettings read:\n{1}", m_config, source.Source));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateIni(string filepath, IniConfigSource source)
|
||||||
|
{
|
||||||
|
string path = Path.GetDirectoryName(filepath);
|
||||||
|
if (path != string.Empty)
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(path);
|
||||||
|
}
|
||||||
|
source.Save(filepath);
|
||||||
|
m_config.Merge(source);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -141,7 +141,17 @@ namespace OpenSim.Tools.Configger
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
string basepath = Path.GetFullPath(".");
|
string basepath = Path.GetFullPath(".");
|
||||||
string path = Path.Combine(basepath, file);
|
// Resolve relative paths with wildcards
|
||||||
|
string chunkWithoutWildcards = file;
|
||||||
|
string chunkWithWildcards = string.Empty;
|
||||||
|
int wildcardIndex = file.IndexOfAny(new char[] { '*', '?' });
|
||||||
|
if (wildcardIndex != -1)
|
||||||
|
{
|
||||||
|
chunkWithoutWildcards = file.Substring(0, wildcardIndex);
|
||||||
|
chunkWithWildcards = file.Substring(wildcardIndex);
|
||||||
|
}
|
||||||
|
string path = Path.Combine(basepath, chunkWithoutWildcards);
|
||||||
|
path = Path.GetFullPath(path) + chunkWithWildcards;
|
||||||
string[] paths = Util.Glob(path);
|
string[] paths = Util.Glob(path);
|
||||||
foreach (string p in paths)
|
foreach (string p in paths)
|
||||||
{
|
{
|
||||||
|
|
Binary file not shown.
22
prebuild.xml
22
prebuild.xml
|
@ -2801,6 +2801,28 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
|
<Project frameworkVersion="v3_5" name="OpenSim.Tests" path="OpenSim/Tests" type="Library">
|
||||||
|
<Configuration name="Debug">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration name="Release">
|
||||||
|
<Options>
|
||||||
|
<OutputPath>../../bin/</OutputPath>
|
||||||
|
</Options>
|
||||||
|
</Configuration>
|
||||||
|
|
||||||
|
<ReferencePath>../../bin/</ReferencePath>
|
||||||
|
<Reference name="OpenSim.Framework"/>
|
||||||
|
<Reference name="Nini.dll" />
|
||||||
|
<Reference name="nunit.framework.dll" />
|
||||||
|
<Reference name="OpenSim" />
|
||||||
|
<Files>
|
||||||
|
<Match pattern="*.cs" recurse="false"/>
|
||||||
|
</Files>
|
||||||
|
</Project>
|
||||||
|
|
||||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.Tests" path="OpenSim/Data/Tests" type="Library">
|
<Project frameworkVersion="v3_5" name="OpenSim.Data.Tests" path="OpenSim/Data/Tests" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
|
Loading…
Reference in New Issue