a few changes to Gods ( ie administrators) control
parent
40e982f6e7
commit
cbc3501246
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@ -227,10 +227,10 @@ namespace OpenSim.Framework
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byte RayEndIsIntersection);
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public delegate void RequestGodlikePowers(
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UUID AgentID, UUID SessionID, UUID token, bool GodLike, IClientAPI remote_client);
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UUID AgentID, UUID SessionID, UUID token, bool GodLike);
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public delegate void GodKickUser(
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UUID GodAgentID, UUID GodSessionID, UUID AgentID, uint kickflags, byte[] reason);
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UUID GodAgentID, UUID AgentID, uint kickflags, byte[] reason);
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public delegate void CreateInventoryFolder(
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IClientAPI remoteClient, UUID folderID, ushort folderType, string folderName, UUID parentID);
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@ -10455,6 +10455,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool HandleRequestGodlikePowers(IClientAPI sender, Packet Pack)
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{
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RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
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if (rglpPack.AgentData.SessionID != SessionId ||
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rglpPack.AgentData.AgentID != AgentId)
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return true;
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RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
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UUID token = rblock.Token;
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@ -10464,7 +10469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (handlerReqGodlikePowers != null)
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{
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handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike, this);
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handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike);
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}
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return true;
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@ -10475,6 +10480,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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GodUpdateRegionInfoPacket GodUpdateRegionInfo =
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(GodUpdateRegionInfoPacket)Packet;
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if (GodUpdateRegionInfo.AgentData.SessionID != SessionId ||
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GodUpdateRegionInfo.AgentData.AgentID != AgentId)
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return true;
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GodUpdateRegionInfoUpdate handlerGodUpdateRegionInfo = OnGodUpdateRegionInfoUpdate;
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if (handlerGodUpdateRegionInfo != null)
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{
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@ -10508,6 +10517,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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GodlikeMessagePacket GodlikeMessage =
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(GodlikeMessagePacket)Packet;
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if (GodlikeMessage.AgentData.SessionID != SessionId ||
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GodlikeMessage.AgentData.AgentID != AgentId)
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return true;
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GodlikeMessage handlerGodlikeMessage = onGodlikeMessage;
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if (handlerGodlikeMessage != null)
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{
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@ -10524,6 +10537,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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StateSavePacket SaveStateMessage =
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(StateSavePacket)Packet;
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if (SaveStateMessage.AgentData.SessionID != SessionId ||
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SaveStateMessage.AgentData.AgentID != AgentId)
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return true;
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SaveStateHandler handlerSaveStatePacket = OnSaveState;
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if (handlerSaveStatePacket != null)
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{
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@ -10537,30 +10555,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
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if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID)
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if (gkupack.UserInfo.GodSessionID != SessionId ||
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gkupack.UserInfo.GodID != AgentId)
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return true;
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GodKickUser handlerGodKickUser = OnGodKickUser;
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if (handlerGodKickUser != null)
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{
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GodKickUser handlerGodKickUser = OnGodKickUser;
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if (handlerGodKickUser != null)
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{
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handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
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gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason);
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}
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handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason);
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}
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else
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{
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SendAgentAlertMessage("Kick request denied", false);
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}
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//KickUserPacket kupack = new KickUserPacket();
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//KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
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//kupack.UserInfo.AgentID = gkupack.UserInfo.AgentID;
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//kupack.UserInfo.SessionID = gkupack.UserInfo.GodSessionID;
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//kupack.TargetBlock.TargetIP = (uint)0;
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//kupack.TargetBlock.TargetPort = (ushort)0;
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//kupack.UserInfo.Reason = gkupack.UserInfo.Reason;
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//OutPacket(kupack, ThrottleOutPacketType.Task);
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return true;
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}
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#endregion GodPackets
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@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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if (god == null || god.ControllingClient.SessionId != godSessionID)
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return String.Empty;
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KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
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KickUser(godID, agentID, kickFlags, Util.StringToBytes1024(reason));
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}
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else
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{
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@ -162,59 +162,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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}
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public void RequestGodlikePowers(
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UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
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UUID agentID, UUID sessionID, UUID token, bool godLike)
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{
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ScenePresence sp = m_scene.GetScenePresence(agentID);
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if(sp == null || sp.IsDeleted || sp.isNPC)
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return;
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if (sp != null)
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{
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if (godLike == false)
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{
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sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
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return;
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}
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if (sessionID != sp.ControllingClient.SessionId)
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return;
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// First check that this is the sim owner
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if (m_scene.Permissions.IsGod(agentID))
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{
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// Next we check for spoofing.....
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UUID testSessionID = sp.ControllingClient.SessionId;
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if (sessionID == testSessionID)
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{
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if (sessionID == controllingClient.SessionId)
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{
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//m_log.Info("godlike: " + godLike.ToString());
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sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
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}
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}
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}
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else
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{
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if (DialogModule != null)
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DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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}
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}
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sp.GrantGodlikePowers(token, godLike);
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if (godLike && sp.GodLevel < 200 && DialogModule != null)
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DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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}
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/// <summary>
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/// Kicks User specified from the simulator. This logs them off of the grid
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/// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
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/// that you're kicking it even if the avatar's UUID isn't the UUID that the
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/// agent is assigned
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/// Kicks or freezes User specified from the simulator. This logs them off of the grid
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/// </summary>
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/// <param name="godID">The person doing the kicking</param>
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/// <param name="sessionID">The session of the person doing the kicking</param>
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/// <param name="agentID">the person that is being kicked</param>
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/// <param name="kickflags">Tells what to do to the user</param>
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/// <param name="reason">The message to send to the user after it's been turned into a field</param>
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public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
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public void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason)
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{
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if (!m_scene.Permissions.IsGod(godID))
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// assuming automatic god rights on this for fast griefing reaction
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// this is also needed for kick via message
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if(!m_scene.Permissions.IsGod(godID))
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return;
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ScenePresence sp = m_scene.GetScenePresence(agentID);
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int godlevel = 200;
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// update level so higher gods can kick lower ones
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ScenePresence god = m_scene.GetScenePresence(godID);
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if(god != null && god.GodLevel > godlevel)
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godlevel = god.GodLevel;
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if (sp == null && agentID != ALL_AGENTS)
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if(agentID == ALL_AGENTS)
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
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{
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if (p.UUID != godID && godlevel > p.GodLevel)
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doKickmodes(godID, p, kickflags, reason);
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});
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return;
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}
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ScenePresence sp = m_scene.GetScenePresence(agentID);
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if (sp == null || sp.IsChildAgent)
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{
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IMessageTransferModule transferModule =
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m_scene.RequestModuleInterface<IMessageTransferModule>();
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@ -230,48 +224,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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return;
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}
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if (godlevel <= sp.GodLevel) // no god wars
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return;
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if(sp.UUID == godID)
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return;
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doKickmodes(godID, sp, kickflags, reason);
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}
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private void doKickmodes(UUID godID, ScenePresence sp, uint kickflags, byte[] reason)
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{
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switch (kickflags)
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{
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case 0:
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if (sp != null)
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{
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case 0:
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KickPresence(sp, Utils.BytesToString(reason));
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}
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else if (agentID == ALL_AGENTS)
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{
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m_scene.ForEachRootScenePresence(
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delegate(ScenePresence p)
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{
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if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
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KickPresence(p, Utils.BytesToString(reason));
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}
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);
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}
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break;
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case 1:
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if (sp != null)
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{
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break;
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case 1:
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sp.AllowMovement = false;
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m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
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m_dialogModule.SendAlertToUser(sp.UUID, Utils.BytesToString(reason));
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m_dialogModule.SendAlertToUser(godID, "User Frozen");
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}
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break;
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case 2:
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if (sp != null)
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{
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break;
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case 2:
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sp.AllowMovement = true;
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m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
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m_dialogModule.SendAlertToUser(sp.UUID, Utils.BytesToString(reason));
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m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
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}
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break;
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default:
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break;
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break;
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default:
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break;
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}
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}
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private void KickPresence(ScenePresence sp, string reason)
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{
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if (sp.IsChildAgent)
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if(sp.IsDeleted || sp.IsChildAgent)
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return;
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sp.ControllingClient.Kick(reason);
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sp.Scene.CloseAgent(sp.UUID, true);
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@ -286,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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UUID godID = new UUID(msg.fromAgentID);
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uint kickMode = (uint)msg.binaryBucket[0];
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KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
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KickUser(godID, agentID, kickMode, Util.StringToBytes1024(reason));
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}
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}
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}
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@ -43,16 +43,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="token"></param>
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/// <param name="godLike"></param>
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/// <param name="controllingClient"></param>
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void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient);
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void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike);
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/// <summary>
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/// Kicks User specified from the simulator. This logs them off of the grid.
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/// </summary>
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/// <param name="godID">The person doing the kicking</param>
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/// <param name="sessionID">The session of the person doing the kicking</param>
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/// <param name="agentID">the person that is being kicked</param>
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/// <param name="kickflags">This isn't used apparently</param>
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/// <param name="reason">The message to send to the user after it's been turned into a field</param>
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void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason);
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void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason);
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}
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}
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@ -4506,34 +4506,22 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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/// <summary>
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/// This allows the Sim owner the abiility to kick users from their sim currently.
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/// It tells the client that the agent has permission to do so.
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/// handle god level requests.
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/// </summary>
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public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus)
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public void GrantGodlikePowers(UUID token, bool godStatus)
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{
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int oldgodlevel = GodLevel;
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if (godStatus)
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if (godStatus && !isNPC && m_scene.Permissions.IsGod(UUID))
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{
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// For now, assign god level 200 to anyone
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// who is granted god powers, but has no god level set.
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//
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UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID);
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if (account != null)
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{
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if (account.UserLevel > 0)
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GodLevel = account.UserLevel;
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else
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GodLevel = 200;
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}
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GodLevel = 200;
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if(GodLevel < UserLevel)
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GodLevel = UserLevel;
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}
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else
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{
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GodLevel = 0;
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}
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GodLevel = 0;
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ControllingClient.SendAdminResponse(token, (uint)GodLevel);
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if(oldgodlevel != GodLevel)
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parcelGodCheck(m_currentParcelUUID, GodLevel >= 200);
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}
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@ -4640,7 +4628,7 @@ namespace OpenSim.Region.Framework.Scenes
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cAgent.BodyRotation = Rotation;
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cAgent.ControlFlags = (uint)m_AgentControlFlags;
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if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
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if (GodLevel > 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
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cAgent.GodLevel = (byte)GodLevel;
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else
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cAgent.GodLevel = (byte) 0;
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@ -4741,10 +4729,12 @@ namespace OpenSim.Region.Framework.Scenes
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Rotation = cAgent.BodyRotation;
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m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
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if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
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if (cAgent.GodLevel >200 && m_scene.Permissions.IsGod(cAgent.AgentID))
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GodLevel = cAgent.GodLevel;
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SetAlwaysRun = cAgent.AlwaysRun;
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else
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GodLevel = 0;
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SetAlwaysRun = cAgent.AlwaysRun;
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Appearance = new AvatarAppearance(cAgent.Appearance);
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/*
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