Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator

For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
0.8-extended
Justin Clark-Casey (justincc) 2014-07-29 18:54:16 +01:00 committed by Justin Clark-Casey
parent 6757633f12
commit d19126207e
3 changed files with 41 additions and 7 deletions

View File

@ -247,6 +247,11 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public float ClientVelocityUpdateTolerance { get; set; }
/// <summary>
/// If greater than 1, we only send terse updates to other root agents on every n updates.
/// </summary>
public int RootTerseUpdatePeriod { get; set; }
/// <summary>
/// If greater than 1, we only send terse updates to child agents on every n updates.
/// </summary>

View File

@ -3232,12 +3232,27 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="remoteClient"></param>
public void SendTerseUpdateToClient(IClientAPI remoteClient)
{
m_terseUpdateCount++;
// If the client is inactive, it's getting its updates from another
// server.
if (remoteClient.IsActive)
{
if (Scene.RootTerseUpdatePeriod > 1)
{
// Console.WriteLine(
// "{0} {1} {2} {3} {4} {5} for {6} to {7}",
// remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f), Name, remoteClient.Name);
if (remoteClient.AgentId != UUID
&& !remoteClient.SceneAgent.IsChildAgent
&& m_terseUpdateCount % Scene.RootTerseUpdatePeriod != 0
&& !Velocity.ApproxEquals(Vector3.Zero, 0.001f))
{
// m_log.DebugFormat("[SCENE PRESENCE]: Discarded update from {0} to {1}, args {2} {3} {4} {5} {6} {7}",
// Name, remoteClient.Name, remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f));
return;
}
}
if (Scene.ChildTerseUpdatePeriod > 1
&& remoteClient.SceneAgent.IsChildAgent
&& m_terseUpdateCount % Scene.ChildTerseUpdatePeriod != 0
@ -3303,6 +3318,8 @@ namespace OpenSim.Region.Framework.Scenes
lastTerseUpdateToAllClientsTick = currentTick;
lastPositionSentToAllClients = OffsetPosition;
m_terseUpdateCount++;
// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
m_scene.ForEachClient(SendTerseUpdateToClient);
}

View File

@ -100,7 +100,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
+ "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ "collisions - if false then collisions with other objects are turned off.\n"
+ "pbackup - if false then periodic scene backup is turned off.\n"
+ "physics - if false then all physics objects are non-physical.\n"
@ -120,7 +121,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
+ "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ "collisions - if false then collisions with other objects are turned off.\n"
+ "pbackup - if false then periodic scene backup is turned off.\n"
+ "physics - if false then all physics objects are non-physical.\n"
@ -155,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance);
cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance);
cdl.AddRow("client-vel-upd", m_scene.ClientVelocityUpdateTolerance);
cdl.AddRow("client-upd-per", m_scene.ChildTerseUpdatePeriod);
cdl.AddRow("root-upd-per", m_scene.RootTerseUpdatePeriod);
cdl.AddRow("child-upd-per", m_scene.ChildTerseUpdatePeriod);
cdl.AddRow("pbackup", m_scene.PeriodicBackup);
cdl.AddRow("physics", m_scene.PhysicsEnabled);
cdl.AddRow("scripting", m_scene.ScriptsEnabled);
@ -248,12 +251,21 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
m_scene.ClientVelocityUpdateTolerance = newValue;
}
if (options.ContainsKey("client-upd-per"))
if (options.ContainsKey("root-upd-per"))
{
int newValue;
// FIXME: This can only come from the console at the moment but might not always be true.
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["client-upd-per"], out newValue))
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue))
m_scene.RootTerseUpdatePeriod = newValue;
}
if (options.ContainsKey("child-upd-per"))
{
int newValue;
// FIXME: This can only come from the console at the moment but might not always be true.
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue))
m_scene.ChildTerseUpdatePeriod = newValue;
}