Remove the SECS loader
parent
92f7521983
commit
d068d108ad
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@ -1,145 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using log4net;
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using OpenSim.ScriptEngine.Shared;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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public static class ComponentFactory
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{
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// Component providers are registered here wit a name (string)
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// When a script engine is created the components are instanciated
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public static Dictionary<string, Type> providers = new Dictionary<string, Type>();
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public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>();
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code
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private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code
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public static string Name
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{
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get { return "SECS.ComponentFactory"; }
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}
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/// <summary>
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/// Load components from directory
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/// </summary>
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/// <param name="directory"></param>
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internal static void Load(string directory, string filter)
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{
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// We may want to change how this functions as currently it required unique class names for each component
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foreach (string file in Directory.GetFiles(directory, filter))
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{
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//m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file);
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Assembly componentAssembly = null;
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try
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{
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componentAssembly = Assembly.LoadFrom(file);
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}
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catch
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{
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m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file);
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}
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if (componentAssembly != null)
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{
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try
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{
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// Go through all types in the assembly
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foreach (Type componentType in componentAssembly.GetTypes())
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{
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if (componentType.IsPublic
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&& !componentType.IsAbstract)
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{
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//if (componentType.IsSubclassOf(typeof(ComponentBase)))
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if (componentType.GetInterface(nameIScriptEngineComponent) != null)
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{
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// We have found an type which is derived from ProdiverBase, add it to provider list
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m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name);
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lock (providers)
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{
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providers.Add(componentType.Name, componentType);
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}
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}
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//if (componentType.IsSubclassOf(typeof(ScriptEngineBase)))
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if (componentType.GetInterface(nameIScriptEngine) != null)
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{
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// We have found an type which is derived from RegionScriptEngineBase, add it to engine list
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m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name);
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lock (scriptEngines)
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{
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scriptEngines.Add(componentType.Name, componentType);
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}
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}
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}
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}
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}
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catch
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(ReflectionTypeLoadException re)
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{
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m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString());
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int c = 0;
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foreach (Exception e in re.LoaderExceptions)
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{
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c++;
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m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString());
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}
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}
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} //if
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} //foreach
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}
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public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args)
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{
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lock (providers)
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{
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if (!providers.ContainsKey(name))
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throw new Exception("ScriptEngine requested component named \"" + name +
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"\" that does not exist.");
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return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent;
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}
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}
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private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code
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public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args)
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{
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IScriptEngineComponent c = GetComponentInstance(name, args);
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// If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it
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if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null)
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((IScriptEngineRegionComponent)c).Initialize(info);
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return c;
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}
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}
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}
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@ -1,62 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.ScriptEngine")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("http://opensimulator.org")]
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[assembly: AssemblyProduct("OpenSim.ApplicationPlugins.ScriptEngine")]
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[assembly: AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("a234c402-3014-45de-9f6b-c024d9f71983")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("0.6.5.*")]
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[assembly: AssemblyVersion("0.6.5.*")]
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[assembly: AssemblyFileVersion("0.6.5.0")]
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@ -1,119 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.ScriptEngine.Shared;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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public class RegionEngineLoader : IRegionModule
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{
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// This is a region module.
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// This means: Every time a new region is created, a new instance of this module is also created.
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// This module is responsible for starting the script engine for this region.
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public string Name { get { return "SECS.DotNetEngine.Scheduler.RegionLoader"; } }
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public bool IsSharedModule { get { return true; } }
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string tempScriptEngineName = "DotNetEngine";
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public IScriptEngine scriptEngine;
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public IConfigSource ConfigSource;
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public IConfig ScriptConfigSource;
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public void Initialise(Scene scene, IConfigSource source)
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{
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// New region is being created
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// Create a new script engine
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// Make sure we have config
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try
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{
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if (ConfigSource.Configs["SECS"] == null)
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ConfigSource.AddConfig("SECS");
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ScriptConfigSource = ConfigSource.Configs["SECS"];
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// Is SECS enabled?
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if (ScriptConfigSource.GetBoolean("Enabled", false))
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{
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LoadEngine();
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if (scriptEngine != null)
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scriptEngine.Initialise(scene, source);
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}
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}
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catch (NullReferenceException)
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{
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}
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}
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public void PostInitialise()
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{
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if (scriptEngine != null)
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scriptEngine.PostInitialise();
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}
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public void Close()
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{
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try
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{
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if (scriptEngine != null)
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scriptEngine.Close();
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}
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catch (Exception ex)
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{
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m_log.ErrorFormat("[{0}] Unable to close engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
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}
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}
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private void LoadEngine()
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{
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m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName);
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try
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{
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lock (ComponentFactory.scriptEngines)
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{
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if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName))
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{
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m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName);
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}
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else
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{
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scriptEngine =
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Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as
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IScriptEngine;
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}
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}
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}
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catch (Exception ex)
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{
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m_log.ErrorFormat("[{0}] Internal error loading region script engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
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}
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}
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}
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}
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@ -1,11 +0,0 @@
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<Addin id="OpenSim.ApplicationPlugins.ScriptEngine" version="0.1">
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<Runtime>
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<Import assembly="OpenSim.ApplicationPlugins.ScriptEngine.dll" />
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</Runtime>
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<Dependencies>
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<Addin id="OpenSim" version="0.5" />
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</Dependencies>
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<Extension path = "/OpenSim/Startup">
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<Plugin id="ScriptEnginePlugin" type="OpenSim.ApplicationPlugins.ScriptEngine.ScriptEnginePlugin" />
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</Extension>
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</Addin>
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@ -1,106 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
|
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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using System.Reflection;
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using log4net;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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/// <summary>
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/// Loads all Script Engine Components
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/// </summary>
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public class ScriptEnginePlugin : IApplicationPlugin
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{
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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internal OpenSimBase m_OpenSim;
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public ScriptEnginePlugin()
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{
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// Application startup
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#if DEBUG
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m_log.InfoFormat("[{0}] ##################################", Name);
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m_log.InfoFormat("[{0}] # Script Engine Component System #", Name);
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m_log.InfoFormat("[{0}] ##################################", Name);
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#else
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m_log.InfoFormat("[{0}] Script Engine Component System", Name);
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#endif
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// Load all modules from current directory
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// We only want files named OpenSim.ScriptEngine.*.dll
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ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll");
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}
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public void Initialise(OpenSimBase openSim)
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{
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// Our objective: Load component .dll's
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m_OpenSim = openSim;
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//m_OpenSim.Shutdown();
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}
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public void PostInitialise()
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{
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}
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#region IApplicationPlugin stuff
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/// <summary>
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/// Returns the plugin version
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/// </summary>
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/// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
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public string Version
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{
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get { return "1.0.0.0"; }
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}
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/// <summary>
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/// Returns the plugin name
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/// </summary>
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/// <returns>Plugin name, eg MySQL User Provider</returns>
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public string Name
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{
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get { return "SECS"; }
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}
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/// <summary>
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/// Default-initialises the plugin
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/// </summary>
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public void Initialise() { }
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///<summary>
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///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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///</summary>
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///<filterpriority>2</filterpriority>
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public void Dispose()
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{
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//throw new NotImplementedException();
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}
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#endregion
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}
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}
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101
prebuild.xml
101
prebuild.xml
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@ -2705,107 +2705,6 @@
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</Project>
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<Project frameworkVersion="v3_5" name="OpenSim.ScriptEngine.Shared.Script" path="OpenSim/ScriptEngine/Shared.Script" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Files>
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<Match pattern="*.cs" recurse="true" >
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<Exclude name="Tests" pattern="Tests" />
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</Match>
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</Files>
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</Project>
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<Project frameworkVersion="v3_5" name="OpenSim.ScriptEngine.Shared" path="OpenSim/ScriptEngine/Shared" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenSim" />
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.CoreModules" />
|
||||
<Reference name="OpenSim.Region.Framework" />
|
||||
<Reference name="OpenSim.Region.Physics.Manager" />
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true" >
|
||||
<Exclude name="Tests" pattern="Tests" />
|
||||
</Match>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.ScriptEngine" path="OpenSim/ApplicationPlugins/ScriptEngine" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="OpenMetaverseTypes.dll"/>
|
||||
<Reference name="OpenMetaverse.dll"/>
|
||||
<Reference name="OpenSim" />
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.CoreModules" />
|
||||
<Reference name="OpenSim.Region.Framework" />
|
||||
<Reference name="OpenSim.Region.Physics.Manager" />
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net.dll"/>
|
||||
<Reference name="OpenSim.ScriptEngine.Shared"/>
|
||||
<Reference name="OpenSim.ScriptEngine.Shared.Script"/>
|
||||
<Reference name="OpenSim.Region.ClientStack"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
|
||||
<Match pattern="*.cs" recurse="true" >
|
||||
<Exclude name="Tests" pattern="Tests" />
|
||||
</Match>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.UserStatistics" path="OpenSim/Region/UserStatistics" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
Loading…
Reference in New Issue