refactor: remove pointless AgentId argument from attachObjectAssetStore()
parent
b9ec625dbf
commit
ccf07f6ae3
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@ -228,7 +228,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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itemID = group.GetFromItemID();
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itemID = group.GetFromItemID();
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if (itemID == UUID.Zero)
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if (itemID == UUID.Zero)
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m_scene.attachObjectAssetStore(sp.ControllingClient, group, sp.UUID, out itemID);
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m_scene.attachObjectAssetStore(sp.ControllingClient, group, out itemID);
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ShowAttachInUserInventory(sp, AttachmentPt, itemID, group);
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ShowAttachInUserInventory(sp, AttachmentPt, itemID, group);
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@ -1871,7 +1871,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
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public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, out UUID itemID)
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{
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{
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// m_log.DebugFormat("[SCENE]: Called attachObjectAssetStore for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId);
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// m_log.DebugFormat("[SCENE]: Called attachObjectAssetStore for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId);
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