Step 1 in reorganizing AsyncCommandManager
parent
5739e13f5b
commit
ce9c74a83c
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@ -42,7 +42,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// <summary>
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/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
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/// </summary>
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public class AsyncLSLCommandManager : iScriptEngineFunctionModule
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public class AsyncCommandManager : iScriptEngineFunctionModule
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{
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private static Thread cmdHandlerThread;
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private static int cmdHandlerThreadCycleSleepms;
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@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>();
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private Object SenseLock = new Object();
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public AsyncLSLCommandManager(ScriptEngine _ScriptEngine)
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public AsyncCommandManager(ScriptEngine _ScriptEngine)
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{
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m_ScriptEngine = _ScriptEngine;
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ReadConfig();
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@ -80,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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cmdHandlerThreadCycleSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("AsyncLLCommandLoopms", 100);
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}
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~AsyncLSLCommandManager()
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~AsyncCommandManager()
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{
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// Shut down thread
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try
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@ -0,0 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
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{
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class HttpRequest
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{
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}
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}
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@ -0,0 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
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{
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class Listener
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{
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}
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}
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@ -0,0 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
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{
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class SensorRepeat
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{
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}
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}
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@ -0,0 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
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{
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class Timer
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{
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}
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}
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@ -0,0 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins
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{
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class XmlRequest
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{
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}
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}
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@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
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public ScriptManager m_ScriptManager; // Load, unload and execute scripts
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public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains
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public AsyncLSLCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
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public AsyncCommandManager m_ASYNCLSLCommandManager; // Asyncronous LSL commands (commands that returns with an event)
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public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
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public IConfigSource ConfigSource;
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@ -110,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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newScriptManager.Start();
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m_ScriptManager = newScriptManager;
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m_AppDomainManager = new AppDomainManager(this);
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m_ASYNCLSLCommandManager = new AsyncLSLCommandManager(this);
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m_ASYNCLSLCommandManager = new AsyncCommandManager(this);
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if (m_MaintenanceThread == null)
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m_MaintenanceThread = new MaintenanceThread();
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