add entries the the ini.example files for ubODE

avinationmerge
UbitUmarov 2015-09-12 21:46:40 +01:00
parent e9a56d5e19
commit caf298cda3
2 changed files with 12 additions and 5 deletions

View File

@ -244,7 +244,9 @@
;; Default is Meshmerizer ;; Default is Meshmerizer
; meshing = Meshmerizer ; meshing = Meshmerizer
; meshing = ZeroMesher ; meshing = ZeroMesher
;; select ubODEMeshmerizer only with ubOde physics engine
; meshing = ubODEMeshmerizer
;; Choose one of the physics engines below ;; Choose one of the physics engines below
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
;; BulletSim is the default physics engine. It provides the best performance and most functionality. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
@ -257,6 +259,9 @@
; physics = BulletSim ; physics = BulletSim
; physics = basicphysics ; physics = basicphysics
; physics = POS ; physics = POS
;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
;; see also ODEPhysicsSettings section
; physics = ubODE
;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
;; Default script engine to use. Currently, we only have XEngine ;; Default script engine to use. Currently, we only have XEngine
@ -692,7 +697,6 @@
;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
; use_NINJA_physics_joints = false ; use_NINJA_physics_joints = false
[RemoteAdmin] [RemoteAdmin]
;; This is the remote admin module, which uses XMLRPC requests to ;; This is the remote admin module, which uses XMLRPC requests to
;; manage regions from a web interface. ;; manage regions from a web interface.

View File

@ -135,7 +135,9 @@
meshing = Meshmerizer meshing = Meshmerizer
;meshing = ZeroMesher ;meshing = ZeroMesher
; select ubODEMeshmerizer only with ubOde physics engine
; meshing = ubODEMeshmerizer
; Choose one of the physics engines below ; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine ; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom ; basicphysics effectively does not model physics at all, making all objects phantom
@ -144,7 +146,8 @@
;physics = basicphysics ;physics = basicphysics
;physics = POS ;physics = POS
;physics = modified_BulletX ;physics = modified_BulletX
; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
; physics = ubODE
; ## ; ##
; ## PERMISSIONS ; ## PERMISSIONS
; ## ; ##
@ -501,7 +504,7 @@
; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
; av_density * AVvolume; ; av_density * AVvolume;
av_density = 80 av_density = 80
; use this value to cut 52% of the height the sim gives us ; use this value to cut 52% of the height the sim gives us
av_height_fudge_factor = 0.52 av_height_fudge_factor = 0.52