a few changes to Gods ( ie administrators) control

melanie
UbitUmarov 2017-01-05 18:02:59 +00:00
parent 40e982f6e7
commit cbc3501246
5 changed files with 99 additions and 119 deletions

View File

@ -227,10 +227,10 @@ namespace OpenSim.Framework
byte RayEndIsIntersection); byte RayEndIsIntersection);
public delegate void RequestGodlikePowers( public delegate void RequestGodlikePowers(
UUID AgentID, UUID SessionID, UUID token, bool GodLike, IClientAPI remote_client); UUID AgentID, UUID SessionID, UUID token, bool GodLike);
public delegate void GodKickUser( public delegate void GodKickUser(
UUID GodAgentID, UUID GodSessionID, UUID AgentID, uint kickflags, byte[] reason); UUID GodAgentID, UUID AgentID, uint kickflags, byte[] reason);
public delegate void CreateInventoryFolder( public delegate void CreateInventoryFolder(
IClientAPI remoteClient, UUID folderID, ushort folderType, string folderName, UUID parentID); IClientAPI remoteClient, UUID folderID, ushort folderType, string folderName, UUID parentID);

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@ -10455,6 +10455,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private bool HandleRequestGodlikePowers(IClientAPI sender, Packet Pack) private bool HandleRequestGodlikePowers(IClientAPI sender, Packet Pack)
{ {
RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack; RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
if (rglpPack.AgentData.SessionID != SessionId ||
rglpPack.AgentData.AgentID != AgentId)
return true;
RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock; RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
UUID token = rblock.Token; UUID token = rblock.Token;
@ -10464,7 +10469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (handlerReqGodlikePowers != null) if (handlerReqGodlikePowers != null)
{ {
handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike, this); handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike);
} }
return true; return true;
@ -10475,6 +10480,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
GodUpdateRegionInfoPacket GodUpdateRegionInfo = GodUpdateRegionInfoPacket GodUpdateRegionInfo =
(GodUpdateRegionInfoPacket)Packet; (GodUpdateRegionInfoPacket)Packet;
if (GodUpdateRegionInfo.AgentData.SessionID != SessionId ||
GodUpdateRegionInfo.AgentData.AgentID != AgentId)
return true;
GodUpdateRegionInfoUpdate handlerGodUpdateRegionInfo = OnGodUpdateRegionInfoUpdate; GodUpdateRegionInfoUpdate handlerGodUpdateRegionInfo = OnGodUpdateRegionInfoUpdate;
if (handlerGodUpdateRegionInfo != null) if (handlerGodUpdateRegionInfo != null)
{ {
@ -10508,6 +10517,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
GodlikeMessagePacket GodlikeMessage = GodlikeMessagePacket GodlikeMessage =
(GodlikeMessagePacket)Packet; (GodlikeMessagePacket)Packet;
if (GodlikeMessage.AgentData.SessionID != SessionId ||
GodlikeMessage.AgentData.AgentID != AgentId)
return true;
GodlikeMessage handlerGodlikeMessage = onGodlikeMessage; GodlikeMessage handlerGodlikeMessage = onGodlikeMessage;
if (handlerGodlikeMessage != null) if (handlerGodlikeMessage != null)
{ {
@ -10524,6 +10537,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
StateSavePacket SaveStateMessage = StateSavePacket SaveStateMessage =
(StateSavePacket)Packet; (StateSavePacket)Packet;
if (SaveStateMessage.AgentData.SessionID != SessionId ||
SaveStateMessage.AgentData.AgentID != AgentId)
return true;
SaveStateHandler handlerSaveStatePacket = OnSaveState; SaveStateHandler handlerSaveStatePacket = OnSaveState;
if (handlerSaveStatePacket != null) if (handlerSaveStatePacket != null)
{ {
@ -10537,30 +10555,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
GodKickUserPacket gkupack = (GodKickUserPacket)Pack; GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID) if (gkupack.UserInfo.GodSessionID != SessionId ||
gkupack.UserInfo.GodID != AgentId)
return true;
GodKickUser handlerGodKickUser = OnGodKickUser;
if (handlerGodKickUser != null)
{ {
GodKickUser handlerGodKickUser = OnGodKickUser; handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason);
if (handlerGodKickUser != null)
{
handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason);
}
} }
else
{
SendAgentAlertMessage("Kick request denied", false);
}
//KickUserPacket kupack = new KickUserPacket();
//KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
//kupack.UserInfo.AgentID = gkupack.UserInfo.AgentID;
//kupack.UserInfo.SessionID = gkupack.UserInfo.GodSessionID;
//kupack.TargetBlock.TargetIP = (uint)0;
//kupack.TargetBlock.TargetPort = (ushort)0;
//kupack.UserInfo.Reason = gkupack.UserInfo.Reason;
//OutPacket(kupack, ThrottleOutPacketType.Task);
return true; return true;
} }
#endregion GodPackets #endregion GodPackets

View File

@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
if (god == null || god.ControllingClient.SessionId != godSessionID) if (god == null || god.ControllingClient.SessionId != godSessionID)
return String.Empty; return String.Empty;
KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason)); KickUser(godID, agentID, kickFlags, Util.StringToBytes1024(reason));
} }
else else
{ {
@ -162,59 +162,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
} }
public void RequestGodlikePowers( public void RequestGodlikePowers(
UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) UUID agentID, UUID sessionID, UUID token, bool godLike)
{ {
ScenePresence sp = m_scene.GetScenePresence(agentID); ScenePresence sp = m_scene.GetScenePresence(agentID);
if(sp == null || sp.IsDeleted || sp.isNPC)
return;
if (sp != null) if (sessionID != sp.ControllingClient.SessionId)
{ return;
if (godLike == false)
{
sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
return;
}
// First check that this is the sim owner sp.GrantGodlikePowers(token, godLike);
if (m_scene.Permissions.IsGod(agentID))
{ if (godLike && sp.GodLevel < 200 && DialogModule != null)
// Next we check for spoofing..... DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
UUID testSessionID = sp.ControllingClient.SessionId;
if (sessionID == testSessionID)
{
if (sessionID == controllingClient.SessionId)
{
//m_log.Info("godlike: " + godLike.ToString());
sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
}
}
}
else
{
if (DialogModule != null)
DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}
}
} }
/// <summary> /// <summary>
/// Kicks User specified from the simulator. This logs them off of the grid /// Kicks or freezes User specified from the simulator. This logs them off of the grid
/// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
/// that you're kicking it even if the avatar's UUID isn't the UUID that the
/// agent is assigned
/// </summary> /// </summary>
/// <param name="godID">The person doing the kicking</param> /// <param name="godID">The person doing the kicking</param>
/// <param name="sessionID">The session of the person doing the kicking</param>
/// <param name="agentID">the person that is being kicked</param> /// <param name="agentID">the person that is being kicked</param>
/// <param name="kickflags">Tells what to do to the user</param> /// <param name="kickflags">Tells what to do to the user</param>
/// <param name="reason">The message to send to the user after it's been turned into a field</param> /// <param name="reason">The message to send to the user after it's been turned into a field</param>
public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) public void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason)
{ {
if (!m_scene.Permissions.IsGod(godID)) // assuming automatic god rights on this for fast griefing reaction
// this is also needed for kick via message
if(!m_scene.Permissions.IsGod(godID))
return; return;
ScenePresence sp = m_scene.GetScenePresence(agentID); int godlevel = 200;
// update level so higher gods can kick lower ones
ScenePresence god = m_scene.GetScenePresence(godID);
if(god != null && god.GodLevel > godlevel)
godlevel = god.GodLevel;
if (sp == null && agentID != ALL_AGENTS) if(agentID == ALL_AGENTS)
{
m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
{
if (p.UUID != godID && godlevel > p.GodLevel)
doKickmodes(godID, p, kickflags, reason);
});
return;
}
ScenePresence sp = m_scene.GetScenePresence(agentID);
if (sp == null || sp.IsChildAgent)
{ {
IMessageTransferModule transferModule = IMessageTransferModule transferModule =
m_scene.RequestModuleInterface<IMessageTransferModule>(); m_scene.RequestModuleInterface<IMessageTransferModule>();
@ -230,48 +224,41 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
return; return;
} }
if (godlevel <= sp.GodLevel) // no god wars
return;
if(sp.UUID == godID)
return;
doKickmodes(godID, sp, kickflags, reason);
}
private void doKickmodes(UUID godID, ScenePresence sp, uint kickflags, byte[] reason)
{
switch (kickflags) switch (kickflags)
{ {
case 0: case 0:
if (sp != null)
{
KickPresence(sp, Utils.BytesToString(reason)); KickPresence(sp, Utils.BytesToString(reason));
} break;
else if (agentID == ALL_AGENTS) case 1:
{
m_scene.ForEachRootScenePresence(
delegate(ScenePresence p)
{
if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
KickPresence(p, Utils.BytesToString(reason));
}
);
}
break;
case 1:
if (sp != null)
{
sp.AllowMovement = false; sp.AllowMovement = false;
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); m_dialogModule.SendAlertToUser(sp.UUID, Utils.BytesToString(reason));
m_dialogModule.SendAlertToUser(godID, "User Frozen"); m_dialogModule.SendAlertToUser(godID, "User Frozen");
} break;
break; case 2:
case 2:
if (sp != null)
{
sp.AllowMovement = true; sp.AllowMovement = true;
m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason)); m_dialogModule.SendAlertToUser(sp.UUID, Utils.BytesToString(reason));
m_dialogModule.SendAlertToUser(godID, "User Unfrozen"); m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
} break;
break; default:
default: break;
break;
} }
} }
private void KickPresence(ScenePresence sp, string reason) private void KickPresence(ScenePresence sp, string reason)
{ {
if (sp.IsChildAgent) if(sp.IsDeleted || sp.IsChildAgent)
return; return;
sp.ControllingClient.Kick(reason); sp.ControllingClient.Kick(reason);
sp.Scene.CloseAgent(sp.UUID, true); sp.Scene.CloseAgent(sp.UUID, true);
@ -286,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
UUID godID = new UUID(msg.fromAgentID); UUID godID = new UUID(msg.fromAgentID);
uint kickMode = (uint)msg.binaryBucket[0]; uint kickMode = (uint)msg.binaryBucket[0];
KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason)); KickUser(godID, agentID, kickMode, Util.StringToBytes1024(reason));
} }
} }
} }

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@ -43,16 +43,15 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="token"></param> /// <param name="token"></param>
/// <param name="godLike"></param> /// <param name="godLike"></param>
/// <param name="controllingClient"></param> /// <param name="controllingClient"></param>
void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient); void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike);
/// <summary> /// <summary>
/// Kicks User specified from the simulator. This logs them off of the grid. /// Kicks User specified from the simulator. This logs them off of the grid.
/// </summary> /// </summary>
/// <param name="godID">The person doing the kicking</param> /// <param name="godID">The person doing the kicking</param>
/// <param name="sessionID">The session of the person doing the kicking</param>
/// <param name="agentID">the person that is being kicked</param> /// <param name="agentID">the person that is being kicked</param>
/// <param name="kickflags">This isn't used apparently</param> /// <param name="kickflags">This isn't used apparently</param>
/// <param name="reason">The message to send to the user after it's been turned into a field</param> /// <param name="reason">The message to send to the user after it's been turned into a field</param>
void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason); void KickUser(UUID godID, UUID agentID, uint kickflags, byte[] reason);
} }
} }

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@ -4506,34 +4506,22 @@ namespace OpenSim.Region.Framework.Scenes
#endregion #endregion
/// <summary> /// <summary>
/// This allows the Sim owner the abiility to kick users from their sim currently. /// handle god level requests.
/// It tells the client that the agent has permission to do so.
/// </summary> /// </summary>
public void GrantGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godStatus) public void GrantGodlikePowers(UUID token, bool godStatus)
{ {
int oldgodlevel = GodLevel; int oldgodlevel = GodLevel;
if (godStatus) if (godStatus && !isNPC && m_scene.Permissions.IsGod(UUID))
{ {
// For now, assign god level 200 to anyone GodLevel = 200;
// who is granted god powers, but has no god level set. if(GodLevel < UserLevel)
// GodLevel = UserLevel;
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, agentID);
if (account != null)
{
if (account.UserLevel > 0)
GodLevel = account.UserLevel;
else
GodLevel = 200;
}
} }
else else
{ GodLevel = 0;
GodLevel = 0;
}
ControllingClient.SendAdminResponse(token, (uint)GodLevel); ControllingClient.SendAdminResponse(token, (uint)GodLevel);
if(oldgodlevel != GodLevel) if(oldgodlevel != GodLevel)
parcelGodCheck(m_currentParcelUUID, GodLevel >= 200); parcelGodCheck(m_currentParcelUUID, GodLevel >= 200);
} }
@ -4640,7 +4628,7 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.BodyRotation = Rotation; cAgent.BodyRotation = Rotation;
cAgent.ControlFlags = (uint)m_AgentControlFlags; cAgent.ControlFlags = (uint)m_AgentControlFlags;
if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) if (GodLevel > 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
cAgent.GodLevel = (byte)GodLevel; cAgent.GodLevel = (byte)GodLevel;
else else
cAgent.GodLevel = (byte) 0; cAgent.GodLevel = (byte) 0;
@ -4741,10 +4729,12 @@ namespace OpenSim.Region.Framework.Scenes
Rotation = cAgent.BodyRotation; Rotation = cAgent.BodyRotation;
m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) if (cAgent.GodLevel >200 && m_scene.Permissions.IsGod(cAgent.AgentID))
GodLevel = cAgent.GodLevel; GodLevel = cAgent.GodLevel;
SetAlwaysRun = cAgent.AlwaysRun; else
GodLevel = 0;
SetAlwaysRun = cAgent.AlwaysRun;
Appearance = new AvatarAppearance(cAgent.Appearance); Appearance = new AvatarAppearance(cAgent.Appearance);
/* /*