fix terrain bake for revert. just good enought fix
parent
030c866b34
commit
d1b4e0dd6a
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@ -651,21 +651,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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/// <summary>
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/// <summary>
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/// Saves the current state of the region into the baked map buffer.
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/// Saves the current state of the region into the baked map buffer.
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/// </summary>
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/// </summary>
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public void UpdateBakedMap()
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public void UpdateBakedMap()
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{
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{
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/*
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int x;
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for (x = 0; x < m_channel.Width; x++)
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{
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int y;
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for (y = 0; y < m_channel.Height; y++)
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{
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m_baked[x, y] = m_channel[x, y];
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}
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}
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*/
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m_baked = m_channel.MakeCopy();
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m_baked = m_channel.MakeCopy();
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m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked);
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m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked);
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}
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}
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/// <summary>
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/// <summary>
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