Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

user_profiles
Justin Clark-Casey (justincc) 2013-05-14 19:45:35 +01:00
commit ce979552fd
2 changed files with 8 additions and 1 deletions

View File

@ -1373,7 +1373,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// We only want to send initial data to new clients, not ones which are being converted from child to root. // We only want to send initial data to new clients, not ones which are being converted from child to root.
if (client != null) if (client != null)
client.SceneAgent.SendInitialDataToMe(); {
AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
bool tp = (aCircuit.teleportFlags > 0);
// Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from
if (!tp)
client.SceneAgent.SendInitialDataToMe();
}
} }
else else
{ {

View File

@ -1348,6 +1348,7 @@ namespace OpenSim.Region.Framework.Scenes
// Create child agents in neighbouring regions // Create child agents in neighbouring regions
if (openChildAgents && !IsChildAgent) if (openChildAgents && !IsChildAgent)
{ {
SendInitialDataToMe();
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
if (m_agentTransfer != null) if (m_agentTransfer != null)
Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });