Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
Likely a regression since f132f642
(2014-08-28)
Relates to http://opensimulator.org/mantis/view.php?id=7278
0.8.1-post-fixes
parent
edc155c636
commit
d0a2ea0857
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@ -297,6 +297,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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if (item != null && item.Owner == ownerID && asset != null)
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{
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// m_log.DebugFormat(
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// "[INVENTORY ACCESS MODULE]: Updating item {0} {1} with new asset {2}",
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// item.Name, item.ID, asset.ID);
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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@ -314,7 +318,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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(item == null || asset == null? "null item or asset" : "wrong owner"));
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return false;
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}
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}
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public virtual List<InventoryItemBase> CopyToInventory(
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@ -911,28 +911,36 @@ namespace OpenSim.Region.Framework.Scenes
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public void LoadScriptState(XmlReader reader)
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{
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// m_log.DebugFormat("[SCENE OBJECT GROUP]: Looking for script state for {0} in {1}", Name);
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// m_log.DebugFormat("[SCENE OBJECT GROUP]: Looking for script state for {0}", Name);
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while (reader.ReadToFollowing("SavedScriptState"))
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while (true)
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{
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// m_log.DebugFormat("[SCENE OBJECT GROUP]: Loading script state for {0}", Name);
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if (m_savedScriptState == null)
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m_savedScriptState = new Dictionary<UUID, string>();
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string uuid = reader.GetAttribute("UUID");
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if (uuid != null)
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if (reader.Name == "SavedScriptState" && reader.NodeType == XmlNodeType.Element)
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{
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// m_log.DebugFormat("[SCENE OBJECT GROUP]: Found state for item ID {0} in object {1}", uuid, Name);
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// m_log.DebugFormat("[SCENE OBJECT GROUP]: Loading script state for {0}", Name);
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UUID itemid = new UUID(uuid);
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if (itemid != UUID.Zero)
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m_savedScriptState[itemid] = reader.ReadInnerXml();
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if (m_savedScriptState == null)
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m_savedScriptState = new Dictionary<UUID, string>();
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string uuid = reader.GetAttribute("UUID");
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if (uuid != null)
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{
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// m_log.DebugFormat("[SCENE OBJECT GROUP]: Found state for item ID {0} in object {1}", uuid, Name);
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UUID itemid = new UUID(uuid);
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if (itemid != UUID.Zero)
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m_savedScriptState[itemid] = reader.ReadInnerXml();
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}
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else
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{
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m_log.WarnFormat("[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object {0}", Name);
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}
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}
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else
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{
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m_log.WarnFormat("[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object {0}", Name);
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if (!reader.Read())
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break;
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}
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}
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}
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@ -400,6 +400,10 @@ namespace OpenSim.Region.Framework.Scenes
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private UUID RestoreSavedScriptState(UUID loadedID, UUID oldID, UUID newID)
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{
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Restoring scripted state for item {0}, oldID {1}, loadedID {2}",
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// newID, oldID, loadedID);
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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if (engines.Length == 0) // No engine at all
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return oldID;
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@ -412,7 +416,7 @@ namespace OpenSim.Region.Framework.Scenes
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(m_part.ParentGroup.m_savedScriptState[stateID]);
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////////// CRUFT WARNING ///////////////////////////////////
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//
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// Old objects will have <ScriptState><State> ...
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@ -442,6 +446,8 @@ namespace OpenSim.Region.Framework.Scenes
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// This created document has only the minimun data
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// necessary for XEngine to parse it successfully
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// m_log.DebugFormat("[PRIM INVENTORY]: Adding legacy state {0} in {1}", stateID, newID);
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m_part.ParentGroup.m_savedScriptState[stateID] = newDoc.OuterXml;
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}
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@ -1043,6 +1043,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public void SetVars(Dictionary<string, object> vars)
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{
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// foreach (KeyValuePair<string, object> kvp in vars)
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// m_log.DebugFormat("[SCRIPT INSTANCE]: Setting var {0}={1}", kvp.Key, kvp.Value);
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m_Script.SetVars(vars);
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}
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