* Config preview round 2
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[Startup]
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; Set this to true if you want to log crashes to disk
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; this can be useful when submitting bug reports.
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save_crashes = false
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; Directory to save crashes to if above is enabled
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; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
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crash_dir = "crashes"
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; Http proxy support for llHTTPRequest and dynamic texture loading
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; Set HttpProxy to the URL for your proxy server if you would like
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; to proxy llHTTPRequests through a firewall
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; HttpProxy = "http://proxy.com"
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; Set HttpProxyExceptions to a list of regular expressions for
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; URLs that you don't want going through the proxy such as servers
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; inside your firewall, separate patterns with a ';'
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; HttpProxyExceptions = ".mydomain.com;localhost"
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; Set this to true if you are connecting your OpenSimulator regions to a grid
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; Set this to false if you are running OpenSimulator in standalone mode
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gridmode = false
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startup_console_commands_file = "startup_commands.txt"
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shutdown_console_commands_file = "shutdown_commands.txt"
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; To run a script every few minutes, set the script filename here
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; timer_Script = "filename"
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; ##
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; ## CLIENTS
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; ##
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; Enables EventQueueGet Service.
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EventQueue = true
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; Set this to the DLL containig the client stack to use.
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clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
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; ##
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; ## REGIONS
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; ##
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; Determine where OpenSimulator looks for the files which tell it which regions to server
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; Defaults to "filesystem" if this setting isn't present
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region_info_source = "filesystem"
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; region_info_source = "web"
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; Determines where the region XML files are stored if you are loading these from the filesystem.
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; Defaults to bin/Regions in your OpenSimulator installation directory
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; regionload_regionsdir="C:\somewhere\xmlfiles\"
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; Determines the page from which regions xml is retrieved if you are loading these from the web
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; The XML here has the same format as it does on the filesystem (including the <Root> tag),
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; except that everything is also enclosed in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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; Draw objects on maptile. This step might take a long time if you've got a huge amount of
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; objects, so you can turn it off here if you'd like.
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DrawPrimOnMapTile = true
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; Use terrain texture for maptiles if true, use shaded green if false
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TextureOnMapTile = false
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; Maximum total size, and maximum size where a prim can be physical
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NonPhysicalPrimMax = 256
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PhysicalPrimMax = 10
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ClampPrimSize = false
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; Region crossing
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AllowScriptCrossing = false
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; If you set this to "true", any region that can teleport to you can
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; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
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; YOU HAVE BEEN WARNED!!!
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TrustBinaries = false
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; ##
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; ## STORAGE
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; ##
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; *** Prim Storage - only leave one storage_plugin uncommented ***
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; --- Null stores nothing - effectively disabling persistence:
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;storage_plugin = "OpenSim.Data.Null.dll"
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; --- To use sqlite as region storage:
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storage_plugin = "OpenSim.Data.SQLite.dll"
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storage_connection_string="URI=file:OpenSim.db,version=3";
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; --- To use MySQL storage, supply your own connectionstring (this is only an example):
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; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
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; storage_plugin="OpenSim.Data.MySQL.dll"
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; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
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; If you want to use a different database/server for estate data, then
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; uncomment and change this connect string. Defaults to the above if not set
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; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
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; Select whether you want to use local or grid asset storage.
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;
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; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
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; really be eliminated). The database itself is defined in asset_plugin below
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;
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; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
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; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
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; locally. This will mean you won't be able to take items using your assets to other people's regions.
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; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
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;
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; If set to default, then
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; In standalone mode the local database based asset service will be used
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; In grid mode the grid asset service will be used for asset storage
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; This is probably the setting that you want.
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;
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; If set to local then the local database based asset service will be used in standalone and grid modes
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; If set to grid then the grid based asset service will be used in standalone and grid modes
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; All other values will cause a search for a matching assembly that contains an asset server client.
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; See also: AssetCache
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asset_database = "default"
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; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
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; prevent frequently changing objects from heavily loading the region data store.
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; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
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;
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; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
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MinimumTimeBeforePersistenceConsidered = 60
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; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
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MaximumTimeBeforePersistenceConsidered = 600
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; Should avatars in neighbor sims see objects in this sim?
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see_into_this_sim_from_neighbor = True
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; ##
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; ## PHYSICS
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; ##
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; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
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physical_prim = true
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; Select a mesher here. ZeroMesher is save and fast.
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; ZeroMesher also means that the physics engine models the physics of prims
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; sticking to the basic shapes the engine does support. Usually this is only a box.
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; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
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;
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meshing = ZeroMesher
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;meshing = Meshmerizer
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; Choose one of the physics engines below
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physics = basicphysics
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;physics = POS
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;physics = OpenDynamicsEngine
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;physics = modified_BulletX
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; ##
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; ## PERMISSIONS
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; ##
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;permissionmodules = "DefaultPermissionsModule"
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; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
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; any item, etc. This may not yet be implemented uniformally.
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; If set to true, then all permissions checks are carried out
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; Default is false
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serverside_object_permissions = false
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allow_grid_gods = false
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; This allows somne control over permissions
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; please note that this still doesn't duplicate SL, and is not intended to
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;region_owner_is_god = true
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;parcel_owner_is_god = true
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; Control user types that are allowed to create new scripts
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; Only enforced if serviceside_object_permissions is true
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;
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; Current possible values are
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; all - anyone can create scripts (subject to normal permissions)
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; gods - only administrators can create scripts (as long as allow_grid_gods is true)
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; Default value is all
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; allowed_script_creators = all
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; Control user types that are allowed to edit (save) scripts
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; Only enforced if serviceside_object_permissions is true
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;
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; Current possible values are
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; all - anyone can edit scripts (subject to normal permissions)
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; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
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; Default value is all
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; allowed_script_editors = all
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; ##
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; ## SCRIPT ENGINE
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; ##
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;DefaultScriptEngine = "ScriptEngine.DotNetEngine"
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DefaultScriptEngine = "XEngine"
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; ##
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; ## WORLD MAP
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; ##
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;WorldMapModule = "WorldMap"
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;MapImageModule = "MapImageModule"
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; ##
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; ## Customized Cache Implementation
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; ##
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;
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; The AssetCache value allows the name of an alternative caching
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; implementation to be specified. This can normally be omitted.
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; This value corresponds to the provider value associated with the
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; intended cache implementation plugin.
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; See also: asset_database
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; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
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; ##
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; ## EMAIL MODULE
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; ##
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;emailmodule = DefaultEmailModule
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[SMTP]
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enabled=false
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;enabled=true
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;internal_object_host=lsl.opensim.local
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;host_domain_header_from=127.0.0.1
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;SMTP_SERVER_HOSTNAME=127.0.0.1
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;SMTP_SERVER_PORT=25
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;SMTP_SERVER_LOGIN=foo
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;SMTP_SERVER_PASSWORD=bar
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[Communications]
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;InterregionComms = "LocalComms"
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InterregionComms = "RESTComms"
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[StandAlone]
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accounts_authenticate = true
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welcome_message = "Welcome to OpenSimulator"
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; Asset database provider
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asset_plugin = "OpenSim.Data.SQLite.dll"
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; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
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; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
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; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
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; Asset source SQLite example
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asset_source = "URI=file:Asset.db,version=3"
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; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
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; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
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; Asset Source MySQL example
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;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
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; Inventory database provider
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inventory_plugin = "OpenSim.Data.SQLite.dll"
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; inventory_plugin = "OpenSim.Data.MySQL.dll"
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; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
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; Inventory source SQLite example
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inventory_source = "URI=file:inventoryStore.db,version=3"
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; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
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; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3"
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; Inventory Source MySQL example
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;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
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; User Data Database provider
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;
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; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
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; If multiple providers are specified then if a profile is requested, each is queried until one
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; provides a valid profile, or until all providers have been queried.
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; Unfortunately the order of querying is currently undefined (it may not be the order in which
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; providers are specified here). This needs to be fixed
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;
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userDatabase_plugin = "OpenSim.Data.SQLite.dll"
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; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
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; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
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; User source SQLite example
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user_source = "URI=file:userprofiles.db,version=3"
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; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
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; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3"
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; User Source MySQL example
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;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
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; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
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; Default is ./inventory/Libraries.xml
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LibrariesXMLFile="./inventory/Libraries.xml"
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; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
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; Setting is optional. Default is ./assets/AssetSets.xml
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AssetSetsXMLFile="./assets/AssetSets.xml"
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dump_assets_to_file = false
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[ClientStack.LindenUDP]
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; This is the multiplier applied to all client throttles for outgoing UDP network data
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; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we
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; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
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; will actually push down data at a maximum rate of 750 kilobits per second).
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;
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; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
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; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim
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; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting
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; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow
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; higher network bandwidth settings directly, though this isn't always possible.
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;
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; Currently this setting is 2 by default because we currently send much more texture data than is strictly
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; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer
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; of textures at different levels of quality is improved.
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;
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; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
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; unexpected difficulties
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client_throttle_multiplier = 2;
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[DataSnapshot]
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; The following set of configs pertains to search.
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; Set index_sims to true to enable search engines to index your searchable data
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; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
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; default is false
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index_sims = false
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; The variable data_exposure controls what the regions expose:
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; minimum: exposes only things explicitly marked for search
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; all: exposes everything
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data_exposure = minimum
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; If search is on, change this to your grid name; will be ignored for standalones
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gridname = "OSGrid"
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; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
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; Later, you may want to increase this to 3600 (1 hour) or more
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default_snapshot_period = 1200
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; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
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snapshot_cache_directory = "DataSnapshot"
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; This semicolon-separated string serves to notify specific data services about the existence
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; of this sim. Uncomment if you want to index your data with this and/or other search providers.
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;data_services="http://metaverseink.com/cgi-bin/register.py"
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[OpenGridProtocol]
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;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
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;On/true or Off/false
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ogp_enabled=false
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;Name Prefix/suffix when using OGP
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ogp_firstname_prefix=""
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ogp_lastname_suffix="_EXTERNAL"
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@ -1,10 +1,9 @@
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; This file shows initialization defaults for OpenSimulator. If you want to override these
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; This is an example OpenSim.ini file. You will need to copy or rename this from
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; please copy/rename this file from .ini.example file to .ini. For example
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; OpenSim.ini.example to OpenSim.ini before OpenSimulator will start up.
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;
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; chat.ini.example => chat.ini
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;
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; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
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||||||
;
|
;
|
||||||
|
; If this file is not changed then OpenSimulator will start up in standalone mode using the file based
|
||||||
|
; SQLite database to store its data.
|
||||||
|
|
||||||
|
|
||||||
[Startup]
|
[Startup]
|
||||||
; Set this to true if you want to log crashes to disk
|
; Set this to true if you want to log crashes to disk
|
|
@ -0,0 +1,15 @@
|
||||||
|
README
|
||||||
|
|
||||||
|
This directory constains files which show the built-in defaults for settings within OpenSimulator. Changing these
|
||||||
|
files directly will have no effect.
|
||||||
|
|
||||||
|
If you want to change any of these defaults, please either
|
||||||
|
|
||||||
|
(a) Copy the *.ini.default file into config/override/*.ini.
|
||||||
|
For instance, if you wanted to change the [Chat] settings in region.ini.defaults you would copy
|
||||||
|
region.ini.defaults into config/override/region.ini
|
||||||
|
|
||||||
|
or
|
||||||
|
|
||||||
|
(b) Copy and paste the .ini.defaults section directly into config/OpenSim.ini. For instance,
|
||||||
|
if you want to change a [Chat] setting then copy the text in region.ini.defaults into config/OpenSim.ini
|
|
@ -1,10 +1,4 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
; Settings for applications that are bundled with the core OpenSimulator package
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[Concierge]
|
[Concierge]
|
||||||
; Enable concierge module
|
; Enable concierge module
|
||||||
|
@ -35,3 +29,19 @@
|
||||||
; {0} is replaced with the region's name
|
; {0} is replaced with the region's name
|
||||||
; {1} is replaced with the region's UUID
|
; {1} is replaced with the region's UUID
|
||||||
broker = "http://broker.place.com/{1}"
|
broker = "http://broker.place.com/{1}"
|
||||||
|
|
||||||
|
|
||||||
|
;[CMS]
|
||||||
|
;enabled = true
|
||||||
|
;channel = 345
|
||||||
|
|
||||||
|
|
||||||
|
[SVN]
|
||||||
|
Enabled = false
|
||||||
|
Directory = SVNmodule\repo
|
||||||
|
URL = "svn://your.repo.here/"
|
||||||
|
Username = "user"
|
||||||
|
Password = "password"
|
||||||
|
ImportOnStartup = false
|
||||||
|
Autosave = false
|
||||||
|
AutoSavePeriod = 15 ; Number of minutes between autosave backups
|
|
@ -0,0 +1,183 @@
|
||||||
|
; Settings that control the exposure of data externally.
|
||||||
|
|
||||||
|
|
||||||
|
[DataSnapshot]
|
||||||
|
; The following set of configs pertains to search.
|
||||||
|
; Set index_sims to true to enable search engines to index your searchable data
|
||||||
|
; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
|
||||||
|
; default is false
|
||||||
|
index_sims = false
|
||||||
|
|
||||||
|
; The variable data_exposure controls what the regions expose:
|
||||||
|
; minimum: exposes only things explicitly marked for search
|
||||||
|
; all: exposes everything
|
||||||
|
data_exposure = minimum
|
||||||
|
|
||||||
|
; If search is on, change this to your grid name; will be ignored for standalones
|
||||||
|
gridname = "OSGrid"
|
||||||
|
|
||||||
|
; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
|
||||||
|
; Later, you may want to increase this to 3600 (1 hour) or more
|
||||||
|
default_snapshot_period = 1200
|
||||||
|
|
||||||
|
; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
|
||||||
|
snapshot_cache_directory = "DataSnapshot"
|
||||||
|
|
||||||
|
; This semicolon-separated string serves to notify specific data services about the existence
|
||||||
|
; of this sim. Uncomment if you want to index your data with this and/or other search providers.
|
||||||
|
;data_services="http://metaverseink.com/cgi-bin/register.py"
|
||||||
|
|
||||||
|
|
||||||
|
[GridInfo]
|
||||||
|
; These settings are used to return information on a get_grid_info call.
|
||||||
|
; Client launcher scripts and third-party clients make use of this to
|
||||||
|
; autoconfigure the client and to provide a nice user experience. If you
|
||||||
|
; want to facilitate that, you should configure the settings here according
|
||||||
|
; to your grid or standalone setup.
|
||||||
|
;
|
||||||
|
; See http://opensimulator.org/wiki/GridInfo
|
||||||
|
|
||||||
|
; login uri: for grid this is the user server URI
|
||||||
|
login = http://127.0.0.1:9000/
|
||||||
|
|
||||||
|
; long grid name: the long name of your grid
|
||||||
|
gridname = "the lost continent of hippo"
|
||||||
|
|
||||||
|
; short grid name: the short name of your grid
|
||||||
|
gridnick = "hippogrid"
|
||||||
|
|
||||||
|
; login page: optional: if it exists it will be used to tell the client to use
|
||||||
|
; this as splash page
|
||||||
|
; currently unused
|
||||||
|
;welcome = http://127.0.0.1/welcome
|
||||||
|
|
||||||
|
; helper uri: optional: if it exists if will be used to tell the client to use
|
||||||
|
; this for all economy related things
|
||||||
|
; currently unused
|
||||||
|
;economy = http://127.0.0.1:9000/
|
||||||
|
|
||||||
|
; web page of grid: optional: page providing further information about your grid
|
||||||
|
; currently unused
|
||||||
|
;about = http://127.0.0.1/about/
|
||||||
|
|
||||||
|
; account creation: optional: page providing further information about obtaining
|
||||||
|
; a user account on your grid
|
||||||
|
; currently unused
|
||||||
|
;register = http://127.0.0.1/register
|
||||||
|
|
||||||
|
; help: optional: page providing further assistance for users of your grid
|
||||||
|
; currently unused
|
||||||
|
;help = http://127.0.0.1/help
|
||||||
|
|
||||||
|
; password help: optional: page providing password assistance for users of your grid
|
||||||
|
; currently unused
|
||||||
|
;password = http://127.0.0.1/password
|
||||||
|
|
||||||
|
|
||||||
|
; Uncomment the following for IRC bridge
|
||||||
|
; experimental, so if it breaks... keep both parts... yada yada
|
||||||
|
; also, not good error detection when it fails
|
||||||
|
;[IRC]
|
||||||
|
;enabled = true ; you need to set this otherwise it won't connect
|
||||||
|
;server = name.of.irc.server.on.the.net
|
||||||
|
;; user password - only use this if the server requires one
|
||||||
|
;password = mypass
|
||||||
|
;nick = OpenSimBotNameProbablyMakeThisShorter
|
||||||
|
;channel = #the_irc_channel_you_want_to_connect_to
|
||||||
|
;port = 6667
|
||||||
|
;; channel to listen for configuration commands
|
||||||
|
;commands_enabled = false
|
||||||
|
;command_channel = 2777
|
||||||
|
;report_clients = true
|
||||||
|
;; relay private chat connections
|
||||||
|
;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
|
||||||
|
;; relay_private_channel_out -- channel to send messages out to the IRC bridge
|
||||||
|
;; relay_private_channel_in -- channel to receive message from the IRC bridge
|
||||||
|
;; relay_chat = false: IRC bridge will not relay normal chat
|
||||||
|
;; access_password -- simple security device
|
||||||
|
;;
|
||||||
|
;; so, to just relay chat from an IRC channel to in-world region and vice versa:
|
||||||
|
;;
|
||||||
|
;; relay_private_channels = false
|
||||||
|
;; relay_chat = true
|
||||||
|
;;
|
||||||
|
;; to relay chat only to/from private in-world channels:
|
||||||
|
;;
|
||||||
|
;; relay_chat = false
|
||||||
|
;; relay_private_channels = true
|
||||||
|
;; relay_private_channel_in = 2226
|
||||||
|
;; relay_private_channel_out = 2225
|
||||||
|
;;
|
||||||
|
;; in this example, all chat coming in from IRC will be send out via
|
||||||
|
;; in-world channel 2226, and all chat from in-world channel 2225 will
|
||||||
|
;; be relayed to the IRC channel.
|
||||||
|
;;
|
||||||
|
;relay_private_channels = false
|
||||||
|
;relay_private_channel_in = 2226
|
||||||
|
;relay_private_channel_out = 2225
|
||||||
|
;relay_chat = true
|
||||||
|
;access_password = foobar
|
||||||
|
|
||||||
|
;fallback_region = name of "default" region
|
||||||
|
;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
|
||||||
|
; must start with "PRIVMSG {0} : " or irc server will get upset
|
||||||
|
;for <bot>:<user in region> :<message>
|
||||||
|
;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
|
||||||
|
;for <bot>:<message> - <user of region> :
|
||||||
|
msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
|
||||||
|
;for <bot>:<message> - from <user> :
|
||||||
|
;msgformat = "PRIVMSG {0} : {3} - from {1}"
|
||||||
|
|
||||||
|
|
||||||
|
[RemoteAdmin]
|
||||||
|
enabled = false
|
||||||
|
access_password = unknown
|
||||||
|
|
||||||
|
; the create_region XmlRpc call uses region_file_template to generate
|
||||||
|
; the file name of newly create regions (if they are created
|
||||||
|
; persistent). the parameter available are:
|
||||||
|
; {0} - X location
|
||||||
|
; {1} - Y location
|
||||||
|
; {2} - region UUID
|
||||||
|
; {3} - region port
|
||||||
|
; {4} - region name with " ", ":", "/" mapped to "_"
|
||||||
|
|
||||||
|
region_file_template = "{0}x{1}-{2}.xml"
|
||||||
|
|
||||||
|
; we can limit the number of regions that XmlRpcCreateRegion will
|
||||||
|
; allow by setting this to a positive, non-0 number: as long as the
|
||||||
|
; number of regions is below region_limits, XmlRpcCreateRegion will
|
||||||
|
; succeed. setting region_limit to 0 disables the check.
|
||||||
|
; default is 0
|
||||||
|
;region_limit = 0
|
||||||
|
|
||||||
|
; enable only those methods you deem to be appropriate using a | delimited whitelist
|
||||||
|
; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
|
||||||
|
; if this parameter is not specified but enabled = true, all methods will be available
|
||||||
|
enabled_methods = all
|
||||||
|
|
||||||
|
|
||||||
|
[RestPlugins]
|
||||||
|
; Change this to true to enable REST Plugins. This must be true if you wish to use
|
||||||
|
; REST Region or REST Asset and Inventory Plugins
|
||||||
|
enabled = false
|
||||||
|
god_key = SECRET
|
||||||
|
prefix = /admin
|
||||||
|
|
||||||
|
|
||||||
|
[RestRegionPlugin]
|
||||||
|
; Change this to true to enable the REST Region Plugin
|
||||||
|
enabled = false
|
||||||
|
|
||||||
|
|
||||||
|
[RestHandler]
|
||||||
|
; Change this to true to enable the REST Asset and Inventory Plugin
|
||||||
|
enabled = false
|
||||||
|
authenticate=true
|
||||||
|
secured=true
|
||||||
|
extended-escape=true
|
||||||
|
realm=OpenSim REST
|
||||||
|
dump-asset=false
|
||||||
|
path-fill=true
|
||||||
|
dump-line-size=32
|
||||||
|
flush-on-error=true
|
|
@ -0,0 +1,3 @@
|
||||||
|
; Miscellaneous settings
|
||||||
|
|
||||||
|
; There are none at this time
|
|
@ -1,10 +1,4 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
; Physics settings
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[ODEPhysicsSettings]
|
[ODEPhysicsSettings]
|
||||||
;##
|
;##
|
|
@ -1,10 +1,4 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
; Communication protocols settings
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[ClientStack.LindenUDP]
|
[ClientStack.LindenUDP]
|
||||||
; This is the multiplier applied to all client throttles for outgoing UDP network data
|
; This is the multiplier applied to all client throttles for outgoing UDP network data
|
||||||
|
@ -25,3 +19,27 @@
|
||||||
; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
|
; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter
|
||||||
; unexpected difficulties
|
; unexpected difficulties
|
||||||
client_throttle_multiplier = 2;
|
client_throttle_multiplier = 2;
|
||||||
|
|
||||||
|
|
||||||
|
[Communications]
|
||||||
|
|
||||||
|
;InterregionComms = "LocalComms"
|
||||||
|
InterregionComms = "RESTComms"
|
||||||
|
|
||||||
|
|
||||||
|
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
||||||
|
; please copy/rename this file from .ini.example file to .ini. For example
|
||||||
|
;
|
||||||
|
; chat.ini.example => chat.ini
|
||||||
|
;
|
||||||
|
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
||||||
|
;
|
||||||
|
|
||||||
|
[OpenGridProtocol]
|
||||||
|
;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
|
||||||
|
;On/true or Off/false
|
||||||
|
ogp_enabled=false
|
||||||
|
|
||||||
|
;Name Prefix/suffix when using OGP
|
||||||
|
ogp_firstname_prefix=""
|
||||||
|
ogp_lastname_suffix="_EXTERNAL"
|
|
@ -0,0 +1,130 @@
|
||||||
|
; Region settings
|
||||||
|
|
||||||
|
|
||||||
|
[Chat]
|
||||||
|
; Controls whether the chat module is enabled. Default is true.
|
||||||
|
enabled = true;
|
||||||
|
|
||||||
|
; Distance in meters that whispers should travel. Default is 10m
|
||||||
|
whisper_distance = 10
|
||||||
|
|
||||||
|
; Distance in meters that ordinary chat should travel. Default is 30m
|
||||||
|
say_distance = 30
|
||||||
|
|
||||||
|
; Distance in meters that shouts should travel. Default is 100m
|
||||||
|
shout_distance = 100
|
||||||
|
|
||||||
|
|
||||||
|
[Economy]
|
||||||
|
; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
|
||||||
|
; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
|
||||||
|
CurrencyServer = ""
|
||||||
|
; "http://192.168.1.127/currency.php"
|
||||||
|
|
||||||
|
; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
|
||||||
|
LandServer = ""
|
||||||
|
;"http://192.168.1.127/landtool.php"
|
||||||
|
|
||||||
|
; 45000 is the highest value that the sim could possibly report because of protocol constraints
|
||||||
|
ObjectCapacity = 45000
|
||||||
|
|
||||||
|
; Money Unit fee to upload textures, animations etc
|
||||||
|
PriceUpload = 0
|
||||||
|
|
||||||
|
; Money Unit fee to create groups
|
||||||
|
PriceGroupCreate = 0
|
||||||
|
|
||||||
|
; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
|
||||||
|
EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
|
||||||
|
|
||||||
|
; This is the type of user that will pay fees.
|
||||||
|
; Set this to 2 for users, estate managers and Estate Owners
|
||||||
|
; Set this to 1 for Users and Estate Managers
|
||||||
|
; Set this to 0 for Users only.
|
||||||
|
; -1 disables
|
||||||
|
UserLevelPaysFees = -1
|
||||||
|
|
||||||
|
; Amount to give to user as a stipend
|
||||||
|
UserStipend = 1000
|
||||||
|
|
||||||
|
; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
|
||||||
|
; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
|
||||||
|
IssueStipendWhenClientIsBelowAmount = 10
|
||||||
|
|
||||||
|
; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
|
||||||
|
KeepMoneyAcrossLogins = true
|
||||||
|
|
||||||
|
; We don't really know what the rest of these values do. These get sent to the client
|
||||||
|
; These taken from Agni at a Public Telehub. Change at your own risk.
|
||||||
|
ObjectCount = 0
|
||||||
|
PriceEnergyUnit = 100
|
||||||
|
PriceObjectClaim = 10
|
||||||
|
PricePublicObjectDecay = 4
|
||||||
|
PricePublicObjectDelete = 4
|
||||||
|
PriceParcelClaim = 1
|
||||||
|
PriceParcelClaimFactor = 1
|
||||||
|
|
||||||
|
PriceRentLight = 5
|
||||||
|
TeleportMinPrice = 2
|
||||||
|
TeleportPriceExponent = 2
|
||||||
|
EnergyEfficiency = 1
|
||||||
|
PriceObjectRent = 1
|
||||||
|
PriceObjectScaleFactor = 10
|
||||||
|
PriceParcelRent = 1
|
||||||
|
|
||||||
|
|
||||||
|
[Messaging]
|
||||||
|
; Control which region module is used for instant messaging.
|
||||||
|
; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
|
||||||
|
InstantMessageModule = InstantMessageModule
|
||||||
|
|
||||||
|
|
||||||
|
; Uncomment the following to control the progression of daytime
|
||||||
|
; in the Sim. The defaults are what is shown below
|
||||||
|
;[Sun]
|
||||||
|
; number of wall clock hours for an opensim day. 24.0 would mean realtime
|
||||||
|
;day_length = 4
|
||||||
|
; Year length in days
|
||||||
|
;year_length = 60
|
||||||
|
; Day to Night Ratio
|
||||||
|
;day_night_offset = 0.45
|
||||||
|
; send a Sun update every update_interval # of frames. A lower number will
|
||||||
|
; make for smoother sun transition at the cost of network
|
||||||
|
;update_interval = 100
|
||||||
|
|
||||||
|
|
||||||
|
[Trees]
|
||||||
|
; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
|
||||||
|
; default is false
|
||||||
|
active_trees = false
|
||||||
|
|
||||||
|
; Density of tree population
|
||||||
|
tree_density = 1000.0
|
||||||
|
|
||||||
|
|
||||||
|
[Voice]
|
||||||
|
; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
|
||||||
|
enabled = false
|
||||||
|
; This is not supported by the SLViewer right now and
|
||||||
|
; hardcoded within the SL Viewer. Maybe it will be
|
||||||
|
; changed in future. :-)
|
||||||
|
account_management_server = https://www.bhr.vivox.com/api2
|
||||||
|
; Global SIP Server for conference calls
|
||||||
|
sip_domain = testserver.com
|
||||||
|
|
||||||
|
|
||||||
|
[AsteriskVoice]
|
||||||
|
; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
|
||||||
|
enabled = false
|
||||||
|
; SIP account server domain
|
||||||
|
sip_domain = testserver.com
|
||||||
|
; SIP conf server domain
|
||||||
|
conf_domain = testserver.com
|
||||||
|
; URL of the asterisk opensim frontend
|
||||||
|
asterisk_frontend = http://testserver.com:49153/
|
||||||
|
; password for the asterisk frontend XmlRpc calls
|
||||||
|
asterisk_password = bah-humbug
|
||||||
|
; timeout for XmlRpc calls to asterisk front end (in ms)
|
||||||
|
asterisk_timeout = 3000
|
||||||
|
; salt for asterisk nonces
|
||||||
|
asterisk_salt = paluempalum
|
|
@ -1,10 +1,87 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
; Script engine settings
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
[XEngine]
|
||||||
;
|
; Enable this engine in this OpenSim instance
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
Enabled = true
|
||||||
;
|
|
||||||
|
; How many threads to keep alive even if nothing is happening
|
||||||
|
MinThreads = 2
|
||||||
|
|
||||||
|
; How many threads to start at maximum load
|
||||||
|
MaxThreads = 100
|
||||||
|
|
||||||
|
; Time a thread must be idle (in seconds) before it dies
|
||||||
|
IdleTimeout = 60
|
||||||
|
|
||||||
|
; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
|
||||||
|
Priority = "BelowNormal"
|
||||||
|
|
||||||
|
; Maximum number of events to queue for a script (excluding timers)
|
||||||
|
MaxScriptEventQueue = 300
|
||||||
|
|
||||||
|
; Stack size per thread created
|
||||||
|
ThreadStackSize = 262144
|
||||||
|
|
||||||
|
; Rate to poll for asynchronous command replies (ms)
|
||||||
|
; currently unused
|
||||||
|
;AsyncLLCommandLoopms = 50
|
||||||
|
|
||||||
|
; Save the source of all compiled scripts
|
||||||
|
WriteScriptSourceToDebugFile = false
|
||||||
|
|
||||||
|
; Default language for scripts
|
||||||
|
DefaultCompileLanguage = lsl
|
||||||
|
|
||||||
|
; List of allowed languages (lsl,vb,js,cs)
|
||||||
|
; AllowedCompilers=lsl,cs,js,vb.
|
||||||
|
; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
|
||||||
|
AllowedCompilers=lsl
|
||||||
|
|
||||||
|
; Compile debug info (line numbers) into the script assemblies
|
||||||
|
CompileWithDebugInformation = true
|
||||||
|
|
||||||
|
; Allow the use of os* functions (some are dangerous)
|
||||||
|
AllowOSFunctions = false
|
||||||
|
|
||||||
|
; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
|
||||||
|
OSFunctionThreatLevel = VeryLow
|
||||||
|
|
||||||
|
; Interval (s) between background save of script states
|
||||||
|
SaveInterval = 120
|
||||||
|
|
||||||
|
; Interval (s) between maintenance runs (0 = disable)
|
||||||
|
MaintenanceInterval = 10
|
||||||
|
|
||||||
|
; Time a script can spend in an event handler before it is interrupted
|
||||||
|
EventLimit = 30
|
||||||
|
|
||||||
|
; If a script overruns it's event limit, kill the script?
|
||||||
|
KillTimedOutScripts = false
|
||||||
|
|
||||||
|
; Sets the multiplier for the scripting delays
|
||||||
|
ScriptDelayFactor = 1.0
|
||||||
|
|
||||||
|
; The factor the 10 m distances llimits are multiplied by
|
||||||
|
ScriptDistanceLimitFactor = 1.0
|
||||||
|
|
||||||
|
; OS Functions enable/disable
|
||||||
|
; For each function, you can add one line, as shown
|
||||||
|
; The default for all functions allows them if below threat level
|
||||||
|
|
||||||
|
; true allows the use of the function unconditionally
|
||||||
|
; Allow_osSetRegionWaterHeight = true
|
||||||
|
|
||||||
|
; false disables the function completely
|
||||||
|
; Allow_osSetRegionWaterHeight = false
|
||||||
|
|
||||||
|
; Comma separated list of UUIDS allows the function for that list of UUIDS
|
||||||
|
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
|
||||||
|
|
||||||
|
; Allow for llCreateLink and llBreakLink to work without asking for permission
|
||||||
|
; only enable this in a trusted environment otherwise you may be subject to hijacking
|
||||||
|
; AutomaticLinkPermission = false
|
||||||
|
|
||||||
|
|
||||||
[ScriptEngine.DotNetEngine]
|
[ScriptEngine.DotNetEngine]
|
||||||
Enabled = true
|
Enabled = true
|
||||||
|
@ -126,3 +203,9 @@
|
||||||
; Remove old scripts on next startup
|
; Remove old scripts on next startup
|
||||||
; currently unused
|
; currently unused
|
||||||
;CleanUpOldScriptsOnStartup=true
|
;CleanUpOldScriptsOnStartup=true
|
||||||
|
|
||||||
|
|
||||||
|
[MRM]
|
||||||
|
; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
|
||||||
|
; default is false
|
||||||
|
Enabled = false
|
|
@ -1,10 +1,16 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
; Scripting settings
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
[LL-Functions]
|
||||||
; chat.ini.example => chat.ini
|
; Set the following to true to allow administrator owned scripts to execute console commands
|
||||||
;
|
; currently unused
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
; AllowosConsoleCommand=false
|
||||||
;
|
|
||||||
|
AllowGodFunctions = false
|
||||||
|
|
||||||
|
; Maximum number of llListen events we allow per script
|
||||||
|
; Set this to 0 to have no limit imposed.
|
||||||
|
max_listens_per_script = 64
|
||||||
|
|
||||||
|
|
||||||
[RegionReady]
|
[RegionReady]
|
||||||
; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
|
; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
|
||||||
|
@ -18,3 +24,15 @@
|
||||||
; - the third field is a number indicating how many scripts failed to compile
|
; - the third field is a number indicating how many scripts failed to compile
|
||||||
; - "oar error" if supplied, provides the error message from the OAR load
|
; - "oar error" if supplied, provides the error message from the OAR load
|
||||||
channel_notify = -800
|
channel_notify = -800
|
||||||
|
|
||||||
|
|
||||||
|
[SMTP]
|
||||||
|
enabled=false
|
||||||
|
|
||||||
|
;enabled=true
|
||||||
|
;internal_object_host=lsl.opensim.local
|
||||||
|
;host_domain_header_from=127.0.0.1
|
||||||
|
;SMTP_SERVER_HOSTNAME=127.0.0.1
|
||||||
|
;SMTP_SERVER_PORT=25
|
||||||
|
;SMTP_SERVER_LOGIN=foo
|
||||||
|
;SMTP_SERVER_PASSWORD=bar
|
|
@ -1,52 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[GridInfo]
|
|
||||||
; These settings are used to return information on a get_grid_info call.
|
|
||||||
; Client launcher scripts and third-party clients make use of this to
|
|
||||||
; autoconfigure the client and to provide a nice user experience. If you
|
|
||||||
; want to facilitate that, you should configure the settings here according
|
|
||||||
; to your grid or standalone setup.
|
|
||||||
;
|
|
||||||
; See http://opensimulator.org/wiki/GridInfo
|
|
||||||
|
|
||||||
; login uri: for grid this is the user server URI
|
|
||||||
login = http://127.0.0.1:9000/
|
|
||||||
|
|
||||||
; long grid name: the long name of your grid
|
|
||||||
gridname = "the lost continent of hippo"
|
|
||||||
|
|
||||||
; short grid name: the short name of your grid
|
|
||||||
gridnick = "hippogrid"
|
|
||||||
|
|
||||||
; login page: optional: if it exists it will be used to tell the client to use
|
|
||||||
; this as splash page
|
|
||||||
; currently unused
|
|
||||||
;welcome = http://127.0.0.1/welcome
|
|
||||||
|
|
||||||
; helper uri: optional: if it exists if will be used to tell the client to use
|
|
||||||
; this for all economy related things
|
|
||||||
; currently unused
|
|
||||||
;economy = http://127.0.0.1:9000/
|
|
||||||
|
|
||||||
; web page of grid: optional: page providing further information about your grid
|
|
||||||
; currently unused
|
|
||||||
;about = http://127.0.0.1/about/
|
|
||||||
|
|
||||||
; account creation: optional: page providing further information about obtaining
|
|
||||||
; a user account on your grid
|
|
||||||
; currently unused
|
|
||||||
;register = http://127.0.0.1/register
|
|
||||||
|
|
||||||
; help: optional: page providing further assistance for users of your grid
|
|
||||||
; currently unused
|
|
||||||
;help = http://127.0.0.1/help
|
|
||||||
|
|
||||||
; password help: optional: page providing password assistance for users of your grid
|
|
||||||
; currently unused
|
|
||||||
;password = http://127.0.0.1/password
|
|
|
@ -1,34 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[RemoteAdmin]
|
|
||||||
enabled = false
|
|
||||||
access_password = unknown
|
|
||||||
|
|
||||||
; the create_region XmlRpc call uses region_file_template to generate
|
|
||||||
; the file name of newly create regions (if they are created
|
|
||||||
; persistent). the parameter available are:
|
|
||||||
; {0} - X location
|
|
||||||
; {1} - Y location
|
|
||||||
; {2} - region UUID
|
|
||||||
; {3} - region port
|
|
||||||
; {4} - region name with " ", ":", "/" mapped to "_"
|
|
||||||
|
|
||||||
region_file_template = "{0}x{1}-{2}.xml"
|
|
||||||
|
|
||||||
; we can limit the number of regions that XmlRpcCreateRegion will
|
|
||||||
; allow by setting this to a positive, non-0 number: as long as the
|
|
||||||
; number of regions is below region_limits, XmlRpcCreateRegion will
|
|
||||||
; succeed. setting region_limit to 0 disables the check.
|
|
||||||
; default is 0
|
|
||||||
;region_limit = 0
|
|
||||||
|
|
||||||
; enable only those methods you deem to be appropriate using a | delimited whitelist
|
|
||||||
; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
|
|
||||||
; if this parameter is not specified but enabled = true, all methods will be available
|
|
||||||
enabled_methods = all
|
|
|
@ -1,32 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[RestPlugins]
|
|
||||||
; Change this to true to enable REST Plugins. This must be true if you wish to use
|
|
||||||
; REST Region or REST Asset and Inventory Plugins
|
|
||||||
enabled = false
|
|
||||||
god_key = SECRET
|
|
||||||
prefix = /admin
|
|
||||||
|
|
||||||
|
|
||||||
[RestRegionPlugin]
|
|
||||||
; Change this to true to enable the REST Region Plugin
|
|
||||||
enabled = false
|
|
||||||
|
|
||||||
|
|
||||||
[RestHandler]
|
|
||||||
; Change this to true to enable the REST Asset and Inventory Plugin
|
|
||||||
enabled = false
|
|
||||||
authenticate=true
|
|
||||||
secured=true
|
|
||||||
extended-escape=true
|
|
||||||
realm=OpenSim REST
|
|
||||||
dump-asset=false
|
|
||||||
path-fill=true
|
|
||||||
dump-line-size=32
|
|
||||||
flush-on-error=true
|
|
|
@ -1,12 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[Communications]
|
|
||||||
|
|
||||||
;InterregionComms = "LocalComms"
|
|
||||||
InterregionComms = "RESTComms"
|
|
|
@ -1,16 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[OpenGridProtocol]
|
|
||||||
;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
|
|
||||||
;On/true or Off/false
|
|
||||||
ogp_enabled=false
|
|
||||||
|
|
||||||
;Name Prefix/suffix when using OGP
|
|
||||||
ogp_firstname_prefix=""
|
|
||||||
ogp_lastname_suffix="_EXTERNAL"
|
|
|
@ -1,12 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[MRM]
|
|
||||||
; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
|
|
||||||
; default is false
|
|
||||||
Enabled = false
|
|
|
@ -1,88 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[XEngine]
|
|
||||||
; Enable this engine in this OpenSim instance
|
|
||||||
Enabled = true
|
|
||||||
|
|
||||||
; How many threads to keep alive even if nothing is happening
|
|
||||||
MinThreads = 2
|
|
||||||
|
|
||||||
; How many threads to start at maximum load
|
|
||||||
MaxThreads = 100
|
|
||||||
|
|
||||||
; Time a thread must be idle (in seconds) before it dies
|
|
||||||
IdleTimeout = 60
|
|
||||||
|
|
||||||
; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
|
|
||||||
Priority = "BelowNormal"
|
|
||||||
|
|
||||||
; Maximum number of events to queue for a script (excluding timers)
|
|
||||||
MaxScriptEventQueue = 300
|
|
||||||
|
|
||||||
; Stack size per thread created
|
|
||||||
ThreadStackSize = 262144
|
|
||||||
|
|
||||||
; Rate to poll for asynchronous command replies (ms)
|
|
||||||
; currently unused
|
|
||||||
;AsyncLLCommandLoopms = 50
|
|
||||||
|
|
||||||
; Save the source of all compiled scripts
|
|
||||||
WriteScriptSourceToDebugFile = false
|
|
||||||
|
|
||||||
; Default language for scripts
|
|
||||||
DefaultCompileLanguage = lsl
|
|
||||||
|
|
||||||
; List of allowed languages (lsl,vb,js,cs)
|
|
||||||
; AllowedCompilers=lsl,cs,js,vb.
|
|
||||||
; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
|
|
||||||
AllowedCompilers=lsl
|
|
||||||
|
|
||||||
; Compile debug info (line numbers) into the script assemblies
|
|
||||||
CompileWithDebugInformation = true
|
|
||||||
|
|
||||||
; Allow the use of os* functions (some are dangerous)
|
|
||||||
AllowOSFunctions = false
|
|
||||||
|
|
||||||
; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
|
|
||||||
OSFunctionThreatLevel = VeryLow
|
|
||||||
|
|
||||||
; Interval (s) between background save of script states
|
|
||||||
SaveInterval = 120
|
|
||||||
|
|
||||||
; Interval (s) between maintenance runs (0 = disable)
|
|
||||||
MaintenanceInterval = 10
|
|
||||||
|
|
||||||
; Time a script can spend in an event handler before it is interrupted
|
|
||||||
EventLimit = 30
|
|
||||||
|
|
||||||
; If a script overruns it's event limit, kill the script?
|
|
||||||
KillTimedOutScripts = false
|
|
||||||
|
|
||||||
; Sets the multiplier for the scripting delays
|
|
||||||
ScriptDelayFactor = 1.0
|
|
||||||
|
|
||||||
; The factor the 10 m distances llimits are multiplied by
|
|
||||||
ScriptDistanceLimitFactor = 1.0
|
|
||||||
|
|
||||||
; OS Functions enable/disable
|
|
||||||
; For each function, you can add one line, as shown
|
|
||||||
; The default for all functions allows them if below threat level
|
|
||||||
|
|
||||||
; true allows the use of the function unconditionally
|
|
||||||
; Allow_osSetRegionWaterHeight = true
|
|
||||||
|
|
||||||
; false disables the function completely
|
|
||||||
; Allow_osSetRegionWaterHeight = false
|
|
||||||
|
|
||||||
; Comma separated list of UUIDS allows the function for that list of UUIDS
|
|
||||||
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
|
|
||||||
|
|
||||||
; Allow for llCreateLink and llBreakLink to work without asking for permission
|
|
||||||
; only enable this in a trusted environment otherwise you may be subject to hijacking
|
|
||||||
; AutomaticLinkPermission = false
|
|
|
@ -1,18 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[LL-Functions]
|
|
||||||
; Set the following to true to allow administrator owned scripts to execute console commands
|
|
||||||
; currently unused
|
|
||||||
; AllowosConsoleCommand=false
|
|
||||||
|
|
||||||
AllowGodFunctions = false
|
|
||||||
|
|
||||||
; Maximum number of llListen events we allow per script
|
|
||||||
; Set this to 0 to have no limit imposed.
|
|
||||||
max_listens_per_script = 64
|
|
|
@ -1,19 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[SMTP]
|
|
||||||
|
|
||||||
enabled=false
|
|
||||||
|
|
||||||
;enabled=true
|
|
||||||
;internal_object_host=lsl.opensim.local
|
|
||||||
;host_domain_header_from=127.0.0.1
|
|
||||||
;SMTP_SERVER_HOSTNAME=127.0.0.1
|
|
||||||
;SMTP_SERVER_PORT=25
|
|
||||||
;SMTP_SERVER_LOGIN=foo
|
|
||||||
;SMTP_SERVER_PASSWORD=bar
|
|
|
@ -1,20 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[Chat]
|
|
||||||
; Controls whether the chat module is enabled. Default is true.
|
|
||||||
enabled = true;
|
|
||||||
|
|
||||||
; Distance in meters that whispers should travel. Default is 10m
|
|
||||||
whisper_distance = 10
|
|
||||||
|
|
||||||
; Distance in meters that ordinary chat should travel. Default is 30m
|
|
||||||
say_distance = 30
|
|
||||||
|
|
||||||
; Distance in meters that shouts should travel. Default is 100m
|
|
||||||
shout_distance = 100
|
|
|
@ -1,61 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
; Uncomment the following for IRC bridge
|
|
||||||
; experimental, so if it breaks... keep both parts... yada yada
|
|
||||||
; also, not good error detection when it fails
|
|
||||||
;[IRC]
|
|
||||||
;enabled = true ; you need to set this otherwise it won't connect
|
|
||||||
;server = name.of.irc.server.on.the.net
|
|
||||||
;; user password - only use this if the server requires one
|
|
||||||
;password = mypass
|
|
||||||
;nick = OpenSimBotNameProbablyMakeThisShorter
|
|
||||||
;channel = #the_irc_channel_you_want_to_connect_to
|
|
||||||
;port = 6667
|
|
||||||
;; channel to listen for configuration commands
|
|
||||||
;commands_enabled = false
|
|
||||||
;command_channel = 2777
|
|
||||||
;report_clients = true
|
|
||||||
;; relay private chat connections
|
|
||||||
;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
|
|
||||||
;; relay_private_channel_out -- channel to send messages out to the IRC bridge
|
|
||||||
;; relay_private_channel_in -- channel to receive message from the IRC bridge
|
|
||||||
;; relay_chat = false: IRC bridge will not relay normal chat
|
|
||||||
;; access_password -- simple security device
|
|
||||||
;;
|
|
||||||
;; so, to just relay chat from an IRC channel to in-world region and vice versa:
|
|
||||||
;;
|
|
||||||
;; relay_private_channels = false
|
|
||||||
;; relay_chat = true
|
|
||||||
;;
|
|
||||||
;; to relay chat only to/from private in-world channels:
|
|
||||||
;;
|
|
||||||
;; relay_chat = false
|
|
||||||
;; relay_private_channels = true
|
|
||||||
;; relay_private_channel_in = 2226
|
|
||||||
;; relay_private_channel_out = 2225
|
|
||||||
;;
|
|
||||||
;; in this example, all chat coming in from IRC will be send out via
|
|
||||||
;; in-world channel 2226, and all chat from in-world channel 2225 will
|
|
||||||
;; be relayed to the IRC channel.
|
|
||||||
;;
|
|
||||||
;relay_private_channels = false
|
|
||||||
;relay_private_channel_in = 2226
|
|
||||||
;relay_private_channel_out = 2225
|
|
||||||
;relay_chat = true
|
|
||||||
;access_password = foobar
|
|
||||||
|
|
||||||
;fallback_region = name of "default" region
|
|
||||||
;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
|
|
||||||
; must start with "PRIVMSG {0} : " or irc server will get upset
|
|
||||||
;for <bot>:<user in region> :<message>
|
|
||||||
;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
|
|
||||||
;for <bot>:<message> - <user of region> :
|
|
||||||
msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
|
|
||||||
;for <bot>:<message> - from <user> :
|
|
||||||
;msgformat = "PRIVMSG {0} : {3} - from {1}"
|
|
|
@ -1,12 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[Messaging]
|
|
||||||
; Control which region module is used for instant messaging.
|
|
||||||
; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
|
|
||||||
InstantMessageModule = InstantMessageModule
|
|
|
@ -1,64 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[Economy]
|
|
||||||
; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
|
|
||||||
; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality
|
|
||||||
CurrencyServer = ""
|
|
||||||
; "http://192.168.1.127/currency.php"
|
|
||||||
|
|
||||||
; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
|
|
||||||
LandServer = ""
|
|
||||||
;"http://192.168.1.127/landtool.php"
|
|
||||||
|
|
||||||
; 45000 is the highest value that the sim could possibly report because of protocol constraints
|
|
||||||
ObjectCapacity = 45000
|
|
||||||
|
|
||||||
; Money Unit fee to upload textures, animations etc
|
|
||||||
PriceUpload = 0
|
|
||||||
|
|
||||||
; Money Unit fee to create groups
|
|
||||||
PriceGroupCreate = 0
|
|
||||||
|
|
||||||
; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee
|
|
||||||
EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
|
|
||||||
|
|
||||||
; This is the type of user that will pay fees.
|
|
||||||
; Set this to 2 for users, estate managers and Estate Owners
|
|
||||||
; Set this to 1 for Users and Estate Managers
|
|
||||||
; Set this to 0 for Users only.
|
|
||||||
; -1 disables
|
|
||||||
UserLevelPaysFees = -1
|
|
||||||
|
|
||||||
; Amount to give to user as a stipend
|
|
||||||
UserStipend = 1000
|
|
||||||
|
|
||||||
; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
|
|
||||||
; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
|
|
||||||
IssueStipendWhenClientIsBelowAmount = 10
|
|
||||||
|
|
||||||
; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
|
|
||||||
KeepMoneyAcrossLogins = true
|
|
||||||
|
|
||||||
; We don't really know what the rest of these values do. These get sent to the client
|
|
||||||
; These taken from Agni at a Public Telehub. Change at your own risk.
|
|
||||||
ObjectCount = 0
|
|
||||||
PriceEnergyUnit = 100
|
|
||||||
PriceObjectClaim = 10
|
|
||||||
PricePublicObjectDecay = 4
|
|
||||||
PricePublicObjectDelete = 4
|
|
||||||
PriceParcelClaim = 1
|
|
||||||
PriceParcelClaimFactor = 1
|
|
||||||
|
|
||||||
PriceRentLight = 5
|
|
||||||
TeleportMinPrice = 2
|
|
||||||
TeleportPriceExponent = 2
|
|
||||||
EnergyEfficiency = 1
|
|
||||||
PriceObjectRent = 1
|
|
||||||
PriceObjectScaleFactor = 10
|
|
||||||
PriceParcelRent = 1
|
|
|
@ -1,23 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[AsteriskVoice]
|
|
||||||
; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
|
|
||||||
enabled = false
|
|
||||||
; SIP account server domain
|
|
||||||
sip_domain = testserver.com
|
|
||||||
; SIP conf server domain
|
|
||||||
conf_domain = testserver.com
|
|
||||||
; URL of the asterisk opensim frontend
|
|
||||||
asterisk_frontend = http://testserver.com:49153/
|
|
||||||
; password for the asterisk frontend XmlRpc calls
|
|
||||||
asterisk_password = bah-humbug
|
|
||||||
; timeout for XmlRpc calls to asterisk front end (in ms)
|
|
||||||
asterisk_timeout = 3000
|
|
||||||
; salt for asterisk nonces
|
|
||||||
asterisk_salt = paluempalum
|
|
|
@ -1,17 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[Voice]
|
|
||||||
; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs
|
|
||||||
enabled = false
|
|
||||||
; This is not supported by the SLViewer right now and
|
|
||||||
; hardcoded within the SL Viewer. Maybe it will be
|
|
||||||
; changed in future. :-)
|
|
||||||
account_management_server = https://www.bhr.vivox.com/api2
|
|
||||||
; Global SIP Server for conference calls
|
|
||||||
sip_domain = testserver.com
|
|
|
@ -1,11 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
;[CMS]
|
|
||||||
;enabled = true
|
|
||||||
;channel = 345
|
|
|
@ -1,33 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[DataSnapshot]
|
|
||||||
; The following set of configs pertains to search.
|
|
||||||
; Set index_sims to true to enable search engines to index your searchable data
|
|
||||||
; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
|
|
||||||
; default is false
|
|
||||||
index_sims = false
|
|
||||||
|
|
||||||
; The variable data_exposure controls what the regions expose:
|
|
||||||
; minimum: exposes only things explicitly marked for search
|
|
||||||
; all: exposes everything
|
|
||||||
data_exposure = minimum
|
|
||||||
|
|
||||||
; If search is on, change this to your grid name; will be ignored for standalones
|
|
||||||
gridname = "OSGrid"
|
|
||||||
|
|
||||||
; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
|
|
||||||
; Later, you may want to increase this to 3600 (1 hour) or more
|
|
||||||
default_snapshot_period = 1200
|
|
||||||
|
|
||||||
; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
|
|
||||||
snapshot_cache_directory = "DataSnapshot"
|
|
||||||
|
|
||||||
; This semicolon-separated string serves to notify specific data services about the existence
|
|
||||||
; of this sim. Uncomment if you want to index your data with this and/or other search providers.
|
|
||||||
;data_services="http://metaverseink.com/cgi-bin/register.py"
|
|
|
@ -1,17 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[SVN]
|
|
||||||
Enabled = false
|
|
||||||
Directory = SVNmodule\repo
|
|
||||||
URL = "svn://your.repo.here/"
|
|
||||||
Username = "user"
|
|
||||||
Password = "password"
|
|
||||||
ImportOnStartup = false
|
|
||||||
Autosave = false
|
|
||||||
AutoSavePeriod = 15 ; Number of minutes between autosave backups
|
|
|
@ -1,20 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
; Uncomment the following to control the progression of daytime
|
|
||||||
; in the Sim. The defaults are what is shown below
|
|
||||||
;[Sun]
|
|
||||||
; number of wall clock hours for an opensim day. 24.0 would mean realtime
|
|
||||||
;day_length = 4
|
|
||||||
; Year length in days
|
|
||||||
;year_length = 60
|
|
||||||
; Day to Night Ratio
|
|
||||||
;day_night_offset = 0.45
|
|
||||||
; send a Sun update every update_interval # of frames. A lower number will
|
|
||||||
; make for smoother sun transition at the cost of network
|
|
||||||
;update_interval = 100
|
|
|
@ -1,15 +0,0 @@
|
||||||
; This file shows initialization defaults for OpenSimulator. If you want to override these
|
|
||||||
; please copy/rename this file from .ini.example file to .ini. For example
|
|
||||||
;
|
|
||||||
; chat.ini.example => chat.ini
|
|
||||||
;
|
|
||||||
; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
|
|
||||||
;
|
|
||||||
|
|
||||||
[Trees]
|
|
||||||
; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
|
|
||||||
; default is false
|
|
||||||
active_trees = false
|
|
||||||
|
|
||||||
; Density of tree population
|
|
||||||
tree_density = 1000.0
|
|
Loading…
Reference in New Issue