Merge branch 'avination' into ubitwork
commit
cd0bf93e71
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@ -639,7 +639,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGridService = sceneGridService;
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m_SimulationDataService = simDataService;
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m_EstateDataService = estateDataService;
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m_regionHandle = m_regInfo.RegionHandle;
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m_regionHandle = RegionInfo.RegionHandle;
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m_lastIncoming = 0;
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m_lastOutgoing = 0;
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@ -4156,7 +4156,7 @@ namespace OpenSim.Region.Framework.Scenes
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// We have to wait until the viewer contacts this region after receiving EAC.
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// That calls AddNewClient, which finally creates the ScenePresence
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int flags = GetUserFlags(cAgentData.AgentID);
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if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
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if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
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{
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m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
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return false;
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@ -113,7 +113,6 @@ namespace OpenSim.Region.Framework.Scenes
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protected ulong m_regionHandle;
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protected string m_regionName;
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protected RegionInfo m_regInfo;
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public ITerrainChannel Heightmap;
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@ -355,6 +355,8 @@ namespace OpenSim.Region.Framework.Scenes
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AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
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if (null == asset)
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{
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string msg = String.Format("asset ID {0} could not be found", item.AssetID);
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StoreScriptError(item.ItemID, msg);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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@ -367,13 +369,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_part.ParentGroup.m_savedScriptState != null)
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item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
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string msg = String.Format("asset ID {0} could not be found", item.AssetID);
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StoreScriptError(item.ItemID, msg);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
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item.Name, item.ItemID, m_part.AbsolutePosition,
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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m_items.LockItemsForWrite(true);
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m_items[item.ItemID].OldItemID = item.OldItemID;
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