Merge branch 'avination' into ubitwork
						commit
						cd0bf93e71
					
				|  | @ -639,7 +639,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             m_sceneGridService = sceneGridService; | ||||
|             m_SimulationDataService = simDataService; | ||||
|             m_EstateDataService = estateDataService; | ||||
|             m_regionHandle = m_regInfo.RegionHandle; | ||||
|             m_regionHandle = RegionInfo.RegionHandle; | ||||
|             m_lastIncoming = 0; | ||||
|             m_lastOutgoing = 0; | ||||
| 
 | ||||
|  | @ -4156,7 +4156,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             // We have to wait until the viewer contacts this region after receiving EAC. | ||||
|             // That calls AddNewClient, which finally creates the ScenePresence | ||||
|             int flags = GetUserFlags(cAgentData.AgentID); | ||||
|             if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||||
|             if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||||
|             { | ||||
|                 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||||
|                 return false; | ||||
|  |  | |||
|  | @ -113,7 +113,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         protected ulong m_regionHandle; | ||||
|         protected string m_regionName; | ||||
|         protected RegionInfo m_regInfo; | ||||
| 
 | ||||
|         public ITerrainChannel Heightmap; | ||||
| 
 | ||||
|  |  | |||
|  | @ -355,6 +355,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | ||||
|             if (null == asset) | ||||
|             { | ||||
|                 string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||||
|                 StoreScriptError(item.ItemID, msg); | ||||
|                 m_log.ErrorFormat( | ||||
|                     "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | ||||
|                     item.Name, item.ItemID, m_part.AbsolutePosition,  | ||||
|  | @ -367,13 +369,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 if (m_part.ParentGroup.m_savedScriptState != null) | ||||
|                     item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | ||||
| 
 | ||||
|                 string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||||
|                 StoreScriptError(item.ItemID, msg); | ||||
|                 m_log.ErrorFormat( | ||||
|                         "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | ||||
|                         item.Name, item.ItemID, m_part.AbsolutePosition,  | ||||
|                         m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); | ||||
| 
 | ||||
|                 m_items.LockItemsForWrite(true); | ||||
| 
 | ||||
|                 m_items[item.ItemID].OldItemID = item.OldItemID; | ||||
|  |  | |||
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