Comment out some debugging item permission messages since these are highly noisy on the console.
Please re-enable when requireduser_profiles
parent
03fddb301b
commit
e9847a4dbd
|
@ -422,13 +422,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// is not allowed to change the export flag.
|
||||
bool denyExportChange = false;
|
||||
|
||||
m_log.InfoFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions);
|
||||
// m_log.DebugFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions);
|
||||
|
||||
// If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export
|
||||
if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner)
|
||||
denyExportChange = true;
|
||||
|
||||
m_log.InfoFormat("[XXX]: Deny Export Update {0}", denyExportChange);
|
||||
// m_log.DebugFormat("[XXX]: Deny Export Update {0}", denyExportChange);
|
||||
|
||||
// If it is already set, force it set and also force full perm
|
||||
// else prevent setting it. It can and should never be set unless
|
||||
|
@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If the new state is exportable, force full perm
|
||||
if ((itemUpd.EveryOnePermissions & (uint)PermissionMask.Export) != 0)
|
||||
{
|
||||
m_log.InfoFormat("[XXX]: Force full perm");
|
||||
// m_log.DebugFormat("[XXX]: Force full perm");
|
||||
itemUpd.NextPermissions = (uint)(PermissionMask.All);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue