Merge branch 'master' of /home/git/repo/OpenSim

bulletsim
BlueWall 2011-04-13 09:53:44 -04:00
commit d3457eae7a
154 changed files with 3318 additions and 7565 deletions

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@ -117,6 +117,7 @@ what it is today.
* SachaMagne
* Salahzar Stenvaag
* sempuki
* SignpostMarv
* Snoopy
* Strawberry Fride
* tglion

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@ -68,7 +68,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
public void Initialise()
{
m_log.Error("[LOADREGIONS]: " + Name + " cannot be default-initialized!");
m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException(Name);
}
@ -85,41 +85,39 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
IRegionLoader regionLoader;
if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
{
m_log.Info("[LOADREGIONS]: Loading region configurations from filesystem");
m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
regionLoader = new RegionLoaderFileSystem();
}
else
{
m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations from web");
m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
regionLoader = new RegionLoaderWebServer();
}
m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations...");
regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
m_log.Info("[LOADREGIONSPLUGIN]: Loading specific shared modules...");
m_log.Info("[LOADREGIONSPLUGIN]: DynamicTextureModule...");
m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
m_log.Info("[LOADREGIONSPLUGIN]: LoadImageURLModule...");
m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule...");
m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
m_log.Info("[LOADREGIONSPLUGIN]: Done.");
m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
if (!CheckRegionsForSanity(regionsToLoad))
{
m_log.Error("[LOADREGIONS]: Halting startup due to conflicts in region configurations");
m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
Environment.Exit(1);
}
for (int i = 0; i < regionsToLoad.Length; i++)
{
IScene scene;
m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
Thread.CurrentThread.ManagedThreadId.ToString() +
")");
@ -164,7 +162,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
if (regions[i].RegionID == regions[j].RegionID)
{
m_log.ErrorFormat(
"[LOADREGIONS]: Regions {0} and {1} have the same UUID {2}",
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
return false;
}
@ -172,14 +170,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
{
m_log.ErrorFormat(
"[LOADREGIONS]: Regions {0} and {1} have the same grid location ({2}, {3})",
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
return false;
}
else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
{
m_log.ErrorFormat(
"[LOADREGIONS]: Regions {0} and {1} have the same internal IP port {2}",
"[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
return false;
}

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@ -66,8 +66,8 @@ namespace OpenSim.Client.MXP.ClientStack
private readonly IScene m_scene;
private readonly string m_firstName;
private readonly string m_lastName;
private int m_objectsToSynchronize = 0;
private int m_objectsSynchronized = -1;
// private int m_objectsToSynchronize = 0;
// private int m_objectsSynchronized = -1;
private Vector3 m_startPosition=new Vector3(128f, 128f, 128f);
#endregion
@ -462,8 +462,8 @@ namespace OpenSim.Client.MXP.ClientStack
public void MXPSendSynchronizationBegin(int objectCount)
{
m_objectsToSynchronize = objectCount;
m_objectsSynchronized = 0;
// m_objectsToSynchronize = objectCount;
// m_objectsSynchronized = 0;
SynchronizationBeginEventMessage synchronizationBeginEventMessage = new SynchronizationBeginEventMessage();
synchronizationBeginEventMessage.ObjectCount = (uint)objectCount;
Session.Send(synchronizationBeginEventMessage);
@ -1252,7 +1252,7 @@ namespace OpenSim.Client.MXP.ClientStack
// Need to translate to MXP somehow
}
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
{
// Need to translate to MXP somehow
}

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@ -799,7 +799,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
throw new System.NotImplementedException();
}
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
{
throw new System.NotImplementedException();
}

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@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
IAvatarData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MSSQLAvatarData(string connectionString, string realm) :
base(connectionString, realm, "Avatar")

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@ -350,26 +350,48 @@ namespace OpenSim.Data.MSSQL
public EstateSettings LoadEstateSettings(int estateID)
{
// TODO: Implementation!
return new EstateSettings();
}
public List<EstateSettings> LoadEstateSettingsAll()
{
// TODO: Implementation!
return new List<EstateSettings>();
}
public List<int> GetEstates(string search)
{
// TODO: Implementation!
return new List<int>();
}
public List<int> GetEstatesAll()
{
// TODO: Implementation!
return new List<int>();
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
return new List<int>();
}
public bool LinkRegion(UUID regionID, int estateID)
{
// TODO: Implementation!
return false;
}
public List<UUID> GetRegions(int estateID)
{
// TODO: Implementation!
return new List<UUID>();
}
public bool DeleteEstate(int estateID)
{
// TODO: Implementation!
return false;
}
#endregion

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@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
{
public class MSSQLGenericTableHandler<T> where T : class, new()
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected string m_ConnectionString;
protected MSSQLManager m_database; //used for parameter type translation

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@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
IGridUserData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MSSQLGridUserData(string connectionString, string realm) :
base(connectionString, realm, "GridUserStore")

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@ -41,7 +41,7 @@ namespace OpenSim.Data.MSSQL
/// </summary>
public class MSSQLManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Connection string for ADO.net
@ -180,8 +180,6 @@ namespace OpenSim.Data.MSSQL
return parameter;
}
private static readonly Dictionary<string, string> emptyDictionary = new Dictionary<string, string>();
/// <summary>
/// Checks if we need to do some migrations to the database
/// </summary>

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@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
IPresenceData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MSSQLPresenceData(string connectionString, string realm) :
base(connectionString, realm, "Presence")

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@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
{
public class MSSQLXInventoryData : IXInventoryData
{
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
private MSSQLItemHandler m_Items;

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@ -413,6 +413,46 @@ namespace OpenSim.Data.MySQL
return DoLoad(cmd, UUID.Zero, false);
}
}
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
List<int> allEstateIds = GetEstatesAll();
foreach (int estateId in allEstateIds)
allEstateSettings.Add(LoadEstateSettings(estateId));
return allEstateSettings;
}
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select estateID from estate_settings";
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
result.Add(Convert.ToInt32(reader["EstateID"]));
}
reader.Close();
}
}
dbcon.Close();
}
return result;
}
public List<int> GetEstates(string search)
{
@ -444,6 +484,36 @@ namespace OpenSim.Data.MySQL
return result;
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
List<int> result = new List<int>();
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = dbcon.CreateCommand())
{
cmd.CommandText = "select estateID from estate_settings where EstateOwner = ?EstateOwner";
cmd.Parameters.AddWithValue("?EstateOwner", ownerID);
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
result.Add(Convert.ToInt32(reader["EstateID"]));
}
reader.Close();
}
}
dbcon.Close();
}
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))

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@ -39,6 +39,8 @@ namespace OpenSim.Data.MySQL
{
public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new()
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<string, FieldInfo> m_Fields =
new Dictionary<string, FieldInfo>();
@ -217,7 +219,6 @@ namespace OpenSim.Data.MySQL
{
using (MySqlCommand cmd = new MySqlCommand())
{
string query = "";
List<String> names = new List<String>();
List<String> values = new List<String>();
@ -226,6 +227,16 @@ namespace OpenSim.Data.MySQL
{
names.Add(fi.Name);
values.Add("?" + fi.Name);
// Temporarily return more information about what field is unexpectedly null for
// http://opensimulator.org/mantis/view.php?id=5403. This might be due to a bug in the
// InventoryTransferModule or we may be required to substitute a DBNull here.
if (fi.GetValue(row) == null)
throw new NullReferenceException(
string.Format(
"[MYSQL GENERIC TABLE HANDLER]: Trying to store field {0} for {1} which is unexpectedly null",
fi.Name, row));
cmd.Parameters.AddWithValue(fi.Name, fi.GetValue(row).ToString());
}
@ -268,4 +279,4 @@ namespace OpenSim.Data.MySQL
}
}
}
}
}

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@ -0,0 +1,133 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.Null
{
public class NullEstateStore : IEstateDataStore
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private string m_connectionString;
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public NullEstateStore()
{
}
public NullEstateStore(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString)
{
// m_connectionString = connectionString;
}
private string[] FieldList
{
get { return new string[0]; }
}
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
{
// This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
// The estate info is pretty empty so don't try banning anyone.
EstateSettings oneEstate = new EstateSettings();
oneEstate.EstateID = 1;
return oneEstate;
}
public void StoreEstateSettings(EstateSettings es)
{
return;
}
public EstateSettings LoadEstateSettings(int estateID)
{
return new EstateSettings();
}
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
allEstateSettings.Add(new EstateSettings());
return allEstateSettings;
}
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
return result;
}
public List<int> GetEstates(string search)
{
List<int> result = new List<int>();
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
return false;
}
public List<UUID> GetRegions(int estateID)
{
List<UUID> result = new List<UUID>();
return result;
}
public bool DeleteEstate(int estateID)
{
return false;
}
#region IEstateDataStore Members
public List<int> GetEstatesByOwner(UUID ownerID)
{
return new List<int>();
}
#endregion
}
}

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@ -38,6 +38,15 @@ namespace OpenSim.Data.Null
/// </summary>
public class NullSimulationData : ISimulationDataStore
{
public NullSimulationData()
{
}
public NullSimulationData(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string dbfile)
{
return;
@ -85,12 +94,20 @@ namespace OpenSim.Data.Null
return new List<SceneObjectGroup>();
}
Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
public void StoreTerrain(double[,] ter, UUID regionID)
{
if (m_terrains.ContainsKey(regionID))
m_terrains.Remove(regionID);
m_terrains.Add(regionID, ter);
}
public double[,] LoadTerrain(UUID regionID)
{
if (m_terrains.ContainsKey(regionID))
{
return m_terrains[regionID];
}
return null;
}

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@ -357,6 +357,17 @@ namespace OpenSim.Data.SQLite
return DoLoad(cmd, UUID.Zero, false);
}
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> estateSettings = new List<EstateSettings>();
List<int> estateIds = GetEstatesAll();
foreach (int estateId in estateIds)
estateSettings.Add(LoadEstateSettings(estateId));
return estateSettings;
}
public List<int> GetEstates(string search)
{
@ -379,6 +390,49 @@ namespace OpenSim.Data.SQLite
return result;
}
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
result.Add(Convert.ToInt32(r["EstateID"]));
}
r.Close();
return result;
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.AddWithValue(":EstateOwner", ownerID);
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
result.Add(Convert.ToInt32(r["EstateID"]));
}
r.Close();
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{

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@ -1,65 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Data.SQLiteLegacy")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("OpenSim.Data.SQLiteLegacy")]
[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("0.6.5.*")]
[assembly : AssemblyFileVersion("0.6.5.0")]

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@ -1,12 +0,0 @@
BEGIN TRANSACTION;
CREATE TABLE assets(
UUID varchar(255) primary key,
Name varchar(255),
Description varchar(255),
Type integer,
InvType integer,
Local integer,
Temporary integer,
Data blob);
COMMIT;

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@ -1,18 +0,0 @@
BEGIN TRANSACTION;
CREATE TABLE auth (
UUID char(36) NOT NULL,
passwordHash char(32) NOT NULL default '',
passwordSalt char(32) NOT NULL default '',
webLoginKey varchar(255) NOT NULL default '',
accountType VARCHAR(32) NOT NULL DEFAULT 'UserAccount',
PRIMARY KEY (`UUID`)
);
CREATE TABLE tokens (
UUID char(36) NOT NULL,
token varchar(255) NOT NULL,
validity datetime NOT NULL
);
COMMIT;

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@ -1,9 +0,0 @@
BEGIN TRANSACTION;
CREATE TABLE Avatars (
PrincipalID CHAR(36) NOT NULL,
Name VARCHAR(32) NOT NULL,
Value VARCHAR(255) NOT NULL DEFAULT '',
PRIMARY KEY(PrincipalID, Name));
COMMIT;

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@ -1,10 +0,0 @@
BEGIN TRANSACTION;
CREATE TABLE `Friends` (
`PrincipalID` CHAR(36) NOT NULL,
`Friend` VARCHAR(255) NOT NULL,
`Flags` VARCHAR(16) NOT NULL DEFAULT 0,
`Offered` VARCHAR(32) NOT NULL DEFAULT 0,
PRIMARY KEY(`PrincipalID`, `Friend`));
COMMIT;

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@ -1,32 +0,0 @@
BEGIN TRANSACTION;
CREATE TABLE inventoryfolders(
UUID varchar(255) primary key,
name varchar(255),
agentID varchar(255),
parentID varchar(255),
type integer,
version integer);
CREATE TABLE inventoryitems(
UUID varchar(255) primary key,
assetID varchar(255),
assetType integer,
invType integer,
parentFolderID varchar(255),
avatarID varchar(255),
creatorsID varchar(255),
inventoryName varchar(255),
inventoryDescription varchar(255),
inventoryNextPermissions integer,
inventoryCurrentPermissions integer,
inventoryBasePermissions integer,
inventoryEveryOnePermissions integer,
salePrice integer default 99,
saleType integer default 0,
creationDate integer default 2000,
groupID varchar(255) default '00000000-0000-0000-0000-000000000000',
groupOwned integer default 0,
flags integer default 0);
COMMIT;

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@ -1,144 +0,0 @@
BEGIN TRANSACTION;
CREATE TABLE prims(
UUID varchar(255) primary key,
RegionUUID varchar(255),
ParentID integer,
CreationDate integer,
Name varchar(255),
SceneGroupID varchar(255),
Text varchar(255),
Description varchar(255),
SitName varchar(255),
TouchName varchar(255),
CreatorID varchar(255),
OwnerID varchar(255),
GroupID varchar(255),
LastOwnerID varchar(255),
OwnerMask integer,
NextOwnerMask integer,
GroupMask integer,
EveryoneMask integer,
BaseMask integer,
PositionX float,
PositionY float,
PositionZ float,
GroupPositionX float,
GroupPositionY float,
GroupPositionZ float,
VelocityX float,
VelocityY float,
VelocityZ float,
AngularVelocityX float,
AngularVelocityY float,
AngularVelocityZ float,
AccelerationX float,
AccelerationY float,
AccelerationZ float,
RotationX float,
RotationY float,
RotationZ float,
RotationW float,
ObjectFlags integer,
SitTargetOffsetX float NOT NULL default 0,
SitTargetOffsetY float NOT NULL default 0,
SitTargetOffsetZ float NOT NULL default 0,
SitTargetOrientW float NOT NULL default 0,
SitTargetOrientX float NOT NULL default 0,
SitTargetOrientY float NOT NULL default 0,
SitTargetOrientZ float NOT NULL default 0);
CREATE TABLE primshapes(
UUID varchar(255) primary key,
Shape integer,
ScaleX float,
ScaleY float,
ScaleZ float,
PCode integer,
PathBegin integer,
PathEnd integer,
PathScaleX integer,
PathScaleY integer,
PathShearX integer,
PathShearY integer,
PathSkew integer,
PathCurve integer,
PathRadiusOffset integer,
PathRevolutions integer,
PathTaperX integer,
PathTaperY integer,
PathTwist integer,
PathTwistBegin integer,
ProfileBegin integer,
ProfileEnd integer,
ProfileCurve integer,
ProfileHollow integer,
Texture blob,
ExtraParams blob,
State Integer NOT NULL default 0);
CREATE TABLE primitems(
itemID varchar(255) primary key,
primID varchar(255),
assetID varchar(255),
parentFolderID varchar(255),
invType integer,
assetType integer,
name varchar(255),
description varchar(255),
creationDate integer,
creatorID varchar(255),
ownerID varchar(255),
lastOwnerID varchar(255),
groupID varchar(255),
nextPermissions string,
currentPermissions string,
basePermissions string,
everyonePermissions string,
groupPermissions string);
CREATE TABLE terrain(
RegionUUID varchar(255),
Revision integer,
Heightfield blob);
CREATE TABLE land(
UUID varchar(255) primary key,
RegionUUID varchar(255),
LocalLandID string,
Bitmap blob,
Name varchar(255),
Desc varchar(255),
OwnerUUID varchar(255),
IsGroupOwned string,
Area integer,
AuctionID integer,
Category integer,
ClaimDate integer,
ClaimPrice integer,
GroupUUID varchar(255),
SalePrice integer,
LandStatus integer,
LandFlags string,
LandingType string,
MediaAutoScale string,
MediaTextureUUID varchar(255),
MediaURL varchar(255),
MusicURL varchar(255),
PassHours float,
PassPrice string,
SnapshotUUID varchar(255),
UserLocationX float,
UserLocationY float,
UserLocationZ float,
UserLookAtX float,
UserLookAtY float,
UserLookAtZ float,
AuthbuyerID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000');
CREATE TABLE landaccesslist(
LandUUID varchar(255),
AccessUUID varchar(255),
Flags string);
COMMIT;

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@ -1,17 +0,0 @@
BEGIN TRANSACTION;
-- useraccounts table
CREATE TABLE UserAccounts (
PrincipalID CHAR(36) primary key,
ScopeID CHAR(36) NOT NULL,
FirstName VARCHAR(64) NOT NULL,
LastName VARCHAR(64) NOT NULL,
Email VARCHAR(64),
ServiceURLs TEXT,
Created INT(11),
UserLevel integer NOT NULL DEFAULT 0,
UserFlags integer NOT NULL DEFAULT 0,
UserTitle varchar(64) NOT NULL DEFAULT ''
);
COMMIT;

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@ -1,39 +0,0 @@
BEGIN TRANSACTION;
-- users table
CREATE TABLE users(
UUID varchar(255) primary key,
username varchar(255),
surname varchar(255),
passwordHash varchar(255),
passwordSalt varchar(255),
homeRegionX integer,
homeRegionY integer,
homeLocationX float,
homeLocationY float,
homeLocationZ float,
homeLookAtX float,
homeLookAtY float,
homeLookAtZ float,
created integer,
lastLogin integer,
rootInventoryFolderID varchar(255),
userInventoryURI varchar(255),
userAssetURI varchar(255),
profileCanDoMask integer,
profileWantDoMask integer,
profileAboutText varchar(255),
profileFirstText varchar(255),
profileImage varchar(255),
profileFirstImage varchar(255),
webLoginKey text default '00000000-0000-0000-0000-000000000000');
-- friends table
CREATE TABLE userfriends(
ownerID varchar(255),
friendID varchar(255),
friendPerms integer,
ownerPerms integer,
datetimestamp integer);
COMMIT;

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@ -1,10 +0,0 @@
BEGIN TRANSACTION;
CREATE TEMPORARY TABLE assets_backup(UUID,Name,Description,Type,Local,Temporary,Data);
INSERT INTO assets_backup SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets;
DROP TABLE assets;
CREATE TABLE assets(UUID,Name,Description,Type,Local,Temporary,Data);
INSERT INTO assets SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets_backup;
DROP TABLE assets_backup;
COMMIT;

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@ -1,5 +0,0 @@
BEGIN TRANSACTION;
INSERT INTO auth (UUID, passwordHash, passwordSalt, webLoginKey) SELECT `UUID` AS UUID, `passwordHash` AS passwordHash, `passwordSalt` AS passwordSalt, `webLoginKey` AS webLoginKey FROM users;
COMMIT;

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@ -1,5 +0,0 @@
BEGIN TRANSACTION;
INSERT INTO `Friends` SELECT `ownerID`, `friendID`, `friendPerms`, 0 FROM `userfriends`;
COMMIT;

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@ -1,8 +0,0 @@
BEGIN TRANSACTION;
create index inventoryfolders_agentid on inventoryfolders(agentid);
create index inventoryfolders_parentid on inventoryfolders(parentid);
create index inventoryitems_parentfolderid on inventoryitems(parentfolderid);
create index inventoryitems_avatarid on inventoryitems(avatarid);
COMMIT;

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@ -1,10 +0,0 @@
BEGIN TRANSACTION;
CREATE TABLE regionban(
regionUUID varchar (255),
bannedUUID varchar (255),
bannedIp varchar (255),
bannedIpHostMask varchar (255)
);
COMMIT;

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@ -1,5 +0,0 @@
BEGIN TRANSACTION;
INSERT INTO UserAccounts (PrincipalID, ScopeID, FirstName, LastName, Email, ServiceURLs, Created) SELECT `UUID` AS PrincipalID, '00000000-0000-0000-0000-000000000000' AS ScopeID, username AS FirstName, surname AS LastName, '' as Email, '' AS ServiceURLs, created as Created FROM users;
COMMIT;

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@ -1,5 +0,0 @@
BEGIN;
ALTER TABLE users add homeRegionID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
COMMIT;

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@ -1 +0,0 @@
DELETE FROM assets WHERE UUID = 'dc4b9f0bd00845c696a401dd947ac621'

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@ -1,5 +0,0 @@
BEGIN;
alter table inventoryitems add column inventoryGroupPermissions integer unsigned not null default 0;
COMMIT;

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@ -1,5 +0,0 @@
BEGIN;
ALTER TABLE primitems add flags integer not null default 0;
COMMIT;

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@ -1,6 +0,0 @@
BEGIN;
ALTER TABLE users add userFlags integer NOT NULL default 0;
ALTER TABLE users add godLevel integer NOT NULL default 0;
COMMIT;

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@ -1,7 +0,0 @@
BEGIN;
update assets
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
where UUID not like '%-%';
COMMIT;

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@ -1,36 +0,0 @@
BEGIN;
update inventoryitems
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
where UUID not like '%-%';
update inventoryitems
set assetID = substr(assetID, 1, 8) || "-" || substr(assetID, 9, 4) || "-" || substr(assetID, 13, 4) || "-" || substr(assetID, 17, 4) || "-" || substr(assetID, 21, 12)
where assetID not like '%-%';
update inventoryitems
set parentFolderID = substr(parentFolderID, 1, 8) || "-" || substr(parentFolderID, 9, 4) || "-" || substr(parentFolderID, 13, 4) || "-" || substr(parentFolderID, 17, 4) || "-" || substr(parentFolderID, 21, 12)
where parentFolderID not like '%-%';
update inventoryitems
set avatarID = substr(avatarID, 1, 8) || "-" || substr(avatarID, 9, 4) || "-" || substr(avatarID, 13, 4) || "-" || substr(avatarID, 17, 4) || "-" || substr(avatarID, 21, 12)
where avatarID not like '%-%';
update inventoryitems
set creatorsID = substr(creatorsID, 1, 8) || "-" || substr(creatorsID, 9, 4) || "-" || substr(creatorsID, 13, 4) || "-" || substr(creatorsID, 17, 4) || "-" || substr(creatorsID, 21, 12)
where creatorsID not like '%-%';
update inventoryfolders
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
where UUID not like '%-%';
update inventoryfolders
set agentID = substr(agentID, 1, 8) || "-" || substr(agentID, 9, 4) || "-" || substr(agentID, 13, 4) || "-" || substr(agentID, 17, 4) || "-" || substr(agentID, 21, 12)
where agentID not like '%-%';
update inventoryfolders
set parentID = substr(parentID, 1, 8) || "-" || substr(parentID, 9, 4) || "-" || substr(parentID, 13, 4) || "-" || substr(parentID, 17, 4) || "-" || substr(parentID, 21, 12)
where parentID not like '%-%';
COMMIT;

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@ -1,38 +0,0 @@
BEGIN;
create table regionsettings (
regionUUID char(36) not null,
block_terraform integer not null,
block_fly integer not null,
allow_damage integer not null,
restrict_pushing integer not null,
allow_land_resell integer not null,
allow_land_join_divide integer not null,
block_show_in_search integer not null,
agent_limit integer not null,
object_bonus float not null,
maturity integer not null,
disable_scripts integer not null,
disable_collisions integer not null,
disable_physics integer not null,
terrain_texture_1 char(36) not null,
terrain_texture_2 char(36) not null,
terrain_texture_3 char(36) not null,
terrain_texture_4 char(36) not null,
elevation_1_nw float not null,
elevation_2_nw float not null,
elevation_1_ne float not null,
elevation_2_ne float not null,
elevation_1_se float not null,
elevation_2_se float not null,
elevation_1_sw float not null,
elevation_2_sw float not null,
water_height float not null,
terrain_raise_limit float not null,
terrain_lower_limit float not null,
use_estate_sun integer not null,
fixed_sun integer not null,
sun_position float not null,
covenant char(36));
COMMIT;

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@ -1,6 +0,0 @@
BEGIN;
ALTER TABLE users add customType varchar(32) not null default '';
ALTER TABLE users add partner char(36) not null default '00000000-0000-0000-0000-000000000000';
COMMIT;

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@ -1,5 +0,0 @@
BEGIN;
delete from regionsettings;
COMMIT;

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@ -1,5 +0,0 @@
BEGIN;
CREATE TABLE `avatarattachments` (`UUID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `attachpoint` int(11) NOT NULL DEFAULT 0, `item` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `asset` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000');
COMMIT;

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@ -1,102 +0,0 @@
BEGIN TRANSACTION;
CREATE TABLE estate_groups (
EstateID int(10) NOT NULL,
uuid char(36) NOT NULL
);
CREATE TABLE estate_managers (
EstateID int(10) NOT NULL,
uuid char(36) NOT NULL
);
CREATE TABLE estate_map (
RegionID char(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
EstateID int(11) NOT NULL
);
CREATE TABLE estate_settings (
EstateID INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
EstateName varchar(64) default NULL,
AbuseEmailToEstateOwner tinyint(4) NOT NULL,
DenyAnonymous tinyint(4) NOT NULL,
ResetHomeOnTeleport tinyint(4) NOT NULL,
FixedSun tinyint(4) NOT NULL,
DenyTransacted tinyint(4) NOT NULL,
BlockDwell tinyint(4) NOT NULL,
DenyIdentified tinyint(4) NOT NULL,
AllowVoice tinyint(4) NOT NULL,
UseGlobalTime tinyint(4) NOT NULL,
PricePerMeter int(11) NOT NULL,
TaxFree tinyint(4) NOT NULL,
AllowDirectTeleport tinyint(4) NOT NULL,
RedirectGridX int(11) NOT NULL,
RedirectGridY int(11) NOT NULL,
ParentEstateID int(10) NOT NULL,
SunPosition double NOT NULL,
EstateSkipScripts tinyint(4) NOT NULL,
BillableFactor float NOT NULL,
PublicAccess tinyint(4) NOT NULL
);
insert into estate_settings (EstateID,EstateName,AbuseEmailToEstateOwner,DenyAnonymous,ResetHomeOnTeleport,FixedSun,DenyTransacted,BlockDwell,DenyIdentified,AllowVoice,UseGlobalTime,PricePerMeter,TaxFree,AllowDirectTeleport,RedirectGridX,RedirectGridY,ParentEstateID,SunPosition,PublicAccess,EstateSkipScripts,BillableFactor) values ( 99, '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '');
delete from estate_settings;
CREATE TABLE estate_users (
EstateID int(10) NOT NULL,
uuid char(36) NOT NULL
);
CREATE TABLE estateban (
EstateID int(10) NOT NULL,
bannedUUID varchar(36) NOT NULL,
bannedIp varchar(16) NOT NULL,
bannedIpHostMask varchar(16) NOT NULL,
bannedNameMask varchar(64) default NULL
);
drop table regionsettings;
CREATE TABLE regionsettings (
regionUUID char(36) NOT NULL,
block_terraform int(11) NOT NULL,
block_fly int(11) NOT NULL,
allow_damage int(11) NOT NULL,
restrict_pushing int(11) NOT NULL,
allow_land_resell int(11) NOT NULL,
allow_land_join_divide int(11) NOT NULL,
block_show_in_search int(11) NOT NULL,
agent_limit int(11) NOT NULL,
object_bonus float NOT NULL,
maturity int(11) NOT NULL,
disable_scripts int(11) NOT NULL,
disable_collisions int(11) NOT NULL,
disable_physics int(11) NOT NULL,
terrain_texture_1 char(36) NOT NULL,
terrain_texture_2 char(36) NOT NULL,
terrain_texture_3 char(36) NOT NULL,
terrain_texture_4 char(36) NOT NULL,
elevation_1_nw float NOT NULL,
elevation_2_nw float NOT NULL,
elevation_1_ne float NOT NULL,
elevation_2_ne float NOT NULL,
elevation_1_se float NOT NULL,
elevation_2_se float NOT NULL,
elevation_1_sw float NOT NULL,
elevation_2_sw float NOT NULL,
water_height float NOT NULL,
terrain_raise_limit float NOT NULL,
terrain_lower_limit float NOT NULL,
use_estate_sun int(11) NOT NULL,
fixed_sun int(11) NOT NULL,
sun_position float NOT NULL,
covenant char(36) default NULL,
Sandbox tinyint(4) NOT NULL,
PRIMARY KEY (regionUUID)
);
CREATE INDEX estate_ban_estate_id on estateban(EstateID);
CREATE INDEX estate_groups_estate_id on estate_groups(EstateID);
CREATE INDEX estate_managers_estate_id on estate_managers(EstateID);
CREATE INDEX estate_map_estate_id on estate_map(EstateID);
CREATE UNIQUE INDEX estate_map_region_id on estate_map(RegionID);
CREATE INDEX estate_users_estate_id on estate_users(EstateID);
COMMIT;

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@ -1,20 +0,0 @@
BEGIN TRANSACTION;
-- usersagents table
CREATE TABLE IF NOT EXISTS useragents(
UUID varchar(255) primary key,
agentIP varchar(255),
agentPort integer,
agentOnline boolean,
sessionID varchar(255),
secureSessionID varchar(255),
regionID varchar(255),
loginTime integer,
logoutTime integer,
currentRegion varchar(255),
currentHandle varchar(255),
currentPosX float,
currentPosY float,
currentPosZ float);
COMMIT;

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@ -1,8 +0,0 @@
begin;
alter table estate_settings add column AbuseEmail varchar(255) not null default '';
alter table estate_settings add column EstateOwner varchar(36) not null default '';
commit;

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@ -1,7 +0,0 @@
BEGIN TRANSACTION;
ALTER TABLE useragents add currentLookAtX float not null default 128;
ALTER TABLE useragents add currentLookAtY float not null default 128;
ALTER TABLE useragents add currentLookAtZ float not null default 70;
COMMIT;

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@ -1,6 +0,0 @@
begin;
alter table estate_settings add column DenyMinors tinyint not null default 0;
commit;

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@ -1,5 +0,0 @@
BEGIN TRANSACTION;
ALTER TABLE users add email varchar(250);
COMMIT;

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@ -1,8 +0,0 @@
BEGIN;
ALTER TABLE prims ADD COLUMN ColorR integer not null default 0;
ALTER TABLE prims ADD COLUMN ColorG integer not null default 0;
ALTER TABLE prims ADD COLUMN ColorB integer not null default 0;
ALTER TABLE prims ADD COLUMN ColorA integer not null default 0;
COMMIT;

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@ -1,11 +0,0 @@
BEGIN;
update users
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
where UUID not like '%-%';
update useragents
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
where UUID not like '%-%';
COMMIT;

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@ -1,5 +0,0 @@
BEGIN;
ALTER TABLE prims ADD COLUMN ClickAction INTEGER NOT NULL default 0;
COMMIT;

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@ -1,37 +0,0 @@
BEGIN TRANSACTION;
CREATE TABLE IF NOT EXISTS avatarappearance(
Owner varchar(36) NOT NULL primary key,
BodyItem varchar(36) DEFAULT NULL,
BodyAsset varchar(36) DEFAULT NULL,
SkinItem varchar(36) DEFAULT NULL,
SkinAsset varchar(36) DEFAULT NULL,
HairItem varchar(36) DEFAULT NULL,
HairAsset varchar(36) DEFAULT NULL,
EyesItem varchar(36) DEFAULT NULL,
EyesAsset varchar(36) DEFAULT NULL,
ShirtItem varchar(36) DEFAULT NULL,
ShirtAsset varchar(36) DEFAULT NULL,
PantsItem varchar(36) DEFAULT NULL,
PantsAsset varchar(36) DEFAULT NULL,
ShoesItem varchar(36) DEFAULT NULL,
ShoesAsset varchar(36) DEFAULT NULL,
SocksItem varchar(36) DEFAULT NULL,
SocksAsset varchar(36) DEFAULT NULL,
JacketItem varchar(36) DEFAULT NULL,
JacketAsset varchar(36) DEFAULT NULL,
GlovesItem varchar(36) DEFAULT NULL,
GlovesAsset varchar(36) DEFAULT NULL,
UnderShirtItem varchar(36) DEFAULT NULL,
UnderShirtAsset varchar(36) DEFAULT NULL,
UnderPantsItem varchar(36) DEFAULT NULL,
UnderPantsAsset varchar(36) DEFAULT NULL,
SkirtItem varchar(36) DEFAULT NULL,
SkirtAsset varchar(36) DEFAULT NULL,
Texture blob,
VisualParams blob,
Serial int DEFAULT NULL,
AvatarHeight float DEFAULT NULL
);
COMMIT;

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@ -1,28 +0,0 @@
BEGIN;
ALTER TABLE prims ADD COLUMN PayPrice INTEGER NOT NULL default 0;
ALTER TABLE prims ADD COLUMN PayButton1 INTEGER NOT NULL default 0;
ALTER TABLE prims ADD COLUMN PayButton2 INTEGER NOT NULL default 0;
ALTER TABLE prims ADD COLUMN PayButton3 INTEGER NOT NULL default 0;
ALTER TABLE prims ADD COLUMN PayButton4 INTEGER NOT NULL default 0;
ALTER TABLE prims ADD COLUMN LoopedSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
ALTER TABLE prims ADD COLUMN LoopedSoundGain float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN TextureAnimation string;
ALTER TABLE prims ADD COLUMN ParticleSystem string;
ALTER TABLE prims ADD COLUMN OmegaX float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN OmegaY float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN OmegaZ float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN CameraEyeOffsetX float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN CameraEyeOffsetY float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN CameraEyeOffsetZ float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN CameraAtOffsetX float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN CameraAtOffsetY float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN CameraAtOffsetZ float NOT NULL default 0;
ALTER TABLE prims ADD COLUMN ForceMouselook string NOT NULL default 0;
ALTER TABLE prims ADD COLUMN ScriptAccessPin INTEGER NOT NULL default 0;
ALTER TABLE prims ADD COLUMN AllowedDrop INTEGER NOT NULL default 0;
ALTER TABLE prims ADD COLUMN DieAtEdge string NOT NULL default 0;
ALTER TABLE prims ADD COLUMN SalePrice INTEGER NOT NULL default 0;
ALTER TABLE prims ADD COLUMN SaleType string NOT NULL default 0;
COMMIT;

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@ -1,5 +0,0 @@
BEGIN;
ALTER TABLE prims ADD COLUMN Material INTEGER NOT NULL default 3;
COMMIT;

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@ -1,6 +0,0 @@
BEGIN;
ALTER TABLE land ADD COLUMN OtherCleanTime INTEGER NOT NULL default 0;
ALTER TABLE land ADD COLUMN Dwell INTEGER NOT NULL default 0;
COMMIT;

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@ -1,8 +0,0 @@
begin;
ALTER TABLE regionsettings ADD COLUMN sunvectorx double NOT NULL default 0;
ALTER TABLE regionsettings ADD COLUMN sunvectory double NOT NULL default 0;
ALTER TABLE regionsettings ADD COLUMN sunvectorz double NOT NULL default 0;
commit;

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@ -1,6 +0,0 @@
BEGIN;
ALTER TABLE prims ADD COLUMN CollisionSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
ALTER TABLE prims ADD COLUMN CollisionSoundVolume float NOT NULL default 0;
COMMIT;

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@ -1,5 +0,0 @@
BEGIN;
ALTER TABLE prims ADD COLUMN VolumeDetect INTEGER NOT NULL DEFAULT 0;
COMMIT;

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@ -1,8 +0,0 @@
BEGIN;
CREATE TEMPORARY TABLE prims_backup(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
INSERT INTO prims_backup SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims;
DROP TABLE prims;
CREATE TABLE prims(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
INSERT INTO prims SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims_backup;
DROP TABLE prims_backup;
COMMIT;

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@ -1,79 +0,0 @@
BEGIN;
update terrain
set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
where RegionUUID not like '%-%';
update landaccesslist
set LandUUID = substr(LandUUID, 1, 8) || "-" || substr(LandUUID, 9, 4) || "-" || substr(LandUUID, 13, 4) || "-" || substr(LandUUID, 17, 4) || "-" || substr(LandUUID, 21, 12)
where LandUUID not like '%-%';
update landaccesslist
set AccessUUID = substr(AccessUUID, 1, 8) || "-" || substr(AccessUUID, 9, 4) || "-" || substr(AccessUUID, 13, 4) || "-" || substr(AccessUUID, 17, 4) || "-" || substr(AccessUUID, 21, 12)
where AccessUUID not like '%-%';
update prims
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
where UUID not like '%-%';
update prims
set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
where RegionUUID not like '%-%';
update prims
set SceneGroupID = substr(SceneGroupID, 1, 8) || "-" || substr(SceneGroupID, 9, 4) || "-" || substr(SceneGroupID, 13, 4) || "-" || substr(SceneGroupID, 17, 4) || "-" || substr(SceneGroupID, 21, 12)
where SceneGroupID not like '%-%';
update prims
set CreatorID = substr(CreatorID, 1, 8) || "-" || substr(CreatorID, 9, 4) || "-" || substr(CreatorID, 13, 4) || "-" || substr(CreatorID, 17, 4) || "-" || substr(CreatorID, 21, 12)
where CreatorID not like '%-%';
update prims
set OwnerID = substr(OwnerID, 1, 8) || "-" || substr(OwnerID, 9, 4) || "-" || substr(OwnerID, 13, 4) || "-" || substr(OwnerID, 17, 4) || "-" || substr(OwnerID, 21, 12)
where OwnerID not like '%-%';
update prims
set GroupID = substr(GroupID, 1, 8) || "-" || substr(GroupID, 9, 4) || "-" || substr(GroupID, 13, 4) || "-" || substr(GroupID, 17, 4) || "-" || substr(GroupID, 21, 12)
where GroupID not like '%-%';
update prims
set LastOwnerID = substr(LastOwnerID, 1, 8) || "-" || substr(LastOwnerID, 9, 4) || "-" || substr(LastOwnerID, 13, 4) || "-" || substr(LastOwnerID, 17, 4) || "-" || substr(LastOwnerID, 21, 12)
where LastOwnerID not like '%-%';
update primshapes
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
where UUID not like '%-%';
update land
set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
where UUID not like '%-%';
update land
set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
where RegionUUID not like '%-%';
update land
set OwnerUUID = substr(OwnerUUID, 1, 8) || "-" || substr(OwnerUUID, 9, 4) || "-" || substr(OwnerUUID, 13, 4) || "-" || substr(OwnerUUID, 17, 4) || "-" || substr(OwnerUUID, 21, 12)
where OwnerUUID not like '%-%';
update land
set GroupUUID = substr(GroupUUID, 1, 8) || "-" || substr(GroupUUID, 9, 4) || "-" || substr(GroupUUID, 13, 4) || "-" || substr(GroupUUID, 17, 4) || "-" || substr(GroupUUID, 21, 12)
where GroupUUID not like '%-%';
update land
set MediaTextureUUID = substr(MediaTextureUUID, 1, 8) || "-" || substr(MediaTextureUUID, 9, 4) || "-" || substr(MediaTextureUUID, 13, 4) || "-" || substr(MediaTextureUUID, 17, 4) || "-" || substr(MediaTextureUUID, 21, 12)
where MediaTextureUUID not like '%-%';
update land
set SnapshotUUID = substr(SnapshotUUID, 1, 8) || "-" || substr(SnapshotUUID, 9, 4) || "-" || substr(SnapshotUUID, 13, 4) || "-" || substr(SnapshotUUID, 17, 4) || "-" || substr(SnapshotUUID, 21, 12)
where SnapshotUUID not like '%-%';
update land
set AuthbuyerID = substr(AuthbuyerID, 1, 8) || "-" || substr(AuthbuyerID, 9, 4) || "-" || substr(AuthbuyerID, 13, 4) || "-" || substr(AuthbuyerID, 17, 4) || "-" || substr(AuthbuyerID, 21, 12)
where AuthbuyerID not like '%-%';
COMMIT;

View File

@ -1,20 +0,0 @@
<Addin id="OpenSim.Data.SQLite" version="0.1">
<Runtime>
<Import assembly="OpenSim.Data.SQLite.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim.Data" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/GridData">
<Plugin id="SQLiteGridData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteGridData" />
</Extension>
<Extension path = "/OpenSim/AssetData">
<Plugin id="SQLiteAssetData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteAssetData" />
</Extension>
<Extension path = "/OpenSim/InventoryData">
<Plugin id="SQLiteInventoryData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteInventoryStore" />
</Extension>
<Extension path = "/OpenSim/UserData">
<Plugin id="SQLiteUserData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteUserData" />
</Extension>
</Addin>

View File

@ -1,347 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// An asset storage interface for the SQLite database system
/// </summary>
public class SQLiteAssetData : AssetDataBase
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
private const string assetSelect = "select * from assets";
private SqliteConnection m_conn;
override public void Dispose()
{
if (m_conn != null)
{
m_conn.Close();
m_conn = null;
}
}
/// <summary>
/// <list type="bullet">
/// <item>Initialises AssetData interface</item>
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
/// <item>use default URI if connect string is empty.</item>
/// </list>
/// </summary>
/// <param name="dbconnect">connect string</param>
override public void Initialise(string dbconnect)
{
if (dbconnect == string.Empty)
{
dbconnect = "URI=file:Asset.db,version=3";
}
m_conn = new SqliteConnection(dbconnect);
m_conn.Open();
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_conn, assem, "AssetStore");
m.Update();
return;
}
/// <summary>
/// Fetch Asset
/// </summary>
/// <param name="uuid">UUID of ... ?</param>
/// <returns>Asset base</returns>
override public AssetBase GetAsset(UUID uuid)
{
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
using (IDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
AssetBase asset = buildAsset(reader);
reader.Close();
return asset;
}
else
{
reader.Close();
return null;
}
}
}
}
}
/// <summary>
/// Create an asset
/// </summary>
/// <param name="asset">Asset Base</param>
override public void StoreAsset(AssetBase asset)
{
//m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
if (ExistsAsset(asset.FullID))
{
//LogAssetLoad(asset);
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
}
else
{
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
}
}
// /// <summary>
// /// Some... logging functionnality
// /// </summary>
// /// <param name="asset"></param>
// private static void LogAssetLoad(AssetBase asset)
// {
// string temporary = asset.Temporary ? "Temporary" : "Stored";
// string local = asset.Local ? "Local" : "Remote";
//
// int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
//
// m_log.Debug("[ASSET DB]: " +
// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
// asset.FullID, asset.Name, asset.Description, asset.Type,
// temporary, local, assetLength));
// }
/// <summary>
/// Check if an asset exist in database
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>True if exist, or false.</returns>
override public bool ExistsAsset(UUID uuid)
{
lock (this) {
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
using (IDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
reader.Close();
return true;
}
else
{
reader.Close();
return false;
}
}
}
}
}
/// <summary>
/// Delete an asset from database
/// </summary>
/// <param name="uuid"></param>
public void DeleteAsset(UUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
cmd.ExecuteNonQuery();
}
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static AssetBase buildAsset(IDataReader row)
{
// TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values
// back out. Not enough time to figure it out yet.
AssetBase asset = new AssetBase(
new UUID((String)row["UUID"]),
(String)row["Name"],
Convert.ToSByte(row["Type"]),
UUID.Zero.ToString()
);
asset.Description = (String) row["Description"];
asset.Local = Convert.ToBoolean(row["Local"]);
asset.Temporary = Convert.ToBoolean(row["Temporary"]);
asset.Data = (byte[]) row["Data"];
return asset;
}
private static AssetMetadata buildAssetMetadata(IDataReader row)
{
AssetMetadata metadata = new AssetMetadata();
metadata.FullID = new UUID((string) row["UUID"]);
metadata.Name = (string) row["Name"];
metadata.Description = (string) row["Description"];
metadata.Type = Convert.ToSByte(row["Type"]);
metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
// Current SHA1s are not stored/computed.
metadata.SHA1 = new byte[] {};
return metadata;
}
/// <summary>
/// Returns a list of AssetMetadata objects. The list is a subset of
/// the entire data set offset by <paramref name="start" /> containing
/// <paramref name="count" /> elements.
/// </summary>
/// <param name="start">The number of results to discard from the total data set.</param>
/// <param name="count">The number of rows the returned list should contain.</param>
/// <returns>A list of AssetMetadata objects.</returns>
public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
{
List<AssetMetadata> retList = new List<AssetMetadata>(count);
lock (this)
{
using (SqliteCommand cmd = new SqliteCommand(SelectAssetMetadataSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":start", start));
cmd.Parameters.Add(new SqliteParameter(":count", count));
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
AssetMetadata metadata = buildAssetMetadata(reader);
retList.Add(metadata);
}
}
}
}
return retList;
}
/***********************************************************************
*
* Database Binding functions
*
* These will be db specific due to typing, and minor differences
* in databases.
*
**********************************************************************/
#region IPlugin interface
/// <summary>
///
/// </summary>
override public string Version
{
get
{
Module module = GetType().Module;
// string dllName = module.Assembly.ManifestModule.Name;
Version dllVersion = module.Assembly.GetName().Version;
return
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
dllVersion.Revision);
}
}
/// <summary>
/// Initialise the AssetData interface using default URI
/// </summary>
override public void Initialise()
{
Initialise("URI=file:Asset.db,version=3");
}
/// <summary>
/// Name of this DB provider
/// </summary>
override public string Name
{
get { return "SQLite Asset storage engine"; }
}
public override bool Delete(string id)
{
return false;
}
#endregion
}
}

View File

@ -1,266 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_Realm;
private List<string> m_ColumnNames;
private int m_LastExpire;
private string m_connectionString;
protected static SqliteConnection m_Connection;
private static bool m_initialized = false;
public SQLiteAuthenticationData(string connectionString, string realm)
: base(connectionString)
{
m_Realm = realm;
m_connectionString = connectionString;
if (!m_initialized)
{
m_Connection = new SqliteConnection(connectionString);
m_Connection.Open();
using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone())
{
dbcon.Open();
Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
m.Update();
dbcon.Close();
}
m_initialized = true;
}
}
public AuthenticationData Get(UUID principalID)
{
AuthenticationData ret = new AuthenticationData();
ret.Data = new Dictionary<string, object>();
SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID");
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
IDataReader result = ExecuteReader(cmd, m_Connection);
try
{
if (result.Read())
{
ret.PrincipalID = principalID;
if (m_ColumnNames == null)
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
foreach (string s in m_ColumnNames)
{
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
}
return ret;
}
else
{
return null;
}
}
catch
{
}
finally
{
CloseCommand(cmd);
}
return null;
}
public bool Store(AuthenticationData data)
{
if (data.Data.ContainsKey("UUID"))
data.Data.Remove("UUID");
string[] fields = new List<string>(data.Data.Keys).ToArray();
string[] values = new string[data.Data.Count];
int i = 0;
foreach (object o in data.Data.Values)
values[i++] = o.ToString();
SqliteCommand cmd = new SqliteCommand();
if (Get(data.PrincipalID) != null)
{
string update = "update `" + m_Realm + "` set ";
bool first = true;
foreach (string field in fields)
{
if (!first)
update += ", ";
update += "`" + field + "` = :" + field;
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
first = false;
}
update += " where UUID = :UUID";
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
cmd.CommandText = update;
try
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
CloseCommand(cmd);
return false;
}
}
catch (Exception e)
{
m_log.Error("[SQLITE]: Exception storing authentication data", e);
CloseCommand(cmd);
return false;
}
}
else
{
string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
String.Join("`, `", fields) +
"`) values (:UUID, :" + String.Join(", :", fields) + ")";
cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
foreach (string field in fields)
cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
cmd.CommandText = insert;
try
{
if (ExecuteNonQuery(cmd, m_Connection) < 1)
{
CloseCommand(cmd);
return false;
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
CloseCommand(cmd);
return false;
}
}
CloseCommand(cmd);
return true;
}
public bool SetDataItem(UUID principalID, string item, string value)
{
SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
"` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'");
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
return false;
}
public bool SetToken(UUID principalID, string token, int lifetime)
{
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
"', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))");
if (ExecuteNonQuery(cmd, m_Connection) > 0)
{
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
public bool CheckToken(UUID principalID, string token, int lifetime)
{
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
" minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
if (ExecuteNonQuery(cmd, m_Connection) > 0)
{
cmd.Dispose();
return true;
}
cmd.Dispose();
return false;
}
private void DoExpire()
{
SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')");
ExecuteNonQuery(cmd, m_Connection);
cmd.Dispose();
m_LastExpire = System.Environment.TickCount;
}
}
}

View File

@ -1,396 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteEstateStore : IEstateDataStore
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SqliteConnection m_connection;
private string m_connectionString;
private FieldInfo[] m_Fields;
private Dictionary<string, FieldInfo> m_FieldMap =
new Dictionary<string, FieldInfo>();
public SQLiteEstateStore()
{
}
public SQLiteEstateStore(string connectionString)
{
Initialise(connectionString);
}
public void Initialise(string connectionString)
{
m_connectionString = connectionString;
m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString);
m_connection = new SqliteConnection(m_connectionString);
m_connection.Open();
Assembly assem = GetType().Assembly;
Migration m = new Migration(m_connection, assem, "EstateStore");
m.Update();
m_connection.Close();
m_connection.Open();
Type t = typeof(EstateSettings);
m_Fields = t.GetFields(BindingFlags.NonPublic |
BindingFlags.Instance |
BindingFlags.DeclaredOnly);
foreach (FieldInfo f in m_Fields)
if (f.Name.Substring(0, 2) == "m_")
m_FieldMap[f.Name.Substring(2)] = f;
}
private string[] FieldList
{
get { return new List<string>(m_FieldMap.Keys).ToArray(); }
}
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
{
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.Add(":RegionID", regionID.ToString());
return DoLoad(cmd, regionID, create);
}
private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
{
EstateSettings es = new EstateSettings();
es.OnSave += StoreEstateSettings;
IDataReader r = cmd.ExecuteReader();
if (r.Read())
{
foreach (string name in FieldList)
{
if (m_FieldMap[name].GetValue(es) is bool)
{
int v = Convert.ToInt32(r[name]);
if (v != 0)
m_FieldMap[name].SetValue(es, true);
else
m_FieldMap[name].SetValue(es, false);
}
else if (m_FieldMap[name].GetValue(es) is UUID)
{
UUID uuid = UUID.Zero;
UUID.TryParse(r[name].ToString(), out uuid);
m_FieldMap[name].SetValue(es, uuid);
}
else
{
m_FieldMap[name].SetValue(es, Convert.ChangeType(r[name], m_FieldMap[name].FieldType));
}
}
r.Close();
}
else if (create)
{
r.Close();
List<string> names = new List<string>(FieldList);
names.Remove("EstateID");
string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
cmd.CommandText = sql;
cmd.Parameters.Clear();
foreach (string name in FieldList)
{
if (m_FieldMap[name].GetValue(es) is bool)
{
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.Add(":"+name, "1");
else
cmd.Parameters.Add(":"+name, "0");
}
else
{
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
}
cmd.ExecuteNonQuery();
cmd.CommandText = "select LAST_INSERT_ROWID() as id";
cmd.Parameters.Clear();
r = cmd.ExecuteReader();
r.Read();
es.EstateID = Convert.ToUInt32(r["id"]);
r.Close();
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
cmd.Parameters.Add(":RegionID", regionID.ToString());
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
// This will throw on dupe key
try
{
cmd.ExecuteNonQuery();
}
catch (Exception)
{
}
es.Save();
}
LoadBanList(es);
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
return es;
}
public void StoreEstateSettings(EstateSettings es)
{
List<string> fields = new List<string>(FieldList);
fields.Remove("EstateID");
List<string> terms = new List<string>();
foreach (string f in fields)
terms.Add(f+" = :"+f);
string sql = "update estate_settings set "+String.Join(", ", terms.ToArray())+" where EstateID = :EstateID";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
foreach (string name in FieldList)
{
if (m_FieldMap[name].GetValue(es) is bool)
{
if ((bool)m_FieldMap[name].GetValue(es))
cmd.Parameters.Add(":"+name, "1");
else
cmd.Parameters.Add(":"+name, "0");
}
else
{
cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
}
}
cmd.ExecuteNonQuery();
SaveBanList(es);
SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
}
private void LoadBanList(EstateSettings es)
{
es.ClearBans();
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
cmd.Parameters.Add(":EstateID", es.EstateID);
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
EstateBan eb = new EstateBan();
UUID uuid = new UUID();
UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
eb.BannedUserID = uuid;
eb.BannedHostAddress = "0.0.0.0";
eb.BannedHostIPMask = "0.0.0.0";
es.AddBan(eb);
}
r.Close();
}
private void SaveBanList(EstateSettings es)
{
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "delete from estateban where EstateID = :EstateID";
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
foreach (EstateBan b in es.EstateBans)
{
cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
}
}
void SaveUUIDList(uint EstateID, string table, UUID[] data)
{
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
cmd.Parameters.Add(":EstateID", EstateID.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
foreach (UUID uuid in data)
{
cmd.Parameters.Add(":EstateID", EstateID.ToString());
cmd.Parameters.Add(":uuid", uuid.ToString());
cmd.ExecuteNonQuery();
cmd.Parameters.Clear();
}
}
UUID[] LoadUUIDList(uint EstateID, string table)
{
List<UUID> uuids = new List<UUID>();
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
cmd.Parameters.Add(":EstateID", EstateID);
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
// EstateBan eb = new EstateBan();
UUID uuid = new UUID();
UUID.TryParse(r["uuid"].ToString(), out uuid);
uuids.Add(uuid);
}
r.Close();
return uuids.ToArray();
}
public EstateSettings LoadEstateSettings(int estateID)
{
string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID = :EstateID";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.Add(":EstateID", estateID.ToString());
return DoLoad(cmd, UUID.Zero, false);
}
public List<int> GetEstates(string search)
{
List<int> result = new List<int>();
string sql = "select EstateID from estate_settings where estate_settings.EstateName = :EstateName";
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = sql;
cmd.Parameters.Add(":EstateName", search);
IDataReader r = cmd.ExecuteReader();
while (r.Read())
{
result.Add(Convert.ToInt32(r["EstateID"]));
}
r.Close();
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
cmd.Parameters.Add(":RegionID", regionID.ToString());
cmd.Parameters.Add(":EstateID", estateID.ToString());
if (cmd.ExecuteNonQuery() == 0)
return false;
return true;
}
public List<UUID> GetRegions(int estateID)
{
return new List<UUID>();
}
public bool DeleteEstate(int estateID)
{
return false;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// A database interface class to a user profile storage system
/// </summary>
public class SQLiteFramework
{
protected Object m_lockObject = new Object();
protected SQLiteFramework(string connectionString)
{
}
//////////////////////////////////////////////////////////////
//
// All non queries are funneled through one connection
// to increase performance a little
//
protected int ExecuteNonQuery(SqliteCommand cmd, SqliteConnection connection)
{
lock (connection)
{
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)connection).Clone();
newConnection.Open();
cmd.Connection = newConnection;
//Console.WriteLine("XXX " + cmd.CommandText);
return cmd.ExecuteNonQuery();
}
}
protected IDataReader ExecuteReader(SqliteCommand cmd, SqliteConnection connection)
{
lock (connection)
{
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)connection).Clone();
newConnection.Open();
cmd.Connection = newConnection;
//Console.WriteLine("XXX " + cmd.CommandText);
return cmd.ExecuteReader();
}
}
protected void CloseCommand(SqliteCommand cmd)
{
cmd.Connection.Close();
cmd.Connection.Dispose();
cmd.Dispose();
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteFriendsData : SQLiteGenericTableHandler<FriendsData>, IFriendsData
{
public SQLiteFriendsData(string connectionString, string realm)
: base(connectionString, realm, "FriendsStore")
{
}
public FriendsData[] GetFriends(UUID userID)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
cmd.Parameters.Add(":PrincipalID", userID.ToString());
return DoQuery(cmd);
}
public bool Delete(UUID principalID, string friend)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
cmd.Parameters.Add(":PrincipalID", principalID.ToString());
cmd.Parameters.Add(":Friend", friend);
ExecuteNonQuery(cmd, cmd.Connection);
return true;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteGenericTableHandler<T> : SQLiteFramework where T: class, new()
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<string, FieldInfo> m_Fields =
new Dictionary<string, FieldInfo>();
protected List<string> m_ColumnNames = null;
protected string m_Realm;
protected FieldInfo m_DataField = null;
protected static SqliteConnection m_Connection;
private static bool m_initialized;
public SQLiteGenericTableHandler(string connectionString,
string realm, string storeName) : base(connectionString)
{
m_Realm = realm;
if (!m_initialized)
{
m_Connection = new SqliteConnection(connectionString);
m_Connection.Open();
if (storeName != String.Empty)
{
Assembly assem = GetType().Assembly;
SqliteConnection newConnection =
(SqliteConnection)((ICloneable)m_Connection).Clone();
newConnection.Open();
Migration m = new Migration(newConnection, assem, storeName);
m.Update();
newConnection.Close();
newConnection.Dispose();
}
m_initialized = true;
}
Type t = typeof(T);
FieldInfo[] fields = t.GetFields(BindingFlags.Public |
BindingFlags.Instance |
BindingFlags.DeclaredOnly);
if (fields.Length == 0)
return;
foreach (FieldInfo f in fields)
{
if (f.Name != "Data")
m_Fields[f.Name] = f;
else
m_DataField = f;
}
}
private void CheckColumnNames(IDataReader reader)
{
if (m_ColumnNames != null)
return;
m_ColumnNames = new List<string>();
DataTable schemaTable = reader.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null &&
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
m_ColumnNames.Add(row["ColumnName"].ToString());
}
}
public T[] Get(string field, string key)
{
return Get(new string[] { field }, new string[] { key });
}
public T[] Get(string[] fields, string[] keys)
{
if (fields.Length != keys.Length)
return new T[0];
List<string> terms = new List<string>();
SqliteCommand cmd = new SqliteCommand();
for (int i = 0 ; i < fields.Length ; i++)
{
cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
terms.Add("`" + fields[i] + "` = :" + fields[i]);
}
string where = String.Join(" and ", terms.ToArray());
string query = String.Format("select * from {0} where {1}",
m_Realm, where);
cmd.CommandText = query;
return DoQuery(cmd);
}
protected T[] DoQuery(SqliteCommand cmd)
{
IDataReader reader = ExecuteReader(cmd, m_Connection);
if (reader == null)
return new T[0];
CheckColumnNames(reader);
List<T> result = new List<T>();
while (reader.Read())
{
T row = new T();
foreach (string name in m_Fields.Keys)
{
if (m_Fields[name].GetValue(row) is bool)
{
int v = Convert.ToInt32(reader[name]);
m_Fields[name].SetValue(row, v != 0 ? true : false);
}
else if (m_Fields[name].GetValue(row) is UUID)
{
UUID uuid = UUID.Zero;
UUID.TryParse(reader[name].ToString(), out uuid);
m_Fields[name].SetValue(row, uuid);
}
else if (m_Fields[name].GetValue(row) is int)
{
int v = Convert.ToInt32(reader[name]);
m_Fields[name].SetValue(row, v);
}
else
{
m_Fields[name].SetValue(row, reader[name]);
}
}
if (m_DataField != null)
{
Dictionary<string, string> data =
new Dictionary<string, string>();
foreach (string col in m_ColumnNames)
{
data[col] = reader[col].ToString();
if (data[col] == null)
data[col] = String.Empty;
}
m_DataField.SetValue(row, data);
}
result.Add(row);
}
CloseCommand(cmd);
return result.ToArray();
}
public T[] Get(string where)
{
SqliteCommand cmd = new SqliteCommand();
string query = String.Format("select * from {0} where {1}",
m_Realm, where);
cmd.CommandText = query;
return DoQuery(cmd);
}
public bool Store(T row)
{
SqliteCommand cmd = new SqliteCommand();
string query = "";
List<String> names = new List<String>();
List<String> values = new List<String>();
foreach (FieldInfo fi in m_Fields.Values)
{
names.Add(fi.Name);
values.Add(":" + fi.Name);
cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
}
if (m_DataField != null)
{
Dictionary<string, string> data =
(Dictionary<string, string>)m_DataField.GetValue(row);
foreach (KeyValuePair<string, string> kvp in data)
{
names.Add(kvp.Key);
values.Add(":" + kvp.Key);
cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
}
}
query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
cmd.CommandText = query;
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
return false;
}
public bool Delete(string field, string val)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field);
cmd.Parameters.Add(new SqliteParameter(field, val));
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
return false;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// An Inventory Interface to the SQLite database
/// </summary>
public class SQLiteInventoryStore : SQLiteUtil, IInventoryDataPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const string invItemsSelect = "select * from inventoryitems";
private const string invFoldersSelect = "select * from inventoryfolders";
private static SqliteConnection conn;
private static DataSet ds;
private static SqliteDataAdapter invItemsDa;
private static SqliteDataAdapter invFoldersDa;
private static bool m_Initialized = false;
public void Initialise()
{
m_log.Info("[SQLiteInventoryData]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException(Name);
}
/// <summary>
/// <list type="bullet">
/// <item>Initialises Inventory interface</item>
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
/// <item>use default URI if connect string string is empty.</item>
/// </list>
/// </summary>
/// <param name="dbconnect">connect string</param>
public void Initialise(string dbconnect)
{
if (!m_Initialized)
{
m_Initialized = true;
if (dbconnect == string.Empty)
{
dbconnect = "URI=file:inventoryStore.db,version=3";
}
m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
conn = new SqliteConnection(dbconnect);
conn.Open();
Assembly assem = GetType().Assembly;
Migration m = new Migration(conn, assem, "InventoryStore");
m.Update();
SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
// SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
ds = new DataSet();
ds.Tables.Add(createInventoryFoldersTable());
invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
setupFoldersCommands(invFoldersDa, conn);
m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
ds.Tables.Add(createInventoryItemsTable());
invItemsDa.Fill(ds.Tables["inventoryitems"]);
setupItemsCommands(invItemsDa, conn);
m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
ds.AcceptChanges();
}
}
/// <summary>
/// Closes the inventory interface
/// </summary>
public void Dispose()
{
if (conn != null)
{
conn.Close();
conn = null;
}
if (invItemsDa != null)
{
invItemsDa.Dispose();
invItemsDa = null;
}
if (invFoldersDa != null)
{
invFoldersDa.Dispose();
invFoldersDa = null;
}
if (ds != null)
{
ds.Dispose();
ds = null;
}
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
public InventoryItemBase buildItem(DataRow row)
{
InventoryItemBase item = new InventoryItemBase();
item.ID = new UUID((string) row["UUID"]);
item.AssetID = new UUID((string) row["assetID"]);
item.AssetType = Convert.ToInt32(row["assetType"]);
item.InvType = Convert.ToInt32(row["invType"]);
item.Folder = new UUID((string) row["parentFolderID"]);
item.Owner = new UUID((string) row["avatarID"]);
item.CreatorIdentification = (string)row["creatorsID"];
item.Name = (string) row["inventoryName"];
item.Description = (string) row["inventoryDescription"];
item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
item.GroupPermissions = Convert.ToUInt32(row["inventoryGroupPermissions"]);
// new fields
if (!Convert.IsDBNull(row["salePrice"]))
item.SalePrice = Convert.ToInt32(row["salePrice"]);
if (!Convert.IsDBNull(row["saleType"]))
item.SaleType = Convert.ToByte(row["saleType"]);
if (!Convert.IsDBNull(row["creationDate"]))
item.CreationDate = Convert.ToInt32(row["creationDate"]);
if (!Convert.IsDBNull(row["groupID"]))
item.GroupID = new UUID((string)row["groupID"]);
if (!Convert.IsDBNull(row["groupOwned"]))
item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
if (!Convert.IsDBNull(row["Flags"]))
item.Flags = Convert.ToUInt32(row["Flags"]);
return item;
}
/// <summary>
/// Fill a database row with item data
/// </summary>
/// <param name="row"></param>
/// <param name="item"></param>
private static void fillItemRow(DataRow row, InventoryItemBase item)
{
row["UUID"] = item.ID.ToString();
row["assetID"] = item.AssetID.ToString();
row["assetType"] = item.AssetType;
row["invType"] = item.InvType;
row["parentFolderID"] = item.Folder.ToString();
row["avatarID"] = item.Owner.ToString();
row["creatorsID"] = item.CreatorIdentification.ToString();
row["inventoryName"] = item.Name;
row["inventoryDescription"] = item.Description;
row["inventoryNextPermissions"] = item.NextPermissions;
row["inventoryCurrentPermissions"] = item.CurrentPermissions;
row["inventoryBasePermissions"] = item.BasePermissions;
row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
row["inventoryGroupPermissions"] = item.GroupPermissions;
// new fields
row["salePrice"] = item.SalePrice;
row["saleType"] = item.SaleType;
row["creationDate"] = item.CreationDate;
row["groupID"] = item.GroupID.ToString();
row["groupOwned"] = item.GroupOwned;
row["flags"] = item.Flags;
}
/// <summary>
/// Add inventory folder
/// </summary>
/// <param name="folder">Folder base</param>
/// <param name="add">true=create folder. false=update existing folder</param>
/// <remarks>nasty</remarks>
private void addFolder(InventoryFolderBase folder, bool add)
{
lock (ds)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
if (inventoryRow == null)
{
if (! add)
m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID);
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
if (add)
m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.ID);
fillFolderRow(inventoryRow, folder);
}
invFoldersDa.Update(ds, "inventoryfolders");
}
}
/// <summary>
/// Move an inventory folder
/// </summary>
/// <param name="folder">folder base</param>
private void moveFolder(InventoryFolderBase folder)
{
lock (ds)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
if (inventoryRow == null)
{
inventoryRow = inventoryFolderTable.NewRow();
fillFolderRow(inventoryRow, folder);
inventoryFolderTable.Rows.Add(inventoryRow);
}
else
{
moveFolderRow(inventoryRow, folder);
}
invFoldersDa.Update(ds, "inventoryfolders");
}
}
/// <summary>
/// add an item in inventory
/// </summary>
/// <param name="item">the item</param>
/// <param name="add">true=add item ; false=update existing item</param>
private void addItem(InventoryItemBase item, bool add)
{
lock (ds)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(item.ID.ToString());
if (inventoryRow == null)
{
if (!add)
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
inventoryRow = inventoryItemTable.NewRow();
fillItemRow(inventoryRow, item);
inventoryItemTable.Rows.Add(inventoryRow);
}
else
{
if (add)
m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
fillItemRow(inventoryRow, item);
}
invItemsDa.Update(ds, "inventoryitems");
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
inventoryRow = inventoryFolderTable.Rows.Find(item.Folder.ToString());
if (inventoryRow != null) //MySQL doesn't throw an exception here, so sqlite shouldn't either.
inventoryRow["version"] = (int)inventoryRow["version"] + 1;
invFoldersDa.Update(ds, "inventoryfolders");
}
}
/// <summary>
/// TODO : DataSet commit
/// </summary>
public void Shutdown()
{
// TODO: DataSet commit
}
/// <summary>
/// The name of this DB provider
/// </summary>
/// <returns>Name of DB provider</returns>
public string Name
{
get { return "SQLite Inventory Data Interface"; }
}
/// <summary>
/// Returns the version of this DB provider
/// </summary>
/// <returns>A string containing the DB provider version</returns>
public string Version
{
get
{
Module module = GetType().Module;
// string dllName = module.Assembly.ManifestModule.Name;
Version dllVersion = module.Assembly.GetName().Version;
return
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
dllVersion.Revision);
}
}
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
{
lock (ds)
{
List<InventoryItemBase> retval = new List<InventoryItemBase>();
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
string selectExp = "parentFolderID = '" + folderID + "'";
DataRow[] rows = inventoryItemTable.Select(selectExp);
foreach (DataRow row in rows)
{
retval.Add(buildItem(row));
}
return retval;
}
}
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
public List<InventoryFolderBase> getUserRootFolders(UUID user)
{
return new List<InventoryFolderBase>();
}
// see InventoryItemBase.getUserRootFolder
public InventoryFolderBase getUserRootFolder(UUID user)
{
lock (ds)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "agentID = '" + user + "' AND parentID = '" + UUID.Zero + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(buildFolder(row));
}
// There should only ever be one root folder for a user. However, if there's more
// than one we'll simply use the first one rather than failing. It would be even
// nicer to print some message to this effect, but this feels like it's too low a
// to put such a message out, and it's too minor right now to spare the time to
// suitably refactor.
if (folders.Count > 0)
{
return folders[0];
}
return null;
}
}
/// <summary>
/// Append a list of all the child folders of a parent folder
/// </summary>
/// <param name="folders">list where folders will be appended</param>
/// <param name="parentID">ID of parent</param>
protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
{
lock (ds)
{
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "parentID = '" + parentID + "'";
DataRow[] rows = inventoryFolderTable.Select(selectExp);
foreach (DataRow row in rows)
{
folders.Add(buildFolder(row));
}
}
}
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
getInventoryFolders(ref folders, parentID);
return folders;
}
/// <summary>
/// See IInventoryDataPlugin
/// </summary>
/// <param name="parentID"></param>
/// <returns></returns>
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
{
/* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one
* - We will only need to hit the database twice instead of n times.
* - We assume the database is well-formed - no stranded/dangling folders, all folders in heirarchy owned
* by the same person, each user only has 1 inventory heirarchy
* - The returned list is not ordered, instead of breadth-first ordered
There are basically 2 usage cases for getFolderHeirarchy:
1) Getting the user's entire inventory heirarchy when they log in
2) Finding a subfolder heirarchy to delete when emptying the trash.
This implementation will pull all inventory folders from the database, and then prune away any folder that
is not part of the requested sub-heirarchy. The theory is that it is cheaper to make 1 request from the
database than to make n requests. This pays off only if requested heirarchy is large.
By making this choice, we are making the worst case better at the cost of making the best case worse
- Francis
*/
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
DataRow[] folderRows = null, parentRow;
InventoryFolderBase parentFolder = null;
lock (ds)
{
/* Fetch the parent folder from the database to determine the agent ID.
* Then fetch all inventory folders for that agent from the agent ID.
*/
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
string selectExp = "UUID = '" + parentID + "'";
parentRow = inventoryFolderTable.Select(selectExp); // Assume at most 1 result
if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist
{
parentFolder = buildFolder(parentRow[0]);
UUID agentID = parentFolder.Owner;
selectExp = "agentID = '" + agentID + "'";
folderRows = inventoryFolderTable.Select(selectExp);
}
if (folderRows != null && folderRows.GetLength(0) >= 1) // No result means parent folder does not exist
{ // or has no children
/* if we're querying the root folder, just return an unordered list of all folders in the user's
* inventory
*/
if (parentFolder.ParentID == UUID.Zero)
{
foreach (DataRow row in folderRows)
{
InventoryFolderBase curFolder = buildFolder(row);
if (curFolder.ID != parentID) // Return all folders except the parent folder of heirarchy
folders.Add(buildFolder(row));
}
} // If requesting root folder
/* else we are querying a non-root folder. We currently have a list of all of the user's folders,
* we must construct a list of all folders in the heirarchy below parentID.
* Our first step will be to construct a hash table of all folders, indexed by parent ID.
* Once we have constructed the hash table, we will do a breadth-first traversal on the tree using the
* hash table to find child folders.
*/
else
{ // Querying a non-root folder
// Build a hash table of all user's inventory folders, indexed by each folder's parent ID
Dictionary<UUID, List<InventoryFolderBase>> hashtable =
new Dictionary<UUID, List<InventoryFolderBase>>(folderRows.GetLength(0));
foreach (DataRow row in folderRows)
{
InventoryFolderBase curFolder = buildFolder(row);
if (curFolder.ParentID != UUID.Zero) // Discard root of tree - not needed
{
if (hashtable.ContainsKey(curFolder.ParentID))
{
// Current folder already has a sibling - append to sibling list
hashtable[curFolder.ParentID].Add(curFolder);
}
else
{
List<InventoryFolderBase> siblingList = new List<InventoryFolderBase>();
siblingList.Add(curFolder);
// Current folder has no known (yet) siblings
hashtable.Add(curFolder.ParentID, siblingList);
}
}
} // For all inventory folders
// Note: Could release the ds lock here - we don't access folderRows or the database anymore.
// This is somewhat of a moot point as the callers of this function usually lock db anyways.
if (hashtable.ContainsKey(parentID)) // if requested folder does have children
folders.AddRange(hashtable[parentID]);
// BreadthFirstSearch build inventory tree **Note: folders.Count is *not* static
for (int i = 0; i < folders.Count; i++)
if (hashtable.ContainsKey(folders[i].ID))
folders.AddRange(hashtable[folders[i].ID]);
} // if requesting a subfolder heirarchy
} // if folder parentID exists and has children
} // lock ds
return folders;
}
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
public InventoryItemBase getInventoryItem(UUID item)
{
lock (ds)
{
DataRow row = ds.Tables["inventoryitems"].Rows.Find(item.ToString());
if (row != null)
{
return buildItem(row);
}
else
{
return null;
}
}
}
/// <summary>
/// Returns a specified inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
public InventoryFolderBase getInventoryFolder(UUID folder)
{
// TODO: Deep voodoo here. If you enable this code then
// multi region breaks. No idea why, but I figured it was
// better to leave multi region at this point. It does mean
// that you don't get to see system textures why creating
// clothes and the like. :(
lock (ds)
{
DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder.ToString());
if (row != null)
{
return buildFolder(row);
}
else
{
return null;
}
}
}
/// <summary>
/// Creates a new inventory item based on item
/// </summary>
/// <param name="item">The item to be created</param>
public void addInventoryItem(InventoryItemBase item)
{
addItem(item, true);
}
/// <summary>
/// Updates an inventory item with item (updates based on ID)
/// </summary>
/// <param name="item">The updated item</param>
public void updateInventoryItem(InventoryItemBase item)
{
addItem(item, false);
}
/// <summary>
/// Delete an inventory item
/// </summary>
/// <param name="item">The item UUID</param>
public void deleteInventoryItem(UUID itemID)
{
lock (ds)
{
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID.ToString());
if (inventoryRow != null)
{
inventoryRow.Delete();
}
invItemsDa.Update(ds, "inventoryitems");
}
}
public InventoryItemBase queryInventoryItem(UUID itemID)
{
return getInventoryItem(itemID);
}
public InventoryFolderBase queryInventoryFolder(UUID folderID)
{
return getInventoryFolder(folderID);
}
/// <summary>
/// Delete all items in the specified folder
/// </summary>
/// <param name="folderId">id of the folder, whose item content should be deleted</param>
/// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo>
private void deleteItemsInFolder(UUID folderId)
{
List<InventoryItemBase> items = getInventoryInFolder(folderId);
foreach (InventoryItemBase i in items)
deleteInventoryItem(i.ID);
}
/// <summary>
/// Adds a new folder specified by folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void addInventoryFolder(InventoryFolderBase folder)
{
addFolder(folder, true);
}
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void updateInventoryFolder(InventoryFolderBase folder)
{
addFolder(folder, false);
}
/// <summary>
/// Moves a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void moveInventoryFolder(InventoryFolderBase folder)
{
moveFolder(folder);
}
/// <summary>
/// Delete a folder
/// </summary>
/// <remarks>
/// This will clean-up any child folders and child items as well
/// </remarks>
/// <param name="folderID">the folder UUID</param>
public void deleteInventoryFolder(UUID folderID)
{
lock (ds)
{
List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID);
DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
DataRow inventoryRow;
//Delete all sub-folders
foreach (InventoryFolderBase f in subFolders)
{
inventoryRow = inventoryFolderTable.Rows.Find(f.ID.ToString());
if (inventoryRow != null)
{
deleteItemsInFolder(f.ID);
inventoryRow.Delete();
}
}
//Delete the actual row
inventoryRow = inventoryFolderTable.Rows.Find(folderID.ToString());
if (inventoryRow != null)
{
deleteItemsInFolder(folderID);
inventoryRow.Delete();
}
invFoldersDa.Update(ds, "inventoryfolders");
}
}
/***********************************************************************
*
* Data Table definitions
*
**********************************************************************/
/// <summary>
/// Create the "inventoryitems" table
/// </summary>
private static DataTable createInventoryItemsTable()
{
DataTable inv = new DataTable("inventoryitems");
createCol(inv, "UUID", typeof (String)); //inventoryID
createCol(inv, "assetID", typeof (String));
createCol(inv, "assetType", typeof (Int32));
createCol(inv, "invType", typeof (Int32));
createCol(inv, "parentFolderID", typeof (String));
createCol(inv, "avatarID", typeof (String));
createCol(inv, "creatorsID", typeof (String));
createCol(inv, "inventoryName", typeof (String));
createCol(inv, "inventoryDescription", typeof (String));
// permissions
createCol(inv, "inventoryNextPermissions", typeof (Int32));
createCol(inv, "inventoryCurrentPermissions", typeof (Int32));
createCol(inv, "inventoryBasePermissions", typeof (Int32));
createCol(inv, "inventoryEveryOnePermissions", typeof (Int32));
createCol(inv, "inventoryGroupPermissions", typeof (Int32));
// sale info
createCol(inv, "salePrice", typeof(Int32));
createCol(inv, "saleType", typeof(Byte));
// creation date
createCol(inv, "creationDate", typeof(Int32));
// group info
createCol(inv, "groupID", typeof(String));
createCol(inv, "groupOwned", typeof(Boolean));
// Flags
createCol(inv, "flags", typeof(UInt32));
inv.PrimaryKey = new DataColumn[] { inv.Columns["UUID"] };
return inv;
}
/// <summary>
/// Creates the "inventoryfolders" table
/// </summary>
/// <returns></returns>
private static DataTable createInventoryFoldersTable()
{
DataTable fol = new DataTable("inventoryfolders");
createCol(fol, "UUID", typeof (String)); //folderID
createCol(fol, "name", typeof (String));
createCol(fol, "agentID", typeof (String));
createCol(fol, "parentID", typeof (String));
createCol(fol, "type", typeof (Int32));
createCol(fol, "version", typeof (Int32));
fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]};
return fol;
}
/// <summary>
///
/// </summary>
/// <param name="da"></param>
/// <param name="conn"></param>
private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
{
lock (ds)
{
da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
}
/// <summary>
///
/// </summary>
/// <param name="da"></param>
/// <param name="conn"></param>
private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
{
lock (ds)
{
da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
delete.Connection = conn;
da.DeleteCommand = delete;
}
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static InventoryFolderBase buildFolder(DataRow row)
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.ID = new UUID((string) row["UUID"]);
folder.Name = (string) row["name"];
folder.Owner = new UUID((string) row["agentID"]);
folder.ParentID = new UUID((string) row["parentID"]);
folder.Type = Convert.ToInt16(row["type"]);
folder.Version = Convert.ToUInt16(row["version"]);
return folder;
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="folder"></param>
private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
{
row["UUID"] = folder.ID.ToString();
row["name"] = folder.Name;
row["agentID"] = folder.Owner.ToString();
row["parentID"] = folder.ParentID.ToString();
row["type"] = folder.Type;
row["version"] = folder.Version;
}
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="folder"></param>
private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
{
row["UUID"] = folder.ID.ToString();
row["parentID"] = folder.ParentID.ToString();
}
public List<InventoryItemBase> fetchActiveGestures (UUID avatarID)
{
lock (ds)
{
List<InventoryItemBase> items = new List<InventoryItemBase>();
DataTable inventoryItemTable = ds.Tables["inventoryitems"];
string selectExp
= "avatarID = '" + avatarID + "' AND assetType = " + (int)AssetType.Gesture + " AND flags = 1";
//m_log.DebugFormat("[SQL]: sql = " + selectExp);
DataRow[] rows = inventoryItemTable.Select(selectExp);
foreach (DataRow row in rows)
{
items.Add(buildItem(row));
}
return items;
}
}
}
}

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@ -1,81 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteLegacy
{
public class SQLiteUserAccountData : SQLiteGenericTableHandler<UserAccountData>, IUserAccountData
{
public SQLiteUserAccountData(string connectionString, string realm)
: base(connectionString, realm, "UserAccount")
{
}
public UserAccountData[] GetUsers(UUID scopeID, string query)
{
string[] words = query.Split(new char[] {' '});
for (int i = 0 ; i < words.Length ; i++)
{
if (words[i].Length < 3)
{
if (i != words.Length - 1)
Array.Copy(words, i + 1, words, i, words.Length - i - 1);
Array.Resize(ref words, words.Length - 1);
}
}
if (words.Length == 0)
return new UserAccountData[0];
if (words.Length > 2)
return new UserAccountData[0];
SqliteCommand cmd = new SqliteCommand();
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
m_Realm, scopeID.ToString(), words[0]);
}
else
{
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
m_Realm, scopeID.ToString(), words[0], words[1]);
}
return DoQuery(cmd);
}
}
}

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@ -1,307 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// A base class for methods needed by all SQLite database classes
/// </summary>
public class SQLiteUtil
{
/***********************************************************************
*
* Database Definition Helper Functions
*
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
/// <summary>
///
/// </summary>
/// <param name="dt"></param>
/// <param name="name"></param>
/// <param name="type"></param>
public static void createCol(DataTable dt, string name, Type type)
{
DataColumn col = new DataColumn(name, type);
dt.Columns.Add(col);
}
/***********************************************************************
*
* SQL Statement Creation Functions
*
* These functions create SQL statements for update, insert, and create.
* They can probably be factored later to have a db independant
* portion and a db specific portion
*
**********************************************************************/
/// <summary>
/// Create an insert command
/// </summary>
/// <param name="table">table name</param>
/// <param name="dt">data table</param>
/// <returns>the created command</returns>
/// <remarks>
/// This is subtle enough to deserve some commentary.
/// Instead of doing *lots* and *lots of hardcoded strings
/// for database definitions we'll use the fact that
/// realistically all insert statements look like "insert
/// into A(b, c) values(:b, :c) on the parameterized query
/// front. If we just have a list of b, c, etc... we can
/// generate these strings instead of typing them out.
/// </remarks>
public static SqliteCommand createInsertCommand(string table, DataTable dt)
{
string[] cols = new string[dt.Columns.Count];
for (int i = 0; i < dt.Columns.Count; i++)
{
DataColumn col = dt.Columns[i];
cols[i] = col.ColumnName;
}
string sql = "insert into " + table + "(";
sql += String.Join(", ", cols);
// important, the first ':' needs to be here, the rest get added in the join
sql += ") values (:";
sql += String.Join(", :", cols);
sql += ")";
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
}
return cmd;
}
/// <summary>
/// create an update command
/// </summary>
/// <param name="table">table name</param>
/// <param name="pk"></param>
/// <param name="dt"></param>
/// <returns>the created command</returns>
public static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
{
string sql = "update " + table + " set ";
string subsql = String.Empty;
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{
// a map function would rock so much here
subsql += ", ";
}
subsql += col.ColumnName + "= :" + col.ColumnName;
}
sql += subsql;
sql += " where " + pk;
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
}
return cmd;
}
/// <summary>
///
/// </summary>
/// <param name="dt">Data Table</param>
/// <returns></returns>
public static string defineTable(DataTable dt)
{
string sql = "create table " + dt.TableName + "(";
string subsql = String.Empty;
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{
// a map function would rock so much here
subsql += ",\n";
}
subsql += col.ColumnName + " " + sqliteType(col.DataType);
if (dt.PrimaryKey.Length > 0)
{
if (col == dt.PrimaryKey[0])
{
subsql += " primary key";
}
}
}
sql += subsql;
sql += ")";
return sql;
}
/***********************************************************************
*
* Database Binding functions
*
* These will be db specific due to typing, and minor differences
* in databases.
*
**********************************************************************/
///<summary>
/// <para>
/// This is a convenience function that collapses 5 repetitive
/// lines for defining SqliteParameters to 2 parameters:
/// column name and database type.
/// </para>
///
/// <para>
/// It assumes certain conventions like :param as the param
/// name to replace in parametrized queries, and that source
/// version is always current version, both of which are fine
/// for us.
/// </para>
///</summary>
/// <param name="name"></param>
/// <param name="type"></param>
///<returns>a built sqlite parameter</returns>
public static SqliteParameter createSqliteParameter(string name, Type type)
{
SqliteParameter param = new SqliteParameter();
param.ParameterName = ":" + name;
param.DbType = dbtypeFromType(type);
param.SourceColumn = name;
param.SourceVersion = DataRowVersion.Current;
return param;
}
/***********************************************************************
*
* Type conversion functions
*
**********************************************************************/
/// <summary>
/// Type conversion function
/// </summary>
/// <param name="type">a type</param>
/// <returns>a DbType</returns>
public static DbType dbtypeFromType(Type type)
{
if (type == typeof (String))
{
return DbType.String;
}
else if (type == typeof (Int32))
{
return DbType.Int32;
}
else if (type == typeof (UInt32))
{
return DbType.UInt32;
}
else if (type == typeof (Int64))
{
return DbType.Int64;
}
else if (type == typeof (UInt64))
{
return DbType.UInt64;
}
else if (type == typeof (Double))
{
return DbType.Double;
}
else if (type == typeof (Boolean))
{
return DbType.Boolean;
}
else if (type == typeof (Byte[]))
{
return DbType.Binary;
}
else
{
return DbType.String;
}
}
/// <summary>
/// </summary>
/// <param name="type">a Type</param>
/// <returns>a string</returns>
/// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
public static string sqliteType(Type type)
{
if (type == typeof (String))
{
return "varchar(255)";
}
else if (type == typeof (Int32))
{
return "integer";
}
else if (type == typeof (UInt32))
{
return "integer";
}
else if (type == typeof (Int64))
{
return "varchar(255)";
}
else if (type == typeof (UInt64))
{
return "varchar(255)";
}
else if (type == typeof (Double))
{
return "float";
}
else if (type == typeof (Boolean))
{
return "integer";
}
else if (type == typeof (Byte[]))
{
return "blob";
}
else
{
return "string";
}
}
}
}

View File

@ -1,155 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using Mono.Data.SqliteClient;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.SQLiteLegacy
{
/// <summary>
/// A MySQL Interface for the Asset Server
/// </summary>
public class SQLiteXInventoryData : IXInventoryData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
private SqliteItemHandler m_Items;
public SQLiteXInventoryData(string conn, string realm)
{
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
conn, "inventoryfolders", "InventoryStore");
m_Items = new SqliteItemHandler(
conn, "inventoryitems", String.Empty);
}
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
{
return m_Folders.Get(fields, vals);
}
public XInventoryItem[] GetItems(string[] fields, string[] vals)
{
return m_Items.Get(fields, vals);
}
public bool StoreFolder(XInventoryFolder folder)
{
return m_Folders.Store(folder);
}
public bool StoreItem(XInventoryItem item)
{
return m_Items.Store(item);
}
public bool DeleteFolders(string field, string val)
{
return m_Folders.Delete(field, val);
}
public bool DeleteItems(string field, string val)
{
return m_Items.Delete(field, val);
}
public bool MoveItem(string id, string newParent)
{
return m_Items.MoveItem(id, newParent);
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
return m_Items.GetActiveGestures(principalID);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
return m_Items.GetAssetPermissions(principalID, assetID);
}
}
public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
{
public SqliteItemHandler(string c, string t, string m) :
base(c, t, m)
{
}
public bool MoveItem(string id, string newParent)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
}
public XInventoryItem[] GetActiveGestures(UUID principalID)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
return DoQuery(cmd);
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
IDataReader reader = ExecuteReader(cmd, m_Connection);
int perms = 0;
while (reader.Read())
{
perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
}
reader.Close();
CloseCommand(cmd);
return perms;
}
}
}

View File

@ -1143,7 +1143,17 @@ namespace OpenSim.Framework
void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags,
uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData,
/// <summary>
/// Send land properties to the client.
/// </summary>
/// <param name="sequence_id"></param>
/// <param name="snap_selection"></param>
/// <param name="request_result"></param>
/// <param name="lo"></param></param>
/// <param name="parcelObjectCapacity">/param>
/// <param name="simObjectCapacity"></param>
/// <param name="regionFlags"></param>
void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo,
float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity,
uint regionFlags);

View File

@ -77,7 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// </param>
void Clear(bool setupDefaultParcel);
bool IsLandPrimCountTainted();
bool IsForcefulBansAllowed();
void UpdateLandObject(int localID, LandData data);
void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);

View File

@ -27,10 +27,8 @@
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
namespace OpenSim.Framework
{
public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
@ -45,6 +43,11 @@ namespace OpenSim.Region.Framework.Interfaces
bool[,] LandBitmap { get; set; }
UUID RegionUUID { get; }
/// <summary>
/// Prim counts for this land object.
/// </summary>
IPrimCounts PrimCounts { get; set; }
/// <summary>
/// The start point for the land object. This is the western-most point as one scans land working from
/// north to south.
@ -79,17 +82,36 @@ namespace OpenSim.Region.Framework.Interfaces
void ForceUpdateLandInfo();
void SetLandBitmap(bool[,] bitmap);
/// <summary>
/// Get a land bitmap that would cover an entire region.
/// </summary>
/// <returns>The bitmap created.</returns>
bool[,] BasicFullRegionLandBitmap();
/// <summary>
/// Create a square land bitmap.
/// </summary>
/// <remarks>
/// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
/// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
/// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
///
/// At the moment, the smallest parcel of land is 4m x 4m, so if the
/// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
/// </remarks>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <returns>The bitmap created.</returns>
bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
void SendLandObjectOwners(IClientAPI remote_client);
void ReturnObject(SceneObjectGroup obj);
void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
void ResetLandPrimCounts();
void AddPrimToCount(SceneObjectGroup obj);
void RemovePrimFromCount(SceneObjectGroup obj);
void ResetOverMeRecord();
void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
void DeedToGroup(UUID groupID);

View File

@ -25,50 +25,50 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.SqliteClient;
namespace OpenSim.Data.SQLiteLegacy
namespace OpenSim.Framework
{
/// <summary>
/// A SQLite Interface for Avatar Data
/// </summary>
public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
IAvatarData
public interface IPrimCounts
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Parcel owner owned prims
/// </summary>
int Owner { get; }
/// <summary>
/// Parcel group owned prims
/// </summary>
int Group { get; }
/// <summary>
/// Prims owned by others (not parcel owner or parcel group).
/// </summary>
int Others { get; }
public SQLiteAvatarData(string connectionString, string realm) :
base(connectionString, realm, "Avatar")
{
}
public bool Delete(UUID principalID, string name)
{
SqliteCommand cmd = new SqliteCommand();
cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
cmd.Parameters.Add(":PrincipalID", principalID.ToString());
cmd.Parameters.Add(":Name", name);
try
{
if (ExecuteNonQuery(cmd, m_Connection) > 0)
return true;
return false;
}
finally
{
CloseCommand(cmd);
}
}
/// <summary>
/// Selected prims
/// </summary>
int Selected { get; }
/// <summary>
/// Total prims on the parcel.
/// </summary>
int Total { get; }
/// <summary>
/// Prims on the simulator that are owned by the parcel owner, even if they are in other parcels.
/// </summary>
int Simulator { get; }
/// <summary>
/// Prims per individual users.
/// </summary>
IUserPrimCounts Users { get; }
}
}
public interface IUserPrimCounts
{
int this[UUID agentID] { get; }
}
}

View File

@ -54,12 +54,10 @@ namespace OpenSim.Framework
private int _claimPrice = 0; //Unemplemented
private UUID _globalID = UUID.Zero;
private UUID _groupID = UUID.Zero;
private int _groupPrims = 0;
private bool _isGroupOwned = false;
private byte[] _bitmap = new byte[512];
private string _description = String.Empty;
private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
(uint) ParcelFlags.AllowAPrimitiveEntry |
(uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
@ -72,17 +70,13 @@ namespace OpenSim.Framework
private int _localID = 0;
private byte _mediaAutoScale = 0;
private UUID _mediaID = UUID.Zero;
private string _mediaURL = String.Empty;
private string _musicURL = String.Empty;
private int _otherPrims = 0;
private UUID _ownerID = UUID.Zero;
private int _ownerPrims = 0;
private List<ParcelManager.ParcelAccessEntry> _parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
private float _passHours = 0;
private int _passPrice = 0;
private int _salePrice = 0; //Unemeplemented. Parcels price.
private int _selectedPrims = 0;
private int _simwideArea = 0;
private int _simwidePrims = 0;
private UUID _snapshotID = UUID.Zero;
@ -283,19 +277,6 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are owned by a Group
/// </summary>
[XmlIgnore]
public int GroupPrims {
get {
return _groupPrims;
}
set {
_groupPrims = value;
}
}
/// <summary>
/// Returns true if the Land Parcel is owned by a group
/// </summary>
@ -453,20 +434,6 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are owned by users who do not own the parcel
/// and don't have the 'group. These are elegable for AutoReturn collection
/// </summary>
[XmlIgnore]
public int OtherPrims {
get {
return _otherPrims;
}
set {
_otherPrims = value;
}
}
/// <summary>
/// Owner Avatar or Group of the parcel. Naturally, all land masses must be
/// owned by someone
@ -480,19 +447,6 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are owned by the owner of the parcel
/// </summary>
[XmlIgnore]
public int OwnerPrims {
get {
return _ownerPrims;
}
set {
_ownerPrims = value;
}
}
/// <summary>
/// List of access data for the parcel. User data, some bitflags, and a time
/// </summary>
@ -541,19 +495,6 @@ namespace OpenSim.Framework
}
}
/// <summary>
/// Number of SceneObjectPart that are currently selected by avatar
/// </summary>
[XmlIgnore]
public int SelectedPrims {
get {
return _selectedPrims;
}
set {
_selectedPrims = value;
}
}
/// <summary>
/// Number of meters^2 in the Simulator
/// </summary>
@ -619,7 +560,7 @@ namespace OpenSim.Framework
}
/// <summary>
/// Number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
/// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
/// the parcel and isn't set to the same 'group' as the parcel.
/// </summary>
public int OtherCleanTime {
@ -666,10 +607,6 @@ namespace OpenSim.Framework
landData._claimPrice = _claimPrice;
landData._globalID = _globalID;
landData._groupID = _groupID;
landData._groupPrims = _groupPrims;
landData._otherPrims = _otherPrims;
landData._ownerPrims = _ownerPrims;
landData._selectedPrims = _selectedPrims;
landData._isGroupOwned = _isGroupOwned;
landData._localID = _localID;
landData._landingType = _landingType;
@ -731,4 +668,4 @@ namespace OpenSim.Framework
return land;
}
}
}
}

View File

@ -347,7 +347,6 @@ namespace OpenSim.Framework
public bool commFailTF = false;
public ConfigurationMember configMember;
public string DataStore = String.Empty;
public string RegionFile = String.Empty;
public bool isSandbox = false;
public bool Persistent = true;
@ -746,10 +745,6 @@ namespace OpenSim.Framework
m_regionLocX = Convert.ToUInt32(locationElements[0]);
m_regionLocY = Convert.ToUInt32(locationElements[1]);
// Datastore (is this implemented? Omitted from example!)
DataStore = config.GetString("Datastore", String.Empty);
// Internal IP
IPAddress address;
@ -846,9 +841,6 @@ namespace OpenSim.Framework
string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY);
config.Set("Location", location);
if (DataStore != String.Empty)
config.Set("Datastore", DataStore);
config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
config.Set("InternalPort", m_internalEndPoint.Port);
@ -1025,9 +1017,6 @@ namespace OpenSim.Framework
case "sim_location_y":
m_regionLocY = (uint) configuration_result;
break;
case "datastore":
DataStore = (string) configuration_result;
break;
case "internal_ip_address":
IPAddress address = (IPAddress) configuration_result;
m_internalEndPoint = new IPEndPoint(address, 0);
@ -1175,11 +1164,6 @@ namespace OpenSim.Framework
return regionInfo;
}
public int getInternalEndPointPort()
{
return m_internalEndPoint.Port;
}
public Dictionary<string, object> ToKeyValuePairs()
{
Dictionary<string, object> kvp = new Dictionary<string, object>();
@ -1198,4 +1182,4 @@ namespace OpenSim.Framework
return kvp;
}
}
}
}

View File

@ -25,15 +25,19 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
namespace OpenSim.Framework.RegionLoader.Filesystem
{
public class RegionLoaderFileSystem : IRegionLoader
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfigSource m_configSource;
public void SetIniConfigSource(IConfigSource configSource)
@ -63,36 +67,48 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
// Create an empty Regions.ini if there are no existing config files.
if (configFiles.Length == 0 && iniFiles.Length == 0)
{
{
new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource);
iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
}
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config files from {0}", regionConfigPath);
List<RegionInfo> regionInfos = new List<RegionInfo>();
int i = 0;
foreach (string file in iniFiles)
{
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
IConfigSource source = new IniConfigSource(file);
foreach (IConfig config in source.Configs)
{
//m_log.Info("[REGIONLOADERFILESYSTEM]: Creating RegionInfo for " + config.Name);
{
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name);
regionInfos.Add(regionInfo);
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
i++;
}
}
foreach (string file in configFiles)
{
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource);
regionInfos.Add(regionInfo);
m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
i++;
}
return regionInfos.ToArray();
}
}
}
}

View File

@ -66,9 +66,9 @@ namespace OpenSim.Framework.RegionLoader.Web
{
HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
webRequest.Timeout = 30000; //30 Second Timeout
m_log.Debug("[WEBLOADER]: Sending Download Request...");
m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
m_log.Debug("[WEBLOADER]: Downloading Region Information From Remote Server...");
m_log.Debug("[WEBLOADER]: Downloading region information...");
StreamReader reader = new StreamReader(webResponse.GetResponseStream());
string xmlSource = String.Empty;
string tempStr = reader.ReadLine();

View File

@ -42,10 +42,7 @@ namespace OpenSim.Framework.Serialization.Tests
private LandData landWithParcelAccessList;
private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
[SetUp]
public void setup()
@ -62,7 +59,6 @@ namespace OpenSim.Framework.Serialization.Tests
this.land.ClaimPrice = 0;
this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
this.land.GroupPrims = 0;
this.land.Description = "land data to test LandDataSerializer";
this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat);
this.land.LandingType = (byte)LandingType.Direct;
@ -132,4 +128,4 @@ namespace OpenSim.Framework.Serialization.Tests
"Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)");
}
}
}
}

View File

@ -250,9 +250,7 @@ namespace OpenSim
m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);
// load Crash directory config
m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
if (background)
{
@ -260,15 +258,9 @@ namespace OpenSim
m_sim.Startup();
}
else
{
{
m_sim = new OpenSim(configSource);
m_sim.Startup();
while (true)

View File

@ -123,7 +123,7 @@ namespace OpenSim
m_log.Info("====================================================================");
m_log.Info("========================= STARTING OPENSIM =========================");
m_log.Info("====================================================================");
m_log.InfoFormat("[OPENSIM MAIN]: Running ");
//m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
// http://msdn.microsoft.com/en-us/library/bb384202.aspx
//GCSettings.LatencyMode = GCLatencyMode.Batch;
@ -341,10 +341,15 @@ namespace OpenSim
m_console.Commands.AddCommand("region", false, "config get",
"config get [<section>] [<key>]",
"Show a config option",
"Synonym for config show",
HandleConfig);
m_console.Commands.AddCommand("region", false, "config show",
"config show [<section>] [<key>]",
"Show config information",
"If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine
+ "If a section is given but not a field, then all fields in that section are printed.",
HandleConfig);
HandleConfig);
m_console.Commands.AddCommand("region", false, "config save",
"config save <path>",
@ -593,7 +598,9 @@ namespace OpenSim
if (cmdparams.Length > 0)
{
switch (cmdparams[0].ToLower())
string firstParam = cmdparams[0].ToLower();
switch (firstParam)
{
case "set":
if (cmdparams.Length < 4)
@ -618,6 +625,7 @@ namespace OpenSim
break;
case "get":
case "show":
if (cmdparams.Length == 1)
{
foreach (IConfig config in m_config.Source.Configs)
@ -654,8 +662,8 @@ namespace OpenSim
}
else
{
Notice("Syntax: config get [<section>] [<key>]");
Notice("Example: config get ScriptEngine.DotNetEngine NumberOfScriptThreads");
Notice("Syntax: config {0} [<section>] [<key>]", firstParam);
Notice("Example: config {0} ScriptEngine.DotNetEngine NumberOfScriptThreads", firstParam);
}
break;

View File

@ -792,67 +792,113 @@ namespace OpenSim
regionnum = m_sceneManager.Scenes.Count;
}
/// <summary>
/// Create an estate with an initial region.
/// </summary>
/// <remarks>
/// This method doesn't allow an estate to be created with the same name as existing estates.
/// </remarks>
/// <param name="regInfo"></param>
/// <param name="existingName">A list of estate names that already exist.</param>
/// <returns>true if the estate was created, false otherwise</returns>
public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
{
// Create a new estate
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
if (existingNames.Contains(newName))
{
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
return false;
}
regInfo.EstateSettings.EstateName = newName;
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
// back to the default. The reloading of estate settings by scene could be eliminated if it
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
// possible to eliminate some additional later saves made by callers of this method.
regInfo.EstateSettings.Save();
return true;
}
/// <summary>
/// Load the estate information for the provided RegionInfo object.
/// </summary>
/// <param name="regInfo"></param>
public void PopulateRegionEstateInfo(RegionInfo regInfo)
{
IEstateDataService estateDataService = EstateDataService;
if (estateDataService != null)
{
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false);
}
if (EstateDataService != null)
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
if (regInfo.EstateSettings.EstateID == 0) // No record at all
{
MainConsole.Instance.Output("Your region is not part of an estate.");
MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName);
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
List<string> estateNames = new List<string>();
foreach (EstateSettings estate in estates)
estateNames.Add(estate.EstateName);
while (true)
{
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" });
if (response == "no")
{
// Create a new estate
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
if (estates.Count == 0)
{
MainConsole.Instance.Output("No existing estates found. You must create a new one.");
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
// back to the default. The reloading of estate settings by scene could be eliminated if it
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
// possible to eliminate some additional later saves made by callers of this method.
regInfo.EstateSettings.Save();
break;
if (CreateEstate(regInfo, estateNames))
break;
else
continue;
}
else
{
response = MainConsole.Instance.CmdPrompt("Estate name to join", "None");
if (response == "None")
continue;
List<int> estateIDs = estateDataService.GetEstates(response);
if (estateIDs.Count < 1)
string response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
"yes",
new List<string>() { "yes", "no" });
if (response == "no")
{
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
continue;
if (CreateEstate(regInfo, estateNames))
break;
else
continue;
}
else
{
response
= MainConsole.Instance.CmdPrompt(
string.Format(
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
estateNames[0]);
List<int> estateIDs = EstateDataService.GetEstates(response);
if (estateIDs.Count < 1)
{
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
continue;
}
int estateID = estateIDs[0];
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
break;
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
}
int estateID = estateIDs[0];
regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID);
if (estateDataService.LinkRegion(regInfo.RegionID, estateID))
break;
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
}
}
}
}
}
public class OpenSimConfigSource
{

View File

@ -49,6 +49,8 @@ using Timer = System.Timers.Timer;
using AssetLandmark = OpenSim.Framework.AssetLandmark;
using Nini.Config;
using System.IO;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
@ -298,6 +300,77 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Used to adjust Sun Orbit values so Linden based viewers properly position sun</summary>
private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
// First log file or time has expired, start writing to a new log file
//<MIC>
// -----------------------------------------------------------------
// -----------------------------------------------------------------
// THIS IS DEBUGGING CODE & SHOULD BE REMOVED
// -----------------------------------------------------------------
// -----------------------------------------------------------------
public class QueueLogger
{
public Int32 start = 0;
public StreamWriter Log = null;
private Dictionary<UUID,int> m_idMap = new Dictionary<UUID,int>();
public QueueLogger()
{
DateTime now = DateTime.Now;
String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss"));
Log = new StreamWriter(fname);
start = Util.EnvironmentTickCount();
}
public int LookupID(UUID uuid)
{
int localid;
if (! m_idMap.TryGetValue(uuid,out localid))
{
localid = m_idMap.Count + 1;
m_idMap[uuid] = localid;
}
return localid;
}
}
public static QueueLogger QueueLog = null;
// -----------------------------------------------------------------
public void LogAvatarUpdateEvent(UUID client, UUID avatar, Int32 timeinqueue)
{
if (QueueLog == null)
QueueLog = new QueueLogger();
Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
lock(QueueLog)
{
int cid = QueueLog.LookupID(client);
int aid = QueueLog.LookupID(avatar);
QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4},{3}",ticks,cid,aid,timeinqueue);
}
}
// -----------------------------------------------------------------
public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup)
{
if (QueueLog == null)
QueueLog = new QueueLogger();
Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
lock(QueueLog)
{
int cid = QueueLog.LookupID(client);
QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,maxup,queue.ToString());
}
}
// -----------------------------------------------------------------
// -----------------------------------------------------------------
// -----------------------------------------------------------------
// -----------------------------------------------------------------
//</MIC>
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
@ -3547,18 +3620,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Primitive Packet/Data Sending Methods
/// <summary>
/// Generate one of the object update packets based on PrimUpdateFlags
/// and broadcast the packet to clients
/// </summary>
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
double priority = m_prioritizer.GetUpdatePriority(this, entity);
//double priority = m_prioritizer.GetUpdatePriority(this, entity);
uint priority = m_prioritizer.GetUpdatePriority(this, entity);
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId);
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation));
}
private Int32 m_LastQueueFill = 0;
private uint m_maxUpdates = 0;
private void ProcessEntityUpdates(int maxUpdates)
{
OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
@ -3566,19 +3644,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
if (maxUpdates <= 0)
{
m_maxUpdates = Int32.MaxValue;
}
else
{
if (m_maxUpdates == 0 || m_LastQueueFill == 0)
{
m_maxUpdates = (uint)maxUpdates;
}
else
{
if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
m_maxUpdates += 5;
else
m_maxUpdates = m_maxUpdates >> 1;
}
m_maxUpdates = Util.Clamp<uint>(m_maxUpdates,10,500);
}
m_LastQueueFill = Util.EnvironmentTickCount();
int updatesThisCall = 0;
//<MIC>
// DEBUGGING CODE... REMOVE
// LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
//</MIC>
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
float avgTimeDilation = 1.0f;
EntityUpdate update;
while (updatesThisCall < maxUpdates)
Int32 timeinqueue; // this is just debugging code & can be dropped later
while (updatesThisCall < m_maxUpdates)
{
lock (m_entityUpdates.SyncRoot)
if (!m_entityUpdates.TryDequeue(out update))
if (!m_entityUpdates.TryDequeue(out update, out timeinqueue))
break;
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
@ -3679,36 +3783,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
// if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment)
// {
// SceneObjectPart sop = (SceneObjectPart)update.Entity;
// string text = sop.Text;
// if (text.IndexOf("\n") >= 0)
// text = text.Remove(text.IndexOf("\n"));
//
// if (m_attachmentsSent.Contains(sop.ParentID))
// {
//// m_log.DebugFormat(
//// "[CLIENT]: Sending full info about attached prim {0} text {1}",
//// sop.LocalId, text);
//
// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
//
// m_attachmentsSent.Add(sop.LocalId);
// }
// else
// {
// m_log.DebugFormat(
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
// sop.LocalId, text, sop.ParentID);
//
// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
// }
// }
// else
// {
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
// }
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
}
}
else if (!canUseImproved)
@ -3802,26 +3877,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void ReprioritizeUpdates()
{
//m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName);
lock (m_entityUpdates.SyncRoot)
m_entityUpdates.Reprioritize(UpdatePriorityHandler);
}
private bool UpdatePriorityHandler(ref double priority, uint localID)
private bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity)
{
EntityBase entity;
if (m_scene.Entities.TryGetValue(localID, out entity))
if (entity != null)
{
priority = m_prioritizer.GetUpdatePriority(this, entity);
return true;
}
return priority != double.NaN;
return false;
}
public void FlushPrimUpdates()
{
m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
m_log.WarnFormat("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
while (m_entityUpdates.Count > 0)
ProcessEntityUpdates(-1);
@ -4272,8 +4345,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(packet, ThrottleOutPacketType.Task);
}
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
public void SendLandProperties(
int sequence_id, bool snap_selection, int request_result, ILandObject lo,
float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
{
// m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name);
LandData landData = lo.LandData;
ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
updateMessage.AABBMax = landData.AABBMax;
@ -4281,15 +4360,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updateMessage.Area = landData.Area;
updateMessage.AuctionID = landData.AuctionID;
updateMessage.AuthBuyerID = landData.AuthBuyerID;
updateMessage.Bitmap = landData.Bitmap;
updateMessage.Desc = landData.Description;
updateMessage.Category = landData.Category;
updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate);
updateMessage.ClaimPrice = landData.ClaimPrice;
updateMessage.GroupID = landData.GroupID;
updateMessage.GroupPrims = landData.GroupPrims;
updateMessage.GroupID = landData.GroupID;
updateMessage.IsGroupOwned = landData.IsGroupOwned;
updateMessage.LandingType = (LandingType) landData.LandingType;
updateMessage.LocalID = landData.LocalID;
@ -4310,9 +4386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updateMessage.Name = landData.Name;
updateMessage.OtherCleanTime = landData.OtherCleanTime;
updateMessage.OtherCount = 0; //TODO: Unimplemented
updateMessage.OtherPrims = landData.OtherPrims;
updateMessage.OwnerID = landData.OwnerID;
updateMessage.OwnerPrims = landData.OwnerPrims;
updateMessage.OwnerID = landData.OwnerID;
updateMessage.ParcelFlags = (ParcelFlags) landData.Flags;
updateMessage.ParcelPrimBonus = simObjectBonusFactor;
updateMessage.PassHours = landData.PassHours;
@ -4327,10 +4401,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updateMessage.RentPrice = 0;
updateMessage.RequestResult = (ParcelResult) request_result;
updateMessage.SalePrice = landData.SalePrice;
updateMessage.SelectedPrims = landData.SelectedPrims;
updateMessage.SalePrice = landData.SalePrice;
updateMessage.SelfCount = 0; //TODO: Unimplemented
updateMessage.SequenceID = sequence_id;
if (landData.SimwideArea > 0)
{
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
@ -4340,22 +4414,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
updateMessage.SimWideMaxPrims = 0;
}
updateMessage.SimWideTotalPrims = landData.SimwidePrims;
updateMessage.SnapSelection = snap_selection;
updateMessage.SnapshotID = landData.SnapshotID;
updateMessage.Status = (ParcelStatus) landData.Status;
updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims +
landData.SelectedPrims;
updateMessage.UserLocation = landData.UserLocation;
updateMessage.UserLookAt = landData.UserLookAt;
updateMessage.SnapshotID = landData.SnapshotID;
updateMessage.Status = (ParcelStatus) landData.Status;
updateMessage.UserLocation = landData.UserLocation;
updateMessage.UserLookAt = landData.UserLookAt;
updateMessage.MediaType = landData.MediaType;
updateMessage.MediaDesc = landData.MediaDescription;
updateMessage.MediaWidth = landData.MediaWidth;
updateMessage.MediaHeight = landData.MediaHeight;
updateMessage.MediaLoop = landData.MediaLoop;
updateMessage.ObscureMusic = landData.ObscureMusic;
updateMessage.ObscureMedia = landData.ObscureMedia;
updateMessage.MediaType = landData.MediaType;
updateMessage.MediaDesc = landData.MediaDescription;
updateMessage.MediaWidth = landData.MediaWidth;
updateMessage.MediaHeight = landData.MediaHeight;
updateMessage.MediaLoop = landData.MediaLoop;
updateMessage.ObscureMusic = landData.ObscureMusic;
updateMessage.ObscureMedia = landData.ObscureMedia;
IPrimCounts pc = lo.PrimCounts;
updateMessage.OwnerPrims = pc.Owner;
updateMessage.GroupPrims = pc.Group;
updateMessage.OtherPrims = pc.Others;
updateMessage.SelectedPrims = pc.Selected;
updateMessage.TotalPrims = pc.Total;
updateMessage.SimWideTotalPrims = pc.Simulator;
try
{
@ -4363,13 +4443,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (eq != null)
{
eq.ParcelProperties(updateMessage, this.AgentId);
} else {
m_log.Warn("No EQ Interface when sending parcel data.");
}
else
{
m_log.Warn("[LLCLIENTVIEW]: No EQ Interface when sending parcel data.");
}
}
catch (Exception ex)
{
m_log.Error("Unable to send parcel data via eventqueue - exception: " + ex.ToString());
m_log.Error("[LLCLIENTVIEW]: Unable to send parcel data via eventqueue - exception: " + ex.ToString());
}
}
@ -4929,7 +5011,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest);
AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false);
AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest);
AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest, false);
AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest);
AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false);
AddLocalPacketHandler(PacketType.ParcelAccessListUpdate, HandleParcelAccessListUpdate, false);
AddLocalPacketHandler(PacketType.ParcelPropertiesRequest, HandleParcelPropertiesRequest, false);
@ -8800,13 +8882,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
case "instantmessage":
if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
{
if (messagePacket.ParamList.Length < 5)
if (messagePacket.ParamList.Length < 2)
return true;
UUID invoice = messagePacket.MethodData.Invoice;
UUID SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
string SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
string Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
UUID sessionID = messagePacket.AgentData.SessionID;
UUID SenderID;
string SenderName;
string Message;
if (messagePacket.ParamList.Length < 5)
{
SenderID = AgentId;
SenderName = Utils.BytesToString(messagePacket.ParamList[0].Parameter);
Message = Utils.BytesToString(messagePacket.ParamList[1].Parameter);
}
else
{
SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
}
OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message);
}
return true;
@ -11701,171 +11799,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pack, ThrottleOutPacketType.Task);
}
#region PriorityQueue
public class PriorityQueue
{
internal delegate bool UpdatePriorityHandler(ref double priority, uint local_id);
private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1];
private Dictionary<uint, LookupItem> m_lookupTable;
private Comparison<double> m_comparison;
private object m_syncRoot = new object();
internal PriorityQueue() :
this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<double>.Default) { }
internal PriorityQueue(int capacity) :
this(capacity, Comparer<double>.Default) { }
internal PriorityQueue(IComparer<double> comparer) :
this(new Comparison<double>(comparer.Compare)) { }
internal PriorityQueue(Comparison<double> comparison) :
this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { }
internal PriorityQueue(int capacity, IComparer<double> comparer) :
this(capacity, new Comparison<double>(comparer.Compare)) { }
internal PriorityQueue(int capacity, Comparison<double> comparison)
{
m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
for (int i = 0; i < m_heaps.Length; ++i)
m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
this.m_comparison = comparison;
}
public object SyncRoot { get { return this.m_syncRoot; } }
internal int Count
{
get
{
int count = 0;
for (int i = 0; i < m_heaps.Length; ++i)
count = m_heaps[i].Count;
return count;
}
}
public bool Enqueue(double priority, EntityUpdate value, uint local_id)
{
LookupItem item;
if (m_lookupTable.TryGetValue(local_id, out item))
{
// Combine flags
value.Flags |= item.Heap[item.Handle].Value.Flags;
item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison);
return false;
}
else
{
item.Heap = m_heaps[0];
item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle);
m_lookupTable.Add(local_id, item);
return true;
}
}
internal EntityUpdate Peek()
{
for (int i = 0; i < m_heaps.Length; ++i)
if (m_heaps[i].Count > 0)
return m_heaps[i].Min().Value;
throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
}
internal bool TryDequeue(out EntityUpdate value)
{
for (int i = 0; i < m_heaps.Length; ++i)
{
if (m_heaps[i].Count > 0)
{
MinHeapItem item = m_heaps[i].RemoveMin();
m_lookupTable.Remove(item.LocalID);
value = item.Value;
return true;
}
}
value = default(EntityUpdate);
return false;
}
internal void Reprioritize(UpdatePriorityHandler handler)
{
MinHeapItem item;
double priority;
foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
{
if (lookup.Heap.TryGetValue(lookup.Handle, out item))
{
priority = item.Priority;
if (handler(ref priority, item.LocalID))
{
if (lookup.Heap.ContainsHandle(lookup.Handle))
lookup.Heap[lookup.Handle] =
new MinHeapItem(priority, item.Value, item.LocalID, this.m_comparison);
}
else
{
m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update");
lookup.Heap.Remove(lookup.Handle);
this.m_lookupTable.Remove(item.LocalID);
}
}
}
}
#region MinHeapItem
private struct MinHeapItem : IComparable<MinHeapItem>
{
private double priority;
private EntityUpdate value;
private uint local_id;
private Comparison<double> comparison;
internal MinHeapItem(double priority, EntityUpdate value, uint local_id) :
this(priority, value, local_id, Comparer<double>.Default) { }
internal MinHeapItem(double priority, EntityUpdate value, uint local_id, IComparer<double> comparer) :
this(priority, value, local_id, new Comparison<double>(comparer.Compare)) { }
internal MinHeapItem(double priority, EntityUpdate value, uint local_id, Comparison<double> comparison)
{
this.priority = priority;
this.value = value;
this.local_id = local_id;
this.comparison = comparison;
}
internal double Priority { get { return this.priority; } }
internal EntityUpdate Value { get { return this.value; } }
internal uint LocalID { get { return this.local_id; } }
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("[");
sb.Append(this.priority.ToString());
sb.Append(",");
if (this.value != null)
sb.Append(this.value.ToString());
sb.Append("]");
return sb.ToString();
}
public int CompareTo(MinHeapItem other)
{
return this.comparison(this.priority, other.priority);
}
}
#endregion
#region LookupItem
private struct LookupItem
{
internal MinHeap<MinHeapItem> Heap;
internal IHandle Handle;
}
#endregion
}
public struct PacketProcessor
{
public PacketMethod method;
@ -11886,8 +11819,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
#endregion
public static OSD BuildEvent(string eventName, OSD eventBody)
{
OSDMap osdEvent = new OSDMap(2);

View File

@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>Caches packed throttle information</summary>
private byte[] m_packedThrottles;
private int m_defaultRTO = 3000;
private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
private int m_maxRTO = 60000;
/// <summary>
@ -557,7 +557,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR));
// Clamp the retransmission timeout to manageable values
rto = Utils.Clamp(RTO, m_defaultRTO, m_maxRTO);
rto = Utils.Clamp(rto, m_defaultRTO, m_maxRTO);
RTO = rto;

View File

@ -100,6 +100,10 @@ namespace OpenMetaverse
const int SIO_UDP_CONNRESET = -1744830452;
IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
m_log.DebugFormat(
"[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
ipep.Address, ipep.Port);
m_udpSocket = new Socket(
AddressFamily.InterNetwork,

View File

@ -0,0 +1,245 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using log4net;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public class PriorityQueue
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
internal delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);
// Heap[0] for self updates
// Heap[1..12] for entity updates
internal const uint m_numberOfQueues = 12;
private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[m_numberOfQueues];
private Dictionary<uint, LookupItem> m_lookupTable;
private uint m_nextQueue = 0;
private UInt64 m_nextRequest = 0;
private object m_syncRoot = new object();
public object SyncRoot {
get { return this.m_syncRoot; }
}
internal PriorityQueue() : this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY) { }
internal PriorityQueue(int capacity)
{
m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
for (int i = 0; i < m_heaps.Length; ++i)
m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
}
internal int Count
{
get
{
int count = 0;
for (int i = 0; i < m_heaps.Length; ++i)
count += m_heaps[i].Count;
return count;
}
}
public bool Enqueue(uint pqueue, EntityUpdate value)
{
LookupItem lookup;
uint localid = value.Entity.LocalId;
UInt64 entry = m_nextRequest++;
if (m_lookupTable.TryGetValue(localid, out lookup))
{
entry = lookup.Heap[lookup.Handle].EntryOrder;
value.Flags |= lookup.Heap[lookup.Handle].Value.Flags;
lookup.Heap.Remove(lookup.Handle);
}
pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1);
lookup.Heap = m_heaps[pqueue];
lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle);
m_lookupTable[localid] = lookup;
return true;
}
internal bool TryDequeue(out EntityUpdate value, out Int32 timeinqueue)
{
for (int i = 0; i < m_numberOfQueues; ++i)
{
// To get the fair queing, we cycle through each of the
// queues when finding an element to dequeue, this code
// assumes that the distribution of updates in the queues
// is polynomial, probably quadractic (eg distance of PI * R^2)
uint h = (uint)((m_nextQueue + i) % m_numberOfQueues);
if (m_heaps[h].Count > 0)
{
m_nextQueue = (uint)((h + 1) % m_numberOfQueues);
MinHeapItem item = m_heaps[h].RemoveMin();
m_lookupTable.Remove(item.Value.Entity.LocalId);
timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
value = item.Value;
return true;
}
}
timeinqueue = 0;
value = default(EntityUpdate);
return false;
}
internal void Reprioritize(UpdatePriorityHandler handler)
{
MinHeapItem item;
foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
{
if (lookup.Heap.TryGetValue(lookup.Handle, out item))
{
uint pqueue = item.PriorityQueue;
uint localid = item.Value.Entity.LocalId;
if (handler(ref pqueue, item.Value.Entity))
{
// unless the priority queue has changed, there is no need to modify
// the entry
pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1);
if (pqueue != item.PriorityQueue)
{
lookup.Heap.Remove(lookup.Handle);
LookupItem litem = lookup;
litem.Heap = m_heaps[pqueue];
litem.Heap.Add(new MinHeapItem(pqueue, item), ref litem.Handle);
m_lookupTable[localid] = litem;
}
}
else
{
// m_log.WarnFormat("[PQUEUE]: UpdatePriorityHandler returned false for {0}",item.Value.Entity.UUID);
lookup.Heap.Remove(lookup.Handle);
this.m_lookupTable.Remove(localid);
}
}
}
}
public override string ToString()
{
string s = "";
for (int i = 0; i < m_numberOfQueues; i++)
{
if (s != "") s += ",";
s += m_heaps[i].Count.ToString();
}
return s;
}
#region MinHeapItem
private struct MinHeapItem : IComparable<MinHeapItem>
{
private EntityUpdate value;
internal EntityUpdate Value {
get {
return this.value;
}
}
private uint pqueue;
internal uint PriorityQueue {
get {
return this.pqueue;
}
}
private Int32 entrytime;
internal Int32 EntryTime {
get {
return this.entrytime;
}
}
private UInt64 entryorder;
internal UInt64 EntryOrder
{
get {
return this.entryorder;
}
}
internal MinHeapItem(uint pqueue, MinHeapItem other)
{
this.entrytime = other.entrytime;
this.entryorder = other.entryorder;
this.value = other.value;
this.pqueue = pqueue;
}
internal MinHeapItem(uint pqueue, UInt64 entryorder, EntityUpdate value)
{
this.entrytime = Util.EnvironmentTickCount();
this.entryorder = entryorder;
this.value = value;
this.pqueue = pqueue;
}
public override string ToString()
{
return String.Format("[{0},{1},{2}]",pqueue,entryorder,value.Entity.LocalId);
}
public int CompareTo(MinHeapItem other)
{
// I'm assuming that the root part of an SOG is added to the update queue
// before the component parts
return Comparer<UInt64>.Default.Compare(this.EntryOrder, other.EntryOrder);
}
}
#endregion
#region LookupItem
private struct LookupItem
{
internal MinHeap<MinHeapItem> Heap;
internal IHandle Handle;
}
#endregion
}
}

View File

@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;

View File

@ -77,7 +77,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </value>
private Stream m_loadStream;
protected bool m_controlFileLoaded;
/// <summary>
/// FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things
/// (I thought they weren't). We will need to bump the version number and perform this check on all
/// subsequent IAR versions only
/// </summary>
protected bool m_controlFileLoaded = true;
protected bool m_assetsLoaded;
protected bool m_inventoryNodesLoaded;

View File

@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using System.Net;
using System.Xml;
using System.Reflection;
using System.Threading;
@ -205,11 +206,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
{
// HACK: This is only working for lists containing a single item!
// It's just a hack to make this WIP compile and run. Nothing
// currently calls this with multiple items.
UUID ret = UUID.Zero;
// The following code groups the SOG's by owner. No objects
// belonging to different people can be coalesced, for obvious
// reasons.
Dictionary<UUID, List<SceneObjectGroup>> deletes =
new Dictionary<UUID, List<SceneObjectGroup>>();
@ -221,262 +222,329 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
deletes[g.OwnerID].Add(g);
}
foreach (List<SceneObjectGroup> objlist in deletes.Values)
{
foreach (SceneObjectGroup g in objlist)
ret = DeleteToInventory(action, folderID, g, remoteClient);
}
return ret;
}
private UUID DeleteToInventory(DeRezAction action, UUID folderID,
SceneObjectGroup objectGroup, IClientAPI remoteClient)
{
// This is pethod scoped and will be returned. It will be the
// last created asset id
UUID assetID = UUID.Zero;
Vector3 inventoryStoredPosition = new Vector3
(((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: objectGroup.AbsolutePosition.X)
,
(objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: objectGroup.AbsolutePosition.X,
objectGroup.AbsolutePosition.Z);
Vector3 originalPosition = objectGroup.AbsolutePosition;
objectGroup.AbsolutePosition = inventoryStoredPosition;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
objectGroup.AbsolutePosition = originalPosition;
// Get the user info of the item destination
//
UUID userID = UUID.Zero;
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
action == DeRezAction.SaveToExistingUserInventoryItem)
// Each iteration is really a separate asset being created,
// with distinct destinations as well.
foreach (List<SceneObjectGroup> objlist in deletes.Values)
{
// Take or take copy require a taker
// Saving changes requires a local user
//
if (remoteClient == null)
return UUID.Zero;
Dictionary<UUID, string> xmlStrings =
new Dictionary<UUID, string>();
userID = remoteClient.AgentId;
}
else
{
// All returns / deletes go to the object owner
//
userID = objectGroup.RootPart.OwnerID;
}
if (userID == UUID.Zero) // Can't proceed
{
return UUID.Zero;
}
// If we're returning someone's item, it goes back to the
// owner's Lost And Found folder.
// Delete is treated like return in this case
// Deleting your own items makes them go to trash
//
InventoryFolderBase folder = null;
InventoryItemBase item = null;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
item = m_Scene.InventoryService.GetItem(item);
//item = userInfo.RootFolder.FindItem(
// objectGroup.RootPart.FromUserInventoryItemID);
if (null == item)
foreach (SceneObjectGroup objectGroup in objlist)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
objectGroup.Name, objectGroup.UUID);
return UUID.Zero;
}
}
else
{
// Folder magic
//
if (action == DeRezAction.Delete)
{
// Deleting someone else's item
//
if (remoteClient == null ||
objectGroup.OwnerID != remoteClient.AgentId)
{
Vector3 inventoryStoredPosition = new Vector3
(((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: objectGroup.AbsolutePosition.X)
,
(objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
? 250
: objectGroup.AbsolutePosition.X,
objectGroup.AbsolutePosition.Z);
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
else
{
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
}
else if (action == DeRezAction.Return)
{
Vector3 originalPosition = objectGroup.AbsolutePosition;
// Dump to lost + found unconditionally
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
if (folderID == UUID.Zero && folder == null)
{
if (action == DeRezAction.Delete)
{
// Deletes go to trash by default
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
else
{
if (remoteClient == null ||
objectGroup.OwnerID != remoteClient.AgentId)
{
// Taking copy of another person's item. Take to
// Objects folder.
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
}
else
{
// Catch all. Use lost & found
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
}
}
// Override and put into where it came from, if it came
// from anywhere in inventory
//
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
{
if (objectGroup.RootPart.FromFolderID != UUID.Zero)
{
InventoryFolderBase f = new InventoryFolderBase(objectGroup.RootPart.FromFolderID, userID);
folder = m_Scene.InventoryService.GetFolder(f);
}
}
if (folder == null) // None of the above
{
folder = new InventoryFolderBase(folderID);
if (folder == null) // Nowhere to put it
{
return UUID.Zero;
}
}
item = new InventoryItemBase();
item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
item.CreatorData = objectGroup.RootPart.CreatorData;
item.ID = UUID.Random();
item.InvType = (int)InventoryType.Object;
item.Folder = folder.ID;
item.Owner = userID;
}
AssetBase asset = CreateAsset(
objectGroup.GetPartName(objectGroup.RootPart.LocalId),
objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
(sbyte)AssetType.Object,
Utils.StringToBytes(sceneObjectXml),
objectGroup.OwnerID.ToString());
m_Scene.AssetService.Store(asset);
assetID = asset.FullID;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item.AssetID = asset.FullID;
m_Scene.InventoryService.UpdateItem(item);
}
else
{
item.AssetID = asset.FullID;
if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
{
uint perms = objectGroup.GetEffectivePermissions();
uint nextPerms = (perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
objectGroup.AbsolutePosition = inventoryStoredPosition;
// Make sure all bits but the ones we want are clear
// on take.
// This will be applied to the current perms, so
// it will do what we want.
objectGroup.RootPart.NextOwnerMask &=
((uint)PermissionMask.Copy |
((uint)PermissionMask.Copy |
(uint)PermissionMask.Transfer |
(uint)PermissionMask.Modify);
objectGroup.RootPart.NextOwnerMask |=
(uint)PermissionMask.Move;
item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
item.CurrentPermissions = item.BasePermissions;
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
}
else
{
item.BasePermissions = objectGroup.GetEffectivePermissions();
item.CurrentPermissions = objectGroup.GetEffectivePermissions();
item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
item.GroupPermissions = objectGroup.RootPart.GroupMask;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
item.CurrentPermissions &=
((uint)PermissionMask.Copy |
(uint)PermissionMask.Transfer |
(uint)PermissionMask.Modify |
(uint)PermissionMask.Move |
7); // Preserve folded permissions
objectGroup.AbsolutePosition = originalPosition;
xmlStrings[objectGroup.UUID] = sceneObjectXml;
}
// TODO: add the new fields (Flags, Sale info, etc)
item.CreationDate = Util.UnixTimeSinceEpoch();
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
string itemXml;
m_Scene.AddInventoryItem(item);
if (objlist.Count > 1)
{
float minX, minY, minZ;
float maxX, maxY, maxZ;
if (remoteClient != null && item.Owner == remoteClient.AgentId)
{
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
else
{
ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
if (notifyUser != null)
Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist,
out minX, out maxX, out minY, out maxY,
out minZ, out maxZ);
// CreateWrapper
XmlDocument itemDoc = new XmlDocument();
XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
itemDoc.AppendChild(root);
// Embed the offsets into the group XML
for ( int i = 0 ; i < objlist.Count ; i++ )
{
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
XmlDocument doc = new XmlDocument();
SceneObjectGroup g = objlist[i];
doc.LoadXml(xmlStrings[g.UUID]);
XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
e.SetAttribute("offsetx", offsets[i].X.ToString());
e.SetAttribute("offsety", offsets[i].Y.ToString());
e.SetAttribute("offsetz", offsets[i].Z.ToString());
XmlNode objectNode = itemDoc.ImportNode(e, true);
root.AppendChild(objectNode);
}
float sizeX = maxX - minX;
float sizeY = maxY - minY;
float sizeZ = maxZ - minZ;
root.SetAttribute("x", sizeX.ToString());
root.SetAttribute("y", sizeY.ToString());
root.SetAttribute("z", sizeZ.ToString());
itemXml = itemDoc.InnerXml;
}
else
{
itemXml = xmlStrings[objlist[0].UUID];
}
// Get the user info of the item destination
//
UUID userID = UUID.Zero;
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
action == DeRezAction.SaveToExistingUserInventoryItem)
{
// Take or take copy require a taker
// Saving changes requires a local user
//
if (remoteClient == null)
return UUID.Zero;
userID = remoteClient.AgentId;
}
else
{
// All returns / deletes go to the object owner
//
userID = objlist[0].RootPart.OwnerID;
}
if (userID == UUID.Zero) // Can't proceed
{
return UUID.Zero;
}
// If we're returning someone's item, it goes back to the
// owner's Lost And Found folder.
// Delete is treated like return in this case
// Deleting your own items makes them go to trash
//
InventoryFolderBase folder = null;
InventoryItemBase item = null;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID);
item = m_Scene.InventoryService.GetItem(item);
//item = userInfo.RootFolder.FindItem(
// objectGroup.RootPart.FromUserInventoryItemID);
if (null == item)
{
m_log.DebugFormat(
"[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
objlist[0].Name, objlist[0].UUID);
return UUID.Zero;
}
}
else
{
// Folder magic
//
if (action == DeRezAction.Delete)
{
// Deleting someone else's item
//
if (remoteClient == null ||
objlist[0].OwnerID != remoteClient.AgentId)
{
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
else
{
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
}
else if (action == DeRezAction.Return)
{
// Dump to lost + found unconditionally
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
if (folderID == UUID.Zero && folder == null)
{
if (action == DeRezAction.Delete)
{
// Deletes go to trash by default
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
else
{
if (remoteClient == null ||
objlist[0].OwnerID != remoteClient.AgentId)
{
// Taking copy of another person's item. Take to
// Objects folder.
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
}
else
{
// Catch all. Use lost & found
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
}
}
// Override and put into where it came from, if it came
// from anywhere in inventory
//
if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
{
if (objlist[0].RootPart.FromFolderID != UUID.Zero)
{
InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
folder = m_Scene.InventoryService.GetFolder(f);
}
}
if (folder == null) // None of the above
{
folder = new InventoryFolderBase(folderID);
if (folder == null) // Nowhere to put it
{
return UUID.Zero;
}
}
item = new InventoryItemBase();
// Can't know creator is the same, so null it in inventory
if (objlist.Count > 1)
item.CreatorId = UUID.Zero.ToString();
else
item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
item.ID = UUID.Random();
item.InvType = (int)InventoryType.Object;
item.Folder = folder.ID;
item.Owner = userID;
if (objlist.Count > 1)
{
item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
}
else
{
item.SaleType = objlist[0].RootPart.ObjectSaleType;
item.SalePrice = objlist[0].RootPart.SalePrice;
}
}
AssetBase asset = CreateAsset(
objlist[0].GetPartName(objlist[0].RootPart.LocalId),
objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
(sbyte)AssetType.Object,
Utils.StringToBytes(itemXml),
objlist[0].OwnerID.ToString());
m_Scene.AssetService.Store(asset);
assetID = asset.FullID;
if (DeRezAction.SaveToExistingUserInventoryItem == action)
{
item.AssetID = asset.FullID;
m_Scene.InventoryService.UpdateItem(item);
}
else
{
item.AssetID = asset.FullID;
uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
foreach (SceneObjectGroup grp in objlist)
effectivePerms &= grp.GetEffectivePermissions();
effectivePerms |= (uint)PermissionMask.Move;
if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
{
uint perms = effectivePerms;
uint nextPerms = (perms & 7) << 13;
if ((nextPerms & (uint)PermissionMask.Copy) == 0)
perms &= ~(uint)PermissionMask.Copy;
if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
perms &= ~(uint)PermissionMask.Transfer;
if ((nextPerms & (uint)PermissionMask.Modify) == 0)
perms &= ~(uint)PermissionMask.Modify;
item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
item.CurrentPermissions = item.BasePermissions;
item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
// Magic number badness. Maybe this deserves an enum.
// bit 4 (16) is the "Slam" bit, it means treat as passed
// and apply next owner perms on rez
item.CurrentPermissions |= 16; // Slam!
}
else
{
item.BasePermissions = effectivePerms;
item.CurrentPermissions = effectivePerms;
item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
item.CurrentPermissions &=
((uint)PermissionMask.Copy |
(uint)PermissionMask.Transfer |
(uint)PermissionMask.Modify |
(uint)PermissionMask.Move |
7); // Preserve folded permissions
}
item.CreationDate = Util.UnixTimeSinceEpoch();
item.Description = asset.Description;
item.Name = asset.Name;
item.AssetType = asset.Type;
m_Scene.AddInventoryItem(item);
if (remoteClient != null && item.Owner == remoteClient.AgentId)
{
remoteClient.SendInventoryItemCreateUpdate(item, 0);
}
else
{
ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
if (notifyUser != null)
{
notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
}
}
}
}
return assetID;
}
@ -484,8 +552,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
/// <summary>
/// Rez an object into the scene from the user's inventory
/// </summary>
/// <remarks>
/// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
/// things to the scene. The caller should be doing that, I think.
/// </remarks>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="RayEnd"></param>
@ -502,21 +572,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
{
// Work out position details
byte bRayEndIsIntersection = (byte)0;
if (RayEndIsIntersection)
{
bRayEndIsIntersection = (byte)1;
}
else
{
bRayEndIsIntersection = (byte)0;
}
// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
Vector3 pos = m_Scene.GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, scale, false);
@ -531,6 +590,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
SceneObjectGroup group = null;
if (rezAsset != null)
{
UUID itemId = UUID.Zero;
@ -539,34 +600,78 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// item that it came from. This allows us to enable 'save object to inventory'
if (!m_Scene.Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
{
itemId = item.ID;
}
}
else
{
// Brave new fullperm world
//
itemId = item.ID;
if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
{
// Brave new fullperm world
itemId = item.ID;
}
}
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group
= SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
List<SceneObjectGroup> objlist =
new List<SceneObjectGroup>();
List<Vector3> veclist = new List<Vector3>();
Util.FireAndForget(delegate { AddUserData(group); });
group.RootPart.FromFolderID = item.Folder;
XmlDocument doc = new XmlDocument();
doc.LoadXml(xmlData);
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
if (e == null || attachment) // Single
{
SceneObjectGroup g =
SceneObjectSerializer.FromOriginalXmlFormat(
itemId, xmlData);
objlist.Add(g);
veclist.Add(new Vector3(0, 0, 0));
// If it's rezzed in world, select it. Much easier to
// find small items.
//
if (!attachment)
group.RootPart.CreateSelected = true;
float offsetHeight = 0;
pos = m_Scene.GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false);
pos.Z += offsetHeight;
}
else
{
XmlElement coll = (XmlElement)e;
float bx = Convert.ToSingle(coll.GetAttribute("x"));
float by = Convert.ToSingle(coll.GetAttribute("y"));
float bz = Convert.ToSingle(coll.GetAttribute("z"));
Vector3 bbox = new Vector3(bx, by, bz);
pos = m_Scene.GetNewRezLocation(RayStart, RayEnd,
RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true,
bbox, false);
pos -= bbox / 2;
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
foreach (XmlNode n in groups)
{
SceneObjectGroup g =
SceneObjectSerializer.FromOriginalXmlFormat(
itemId, n.OuterXml);
objlist.Add(g);
XmlElement el = (XmlElement)n;
float x = Convert.ToSingle(el.GetAttribute("offsetx"));
float y = Convert.ToSingle(el.GetAttribute("offsety"));
float z = Convert.ToSingle(el.GetAttribute("offsetz"));
veclist.Add(new Vector3(x, y, z));
}
}
int primcount = 0;
foreach (SceneObjectGroup g in objlist)
primcount += g.PrimCount;
if (!m_Scene.Permissions.CanRezObject(
group.PrimCount, remoteClient.AgentId, pos)
primcount, remoteClient.AgentId, pos)
&& !attachment)
{
// The client operates in no fail mode. It will
@ -579,131 +684,131 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return null;
}
group.ResetIDs();
if (attachment)
for (int i = 0 ; i < objlist.Count ; i++ )
{
group.RootPart.Flags |= PrimFlags.Phantom;
group.RootPart.IsAttachment = true;
group = objlist[i];
Vector3 storedPosition = group.AbsolutePosition;
if (group.UUID == UUID.Zero)
{
m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3");
}
group.RootPart.FromFolderID = item.Folder;
// If it's rezzed in world, select it. Much easier to
// find small items.
//
if (!attachment)
{
group.RootPart.CreateSelected = true;
foreach (SceneObjectPart child in group.Parts)
child.CreateSelected = true;
}
group.ResetIDs();
if (attachment)
{
group.RootPart.Flags |= PrimFlags.Phantom;
group.RootPart.IsAttachment = true;
}
// If we're rezzing an attachment then don't ask
// AddNewSceneObject() to update the client since
// we'll be doing that later on. Scheduling more
// than one full update during the attachment
// process causes some clients to fail to display
// the attachment properly.
// Also, don't persist attachments.
m_Scene.AddNewSceneObject(group, false, false);
}
else
{
// we'll be doing that later on. Scheduling more than
// one full update during the attachment
// process causes some clients to fail to display the
// attachment properly.
m_Scene.AddNewSceneObject(group, true, false);
}
// m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
// if attachment we set it's asset id so object updates can reflect that
// if not, we set it's position in world.
if (!attachment)
{
group.ScheduleGroupForFullUpdate();
float offsetHeight = 0;
pos = m_Scene.GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
pos.Z += offsetHeight;
group.AbsolutePosition = pos;
// m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
// if attachment we set it's asset id so object updates
// can reflect that, if not, we set it's position in world.
if (!attachment)
{
group.ScheduleGroupForFullUpdate();
group.AbsolutePosition = pos + veclist[i];
}
else
{
group.SetFromItemID(itemID);
}
}
else
{
group.SetFromItemID(itemID);
}
SceneObjectPart rootPart = null;
SceneObjectPart rootPart = null;
try
{
rootPart = group.GetChildPart(group.UUID);
}
catch (NullReferenceException)
{
string isAttachment = "";
try
{
rootPart = group.GetChildPart(group.UUID);
}
catch (NullReferenceException)
{
string isAttachment = "";
if (attachment)
isAttachment = " Object was an attachment";
if (attachment)
isAttachment = " Object was an attachment";
m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
}
m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
}
// Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the
// object itself before we rez.
rootPart.Name = item.Name;
rootPart.Description = item.Description;
if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
{
// Since renaming the item in the inventory does not
// affect the name stored in the serialization, transfer
// the correct name from the inventory to the
// object itself before we rez.
rootPart.Name = item.Name;
rootPart.Description = item.Description;
rootPart.ObjectSaleType = item.SaleType;
rootPart.SalePrice = item.SalePrice;
}
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
if ((rootPart.OwnerID != item.Owner) ||
(item.CurrentPermissions & 16) != 0 || // Magic number
(item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
{
//Need to kill the for sale here
rootPart.ObjectSaleType = 0;
rootPart.SalePrice = 10;
if (m_Scene.Permissions.PropagatePermissions())
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
if ((rootPart.OwnerID != item.Owner) ||
(item.CurrentPermissions & 16) != 0)
{
foreach (SceneObjectPart part in group.Parts)
//Need to kill the for sale here
rootPart.ObjectSaleType = 0;
rootPart.SalePrice = 10;
if (m_Scene.Permissions.PropagatePermissions())
{
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
part.EveryoneMask = item.EveryOnePermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
part.NextOwnerMask = item.NextPermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
part.GroupMask = item.GroupPermissions;
foreach (SceneObjectPart part in group.Parts)
{
if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
{
part.EveryoneMask = item.EveryOnePermissions;
part.NextOwnerMask = item.NextPermissions;
}
part.GroupMask = 0; // DO NOT propagate here
}
group.ApplyNextOwnerPermissions();
}
group.ApplyNextOwnerPermissions();
}
}
foreach (SceneObjectPart part in group.Parts)
{
if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
foreach (SceneObjectPart part in group.Parts)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.Owner;
part.Inventory.ChangeInventoryOwner(item.Owner);
part.GroupMask = 0; // DO NOT propagate here
}
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
if ((part.OwnerID != item.Owner) ||
(item.CurrentPermissions & 16) != 0)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.Owner;
part.Inventory.ChangeInventoryOwner(item.Owner);
part.GroupMask = 0; // DO NOT propagate here
}
part.EveryoneMask = item.EveryOnePermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
part.NextOwnerMask = item.NextPermissions;
if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
part.GroupMask = item.GroupPermissions;
}
rootPart.TrimPermissions();
if (!attachment)
{
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
{
group.ClearPartAttachmentData();
}
// Fire on_rez
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
rootPart.ParentGroup.ResumeScripts();
rootPart.ScheduleFullUpdate();
rootPart.TrimPermissions();
if (!attachment)
{
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
group.ClearPartAttachmentData();
// Fire on_rez
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
rootPart.ParentGroup.ResumeScripts();
rootPart.ScheduleFullUpdate();
}
}
if (!m_Scene.Permissions.BypassPermissions())
@ -721,9 +826,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
}
}
return rootPart.ParentGroup;
}
return group;
}
return null;

View File

@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void SendProfileToClient(ScenePresence presence)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight)
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{
if (presence.IsChildAgent == false)
{
@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
{
IClientAPI client = presence.ControllingClient;
if (m_enableWindlight)
if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{
if (presence.IsChildAgent == false)
{

View File

@ -111,14 +111,12 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
{
if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
{
m_log.InfoFormat("[SMTP] SMTP server not configured");
m_Enabled = false;
return;
}
if (!SMTPConfig.GetBoolean("enabled", false))
{
m_log.InfoFormat("[SMTP] module disabled in configuration");
m_Enabled = false;
return;
}

View File

@ -29,8 +29,10 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Security;
using System.Text;
using System.Threading;
using System.Security.Cryptography.X509Certificates;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
@ -100,8 +102,24 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
public HttpRequestModule()
{
ServicePointManager.ServerCertificateValidationCallback +=ValidateServerCertificate;
}
public static bool ValidateServerCertificate(
object sender,
X509Certificate certificate,
X509Chain chain,
SslPolicyErrors sslPolicyErrors)
{
HttpWebRequest Request = (HttpWebRequest)sender;
if (Request.Headers.Get("NoVerifyCert") != null)
{
return true;
}
return chain.Build(new X509Certificate2(certificate));
}
#region IHttpRequestModule Members
public UUID MakeHttpRequest(string url, string parameters, string body)
@ -141,8 +159,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
break;
case (int)HttpRequestConstants.HTTP_VERIFY_CERT:
// TODO implement me
htc.HttpVerifyCert = (int.Parse(parms[i + 1]) != 0);
break;
}
}
@ -189,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
* Not sure how important ordering is is here - the next first
* one completed in the list is returned, based soley on its list
* position, not the order in which the request was started or
* finsihed. I thought about setting up a queue for this, but
* finished. I thought about setting up a queue for this, but
* it will need some refactoring and this works 'enough' right now
*/
@ -237,8 +254,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
m_scene.RegisterModuleInterface<IHttpRequestModule>(this);
m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
}
@ -282,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
public string HttpMethod = "GET";
public string HttpMIMEType = "text/plain;charset=utf-8";
public int HttpTimeout;
// public bool HttpVerifyCert = true; // not implemented
public bool HttpVerifyCert = true;
private Thread httpThread;
// Request info
@ -344,6 +361,17 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
Request.Method = HttpMethod;
Request.ContentType = HttpMIMEType;
if(!HttpVerifyCert)
{
// We could hijack Connection Group Name to identify
// a desired security exception. But at the moment we'll use a dummy header instead.
// Request.ConnectionGroupName = "NoVerify";
Request.Headers.Add("NoVerifyCert", "true");
}
// else
// {
// Request.ConnectionGroupName="Verify";
// }
if (proxyurl != null && proxyurl.Length > 0)
{
if (proxyexcepts != null && proxyexcepts.Length > 0)
@ -436,4 +464,4 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
}
}
}
}
}

View File

@ -200,12 +200,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
sendRegionHandshakeToAll();
sendRegionInfoPacketToAll();
}
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
{
sendRegionHandshakeToAll();
// sendRegionHandshakeToAll();
}
public void setRegionTerrainSettings(float WaterHeight,
@ -274,8 +275,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddEstateUser(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.AddEstateUser(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
}
@ -289,10 +307,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveEstateUser(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
}
else
@ -304,8 +338,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddEstateGroup(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
}
@ -318,10 +369,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveEstateGroup(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
}
else
@ -349,6 +416,29 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (!alreadyInList)
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
EstateBan bitem = new EstateBan();
bitem.BannedUserID = user;
bitem.EstateID = (uint)estateID;
bitem.BannedHostAddress = "0.0.0.0";
bitem.BannedHostIPMask = "0.0.0.0";
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddBan(bitem);
estateSettings.Save();
}
}
}
EstateBan item = new EstateBan();
item.BannedUserID = user;
@ -358,6 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
Scene.RegionInfo.EstateSettings.AddBan(item);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
ScenePresence s = Scene.GetScenePresence(user);
@ -403,8 +494,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
if (alreadyInList && listitem != null)
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveBan(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
}
else
@ -424,8 +532,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.AddEstateManager(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.AddEstateManager(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
}
@ -438,10 +563,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
{
if ((estateAccessType & 1) != 0) // All estates
{
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
EstateSettings estateSettings;
foreach (int estateID in estateIDs)
{
if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
{
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
estateSettings.RemoveEstateManager(user);
estateSettings.Save();
}
}
}
Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
Scene.RegionInfo.EstateSettings.Save();
TriggerEstateInfoChange();
TriggerEstateInfoChange();
remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
}
else

View File

@ -133,16 +133,6 @@ namespace OpenSim.Region.CoreModules.World.Land
return new List<ILandObject>();
}
public bool IsLandPrimCountTainted()
{
if (m_landManagementModule != null)
{
return m_landManagementModule.IsLandPrimCountTainted();
}
return false;
}
public bool IsForcefulBansAllowed()
{
if (m_landManagementModule != null)

View File

@ -62,8 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public class LandManagementModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string remoteParcelRequestPath = "0009/";
@ -72,6 +71,7 @@ namespace OpenSim.Region.CoreModules.World.Land
protected Commander m_commander = new Commander("land");
protected IUserManagement m_userManager;
protected IPrimCountModule m_primCountModule;
// Minimum for parcels to work is 64m even if we don't actually use them.
#pragma warning disable 0429
@ -88,7 +88,6 @@ namespace OpenSim.Region.CoreModules.World.Land
/// </value>
private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
private bool m_landPrimCountTainted;
private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
private bool m_allowedForcefulBans = true;
@ -121,18 +120,18 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel;
m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement;
m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
@ -147,6 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void RegionLoaded(Scene scene)
{
m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
}
public void RemoveRegion(Scene scene)
@ -306,10 +306,14 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns>The parcel created.</returns>
protected ILandObject CreateDefaultParcel()
{
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
m_log.DebugFormat(
"[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
return AddLandObject(fullSimParcel);
}
@ -579,7 +583,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID);
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
}
}
@ -590,6 +594,11 @@ namespace OpenSim.Region.CoreModules.World.Land
public ILandObject AddLandObject(ILandObject land)
{
ILandObject new_land = land.Copy();
// Only now can we add the prim counts to the land object - we rely on the global ID which is generated
// as a random UUID inside LandData initialization
if (m_primCountModule != null)
new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID);
lock (m_landList)
{
@ -603,6 +612,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (landBitmap[x, y])
{
// m_log.DebugFormat(
// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
m_landIDList[x, y] = newLandLocalID;
}
}
@ -630,7 +643,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (m_landIDList[x, y] == local_id)
{
m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}",
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
local_id, x, y);
return;
//throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
@ -732,8 +745,16 @@ namespace OpenSim.Region.CoreModules.World.Land
// Corner case. If an autoreturn happens during sim startup
// we will come here with the list uninitialized
//
int landId = m_landIDList[x, y];
// if (landId == 0)
// m_log.DebugFormat(
// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
// x, y, m_scene.RegionInfo.RegionName);
if (m_landList.ContainsKey(m_landIDList[x, y]))
return m_landList[m_landIDList[x, y]];
return null;
}
}
@ -751,13 +772,14 @@ namespace OpenSim.Region.CoreModules.World.Land
{
try
{
//if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
return m_landList[m_landIDList[x / 4, y / 4]];
//else
// return null;
return m_landList[m_landIDList[x / 4, y / 4]];
}
catch (IndexOutOfRangeException)
{
// m_log.WarnFormat(
// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
// x, y, m_scene.RegionInfo.RegionName);
return null;
}
}
@ -767,34 +789,24 @@ namespace OpenSim.Region.CoreModules.World.Land
#region Parcel Modification
public void ResetAllLandPrimCounts()
public void ResetOverMeRecords()
{
lock (m_landList)
{
foreach (LandObject p in m_landList.Values)
{
p.ResetLandPrimCounts();
p.ResetOverMeRecord();
}
}
}
public void EventManagerOnParcelPrimCountTainted()
{
m_landPrimCountTainted = true;
}
public bool IsLandPrimCountTainted()
{
return m_landPrimCountTainted;
}
public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj)
{
Vector3 position = obj.AbsolutePosition;
ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
if (landUnderPrim != null)
{
landUnderPrim.AddPrimToCount(obj);
((LandObject)landUnderPrim).AddPrimOverMe(obj);
}
}
@ -804,7 +816,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
foreach (LandObject p in m_landList.Values)
{
p.RemovePrimFromCount(obj);
p.RemovePrimFromOverMe(obj);
}
}
}
@ -837,8 +849,7 @@ namespace OpenSim.Region.CoreModules.World.Land
foreach (LandObject p in landOwnersAndParcels[owner])
{
simArea += p.LandData.Area;
simPrims += p.LandData.OwnerPrims + p.LandData.OtherPrims + p.LandData.GroupPrims +
p.LandData.SelectedPrims;
simPrims += p.PrimCounts.Total;
}
foreach (LandObject p in landOwnersAndParcels[owner])
@ -851,7 +862,11 @@ namespace OpenSim.Region.CoreModules.World.Land
public void EventManagerOnParcelPrimCountUpdate()
{
ResetAllLandPrimCounts();
// m_log.DebugFormat(
// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
// m_scene.RegionInfo.RegionName);
ResetOverMeRecords();
EntityBase[] entities = m_scene.Entities.GetEntities();
foreach (EntityBase obj in entities)
{
@ -864,15 +879,13 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
FinalizeLandPrimCountUpdate();
m_landPrimCountTainted = false;
}
public void EventManagerOnRequestParcelPrimCountUpdate()
{
ResetAllLandPrimCounts();
ResetOverMeRecords();
m_scene.EventManager.TriggerParcelPrimCountUpdate();
FinalizeLandPrimCountUpdate();
m_landPrimCountTainted = false;
}
/// <summary>
@ -936,8 +949,6 @@ namespace OpenSim.Region.CoreModules.World.Land
m_landList[startLandObjectIndex].ForceUpdateLandInfo();
}
EventManagerOnParcelPrimCountTainted();
//Now add the new land object
ILandObject result = AddLandObject(newLand);
UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
@ -1004,7 +1015,6 @@ namespace OpenSim.Region.CoreModules.World.Land
performFinalLandJoin(masterLandObject, slaveLandObject);
}
}
EventManagerOnParcelPrimCountTainted();
masterLandObject.SendLandUpdateToAvatarsOverMe();
}
@ -1194,11 +1204,12 @@ namespace OpenSim.Region.CoreModules.World.Land
if (land != null)
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
m_landList[local_id].SendLandObjectOwners(remote_client);
}
else
{
m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id);
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
}
}
@ -1361,7 +1372,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
new_land.LandData = data.Copy();
new_land.SetLandBitmapFromByteArray();
new_land.SetLandBitmapFromByteArray();
AddLandObject(new_land);
}
@ -1425,8 +1436,9 @@ namespace OpenSim.Region.CoreModules.World.Land
private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
{
IClientAPI client;
if (! m_scene.TryGetClient(agentID, out client)) {
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString());
if (!m_scene.TryGetClient(agentID, out client))
{
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
}
@ -1475,7 +1487,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
}
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
}
@ -1533,17 +1545,17 @@ namespace OpenSim.Region.CoreModules.World.Land
}
catch (LLSD.LLSDParseException e)
{
m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message);
m_log.ErrorFormat("[LAND] ... in request {0}", request);
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
}
catch(InvalidCastException)
catch (InvalidCastException)
{
m_log.ErrorFormat("[LAND] Wrong type in request {0}", request);
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
}
LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
response.parcel_id = parcelID;
m_log.DebugFormat("[LAND] got parcelID {0}", parcelID);
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
return LLSDHelpers.SerialiseLLSDReply(response);
}
@ -1564,7 +1576,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ExtendedLandData extLandData = new ExtendedLandData();
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
out extLandData.X, out extLandData.Y);
m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
extLandData.RegionHandle, extLandData.X, extLandData.Y);
// for this region or for somewhere else?
@ -1605,7 +1617,7 @@ namespace OpenSim.Region.CoreModules.World.Land
info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
}
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...",
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
data.LandData.Name, data.RegionHandle);
// HACK for now
RegionInfo r = new RegionInfo();
@ -1616,7 +1628,7 @@ namespace OpenSim.Region.CoreModules.World.Land
remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
}
else
m_log.Debug("[LAND] got no parcelinfo; not sending");
m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
}
public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)

View File

@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
private int m_lastSeqId = 0;
protected LandData m_landData = new LandData();
protected LandData m_landData = new LandData();
protected Scene m_scene;
protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
@ -64,8 +64,6 @@ namespace OpenSim.Region.CoreModules.World.Land
#endregion
#region ILandObject Members
public int GetPrimsFree()
{
m_scene.EventManager.TriggerParcelPrimCountUpdate();
@ -79,6 +77,8 @@ namespace OpenSim.Region.CoreModules.World.Land
set { m_landData = value; }
}
public IPrimCounts PrimCounts { get; set; }
public UUID RegionUUID
{
@ -211,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
return simMax;
}
}
#endregion
#region Packet Request Handling
@ -241,7 +242,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
remote_client.SendLandProperties(seq_id,
snap_selection, request_result, LandData,
snap_selection, request_result, this,
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
GetParcelMaxPrimCount(this),
GetSimulatorMaxPrimCount(this), regionFlags);
@ -700,23 +701,11 @@ namespace OpenSim.Region.CoreModules.World.Land
return LandBitmap;
}
/// <summary>
/// Full sim land object creation
/// </summary>
/// <returns></returns>
public bool[,] BasicFullRegionLandBitmap()
{
return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
}
/// <summary>
/// Used to modify the bitmap between the x and y points. Points use 64 scale
/// </summary>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <returns></returns>
public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
{
bool[,] tempBitmap = new bool[64,64];
@ -907,9 +896,12 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (primsOverMe)
{
// m_log.DebugFormat(
// "[LAND OBJECT]: Request for SendLandObjectOwners() from {0} with {1} known prims on region",
// remote_client.Name, primsOverMe.Count);
try
{
foreach (SceneObjectGroup obj in primsOverMe)
{
try
@ -921,7 +913,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
catch (NullReferenceException)
{
m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
m_log.Error("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
}
try
{
@ -948,6 +940,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public Dictionary<UUID, int> GetLandObjectOwners()
{
Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
lock (primsOverMe)
{
try
@ -984,8 +977,10 @@ namespace OpenSim.Region.CoreModules.World.Land
public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
{
Dictionary<UUID,List<SceneObjectGroup>> returns =
new Dictionary<UUID,List<SceneObjectGroup>>();
// m_log.DebugFormat(
// "[LAND OBJECT]: Request to return objects in {0} from {1}", LandData.Name, remote_client.Name);
Dictionary<UUID,List<SceneObjectGroup>> returns = new Dictionary<UUID,List<SceneObjectGroup>>();
lock (primsOverMe)
{
@ -1058,82 +1053,28 @@ namespace OpenSim.Region.CoreModules.World.Land
#region Object Adding/Removing from Parcel
public void ResetLandPrimCounts()
public void ResetOverMeRecord()
{
LandData.GroupPrims = 0;
LandData.OwnerPrims = 0;
LandData.OtherPrims = 0;
LandData.SelectedPrims = 0;
lock (primsOverMe)
primsOverMe.Clear();
}
public void AddPrimToCount(SceneObjectGroup obj)
public void AddPrimOverMe(SceneObjectGroup obj)
{
UUID prim_owner = obj.OwnerID;
int prim_count = obj.PrimCount;
if (obj.IsSelected)
{
LandData.SelectedPrims += prim_count;
}
else
{
if (prim_owner == LandData.OwnerID)
{
LandData.OwnerPrims += prim_count;
}
else if ((obj.GroupID == LandData.GroupID ||
prim_owner == LandData.GroupID) &&
LandData.GroupID != UUID.Zero)
{
LandData.GroupPrims += prim_count;
}
else
{
LandData.OtherPrims += prim_count;
}
}
// m_log.DebugFormat("[LAND OBJECT]: Adding scene object {0} {1} over {2}", obj.Name, obj.LocalId, LandData.Name);
lock (primsOverMe)
primsOverMe.Add(obj);
}
public void RemovePrimFromCount(SceneObjectGroup obj)
public void RemovePrimFromOverMe(SceneObjectGroup obj)
{
// m_log.DebugFormat("[LAND OBJECT]: Removing scene object {0} {1} from over {2}", obj.Name, obj.LocalId, LandData.Name);
lock (primsOverMe)
{
if (primsOverMe.Contains(obj))
{
UUID prim_owner = obj.OwnerID;
int prim_count = obj.PrimCount;
if (prim_owner == LandData.OwnerID)
{
LandData.OwnerPrims -= prim_count;
}
else if (obj.GroupID == LandData.GroupID ||
prim_owner == LandData.GroupID)
{
LandData.GroupPrims -= prim_count;
}
else
{
LandData.OtherPrims -= prim_count;
}
primsOverMe.Remove(obj);
}
}
primsOverMe.Remove(obj);
}
#endregion
#endregion
#endregion
/// <summary>
@ -1155,5 +1096,7 @@ namespace OpenSim.Region.CoreModules.World.Land
LandData.MusicURL = url;
SendLandUpdateToAvatarsOverMe();
}
#endregion
}
}

View File

@ -45,14 +45,13 @@ namespace OpenSim.Region.CoreModules.World.Land
public int Owner = 0;
public int Group = 0;
public int Others = 0;
public Dictionary <UUID, int> Users =
new Dictionary <UUID, int>();
public int Selected = 0;
public Dictionary <UUID, int> Users = new Dictionary <UUID, int>();
}
public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_Scene;
private Dictionary<UUID, PrimCounts> m_PrimCounts =
@ -64,10 +63,15 @@ namespace OpenSim.Region.CoreModules.World.Land
private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
new Dictionary<UUID, ParcelCounts>();
// For now, a simple simwide taint to get this up. Later parcel based
// taint to allow recounting a parcel if only ownership has changed
// without recounting the whole sim.
/// <value>
/// For now, a simple simwide taint to get this up. Later parcel based
/// taint to allow recounting a parcel if only ownership has changed
/// without recounting the whole sim.
///
/// We start out tainted so that the first get call resets the various prim counts.
/// <value>
private bool m_Tainted = true;
private Object m_TaintLock = new Object();
public Type ReplaceableInterface
@ -82,13 +86,15 @@ namespace OpenSim.Region.CoreModules.World.Land
public void AddRegion(Scene scene)
{
m_Scene = scene;
m_Scene.RegisterModuleInterface<IPrimCountModule>(this);
m_Scene.EventManager.OnParcelPrimCountAdd +=
OnParcelPrimCountAdd;
m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd;
m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
OnObjectBeingRemovedFromScene;
m_Scene.EventManager.OnParcelPrimCountTainted +=
OnParcelPrimCountTainted;
m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); };
}
public void RegionLoaded(Scene scene)
@ -116,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (!m_Tainted)
AddObject(obj);
// else
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
// obj.Name, m_Scene.RegionInfo.RegionName);
}
}
@ -126,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (!m_Tainted)
RemoveObject(obj);
// else
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted",
// obj.Name, m_Scene.RegionInfo.RegionName);
}
}
private void OnParcelPrimCountTainted()
{
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName);
lock (m_TaintLock)
m_Tainted = true;
}
@ -155,15 +173,34 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: Call under Taint Lock
private void AddObject(SceneObjectGroup obj)
{
{
if (obj.IsAttachment)
return;
if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
return;
return;
Vector3 pos = obj.AbsolutePosition;
ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
// If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it
if (landObject == null)
{
// m_log.WarnFormat(
// "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}",
// obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName);
return;
}
LandData landData = landObject.LandData;
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}",
// obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
// obj.Name, obj.OwnerID, landData.OwnerID);
ParcelCounts parcelCounts;
if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
@ -177,23 +214,28 @@ namespace OpenSim.Region.CoreModules.World.Land
else
parcelCounts.Users[obj.OwnerID] = partCount;
if (landData.IsGroupOwned)
if (obj.IsSelected)
{
if (obj.OwnerID == landData.GroupID)
parcelCounts.Owner += partCount;
else if (obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
parcelCounts.Selected += partCount;
}
else
{
if (obj.OwnerID == landData.OwnerID)
parcelCounts.Owner += partCount;
else if (obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
if (landData.IsGroupOwned)
{
if (obj.OwnerID == landData.GroupID)
parcelCounts.Owner += partCount;
else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID)
parcelCounts.Group += partCount;
else
parcelCounts.Others += partCount;
}
else
parcelCounts.Others += partCount;
{
if (obj.OwnerID == landData.OwnerID)
parcelCounts.Owner += partCount;
else
parcelCounts.Others += partCount;
}
}
}
}
@ -201,10 +243,16 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: Call under Taint Lock
private void RemoveObject(SceneObjectGroup obj)
{
// m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID);
// Currently this is being done by tainting the count instead.
}
public IPrimCounts GetPrimCounts(UUID parcelID)
{
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName);
PrimCounts primCounts;
lock (m_PrimCounts)
@ -218,8 +266,16 @@ namespace OpenSim.Region.CoreModules.World.Land
return primCounts;
}
/// <summary>
/// Get the number of prims on the parcel that are owned by the parcel owner.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetOwnerCount(UUID parcelID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
@ -227,13 +283,25 @@ namespace OpenSim.Region.CoreModules.World.Land
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Owner;
count = counts.Owner;
}
return 0;
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}",
// parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
/// Get the number of prims on the parcel that have been set to the group that owns the parcel.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetGroupCount(UUID parcelID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
@ -241,13 +309,25 @@ namespace OpenSim.Region.CoreModules.World.Land
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Group;
count = counts.Group;
}
return 0;
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}",
// parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
/// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetOthersCount(UUID parcelID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
@ -255,13 +335,83 @@ namespace OpenSim.Region.CoreModules.World.Land
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
return counts.Others;
count = counts.Others;
}
return 0;
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
// parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
/// Get the number of selected prims.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetSelectedCount(UUID parcelID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
count = counts.Selected;
}
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}",
// parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
/// Get the total count of owner, group and others prims on the parcel.
/// FIXME: Need to do selected prims once this is reimplemented.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetTotalCount(UUID parcelID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
Recount();
ParcelCounts counts;
if (m_ParcelCounts.TryGetValue(parcelID, out counts))
{
count = counts.Owner;
count += counts.Group;
count += counts.Others;
count += counts.Selected;
}
}
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}",
// parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
/// Get the number of prims that are in the entire simulator for the owner of this parcel.
/// </summary>
/// <param name="parcelID"></param>
/// <returns></returns>
public int GetSimulatorCount(UUID parcelID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
@ -272,14 +422,27 @@ namespace OpenSim.Region.CoreModules.World.Land
{
int val;
if (m_SimwideCounts.TryGetValue(owner, out val))
return val;
count = val;
}
}
return 0;
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
// parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
/// <summary>
/// Get the number of prims that a particular user owns on this parcel.
/// </summary>
/// <param name="parcelID"></param>
/// <param name="userID"></param>
/// <returns></returns>
public int GetUserCount(UUID parcelID, UUID userID)
{
int count = 0;
lock (m_TaintLock)
{
if (m_Tainted)
@ -290,27 +453,37 @@ namespace OpenSim.Region.CoreModules.World.Land
{
int val;
if (counts.Users.TryGetValue(userID, out val))
return val;
count = val;
}
}
return 0;
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}",
// userID, parcelID, m_Scene.RegionInfo.RegionName, count);
return count;
}
// NOTE: This method MUST be called while holding the taint lock!
private void Recount()
{
// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
m_OwnerMap.Clear();
m_SimwideCounts.Clear();
m_ParcelCounts.Clear();
List<ILandObject> land = m_Scene.LandChannel.AllParcels();
foreach (ILandObject l in land)
{
LandData landData = l.LandData;
m_OwnerMap[landData.GlobalID] = landData.OwnerID;
m_SimwideCounts[landData.OwnerID] = 0;
// m_log.DebugFormat(
// "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}",
// landData.Name, m_Scene.RegionInfo.RegionName);
m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
}
@ -322,6 +495,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (!m_OwnerMap.ContainsKey(k))
m_PrimCounts.Remove(k);
}
m_Tainted = false;
}
}
@ -363,6 +537,22 @@ namespace OpenSim.Region.CoreModules.World.Land
return m_Parent.GetOthersCount(m_ParcelID);
}
}
public int Selected
{
get
{
return m_Parent.GetSelectedCount(m_ParcelID);
}
}
public int Total
{
get
{
return m_Parent.GetTotalCount(m_ParcelID);
}
}
public int Simulator
{
@ -403,4 +593,4 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
}
}
}

View File

@ -0,0 +1,382 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Land.Tests
{
[TestFixture]
public class PrimCountModuleTests
{
protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
protected TestScene m_scene;
protected PrimCountModule m_pcm;
/// <summary>
/// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
/// </summary>
protected ILandObject m_lo;
/// <summary>
/// A parcel that covers just the eastern strip of the sim.
/// </summary>
protected ILandObject m_lo2;
[SetUp]
public void SetUp()
{
m_pcm = new PrimCountModule();
LandManagementModule lmm = new LandManagementModule();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
int xParcelDivider = (int)Constants.RegionSize - 1;
ILandObject lo = new LandObject(m_userId, false, m_scene);
lo.LandData.Name = "m_lo";
lo.SetLandBitmap(
lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
m_lo = lmm.AddLandObject(lo);
ILandObject lo2 = new LandObject(m_userId, false, m_scene);
lo2.SetLandBitmap(
lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
lo2.LandData.Name = "m_lo2";
m_lo2 = lmm.AddLandObject(lo2);
}
/// <summary>
/// Test that counts before we do anything are correct.
/// </summary>
[Test]
public void TestInitialCounts()
{
IPrimCounts pc = m_lo.PrimCounts;
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(0));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(0));
}
/// <summary>
/// Test count after a parcel owner owned object is added.
/// </summary>
[Test]
public void TestAddOwnerObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(3));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(3));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(3));
// Add a second object and retest
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sog2, false);
Assert.That(pc.Owner, Is.EqualTo(5));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(5));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(5));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(5));
}
/// <summary>
/// Test count after a parcel owner owned copied object is added.
/// </summary>
[Test]
public void TestCopyOwnerObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
Assert.That(pc.Owner, Is.EqualTo(6));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(6));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(6));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(6));
}
/// <summary>
/// Test that parcel counts update correctly when an object is moved between parcels, where that movement
/// is not done directly by the user/
/// </summary>
[Test]
public void TestMoveOwnerObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sog2, false);
// Move the first scene object to the eastern strip parcel
sog.AbsolutePosition = new Vector3(254, 2, 2);
IPrimCounts pclo1 = m_lo.PrimCounts;
Assert.That(pclo1.Owner, Is.EqualTo(2));
Assert.That(pclo1.Group, Is.EqualTo(0));
Assert.That(pclo1.Others, Is.EqualTo(0));
Assert.That(pclo1.Total, Is.EqualTo(2));
Assert.That(pclo1.Selected, Is.EqualTo(0));
Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pclo1.Simulator, Is.EqualTo(5));
IPrimCounts pclo2 = m_lo2.PrimCounts;
Assert.That(pclo2.Owner, Is.EqualTo(3));
Assert.That(pclo2.Group, Is.EqualTo(0));
Assert.That(pclo2.Others, Is.EqualTo(0));
Assert.That(pclo2.Total, Is.EqualTo(3));
Assert.That(pclo2.Selected, Is.EqualTo(0));
Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pclo2.Simulator, Is.EqualTo(5));
// Now move it back again
sog.AbsolutePosition = new Vector3(2, 2, 2);
Assert.That(pclo1.Owner, Is.EqualTo(5));
Assert.That(pclo1.Group, Is.EqualTo(0));
Assert.That(pclo1.Others, Is.EqualTo(0));
Assert.That(pclo1.Total, Is.EqualTo(5));
Assert.That(pclo1.Selected, Is.EqualTo(0));
Assert.That(pclo1.Users[m_userId], Is.EqualTo(5));
Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pclo1.Simulator, Is.EqualTo(5));
Assert.That(pclo2.Owner, Is.EqualTo(0));
Assert.That(pclo2.Group, Is.EqualTo(0));
Assert.That(pclo2.Others, Is.EqualTo(0));
Assert.That(pclo2.Total, Is.EqualTo(0));
Assert.That(pclo2.Selected, Is.EqualTo(0));
Assert.That(pclo2.Users[m_userId], Is.EqualTo(0));
Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pclo2.Simulator, Is.EqualTo(5));
}
/// <summary>
/// Test count after a parcel owner owned object is removed.
/// </summary>
[Test]
public void TestRemoveOwnerObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
Assert.That(pc.Owner, Is.EqualTo(1));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(1));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(1));
}
[Test]
public void TestAddGroupObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
m_lo.DeedToGroup(m_groupId);
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
sog.GroupID = m_groupId;
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(3));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(3));
Assert.That(pc.Selected, Is.EqualTo(0));
// Is this desired behaviour? Not totally sure.
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
Assert.That(pc.Simulator, Is.EqualTo(3));
}
/// <summary>
/// Test count after a parcel owner owned object is removed.
/// </summary>
[Test]
public void TestRemoveGroupObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
m_lo.DeedToGroup(m_groupId);
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
sogToKeep.GroupID = m_groupId;
m_scene.AddNewSceneObject(sogToKeep, false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(1));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(1));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(1));
}
[Test]
public void TestAddOthersObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(3));
Assert.That(pc.Total, Is.EqualTo(3));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
Assert.That(pc.Simulator, Is.EqualTo(3));
}
[Test]
public void TestRemoveOthersObject()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(1));
Assert.That(pc.Total, Is.EqualTo(1));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1));
Assert.That(pc.Simulator, Is.EqualTo(1));
}
/// <summary>
/// Test the count is correct after is has been tainted.
/// </summary>
[Test]
public void TestTaint()
{
TestHelper.InMethod();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
m_pcm.TaintPrimCount();
Assert.That(pc.Owner, Is.EqualTo(3));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(3));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(3));
}
}
}

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