Merge branch 'avination' into ubitwork
commit
d151b334fa
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@ -1051,6 +1051,7 @@ namespace OpenSim.Region.Framework.Scenes
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IsChildAgent = true;
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m_scene.SwapRootAgentCount(true);
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RemoveFromPhysicalScene();
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ParentID = 0; // Child agents can't be sitting
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// FIXME: Set RegionHandle to the region handle of the scene this agent is moving into
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@ -2091,6 +2092,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset)
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{
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if (IsChildAgent)
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return;
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if (ParentID != 0)
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{
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StandUp();
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@ -2893,8 +2897,9 @@ namespace OpenSim.Region.Framework.Scenes
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// If we don't have a PhysActor, we can't cross anyway
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// Also don't do this while sat, sitting avatars cross with the
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// object they sit on.
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if (ParentID != 0 || PhysicsActor == null)
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// object they sit on. ParentUUID denoted a pending sit, don't
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// interfere with it.
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if (ParentID != 0 || PhysicsActor == null || ParentUUID != UUID.Zero)
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return;
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if (!IsInTransit)
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@ -4732,10 +4732,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScriptSleep(5000);
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}
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public void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt)
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public void llTeleportAgent(string agent, string destination, LSL_Vector pos, LSL_Vector lookAt)
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{
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
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Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
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if (UUID.TryParse(agent, out agentId))
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{
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ScenePresence presence = World.GetScenePresence(agentId);
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@ -4744,26 +4748,84 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// agent must not be a god
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if (presence.GodLevel >= 200) return;
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if (simname == String.Empty)
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simname = World.RegionInfo.RegionName;
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if (destination == String.Empty)
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destination = World.RegionInfo.RegionName;
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// agent must be over the owners land
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if (m_host.OwnerID == World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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{
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World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation);
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
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}
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else // or must be wearing the prim
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{
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
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{
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World.RequestTeleportLocation(presence.ControllingClient, simname, new Vector3((float)pos.x, (float)pos.y, (float)pos.z), new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z), (uint)TeleportFlags.ViaLocation);
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DoLLTeleport(presence, destination, targetPos, targetLookAt);
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}
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}
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}
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}
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}
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public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector pos, LSL_Vector lookAt)
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{
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y);
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Vector3 targetPos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
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Vector3 targetLookAt = new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z);
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if (UUID.TryParse(agent, out agentId))
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{
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ScenePresence presence = World.GetScenePresence(agentId);
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if (presence != null && presence.PresenceType != PresenceType.Npc)
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{
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// agent must not be a god
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if (presence.GodLevel >= 200) return;
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// agent must be over the owners land
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if (m_host.OwnerID == World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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{
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World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
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}
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else // or must be wearing the prim
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{
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if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
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{
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World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
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}
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}
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}
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}
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}
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private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt)
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{
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UUID assetID = KeyOrName(destination);
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// The destinaion is not an asset ID and also doesn't name a landmark.
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// Use it as a sim name
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if (assetID == UUID.Zero)
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{
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World.RequestTeleportLocation(sp.ControllingClient, destination, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
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return;
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}
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AssetBase lma = World.AssetService.Get(assetID.ToString());
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if (lma == null)
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return;
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if (lma.Type != (sbyte)AssetType.Landmark)
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return;
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AssetLandmark lm = new AssetLandmark(lma);
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World.RequestTeleportLocation(sp.ControllingClient, lm.RegionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
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}
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public void llTextBox(string agent, string message, int chatChannel)
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{
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IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
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@ -402,6 +402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llTargetRemove(int number);
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void llTeleportAgentHome(string agent);
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void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt);
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void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt);
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void llTextBox(string avatar, string message, int chat_channel);
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LSL_String llToLower(string source);
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LSL_String llToUpper(string source);
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@ -1835,6 +1835,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llTeleportAgent(agent, simname, pos, lookAt);
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}
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public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global, LSL_Vector pos, LSL_Vector lookAt)
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{
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m_LSL_Functions.llTeleportAgentGlobalCoords(agent, global, pos, lookAt);
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}
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public void llTeleportAgentHome(string agent)
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{
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m_LSL_Functions.llTeleportAgentHome(agent);
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