* Re-enable TestLoadIarV0_1ExistingUsers()
parent
ff28ecee1b
commit
e17a2331a0
|
@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// an account exists with the creator name.
|
||||
/// </summary>
|
||||
//[Test]
|
||||
[Test]
|
||||
public void TestLoadIarV0_1ExistingUsers()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
@ -262,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
@ -276,16 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
CachedUserInfo userInfo
|
||||
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
||||
//userInfo.FetchInventory();
|
||||
/*
|
||||
for (int i = 0 ; i < 50 ; i++)
|
||||
{
|
||||
if (userInfo.HasReceivedInventory == true)
|
||||
break;
|
||||
Thread.Sleep(200);
|
||||
}
|
||||
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
|
||||
*/
|
||||
|
||||
InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
|
||||
Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item");
|
||||
Assert.That(
|
||||
|
|
Loading…
Reference in New Issue