did I say I was doing some rearranging?
parent
4d217ca196
commit
d02d925c86
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@ -157,15 +157,15 @@
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<Compile Include="World\Entities\SceneObject.cs">
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<Compile Include="World\Entities\SceneObject.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="World\Entities\Avatar\Avatar.Animations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\Entities\Avatar\Avatar.cs">
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<Compile Include="World\Entities\Avatar\Avatar.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="World\Entities\Avatar\Avatar.Update.cs">
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<Compile Include="World\Entities\Avatar\Avatar.Update.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="World\Entities\Avatar\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="World\scripting\IScriptContext.cs">
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<Compile Include="World\scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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@ -20,9 +20,9 @@
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<include name="World/Entities/Entity.cs" />
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<include name="World/Entities/Entity.cs" />
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<include name="World/Entities/Primitive.cs" />
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<include name="World/Entities/Primitive.cs" />
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<include name="World/Entities/SceneObject.cs" />
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<include name="World/Entities/SceneObject.cs" />
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<include name="World/Entities/Avatar/Avatar.Animations.cs" />
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<include name="World/Entities/Avatar/Avatar.cs" />
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<include name="World/Entities/Avatar/Avatar.cs" />
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<include name="World/Entities/Avatar/Avatar.Update.cs" />
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<include name="World/Entities/Avatar/Avatar.Update.cs" />
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<include name="World/Entities/Avatar/AvatarAnimations.cs" />
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<include name="World/scripting/IScriptContext.cs" />
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<include name="World/scripting/IScriptContext.cs" />
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<include name="World/scripting/IScriptEntity.cs" />
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<include name="World/scripting/IScriptEntity.cs" />
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<include name="World/scripting/IScriptHandler.cs" />
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<include name="World/scripting/IScriptHandler.cs" />
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@ -33,6 +33,8 @@ using System.Xml;
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namespace OpenSim.Region
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namespace OpenSim.Region
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{
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{
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partial class Avatar
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{
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public class AvatarAnimations
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public class AvatarAnimations
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{
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{
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@ -53,7 +55,7 @@ namespace OpenSim.Region
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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{
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{
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if ( nod.Attributes["name"] != null)
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if (nod.Attributes["name"] != null)
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{
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{
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AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
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AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
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}
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}
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@ -70,4 +72,5 @@ namespace OpenSim.Region
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}
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}
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}
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}
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}
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}
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}
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}
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}
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