Revert "Catch meshing error in Meshmerizer"
This reverts commit 8f2986bc6a
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In favor of a fix that tells us where the issue is instead of eating the error
avinationmerge
parent
ecfea5fa69
commit
d2d1c63b17
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@ -336,8 +336,6 @@ namespace OpenSim.Region.Physics.Meshing
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bool mirror = ((primShape.SculptType & 128) != 0);
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bool mirror = ((primShape.SculptType & 128) != 0);
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bool invert = ((primShape.SculptType & 64) != 0);
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bool invert = ((primShape.SculptType & 64) != 0);
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try
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{
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sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert);
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sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert);
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idata.Dispose();
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idata.Dispose();
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@ -349,12 +347,6 @@ namespace OpenSim.Region.Physics.Meshing
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coords = sculptMesh.coords;
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coords = sculptMesh.coords;
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faces = sculptMesh.faces;
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faces = sculptMesh.faces;
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}
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}
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catch(Exception ex)
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{
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m_log.Error("[Meshing]: Unable to generate a Sculpty mesh. " + ex.Message);
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return null;
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}
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}
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else
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else
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{
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{
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float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
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float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;
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