did I say I was doing some rearranging?

Sugilite
MW 2007-06-12 15:10:05 +00:00
parent 4d217ca196
commit d02d925c86
3 changed files with 34 additions and 31 deletions

View File

@ -157,15 +157,15 @@
<Compile Include="World\Entities\SceneObject.cs"> <Compile Include="World\Entities\SceneObject.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\Entities\Avatar\Avatar.Animations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\Entities\Avatar\Avatar.cs"> <Compile Include="World\Entities\Avatar\Avatar.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\Entities\Avatar\Avatar.Update.cs"> <Compile Include="World\Entities\Avatar\Avatar.Update.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="World\Entities\Avatar\AvatarAnimations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="World\scripting\IScriptContext.cs"> <Compile Include="World\scripting\IScriptContext.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

View File

@ -20,9 +20,9 @@
<include name="World/Entities/Entity.cs" /> <include name="World/Entities/Entity.cs" />
<include name="World/Entities/Primitive.cs" /> <include name="World/Entities/Primitive.cs" />
<include name="World/Entities/SceneObject.cs" /> <include name="World/Entities/SceneObject.cs" />
<include name="World/Entities/Avatar/Avatar.Animations.cs" />
<include name="World/Entities/Avatar/Avatar.cs" /> <include name="World/Entities/Avatar/Avatar.cs" />
<include name="World/Entities/Avatar/Avatar.Update.cs" /> <include name="World/Entities/Avatar/Avatar.Update.cs" />
<include name="World/Entities/Avatar/AvatarAnimations.cs" />
<include name="World/scripting/IScriptContext.cs" /> <include name="World/scripting/IScriptContext.cs" />
<include name="World/scripting/IScriptEntity.cs" /> <include name="World/scripting/IScriptEntity.cs" />
<include name="World/scripting/IScriptHandler.cs" /> <include name="World/scripting/IScriptHandler.cs" />

View File

@ -33,6 +33,8 @@ using System.Xml;
namespace OpenSim.Region namespace OpenSim.Region
{ {
partial class Avatar
{
public class AvatarAnimations public class AvatarAnimations
{ {
@ -53,7 +55,7 @@ namespace OpenSim.Region
foreach (XmlNode nod in doc.DocumentElement.ChildNodes) foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
{ {
if ( nod.Attributes["name"] != null) if (nod.Attributes["name"] != null)
{ {
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
} }
@ -70,4 +72,5 @@ namespace OpenSim.Region
} }
} }
} }
}
} }