Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.

It does not indicate that a SOG has been set to be backed up or not.  It indicates that a SOG can be backed up in principle.
In practice, this was added by lbsa71 in 2007 and is set to always true, albeit as a virtual property.
0.8.0.3
Justin Clark-Casey (justincc) 2014-03-22 01:36:21 +00:00
parent a5800f479e
commit ccf18fd2ef
1 changed files with 6 additions and 2 deletions

View File

@ -699,7 +699,11 @@ namespace OpenSim.Region.Framework.Scenes
set { m_rootPart.Text = value; } set { m_rootPart.Text = value; }
} }
protected virtual bool InSceneBackup /// <summary>
/// If set to true then the scene object can be backed up in principle, though this will only actually occur
/// if Backup is set. If false then the scene object will never be backed up, Backup will always be false.
/// </summary>
protected virtual bool CanBeBackedUp
{ {
get { return true; } get { return true; }
} }
@ -880,7 +884,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public virtual void AttachToBackup() public virtual void AttachToBackup()
{ {
if (InSceneBackup) if (CanBeBackedUp)
{ {
//m_log.DebugFormat( //m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID); // "[SCENE OBJECT GROUP]: Attaching object {0} {1} to scene presistence sweep", Name, UUID);