Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim

arthursv
Diva Canto 2009-08-14 14:04:15 -07:00
commit cd444c1e82
14 changed files with 729 additions and 87 deletions

View File

@ -204,8 +204,16 @@ namespace OpenSim.Data.Tests
UUID webloginkey = UUID.Random();
uint homeregx = (uint) random.Next();
uint homeregy = (uint) random.Next();
Vector3 homeloc = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
Vector3 homelookat = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
Vector3 homeloc
= new Vector3(
(float)Math.Round(random.NextDouble(), 5),
(float)Math.Round(random.NextDouble(), 5),
(float)Math.Round(random.NextDouble(), 5));
Vector3 homelookat
= new Vector3(
(float)Math.Round(random.NextDouble(), 5),
(float)Math.Round(random.NextDouble(), 5),
(float)Math.Round(random.NextDouble(), 5));
int created = random.Next();
int lastlogin = random.Next();
string userinvuri = RandomName();

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@ -0,0 +1,298 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Constraints;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.Tests
{
public static class Constraints
{
//This is here because C# has a gap in the language, you can't infer type from a constructor
public static PropertyCompareConstraint<T> PropertyCompareConstraint<T>(T expected)
{
return new PropertyCompareConstraint<T>(expected);
}
}
public class PropertyCompareConstraint<T> : NUnit.Framework.Constraints.Constraint
{
private readonly object _expected;
//the reason everywhere uses propertyNames.Reverse().ToArray() is because the stack is backwards of the order we want to display the properties in.
private string failingPropertyName = string.Empty;
private object failingExpected;
private object failingActual;
public PropertyCompareConstraint(T expected)
{
_expected = expected;
}
public override bool Matches(object actual)
{
return ObjectCompare(_expected, actual, new Stack<string>());
}
private bool ObjectCompare(object expected, object actual, Stack<string> propertyNames)
{
if (actual.GetType() != expected.GetType())
{
propertyNames.Push("GetType()");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actual.GetType();
failingExpected = expected.GetType();
return false;
}
if(actual.GetType() == typeof(Color))
{
Color actualColor = (Color) actual;
Color expectedColor = (Color) expected;
if (actualColor.R != expectedColor.R)
{
propertyNames.Push("R");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualColor.R;
failingExpected = expectedColor.R;
return false;
}
if (actualColor.G != expectedColor.G)
{
propertyNames.Push("G");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualColor.G;
failingExpected = expectedColor.G;
return false;
}
if (actualColor.B != expectedColor.B)
{
propertyNames.Push("B");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualColor.B;
failingExpected = expectedColor.B;
return false;
}
if (actualColor.A != expectedColor.A)
{
propertyNames.Push("A");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualColor.A;
failingExpected = expectedColor.A;
return false;
}
return true;
}
//Skip static properties. I had a nasty problem comparing colors because of all of the public static colors.
PropertyInfo[] properties = expected.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
foreach (var property in properties)
{
if (ignores.Contains(property.Name))
continue;
object actualValue = property.GetValue(actual, null);
object expectedValue = property.GetValue(expected, null);
//If they are both null, they are equal
if (actualValue == null && expectedValue == null)
continue;
//If only one is null, then they aren't
if (actualValue == null || expectedValue == null)
{
propertyNames.Push(property.Name);
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualValue;
failingExpected = expectedValue;
return false;
}
IComparable comp = actualValue as IComparable;
if (comp != null)
{
if (comp.CompareTo(expectedValue) != 0)
{
propertyNames.Push(property.Name);
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
propertyNames.Pop();
failingActual = actualValue;
failingExpected = expectedValue;
return false;
}
continue;
}
IEnumerable arr = actualValue as IEnumerable;
if (arr != null)
{
List<object> actualList = arr.Cast<object>().ToList();
List<object> expectedList = ((IEnumerable)expectedValue).Cast<object>().ToList();
if (actualList.Count != expectedList.Count)
{
propertyNames.Push(property.Name);
propertyNames.Push("Count");
failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
failingActual = actualList.Count;
failingExpected = expectedList.Count;
propertyNames.Pop();
propertyNames.Pop();
}
//Todo: A value-wise comparison of all of the values.
//Everything seems okay...
continue;
}
propertyNames.Push(property.Name);
if (!ObjectCompare(expectedValue, actualValue, propertyNames))
return false;
propertyNames.Pop();
}
return true;
}
public override void WriteDescriptionTo(MessageWriter writer)
{
writer.WriteExpectedValue(failingExpected);
}
public override void WriteActualValueTo(MessageWriter writer)
{
writer.WriteActualValue(failingActual);
writer.WriteLine();
writer.Write(" On Property: " + failingPropertyName);
}
//These notes assume the lambda: (x=>x.Parent.Value)
//ignores should really contain like a fully dotted version of the property name, but I'm starting with small steps
readonly List<string> ignores = new List<string>();
public PropertyCompareConstraint<T> IgnoreProperty(Expression<Func<T, object>> func)
{
Expression express = func.Body;
PullApartExpression(express);
return this;
}
private void PullApartExpression(Expression express)
{
//This deals with any casts... like implicit casts to object. Not all UnaryExpression are casts, but this is a first attempt.
if (express is UnaryExpression)
PullApartExpression(((UnaryExpression)express).Operand);
if (express is MemberExpression)
{
//If the inside of the lambda is the access to x, we've hit the end of the chain.
// We should track by the fully scoped parameter name, but this is the first rev of doing this.
if (((MemberExpression)express).Expression is ParameterExpression)
{
ignores.Add(((MemberExpression)express).Member.Name);
}
else
{
//Otherwise there could be more parameters inside...
PullApartExpression(((MemberExpression)express).Expression);
}
}
}
}
[TestFixture]
public class PropertyCompareConstraintTest
{
public class HasInt
{
public int TheValue { get; set; }
}
[Test]
public void IntShouldMatch()
{
HasInt actual = new HasInt { TheValue = 5 };
HasInt expected = new HasInt { TheValue = 5 };
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.True);
}
[Test]
public void IntShouldNotMatch()
{
HasInt actual = new HasInt { TheValue = 5 };
HasInt expected = new HasInt { TheValue = 4 };
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.False);
}
[Test]
public void IntShouldIgnore()
{
HasInt actual = new HasInt { TheValue = 5 };
HasInt expected = new HasInt { TheValue = 4 };
var constraint = Constraints.PropertyCompareConstraint(expected).IgnoreProperty(x=>x.TheValue);
Assert.That(constraint.Matches(actual), Is.True);
}
[Test]
public void AssetShouldMatch()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one");
AssetBase expected = new AssetBase(uuid1, "asset one");
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.True);
}
[Test]
public void AssetShouldNotMatch()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one");
AssetBase expected = new AssetBase(UUID.Random(), "asset one");
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.False);
}
[Test]
public void AssetShouldNotMatch2()
{
UUID uuid1 = UUID.Random();
AssetBase actual = new AssetBase(uuid1, "asset one");
AssetBase expected = new AssetBase(uuid1, "asset two");
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.False);
}
[Test]
public void TestColors()
{
Color actual = Color.Red;
Color expected = Color.FromArgb(actual.A, actual.R, actual.G, actual.B);
var constraint = Constraints.PropertyCompareConstraint(expected);
Assert.That(constraint.Matches(actual), Is.True);
}
}
}

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@ -0,0 +1,102 @@
using System;
using System.Collections;
using System.Reflection;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.Tests
{
public static class ScrambleForTesting
{
private static readonly Random random = new Random();
public static void Scramble(object obj)
{
PropertyInfo[] properties = obj.GetType().GetProperties();
foreach (var property in properties)
{
//Skip indexers of classes. We will assume that everything that has an indexer
// is also IEnumberable. May not always be true, but should be true normally.
if(property.GetIndexParameters().Length > 0)
continue;
RandomizeProperty(obj, property, null);
}
//Now if it implments IEnumberable, it's probably some kind of list, so we should randomize
// everything inside of it.
IEnumerable enumerable = obj as IEnumerable;
if(enumerable != null)
{
foreach (object value in enumerable)
{
Scramble(value);
}
}
}
private static void RandomizeProperty(object obj, PropertyInfo property, object[] index)
{
Type t = property.PropertyType;
if (!property.CanWrite)
return;
object value = property.GetValue(obj, index);
if (value == null)
return;
if (t == typeof (string))
property.SetValue(obj, RandomName(), index);
else if (t == typeof (UUID))
property.SetValue(obj, UUID.Random(), index);
else if (t == typeof (sbyte))
property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index);
else if (t == typeof (short))
property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index);
else if (t == typeof (int))
property.SetValue(obj, random.Next(), index);
else if (t == typeof (long))
property.SetValue(obj, random.Next() * int.MaxValue, index);
else if (t == typeof (byte))
property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index);
else if (t == typeof (ushort))
property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index);
else if (t == typeof (uint))
property.SetValue(obj, Convert.ToUInt32(random.Next()), index);
else if (t == typeof (ulong))
property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index);
else if (t == typeof (bool))
property.SetValue(obj, true, index);
else if (t == typeof (byte[]))
{
byte[] bytes = new byte[30];
random.NextBytes(bytes);
property.SetValue(obj, bytes, index);
}
else
Scramble(value);
}
private static string RandomName()
{
StringBuilder name = new StringBuilder();
int size = random.Next(5, 12);
for (int i = 0; i < size; i++)
{
char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65)));
name.Append(ch);
}
return name.ToString();
}
}
[TestFixture]
public class ScrableForTestingTest
{
[Test]
public void TestScramble()
{
AssetBase actual = new AssetBase(UUID.Random(), "asset one");
ScrambleForTesting.Scramble(actual);
}
}
}

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@ -0,0 +1,192 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using NUnit.Framework;
using System.Threading;
using System.Collections.Generic;
namespace OpenSim.Framework.Tests
{
[TestFixture]
public class ThreadTrackerTests
{
private bool running = true;
private bool running2 = true;
[Test]
public void DefaultThreadTrackerTest()
{
List<Thread> lThread = ThreadTracker.GetThreads();
/*
foreach (Thread t in lThread)
{
System.Console.WriteLine(t.Name);
}
*/
Assert.That(lThread.Count == 1);
Assert.That(lThread[0].Name == "ThreadTrackerThread");
}
/// <summary>
/// Validate that adding a thread to the thread tracker works
/// Validate that removing a thread from the thread tracker also works.
/// </summary>
[Test]
public void AddThreadToThreadTrackerTestAndRemoveTest()
{
Thread t = new Thread(run);
t.Name = "TestThread";
t.Priority = ThreadPriority.BelowNormal;
t.IsBackground = true;
t.SetApartmentState(ApartmentState.MTA);
t.Start();
ThreadTracker.Add(t);
List<Thread> lThread = ThreadTracker.GetThreads();
Assert.That(lThread.Count == 2);
foreach (Thread tr in lThread)
{
Assert.That((tr.Name == "ThreadTrackerThread" || tr.Name == "TestThread"));
}
running = false;
ThreadTracker.Remove(t);
lThread = ThreadTracker.GetThreads();
Assert.That(lThread.Count == 1);
foreach (Thread tr in lThread)
{
Assert.That((tr.Name == "ThreadTrackerThread"));
}
}
/// <summary>
/// Test a dead thread removal by aborting it and setting it's last seen active date to 50 seconds
/// </summary>
[Test]
public void DeadThreadTest()
{
Thread t = new Thread(run2);
t.Name = "TestThread";
t.Priority = ThreadPriority.BelowNormal;
t.IsBackground = true;
t.SetApartmentState(ApartmentState.MTA);
t.Start();
ThreadTracker.Add(t);
t.Abort();
Thread.Sleep(5000);
ThreadTracker.m_Threads[1].LastSeenActive = DateTime.Now.Ticks - (50*10000000);
ThreadTracker.CleanUp();
List<Thread> lThread = ThreadTracker.GetThreads();
Assert.That(lThread.Count == 1);
foreach (Thread tr in lThread)
{
Assert.That((tr.Name == "ThreadTrackerThread"));
}
}
[Test]
public void UnstartedThreadTest()
{
Thread t = new Thread(run2);
t.Name = "TestThread";
t.Priority = ThreadPriority.BelowNormal;
t.IsBackground = true;
t.SetApartmentState(ApartmentState.MTA);
ThreadTracker.Add(t);
ThreadTracker.m_Threads[1].LastSeenActive = DateTime.Now.Ticks - (50 * 10000000);
ThreadTracker.CleanUp();
List<Thread> lThread = ThreadTracker.GetThreads();
Assert.That(lThread.Count == 1);
foreach (Thread tr in lThread)
{
Assert.That((tr.Name == "ThreadTrackerThread"));
}
}
[Test]
public void NullThreadTest()
{
Thread t = null;
ThreadTracker.Add(t);
List<Thread> lThread = ThreadTracker.GetThreads();
Assert.That(lThread.Count == 1);
foreach (Thread tr in lThread)
{
Assert.That((tr.Name == "ThreadTrackerThread"));
}
}
/// <summary>
/// Worker thread 0
/// </summary>
/// <param name="o"></param>
public void run( object o)
{
while (running)
{
Thread.Sleep(5000);
}
}
/// <summary>
/// Worker thread 1
/// </summary>
/// <param name="o"></param>
public void run2(object o)
{
try
{
while (running2)
{
Thread.Sleep(5000);
}
}
catch (ThreadAbortException)
{
}
}
}
}

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@ -77,6 +77,8 @@ namespace OpenSim.Framework
public static void Add(Thread thread)
{
#if DEBUG
if (thread != null)
{
lock (m_Threads)
{
ThreadTrackerItem tti = new ThreadTrackerItem();
@ -84,6 +86,7 @@ namespace OpenSim.Framework
tti.LastSeenActive = DateTime.Now.Ticks;
m_Threads.Add(tti);
}
}
#endif
}
@ -107,6 +110,10 @@ namespace OpenSim.Framework
{
foreach (ThreadTrackerItem tti in new ArrayList(m_Threads))
{
try
{
if (tti.Thread.IsAlive)
{
// Its active
@ -119,6 +126,11 @@ namespace OpenSim.Framework
m_Threads.Remove(tti);
}
}
catch (NullReferenceException)
{
m_Threads.Remove(tti);
}
}
}
}

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@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// <summary>
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
/// </summary>
//[Test]
[Test]
public void TestSaveIarV0_1()
{
TestHelper.InMethod();
@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("");
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
CommunicationsManager cm = scene.CommsManager;
@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the creator name.
/// </summary>
//[Test]
[Test]
public void TestLoadIarV0_1ExistingUsers()
{
TestHelper.InMethod();
@ -262,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
@ -276,16 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
CachedUserInfo userInfo
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
//userInfo.FetchInventory();
/*
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
*/
InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item");
Assert.That(
@ -396,17 +387,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Monitor.Wait(this, 60000);
}
//userInfo.FetchInventory();
/*
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
*/
Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
Dictionary <string, InventoryFolderImpl> foldersCreated = new Dictionary<string, InventoryFolderImpl>();
@ -429,10 +409,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
try
{
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
.ReplicateArchivePathToUserInventory(
itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
@ -440,11 +419,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
}
catch (NullReferenceException e)
{
// Non fatal for now until we resolve the race condition
Console.WriteLine("Test failed with {0}", e);
}
}
}
}

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@ -113,6 +113,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = GetRandomCapsObjectPath();
agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
string reason;
scene.NewUserConnection(agent, out reason);
@ -147,7 +148,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod();
string reason;
if (acd1 == null)
fixNullPresence();
scene.NewUserConnection(acd1, out reason);
if (testclient == null)
testclient = new TestClient(acd1, scene);
scene.AddNewClient(testclient);
ScenePresence presence = scene.GetScenePresence(agent1);
@ -162,6 +169,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(neighbours.Count, Is.EqualTo(2));
}
public void fixNullPresence()
{
string firstName = "testfirstname";
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = agent1;
agent.firstname = firstName;
agent.lastname = "testlastname";
agent.SessionID = UUID.Zero;
agent.SecureSessionID = UUID.Zero;
agent.circuitcode = 123;
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = GetRandomCapsObjectPath();
acd1 = agent;
}
[Test]
public void T013_TestRemoveNeighbourRegion()

View File

@ -125,9 +125,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0);
lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}

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@ -166,9 +166,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0);
lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}

View File

@ -42,16 +42,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public partial class ScriptBaseClass : MarshalByRefObject, IScript
{
private Dictionary<string, MethodInfo> inits = new Dictionary<string, MethodInfo>();
private ScriptSponsor m_sponser;
// private ScriptSponsor m_sponser;
public override Object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0);
lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
// Infinite
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
@ -79,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
}
}
m_sponser = new ScriptSponsor();
// m_sponser = new ScriptSponsor();
}
private Executor m_Executor = null;
@ -112,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return;
ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject);
lease.Register(m_sponser);
// lease.Register(m_sponser);
MethodInfo mi = inits[api];
@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public void Close()
{
m_sponser.Close();
// m_sponser.Close();
}
public Dictionary<string, object> GetVars()

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@ -53,7 +53,7 @@ using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
public class ScriptInstance : MarshalByRefObject, IScriptInstance, ISponsor
public class ScriptInstance : MarshalByRefObject, IScriptInstance
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
"SecondLife.Script");
ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
lease.Register(this);
// lease.Register(this);
}
catch (Exception)
{
@ -1006,10 +1006,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
return true;
}
public TimeSpan Renewal(ILease lease)
{
return lease.InitialLeaseTime;
}
}
}

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@ -34,25 +34,53 @@ namespace OpenSim.Services.Interfaces
public interface IAssetService
{
// Three different ways to retrieve an asset
//
/// <summary>
/// Get an asset synchronously.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
AssetBase Get(string id);
/// <summary>
/// Get an asset's metadata
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
AssetMetadata GetMetadata(string id);
byte[] GetData(string id);
/// <summary>
/// Get an asset asynchronously
/// </summary>
/// <param name="id">The asset id</param>
/// <param name="sender">Represents the requester. Passed back via the handler</param>
/// <param name="handler">The handler to call back once the asset has been retrieved</param>
/// <returns>True if the id was parseable, false otherwise</returns>
bool Get(string id, Object sender, AssetRetrieved handler);
// Creates a new asset
// Returns a random ID if none is passed into it
//
/// <summary>
/// Creates a new asset
/// </summary>
/// Returns a random ID if none is passed into it
/// <param name="asset"></param>
/// <returns></returns>
string Store(AssetBase asset);
// Attachments and bare scripts need this!!
//
/// <summary>
/// Update an asset's content
/// </summary>
/// Attachments and bare scripts need this!!
/// <param name="id"> </param>
/// <param name="data"></param>
/// <returns></returns>
bool UpdateContent(string id, byte[] data);
// Kill an asset
//
/// <summary>
/// Delete an asset
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
bool Delete(string id);
}
}

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@ -45,7 +45,13 @@ namespace OpenSim.Tests.Common.Mock
public AssetBase Get(string id)
{
return Assets[ id ];
AssetBase asset;
if (Assets.ContainsKey(id))
asset = Assets[id];
else
asset = null;
return asset;
}
public AssetMetadata GetMetadata(string id)
@ -60,7 +66,9 @@ namespace OpenSim.Tests.Common.Mock
public bool Get(string id, object sender, AssetRetrieved handler)
{
throw new NotImplementedException();
handler(id, sender, Get(id));
return true;
}
public string Store(AssetBase asset)

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@ -25,7 +25,7 @@ See configuring OpenSim
== Installation on Linux ==
Prereqs:
* Mono >= 2.4 (>= 2.4.2 is better)
* Mono >= 2.0.1 (>= 2.4.2 is better)
* Nant >= 0.86beta
* sqlite3 or mysql 5.x (you'll need a back end database)