Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

iar_mods
Diva Canto 2012-01-10 11:11:08 -08:00
commit ce44f56af9
4 changed files with 71 additions and 6 deletions

View File

@ -250,8 +250,10 @@ namespace OpenSim
+ "If level <= 0 then no extra http logging is done.\n",
Debug);
m_console.Commands.AddCommand("region", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("region", false, "debug scene",
"debug scene <cripting> <collisions> <physics>",
"debug scene <scripting> <collisions> <physics>",
"Turn on scene debugging", Debug);
m_console.Commands.AddCommand("region", false, "change region",
@ -948,6 +950,21 @@ namespace OpenSim
break;
case "teleport":
foreach(Scene s in m_sceneManager.Scenes)
{
if (s.DEBUG)
{
s.DEBUG = false;
MainConsole.Instance.Output("Teleport debugging is disabled!");
}
else{
s.DEBUG = true;
MainConsole.Instance.Output("Teleport debugging is enabled!");
}
}
break;
default:
MainConsole.Instance.Output("Unknown debug command");
break;

View File

@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Process the baked texture array
if (textureEntry != null)
{
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return false;
}
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0}", sp.UUID);
m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);
@ -626,4 +626,4 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
}
}
}
}

View File

@ -651,8 +651,6 @@ namespace OpenSim.Region.Framework.Scenes
//
IConfig startupConfig = m_config.Configs["Startup"];
DEBUG = startupConfig.GetBoolean("DEBUG", false);
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
if (!m_useBackup)

View File

@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
@ -124,6 +125,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
+ "\nIf the viewer has not yet sent the server any texture ids then nothing will happen"
+ "\nsince requests can only be made for ids that the client has already sent us",
HandleRebakeAppearanceCommand);
scene.AddCommand(
this, "appearance find",
"appearance find <uuid-or-start-of-uuid>",
"Find out which avatar uses the given asset as a baked texture, if any.",
"You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
HandleFindAppearanceCommand);
}
private void HandleSendAppearanceCommand(string module, string[] cmd)
@ -254,5 +262,47 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
}
}
}
protected void HandleFindAppearanceCommand(string module, string[] cmd)
{
if (cmd.Length != 3)
{
MainConsole.Instance.OutputFormat("Usage: appearance find <uuid-or-start-of-uuid>");
return;
}
string rawUuid = cmd[2];
HashSet<ScenePresence> matchedAvatars = new HashSet<ScenePresence>();
lock (m_scenes)
{
foreach (Scene scene in m_scenes.Values)
{
scene.ForEachRootScenePresence(
sp =>
{
Dictionary<BakeType, Primitive.TextureEntryFace> bakedFaces = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
foreach (Primitive.TextureEntryFace face in bakedFaces.Values)
{
if (face != null && face.TextureID.ToString().StartsWith(rawUuid))
matchedAvatars.Add(sp);
}
});
}
}
if (matchedAvatars.Count == 0)
{
MainConsole.Instance.OutputFormat("{0} did not match any baked avatar textures in use", rawUuid);
}
else
{
MainConsole.Instance.OutputFormat(
"{0} matched {1}",
rawUuid,
string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
}
}
}
}