Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
This aims to capture the amount of memory that OpenSim turns over whilst operating a region. This memory is not lost - apart from leaks it is reclaimed by the garbage collector. However, the more memory that gets turned over the more work the GC has to do to reclaim it.0.7.3-extended
parent
9d6ea27df0
commit
cc6b2fdb9f
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@ -44,14 +44,18 @@ namespace OpenSim.Framework.Statistics
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StringBuilder sb = new StringBuilder(Environment.NewLine);
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sb.Append("MEMORY STATISTICS");
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sb.Append(Environment.NewLine);
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sb.Append(
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string.Format(
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sb.AppendFormat(
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"Allocated to OpenSim objects: {0} MB\n",
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Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
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sb.Append(
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string.Format(
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Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
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sb.AppendFormat(
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"OpenSim object memory churn : {0} KB/s\n",
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Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
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sb.AppendFormat(
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"Process memory : {0} MB\n",
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Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
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Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0));
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return sb.ToString();
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}
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@ -325,6 +325,9 @@ namespace OpenSim.Framework
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callback(callbackInfo);
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}
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if (MemoryWatchdog.Enabled)
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MemoryWatchdog.Update();
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m_watchdogTimer.Start();
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}
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}
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@ -195,9 +195,9 @@ namespace OpenSim
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PrintFileToConsole("startuplogo.txt");
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// For now, start at the 'root' level by default
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if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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if (SceneManager.Scenes.Count == 1) // If there is only one region, select it
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ChangeSelectedRegion("region",
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new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
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new string[] {"change", "region", SceneManager.Scenes[0].RegionInfo.RegionName});
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else
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ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
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@ -460,7 +460,7 @@ namespace OpenSim
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if (cmdparams.Length > 4)
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alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
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IList agents = m_sceneManager.GetCurrentSceneAvatars();
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IList agents = SceneManager.GetCurrentSceneAvatars();
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foreach (ScenePresence presence in agents)
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{
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@ -537,7 +537,7 @@ namespace OpenSim
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private void HandleForceUpdate(string module, string[] args)
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{
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MainConsole.Instance.Output("Updating all clients");
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m_sceneManager.ForceCurrentSceneClientUpdate();
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SceneManager.ForceCurrentSceneClientUpdate();
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}
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/// <summary>
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@ -549,7 +549,7 @@ namespace OpenSim
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{
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if (args.Length == 6)
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{
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m_sceneManager.HandleEditCommandOnCurrentScene(args);
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SceneManager.HandleEditCommandOnCurrentScene(args);
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}
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else
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{
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@ -759,7 +759,7 @@ namespace OpenSim
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case "load":
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if (cmdparams.Length > 1)
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{
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foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
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foreach (Scene s in new ArrayList(SceneManager.Scenes))
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{
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MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
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m_moduleLoader.LoadRegionModules(cmdparams[1], s);
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@ -797,14 +797,14 @@ namespace OpenSim
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case "backup":
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MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
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m_sceneManager.BackupCurrentScene();
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SceneManager.BackupCurrentScene();
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break;
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case "remove-region":
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string regRemoveName = CombineParams(cmdparams, 0);
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Scene removeScene;
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if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
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if (SceneManager.TryGetScene(regRemoveName, out removeScene))
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RemoveRegion(removeScene, false);
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else
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MainConsole.Instance.Output("No region with that name");
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@ -814,14 +814,14 @@ namespace OpenSim
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string regDeleteName = CombineParams(cmdparams, 0);
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Scene killScene;
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if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
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if (SceneManager.TryGetScene(regDeleteName, out killScene))
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RemoveRegion(killScene, true);
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else
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MainConsole.Instance.Output("no region with that name");
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break;
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case "restart":
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m_sceneManager.RestartCurrentScene();
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SceneManager.RestartCurrentScene();
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break;
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}
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}
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@ -836,7 +836,7 @@ namespace OpenSim
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{
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string newRegionName = CombineParams(cmdparams, 2);
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if (!m_sceneManager.TrySetCurrentScene(newRegionName))
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if (!SceneManager.TrySetCurrentScene(newRegionName))
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MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
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}
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else
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@ -844,7 +844,7 @@ namespace OpenSim
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MainConsole.Instance.Output("Usage: change region <region name>");
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}
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string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
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string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
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MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
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// m_log.DebugFormat("Original prompt is {0}", m_consolePrompt);
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@ -862,7 +862,7 @@ namespace OpenSim
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});
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m_console.DefaultPrompt = prompt;
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m_console.ConsoleScene = m_sceneManager.CurrentScene;
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m_console.ConsoleScene = SceneManager.CurrentScene;
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}
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/// <summary>
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@ -886,7 +886,7 @@ namespace OpenSim
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int newDebug;
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if (int.TryParse(args[2], out newDebug))
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{
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m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
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SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
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// We provide user information elsewhere if any clients had their debug level set.
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// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
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}
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@ -901,7 +901,7 @@ namespace OpenSim
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case "scene":
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if (args.Length == 4)
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{
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if (m_sceneManager.CurrentScene == null)
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if (SceneManager.CurrentScene == null)
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{
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MainConsole.Instance.Output("Please use 'change region <regioname>' first");
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}
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@ -909,7 +909,7 @@ namespace OpenSim
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{
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string key = args[2];
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string value = args[3];
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m_sceneManager.CurrentScene.SetSceneCoreDebug(
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SceneManager.CurrentScene.SetSceneCoreDebug(
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new Dictionary<string, string>() { { key, value } });
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MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
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@ -948,11 +948,16 @@ namespace OpenSim
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IList agents;
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if (showParams.Length > 1 && showParams[1] == "full")
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{
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<<<<<<< HEAD
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agents = m_sceneManager.GetCurrentScenePresences();
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}
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else
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=======
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agents = SceneManager.GetCurrentScenePresences();
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} else
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>>>>>>> a1e9964... Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
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{
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agents = m_sceneManager.GetCurrentSceneAvatars();
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agents = SceneManager.GetCurrentSceneAvatars();
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}
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MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
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@ -1031,8 +1036,15 @@ namespace OpenSim
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MainConsole.Instance.Output("Shared Module: " + module.Name);
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}
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<<<<<<< HEAD
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m_sceneManager.ForEachScene(
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delegate(Scene scene)
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=======
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SceneManager.ForEachScene(
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delegate(Scene scene) {
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m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
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foreach (IRegionModule module in scene.Modules.Values)
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>>>>>>> a1e9964... Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
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{
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m_log.Error("The currently loaded modules in " + scene.RegionInfo.RegionName + " are:");
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foreach (IRegionModule module in scene.Modules.Values)
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@ -1042,13 +1054,31 @@ namespace OpenSim
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m_log.Error("Region Module: " + module.Name);
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}
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}
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<<<<<<< HEAD
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});
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=======
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}
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}
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);
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SceneManager.ForEachScene(
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delegate(Scene scene) {
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MainConsole.Instance.Output("Loaded new region modules in" + scene.RegionInfo.RegionName + " are:");
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foreach (IRegionModuleBase module in scene.RegionModules.Values)
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{
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Type type = module.GetType().GetInterface("ISharedRegionModule");
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string module_type = type != null ? "Shared" : "Non-Shared";
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MainConsole.Instance.OutputFormat("New Region Module ({0}): {1}", module_type, module.Name);
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}
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}
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);
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>>>>>>> a1e9964... Add experimental "OpenSim object memory churn" statistics to output of region console "show stats" command
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MainConsole.Instance.Output("");
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break;
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case "regions":
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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delegate(Scene scene)
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{
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MainConsole.Instance.Output(String.Format(
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@ -1062,7 +1092,7 @@ namespace OpenSim
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break;
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case "ratings":
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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delegate(Scene scene)
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{
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string rating = "";
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@ -1097,7 +1127,7 @@ namespace OpenSim
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cdt.AddColumn("IP", 16);
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cdt.AddColumn("Viewer Name", 24);
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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s =>
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{
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foreach (AgentCircuitData aCircuit in s.AuthenticateHandler.GetAgentCircuits().Values)
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@ -1122,7 +1152,7 @@ namespace OpenSim
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cdt.AddColumn("Endpoint", 23);
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cdt.AddColumn("Active?", 7);
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m_sceneManager.ForEachScene(
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SceneManager.ForEachScene(
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s => s.ForEachClient(
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c => cdt.AddRow(
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s.Name,
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@ -1143,11 +1173,11 @@ namespace OpenSim
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{
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if (cmdparams.Length > 5)
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{
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m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
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SceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
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}
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else
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{
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m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
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SceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
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}
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}
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@ -1162,11 +1192,11 @@ namespace OpenSim
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if (cmdparams.Length > 0)
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{
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m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
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SceneManager.SaveCurrentSceneToXml(cmdparams[2]);
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}
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else
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{
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m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
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SceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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}
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@ -1203,13 +1233,13 @@ namespace OpenSim
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MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
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}
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}
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m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
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SceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
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}
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else
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{
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try
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{
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m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
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SceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
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}
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catch (FileNotFoundException)
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{
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@ -1226,11 +1256,11 @@ namespace OpenSim
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{
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if (cmdparams.Length > 2)
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{
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m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
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SceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
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}
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else
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{
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m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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SceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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}
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@ -1245,7 +1275,7 @@ namespace OpenSim
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{
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try
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{
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m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
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SceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
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}
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catch (FileNotFoundException)
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{
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@ -1256,7 +1286,7 @@ namespace OpenSim
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{
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try
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{
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m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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SceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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}
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catch (FileNotFoundException)
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{
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@ -1273,7 +1303,7 @@ namespace OpenSim
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{
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try
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{
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m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
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SceneManager.LoadArchiveToCurrentScene(cmdparams);
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}
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catch (Exception e)
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{
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@ -1287,7 +1317,7 @@ namespace OpenSim
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/// <param name="cmdparams"></param>
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protected void SaveOar(string module, string[] cmdparams)
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{
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m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
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SceneManager.SaveCurrentSceneToArchive(cmdparams);
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}
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private static string CombineParams(string[] commandParams, int pos)
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@ -281,7 +281,7 @@ namespace OpenSim
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private void HandleCommanderCommand(string module, string[] cmd)
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{
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m_sceneManager.SendCommandToPluginModules(cmd);
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SceneManager.SendCommandToPluginModules(cmd);
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}
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private void HandleCommanderHelp(string module, string[] cmd)
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@ -299,7 +299,10 @@ namespace OpenSim
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// Called from base.StartUp()
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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m_sceneManager.OnRestartSim += handleRestartRegion;
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SceneManager.OnRestartSim += handleRestartRegion;
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// Only start the memory watchdog once all regions are ready
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SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
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}
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/// <summary>
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@ -408,7 +411,7 @@ namespace OpenSim
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// scripting engines.
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scene.CreateScriptInstances();
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m_sceneManager.Add(scene);
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SceneManager.Add(scene);
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if (m_autoCreateClientStack)
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{
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@ -428,7 +431,6 @@ namespace OpenSim
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mscene = scene;
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scene.Start();
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scene.StartScripts();
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return clientServer;
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@ -515,14 +517,14 @@ namespace OpenSim
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{
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// only need to check this if we are not at the
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// root level
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if ((m_sceneManager.CurrentScene != null) &&
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(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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if ((SceneManager.CurrentScene != null) &&
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(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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{
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m_sceneManager.TrySetCurrentScene("..");
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SceneManager.TrySetCurrentScene("..");
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}
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scene.DeleteAllSceneObjects();
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m_sceneManager.CloseScene(scene);
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SceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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if (!cleanup)
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@ -564,7 +566,7 @@ namespace OpenSim
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public void RemoveRegion(string name, bool cleanUp)
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{
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Scene target;
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if (m_sceneManager.TryGetScene(name, out target))
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if (SceneManager.TryGetScene(name, out target))
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RemoveRegion(target, cleanUp);
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}
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@ -577,13 +579,13 @@ namespace OpenSim
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{
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// only need to check this if we are not at the
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// root level
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if ((m_sceneManager.CurrentScene != null) &&
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(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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if ((SceneManager.CurrentScene != null) &&
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(SceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
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{
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m_sceneManager.TrySetCurrentScene("..");
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SceneManager.TrySetCurrentScene("..");
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}
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m_sceneManager.CloseScene(scene);
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SceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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}
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@ -595,7 +597,7 @@ namespace OpenSim
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public void CloseRegion(string name)
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{
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Scene target;
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if (m_sceneManager.TryGetScene(name, out target))
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if (SceneManager.TryGetScene(name, out target))
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CloseRegion(target);
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}
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@ -851,7 +853,7 @@ namespace OpenSim
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try
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{
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m_sceneManager.Close();
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SceneManager.Close();
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}
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catch (Exception e)
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{
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@ -876,7 +878,7 @@ namespace OpenSim
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/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
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public void GetAvatarNumber(out int usernum)
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{
|
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usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
|
||||
usernum = SceneManager.GetCurrentSceneAvatars().Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -885,7 +887,7 @@ namespace OpenSim
|
|||
/// <param name="regionnum">The first out parameter describing the number of regions</param>
|
||||
public void GetRegionNumber(out int regionnum)
|
||||
{
|
||||
regionnum = m_sceneManager.Scenes.Count;
|
||||
regionnum = SceneManager.Scenes.Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -53,9 +53,8 @@ namespace OpenSim.Region.ClientStack
|
|||
protected ISimulationDataService m_simulationDataService;
|
||||
protected IEstateDataService m_estateDataService;
|
||||
protected ClientStackManager m_clientStackManager;
|
||||
protected SceneManager m_sceneManager = new SceneManager();
|
||||
|
||||
public SceneManager SceneManager { get { return m_sceneManager; } }
|
||||
public SceneManager SceneManager { get; protected set; }
|
||||
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
|
||||
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
|
||||
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
|
||||
|
@ -77,6 +76,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
SceneManager = new SceneManager();
|
||||
m_clientStackManager = CreateClientStackManager();
|
||||
|
||||
Initialize();
|
||||
|
|
|
@ -248,6 +248,7 @@
|
|||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
|
|
Loading…
Reference in New Issue