Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
For experimental purposes. Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.0.8-extended
parent
6757633f12
commit
d19126207e
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@ -247,6 +247,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public float ClientVelocityUpdateTolerance { get; set; }
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public float ClientVelocityUpdateTolerance { get; set; }
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/// <summary>
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/// If greater than 1, we only send terse updates to other root agents on every n updates.
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/// </summary>
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public int RootTerseUpdatePeriod { get; set; }
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/// <summary>
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/// <summary>
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/// If greater than 1, we only send terse updates to child agents on every n updates.
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/// If greater than 1, we only send terse updates to child agents on every n updates.
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/// </summary>
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/// </summary>
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@ -3232,12 +3232,27 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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public void SendTerseUpdateToClient(IClientAPI remoteClient)
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public void SendTerseUpdateToClient(IClientAPI remoteClient)
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{
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{
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m_terseUpdateCount++;
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// If the client is inactive, it's getting its updates from another
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// If the client is inactive, it's getting its updates from another
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// server.
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// server.
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if (remoteClient.IsActive)
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if (remoteClient.IsActive)
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{
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{
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if (Scene.RootTerseUpdatePeriod > 1)
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{
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// Console.WriteLine(
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// "{0} {1} {2} {3} {4} {5} for {6} to {7}",
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// remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f), Name, remoteClient.Name);
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if (remoteClient.AgentId != UUID
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&& !remoteClient.SceneAgent.IsChildAgent
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&& m_terseUpdateCount % Scene.RootTerseUpdatePeriod != 0
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&& !Velocity.ApproxEquals(Vector3.Zero, 0.001f))
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{
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// m_log.DebugFormat("[SCENE PRESENCE]: Discarded update from {0} to {1}, args {2} {3} {4} {5} {6} {7}",
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// Name, remoteClient.Name, remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f));
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return;
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}
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}
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if (Scene.ChildTerseUpdatePeriod > 1
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if (Scene.ChildTerseUpdatePeriod > 1
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&& remoteClient.SceneAgent.IsChildAgent
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&& remoteClient.SceneAgent.IsChildAgent
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&& m_terseUpdateCount % Scene.ChildTerseUpdatePeriod != 0
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&& m_terseUpdateCount % Scene.ChildTerseUpdatePeriod != 0
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@ -3303,6 +3318,8 @@ namespace OpenSim.Region.Framework.Scenes
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lastTerseUpdateToAllClientsTick = currentTick;
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lastTerseUpdateToAllClientsTick = currentTick;
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lastPositionSentToAllClients = OffsetPosition;
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lastPositionSentToAllClients = OffsetPosition;
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m_terseUpdateCount++;
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// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
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// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
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m_scene.ForEachClient(SendTerseUpdateToClient);
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m_scene.ForEachClient(SendTerseUpdateToClient);
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}
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}
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@ -100,7 +100,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
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+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
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+ "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
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+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
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+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
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+ "collisions - if false then collisions with other objects are turned off.\n"
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+ "collisions - if false then collisions with other objects are turned off.\n"
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+ "pbackup - if false then periodic scene backup is turned off.\n"
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+ "pbackup - if false then periodic scene backup is turned off.\n"
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+ "physics - if false then all physics objects are non-physical.\n"
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+ "physics - if false then all physics objects are non-physical.\n"
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@ -120,7 +121,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
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+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
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+ "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
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+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
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+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
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+ "collisions - if false then collisions with other objects are turned off.\n"
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+ "collisions - if false then collisions with other objects are turned off.\n"
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+ "pbackup - if false then periodic scene backup is turned off.\n"
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+ "pbackup - if false then periodic scene backup is turned off.\n"
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+ "physics - if false then all physics objects are non-physical.\n"
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+ "physics - if false then all physics objects are non-physical.\n"
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@ -155,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance);
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cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance);
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cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance);
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cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance);
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cdl.AddRow("client-vel-upd", m_scene.ClientVelocityUpdateTolerance);
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cdl.AddRow("client-vel-upd", m_scene.ClientVelocityUpdateTolerance);
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cdl.AddRow("client-upd-per", m_scene.ChildTerseUpdatePeriod);
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cdl.AddRow("root-upd-per", m_scene.RootTerseUpdatePeriod);
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cdl.AddRow("child-upd-per", m_scene.ChildTerseUpdatePeriod);
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cdl.AddRow("pbackup", m_scene.PeriodicBackup);
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cdl.AddRow("pbackup", m_scene.PeriodicBackup);
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cdl.AddRow("physics", m_scene.PhysicsEnabled);
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cdl.AddRow("physics", m_scene.PhysicsEnabled);
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cdl.AddRow("scripting", m_scene.ScriptsEnabled);
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cdl.AddRow("scripting", m_scene.ScriptsEnabled);
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@ -248,12 +251,21 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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m_scene.ClientVelocityUpdateTolerance = newValue;
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m_scene.ClientVelocityUpdateTolerance = newValue;
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}
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}
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if (options.ContainsKey("client-upd-per"))
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if (options.ContainsKey("root-upd-per"))
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{
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{
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int newValue;
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int newValue;
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// FIXME: This can only come from the console at the moment but might not always be true.
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// FIXME: This can only come from the console at the moment but might not always be true.
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if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["client-upd-per"], out newValue))
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if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue))
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m_scene.RootTerseUpdatePeriod = newValue;
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}
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if (options.ContainsKey("child-upd-per"))
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{
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int newValue;
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// FIXME: This can only come from the console at the moment but might not always be true.
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if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue))
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m_scene.ChildTerseUpdatePeriod = newValue;
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m_scene.ChildTerseUpdatePeriod = newValue;
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}
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}
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