minor: refactor common setup in uuid gatherer test
parent
55a40694e7
commit
cbe1cc1bc8
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@ -38,6 +38,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[TestFixture]
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[TestFixture]
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public class UuidGathererTests
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public class UuidGathererTests
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{
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{
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protected UuidGatherer m_ug;
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[SetUp]
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public void Init()
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{
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m_ug = new UuidGatherer(new TestAssetService());
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}
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/// <summary>
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/// <summary>
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/// Test requests made for non-existent assets
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/// Test requests made for non-existent assets
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/// </summary>
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/// </summary>
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@ -47,10 +55,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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TestHelper.InMethod();
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TestHelper.InMethod();
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UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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UuidGatherer ug = new UuidGatherer(new TestAssetService());
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IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>();
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IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>();
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ug.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
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m_ug.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
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// We count the uuid as gathered even if the asset itself is missing.
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// We count the uuid as gathered even if the asset itself is missing.
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Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
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Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
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