Merge branch 'master' of /home/opensim/src/OpenSim/Core
commit
e3c327a305
|
@ -28,7 +28,7 @@ people that make the day to day of OpenSim happen.
|
|||
* Diva (Crista Lopes, University of California, Irvine)
|
||||
* nlin (3Di)
|
||||
* Arthur Rodrigo S Valadares (IBM)
|
||||
|
||||
* BlueWall (James Hughes)
|
||||
|
||||
= Past Open Sim Developers =
|
||||
These folks are alumns of the OpenSim core group, but are now
|
||||
|
|
|
@ -2129,17 +2129,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
|
|||
}
|
||||
catch (DllNotFoundException)
|
||||
{
|
||||
Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", ic.Item.Name);
|
||||
Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", ic.Item.Name);
|
||||
ic.Asset.Data = new Byte[0];
|
||||
}
|
||||
catch (IndexOutOfRangeException)
|
||||
{
|
||||
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
|
||||
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
|
||||
ic.Asset.Data = new Byte[0];
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name);
|
||||
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
|
||||
ic.Asset.Data = new Byte[0];
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,6 +47,11 @@ namespace OpenSim.Data.MySQL
|
|||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
#region IPlugin Members
|
||||
|
||||
public override string Version { get { return "1.0.0.0"; } }
|
||||
|
@ -66,13 +71,10 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
m_connectionString = connect;
|
||||
|
||||
// This actually does the roll forward assembly stuff
|
||||
Assembly assem = GetType().Assembly;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, assem, "AssetStore");
|
||||
Migration m = new Migration(dbcon, Assembly, "AssetStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Data;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
@ -42,6 +43,11 @@ namespace OpenSim.Data.MySQL
|
|||
private int m_LastExpire;
|
||||
// private string m_connectionString;
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySqlAuthenticationData(string connectionString, string realm)
|
||||
: base(connectionString)
|
||||
{
|
||||
|
@ -51,7 +57,7 @@ namespace OpenSim.Data.MySQL
|
|||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
|
||||
Migration m = new Migration(dbcon, Assembly, "AuthStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,6 +54,11 @@ namespace OpenSim.Data.MySQL
|
|||
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||
new Dictionary<string, FieldInfo>();
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySQLEstateStore()
|
||||
{
|
||||
}
|
||||
|
@ -82,8 +87,7 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
dbcon.Open();
|
||||
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(dbcon, assem, "EstateStore");
|
||||
Migration m = new Migration(dbcon, Assembly, "EstateStore");
|
||||
m.Update();
|
||||
|
||||
Type t = typeof(EstateSettings);
|
||||
|
|
|
@ -46,6 +46,11 @@ namespace OpenSim.Data.MySQL
|
|||
protected string m_Realm;
|
||||
protected FieldInfo m_DataField = null;
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySQLGenericTableHandler(string connectionString,
|
||||
string realm, string storeName) : base(connectionString)
|
||||
{
|
||||
|
@ -57,7 +62,7 @@ namespace OpenSim.Data.MySQL
|
|||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, GetType().Assembly, storeName);
|
||||
Migration m = new Migration(dbcon, Assembly, storeName);
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,6 +29,8 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
@ -42,6 +44,11 @@ namespace OpenSim.Data.MySQL
|
|||
private List<string> m_ColumnNames;
|
||||
//private string m_connectionString;
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySqlRegionData(string connectionString, string realm)
|
||||
: base(connectionString)
|
||||
{
|
||||
|
@ -51,7 +58,7 @@ namespace OpenSim.Data.MySQL
|
|||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
Migration m = new Migration(dbcon, GetType().Assembly, "GridStore");
|
||||
Migration m = new Migration(dbcon, Assembly, "GridStore");
|
||||
m.Update();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,6 +52,11 @@ namespace OpenSim.Data.MySQL
|
|||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
get { return GetType().Assembly; }
|
||||
}
|
||||
|
||||
public MySQLSimulationData()
|
||||
{
|
||||
}
|
||||
|
@ -71,8 +76,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
// Apply new Migrations
|
||||
//
|
||||
Assembly assem = GetType().Assembly;
|
||||
Migration m = new Migration(dbcon, assem, "RegionStore");
|
||||
Migration m = new Migration(dbcon, Assembly, "RegionStore");
|
||||
m.Update();
|
||||
|
||||
// Clean dropped attachments
|
||||
|
|
|
@ -51,27 +51,55 @@ namespace OpenSim.Data.Null
|
|||
//Console.WriteLine("[XXX] NullRegionData constructor");
|
||||
}
|
||||
|
||||
private delegate bool Matcher(string value);
|
||||
|
||||
public List<RegionData> Get(string regionName, UUID scopeID)
|
||||
{
|
||||
if (Instance != this)
|
||||
return Instance.Get(regionName, scopeID);
|
||||
|
||||
string cleanName = regionName.ToLower();
|
||||
|
||||
// Handle SQL wildcards
|
||||
const string wildcard = "%";
|
||||
bool wildcardPrefix = false;
|
||||
bool wildcardSuffix = false;
|
||||
if (cleanName.Equals(wildcard))
|
||||
{
|
||||
wildcardPrefix = wildcardSuffix = true;
|
||||
cleanName = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cleanName.StartsWith(wildcard))
|
||||
{
|
||||
wildcardPrefix = true;
|
||||
cleanName = cleanName.Substring(1);
|
||||
}
|
||||
if (regionName.EndsWith(wildcard))
|
||||
{
|
||||
wildcardSuffix = true;
|
||||
cleanName = cleanName.Remove(cleanName.Length - 1);
|
||||
}
|
||||
}
|
||||
Matcher queryMatch;
|
||||
if (wildcardPrefix && wildcardSuffix)
|
||||
queryMatch = delegate(string s) { return s.Contains(cleanName); };
|
||||
else if (wildcardSuffix)
|
||||
queryMatch = delegate(string s) { return s.StartsWith(cleanName); };
|
||||
else if (wildcardPrefix)
|
||||
queryMatch = delegate(string s) { return s.EndsWith(cleanName); };
|
||||
else
|
||||
queryMatch = delegate(string s) { return s.Equals(cleanName); };
|
||||
|
||||
// Find region data
|
||||
List<RegionData> ret = new List<RegionData>();
|
||||
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
{
|
||||
if (regionName.Contains("%"))
|
||||
{
|
||||
string cleanname = regionName.Replace("%", "");
|
||||
m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanname.ToLower(), r.RegionName.ToLower());
|
||||
if (r.RegionName.ToLower().Contains(cleanname.ToLower()))
|
||||
m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
|
||||
if (queryMatch(r.RegionName.ToLower()))
|
||||
ret.Add(r);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (r.RegionName.ToLower() == regionName.ToLower())
|
||||
ret.Add(r);
|
||||
}
|
||||
}
|
||||
|
||||
if (ret.Count > 0)
|
||||
|
|
|
@ -28,6 +28,9 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
@ -36,12 +39,17 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
public class NullUserAccountData : IUserAccountData
|
||||
{
|
||||
private static Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>();
|
||||
private static Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>();
|
||||
private static Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>();
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>();
|
||||
private Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>();
|
||||
private Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>();
|
||||
|
||||
public NullUserAccountData(string connectionString, string realm)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL USER ACCOUNT DATA]: Initializing new NullUserAccountData with connectionString [{0}], realm [{1}]",
|
||||
// connectionString, realm);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -54,6 +62,15 @@ namespace OpenSim.Data.Null
|
|||
/// <returns></returns>
|
||||
public UserAccountData[] Get(string[] fields, string[] values)
|
||||
{
|
||||
// if (m_log.IsDebugEnabled)
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL USER ACCOUNT DATA]: Called Get with fields [{0}], values [{1}]",
|
||||
// string.Join(", ", fields), string.Join(", ", values));
|
||||
// }
|
||||
|
||||
UserAccountData[] userAccounts = new UserAccountData[0];
|
||||
|
||||
List<string> fieldsLst = new List<string>(fields);
|
||||
if (fieldsLst.Contains("PrincipalID"))
|
||||
{
|
||||
|
@ -61,41 +78,61 @@ namespace OpenSim.Data.Null
|
|||
UUID id = UUID.Zero;
|
||||
if (UUID.TryParse(values[i], out id))
|
||||
if (m_DataByUUID.ContainsKey(id))
|
||||
return new UserAccountData[] { m_DataByUUID[id] };
|
||||
}
|
||||
if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName"))
|
||||
userAccounts = new UserAccountData[] { m_DataByUUID[id] };
|
||||
}
|
||||
else if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName"))
|
||||
{
|
||||
int findex = fieldsLst.IndexOf("FirstName");
|
||||
int lindex = fieldsLst.IndexOf("LastName");
|
||||
if (m_DataByName.ContainsKey(values[findex] + " " + values[lindex]))
|
||||
return new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] };
|
||||
}
|
||||
if (fieldsLst.Contains("Email"))
|
||||
{
|
||||
userAccounts = new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] };
|
||||
}
|
||||
}
|
||||
else if (fieldsLst.Contains("Email"))
|
||||
{
|
||||
int i = fieldsLst.IndexOf("Email");
|
||||
if (m_DataByEmail.ContainsKey(values[i]))
|
||||
return new UserAccountData[] { m_DataByEmail[values[i]] };
|
||||
userAccounts = new UserAccountData[] { m_DataByEmail[values[i]] };
|
||||
}
|
||||
|
||||
// Fail
|
||||
return new UserAccountData[0];
|
||||
|
||||
// if (m_log.IsDebugEnabled)
|
||||
// {
|
||||
// StringBuilder sb = new StringBuilder();
|
||||
// foreach (UserAccountData uad in userAccounts)
|
||||
// sb.AppendFormat("({0} {1} {2}) ", uad.FirstName, uad.LastName, uad.PrincipalID);
|
||||
//
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL USER ACCOUNT DATA]: Returning {0} user accounts out of {1}: [{2}]", userAccounts.Length, m_DataByName.Count, sb);
|
||||
// }
|
||||
|
||||
return userAccounts;
|
||||
}
|
||||
|
||||
public bool Store(UserAccountData data)
|
||||
{
|
||||
if (data == null)
|
||||
return false;
|
||||
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[NULL USER ACCOUNT DATA]: Storing user account {0} {1} {2} {3}",
|
||||
data.FirstName, data.LastName, data.PrincipalID, this.GetHashCode());
|
||||
|
||||
m_DataByUUID[data.PrincipalID] = data;
|
||||
m_DataByName[data.FirstName + " " + data.LastName] = data;
|
||||
if (data.Data.ContainsKey("Email") && data.Data["Email"] != null && data.Data["Email"] != string.Empty)
|
||||
m_DataByEmail[data.Data["Email"]] = data;
|
||||
|
||||
// m_log.DebugFormat("m_DataByUUID count is {0}, m_DataByName count is {1}", m_DataByUUID.Count, m_DataByName.Count);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public UserAccountData[] GetUsers(UUID scopeID, string query)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[NULL USER ACCOUNT DATA]: Called GetUsers with scope [{0}], query [{1}]", scopeID, query);
|
||||
|
||||
string[] words = query.Split(new char[] { ' ' });
|
||||
|
||||
for (int i = 0; i < words.Length; i++)
|
||||
|
|
|
@ -32,13 +32,10 @@ using NUnit.Framework;
|
|||
using NUnit.Framework.Constraints;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Tests.Common;
|
||||
using System.Data.Common;
|
||||
using log4net;
|
||||
|
||||
#if !NUNIT25
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
#endif
|
||||
|
||||
// DBMS-specific:
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Data.MySQL;
|
||||
|
@ -51,15 +48,6 @@ using OpenSim.Data.SQLite;
|
|||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLAssetData), Description="Basic Asset store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLAssetData), Description = "Basic Asset store tests (MS SQL Server)")]
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteAssetData), Description = "Basic Asset store tests (SQLite)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Asset store tests (SQLite)")]
|
||||
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
|
||||
{
|
||||
|
@ -75,9 +63,6 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
|
||||
where TConn : DbConnection, new()
|
||||
where TAssetData : AssetDataBase, new()
|
||||
|
@ -121,6 +106,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(m_db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(m_db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(m_db.ExistsAsset(uuid3), Is.False);
|
||||
|
@ -129,6 +116,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T010_StoreReadVerifyAssets()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
|
||||
|
@ -194,6 +183,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T020_CheckForWeirdCreatorID()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// It is expected that eventually the CreatorID might be an arbitrary string (an URI)
|
||||
// rather than a valid UUID (?). This test is to make sure that the database layer does not
|
||||
// attempt to convert CreatorID to GUID, but just passes it both ways as a string.
|
||||
|
@ -218,4 +209,4 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -28,10 +28,10 @@
|
|||
using System;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
|
@ -49,15 +49,6 @@ using OpenSim.Data.SQLite;
|
|||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLEstateStore), Description = "Estate store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLEstateStore), Description = "Estate store tests (MS SQL Server)")]
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteEstateStore), Description = "Estate store tests (SQLite)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Estate store tests (SQLite)")]
|
||||
public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore>
|
||||
{
|
||||
|
@ -73,8 +64,6 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore>
|
||||
where TConn : DbConnection, new()
|
||||
where TEstateStore : class, IEstateDataStore, new()
|
||||
|
@ -118,6 +107,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T010_EstateSettingsSimpleStorage_MinimumParameterSet()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
EstateSettingsSimpleStorage(
|
||||
REGION_ID,
|
||||
DataTestUtil.STRING_MIN,
|
||||
|
@ -149,6 +140,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T011_EstateSettingsSimpleStorage_MaximumParameterSet()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
EstateSettingsSimpleStorage(
|
||||
REGION_ID,
|
||||
DataTestUtil.STRING_MAX(64),
|
||||
|
@ -180,6 +173,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T012_EstateSettingsSimpleStorage_AccurateParameterSet()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
EstateSettingsSimpleStorage(
|
||||
REGION_ID,
|
||||
DataTestUtil.STRING_MAX(1),
|
||||
|
@ -211,6 +206,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T012_EstateSettingsRandomStorage()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
new PropertyScrambler<EstateSettings>()
|
||||
|
@ -230,6 +227,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T020_EstateSettingsManagerList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
|
@ -249,6 +248,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T021_EstateSettingsUserList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
|
@ -268,6 +269,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T022_EstateSettingsGroupList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
|
@ -287,6 +290,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T022_EstateSettingsBanList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Letting estate store generate rows to database for us
|
||||
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
|
||||
|
||||
|
@ -520,6 +525,5 @@ namespace OpenSim.Data.Tests
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -25,14 +25,12 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
// #define NUNIT25
|
||||
|
||||
using System;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Tests.Common;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using System.Data.Common;
|
||||
|
@ -49,14 +47,6 @@ using OpenSim.Data.SQLite;
|
|||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")]
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Inventory store tests (SQLite)")]
|
||||
public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore>
|
||||
{
|
||||
|
@ -71,7 +61,6 @@ namespace OpenSim.Data.Tests
|
|||
public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData>
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore>
|
||||
where TConn : DbConnection, new()
|
||||
|
@ -125,6 +114,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.getInventoryFolder(zero), Is.Null);
|
||||
Assert.That(db.getInventoryFolder(folder1), Is.Null);
|
||||
Assert.That(db.getInventoryFolder(folder2), Is.Null);
|
||||
|
@ -143,6 +134,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T010_FolderNonParent()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
|
||||
// the folder will go in
|
||||
db.addInventoryFolder(f1);
|
||||
|
@ -153,6 +146,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T011_FolderCreate()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
|
||||
// TODO: this is probably wrong behavior, but is what we have
|
||||
// db.updateInventoryFolder(f1);
|
||||
|
@ -165,7 +160,7 @@ namespace OpenSim.Data.Tests
|
|||
db.addInventoryFolder(f1);
|
||||
InventoryFolderBase f1a = db.getUserRootFolder(owner1);
|
||||
Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))");
|
||||
Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
|
||||
Assert.That(name1, Is.StringMatching(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
|
||||
}
|
||||
|
||||
// we now have the following tree
|
||||
|
@ -176,6 +171,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T012_FolderList()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
|
||||
db.addInventoryFolder(f2);
|
||||
|
||||
|
@ -190,6 +187,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T013_FolderHierarchy()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned)
|
||||
Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
||||
n = db.getFolderHierarchy(folder1).Count;
|
||||
|
@ -203,6 +202,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T014_MoveFolder()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryFolderBase f2 = db.getInventoryFolder(folder2);
|
||||
f2.ParentID = folder3;
|
||||
db.moveInventoryFolder(f2);
|
||||
|
@ -217,6 +218,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T015_FolderHierarchy()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
|
||||
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
|
||||
|
@ -228,6 +231,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T100_NoItems()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))");
|
||||
|
@ -240,6 +245,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T101_CreatItems()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
|
||||
db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
|
||||
db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
|
||||
|
@ -249,6 +256,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T102_CompareItems()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryItemBase i1 = db.getInventoryItem(item1);
|
||||
InventoryItemBase i2 = db.getInventoryItem(item2);
|
||||
InventoryItemBase i3 = db.getInventoryItem(item3);
|
||||
|
@ -266,6 +275,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T103_UpdateItem()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// TODO: probably shouldn't have the ability to have an
|
||||
// owner of an item in a folder not owned by the user
|
||||
|
||||
|
@ -284,6 +295,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T104_RandomUpdateItem()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
PropertyScrambler<InventoryFolderBase> folderScrambler =
|
||||
new PropertyScrambler<InventoryFolderBase>()
|
||||
.DontScramble(x => x.Owner)
|
||||
|
@ -341,6 +354,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T999_StillNull()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// After all tests are run, these should still return no results
|
||||
Assert.That(db.getInventoryFolder(zero), Is.Null);
|
||||
Assert.That(db.getInventoryItem(zero), Is.Null);
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Linq.Expressions;
|
|||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Constraints;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
|
|
|
@ -32,13 +32,11 @@ using System.Linq.Expressions;
|
|||
using System.Reflection;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
|
||||
//This is generic so that the lambda expressions will work right in IDEs.
|
||||
public class PropertyScrambler<T>
|
||||
{
|
||||
|
|
|
@ -31,11 +31,11 @@ using System.Drawing;
|
|||
using System.Text;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using System.Data.Common;
|
||||
|
@ -52,14 +52,6 @@ using OpenSim.Data.SQLite;
|
|||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
#if NUNIT25
|
||||
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteRegionData), Description = "Region store tests (SQLite)")]
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySqlRegionData), Description = "Region store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLRegionData), Description = "Region store tests (MS SQL Server)")]
|
||||
|
||||
#else
|
||||
|
||||
[TestFixture(Description = "Region store tests (SQLite)")]
|
||||
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData>
|
||||
{
|
||||
|
@ -75,8 +67,6 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
|
||||
where TConn : DbConnection, new()
|
||||
where TRegStore : class, ISimulationDataStore, new()
|
||||
|
@ -131,15 +121,18 @@ namespace OpenSim.Data.Tests
|
|||
string[] reg_tables = new string[] {
|
||||
"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
|
||||
};
|
||||
|
||||
if (m_rebuildDB)
|
||||
{
|
||||
DropTables(reg_tables);
|
||||
ResetMigrations("RegionStore");
|
||||
}else
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearTables(reg_tables);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Test Plan
|
||||
// Prims
|
||||
// - empty test - 001
|
||||
|
@ -158,6 +151,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region1);
|
||||
List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
|
||||
List<LandData> land = db.LoadLandObjects(region1);
|
||||
|
@ -174,6 +169,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T010_StoreSimpleObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
SceneObjectGroup sog = NewSOG("object1", prim1, region1);
|
||||
SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
|
||||
|
||||
|
@ -207,6 +204,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T011_ObjectNames()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(region1);
|
||||
foreach (SceneObjectGroup sog in objs)
|
||||
{
|
||||
|
@ -219,6 +218,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T012_SceneParts()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
UUID tmp0 = UUID.Random();
|
||||
UUID tmp1 = UUID.Random();
|
||||
UUID tmp2 = UUID.Random();
|
||||
|
@ -252,6 +253,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T013_DatabasePersistency()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
|
||||
// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
|
||||
// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
|
||||
|
@ -427,6 +430,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T014_UpdateObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
string text1 = "object1 text";
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
sog.RootPart.Text = text1;
|
||||
|
@ -528,15 +533,20 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
|
||||
Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test storage and retrieval of a scene object with a large number of parts.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void T015_LargeSceneObjects()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
UUID id = UUID.Random();
|
||||
Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
|
||||
SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
|
||||
mydic.Add(sog.RootPart.UUID,sog.RootPart);
|
||||
for (int i=0;i<30;i++)
|
||||
for (int i = 0; i < 30; i++)
|
||||
{
|
||||
UUID tmp = UUID.Random();
|
||||
SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
|
||||
|
@ -555,13 +565,14 @@ namespace OpenSim.Data.Tests
|
|||
sop.Acceleration = accel;
|
||||
|
||||
mydic.Add(tmp,sop);
|
||||
sog.AddPart(sop);
|
||||
db.StoreObject(sog, region4);
|
||||
sog.AddPart(sop);
|
||||
}
|
||||
|
||||
db.StoreObject(sog, region4);
|
||||
|
||||
SceneObjectGroup retsog = FindSOG("Test SOG", region4);
|
||||
SceneObjectPart[] parts = retsog.Parts;
|
||||
for (int i=0;i<30;i++)
|
||||
for (int i = 0; i < 30; i++)
|
||||
{
|
||||
SceneObjectPart cursop = mydic[parts[i].UUID];
|
||||
Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))");
|
||||
|
@ -576,6 +587,8 @@ namespace OpenSim.Data.Tests
|
|||
//[Test]
|
||||
public void T016_RandomSogWithSceneParts()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
PropertyScrambler<SceneObjectPart> scrambler =
|
||||
new PropertyScrambler<SceneObjectPart>()
|
||||
.DontScramble(x => x.UUID);
|
||||
|
@ -642,15 +655,16 @@ namespace OpenSim.Data.Tests
|
|||
return sog;
|
||||
}
|
||||
|
||||
|
||||
// NOTE: it is a bad practice to rely on some of the previous tests having been run before.
|
||||
// If the tests are run manually, one at a time, each starts with full class init (DB cleared).
|
||||
// Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
|
||||
// We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*!
|
||||
|
||||
|
||||
[Test]
|
||||
public void T020_PrimInventoryEmpty()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
SceneObjectGroup sog = GetMySOG("object1");
|
||||
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
Assert.That(t, Is.Null);
|
||||
|
@ -670,10 +684,11 @@ namespace OpenSim.Data.Tests
|
|||
db.StorePrimInventory(sog.RootPart.UUID, list);
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T021_PrimInventoryBasic()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
SceneObjectGroup sog = GetMySOG("object1");
|
||||
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
|
||||
|
||||
|
@ -701,20 +716,19 @@ namespace OpenSim.Data.Tests
|
|||
Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
|
||||
|
||||
// Removing inventory
|
||||
|
||||
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
|
||||
db.StorePrimInventory(prim1, list);
|
||||
|
||||
sog = FindSOG("object1", region1);
|
||||
t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
||||
Assert.That(t, Is.Null);
|
||||
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T025_PrimInventoryPersistency()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
InventoryItemBase i = new InventoryItemBase();
|
||||
UUID id = UUID.Random();
|
||||
i.ID = id;
|
||||
|
@ -786,6 +800,8 @@ namespace OpenSim.Data.Tests
|
|||
[ExpectedException(typeof(ArgumentException))]
|
||||
public void T026_PrimInventoryMany()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
UUID i1,i2,i3,i4;
|
||||
i1 = UUID.Random();
|
||||
i2 = UUID.Random();
|
||||
|
@ -816,15 +832,18 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T052_RemoveObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
db.RemoveObject(prim1, region1);
|
||||
SceneObjectGroup sog = FindSOG("object1", region1);
|
||||
Assert.That(sog, Is.Null);
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void T100_DefaultRegionInfo()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
RegionSettings r1 = db.LoadRegionSettings(region1);
|
||||
Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
|
||||
|
||||
|
@ -835,6 +854,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T101_UpdateRegionInfo()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
int agentlimit = random.Next();
|
||||
double objectbonus = random.Next();
|
||||
int maturity = random.Next();
|
||||
|
@ -933,13 +954,14 @@ namespace OpenSim.Data.Tests
|
|||
//Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))");
|
||||
Assert.That(r1a.FixedSun,Is.True);
|
||||
Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
|
||||
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
|
||||
|
||||
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T300_NoTerrain()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.LoadTerrain(zero), Is.Null);
|
||||
Assert.That(db.LoadTerrain(region1), Is.Null);
|
||||
Assert.That(db.LoadTerrain(region2), Is.Null);
|
||||
|
@ -949,6 +971,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T301_CreateTerrain()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
double[,] t1 = GenTerrain(height1);
|
||||
db.StoreTerrain(t1, region1);
|
||||
|
||||
|
@ -961,6 +985,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T302_FetchTerrain()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
double[,] baseterrain1 = GenTerrain(height1);
|
||||
double[,] baseterrain2 = GenTerrain(height2);
|
||||
double[,] t1 = db.LoadTerrain(region1);
|
||||
|
@ -971,6 +997,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T303_UpdateTerrain()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
double[,] baseterrain1 = GenTerrain(height1);
|
||||
double[,] baseterrain2 = GenTerrain(height2);
|
||||
db.StoreTerrain(baseterrain2, region1);
|
||||
|
@ -983,6 +1011,8 @@ namespace OpenSim.Data.Tests
|
|||
[Test]
|
||||
public void T400_EmptyLand()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
|
||||
Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
|
||||
|
@ -1018,25 +1048,12 @@ namespace OpenSim.Data.Tests
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
private SceneObjectGroup FindSOG(string name, UUID r)
|
||||
{
|
||||
List<SceneObjectGroup> objs = db.LoadObjects(r);
|
||||
foreach (SceneObjectGroup sog in objs)
|
||||
{
|
||||
SceneObjectPart p = sog.RootPart;
|
||||
if (p.Name == name) {
|
||||
RegionInfo regionInfo = new RegionInfo();
|
||||
regionInfo.RegionID = r;
|
||||
regionInfo.RegionLocX = 0;
|
||||
regionInfo.RegionLocY = 0;
|
||||
|
||||
Scene scene = new Scene(regionInfo);
|
||||
sog.SetScene(scene);
|
||||
|
||||
if (sog.Name == name)
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -181,7 +181,6 @@ namespace OpenSim.Framework.Capabilities
|
|||
|
||||
RegisterRegionServiceHandlers(capsBase);
|
||||
RegisterInventoryServiceHandlers(capsBase);
|
||||
|
||||
}
|
||||
|
||||
public void RegisterRegionServiceHandlers(string capsBase)
|
||||
|
|
|
@ -250,7 +250,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
get
|
||||
{
|
||||
//m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
|
||||
// m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
|
||||
try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
|
||||
catch { }
|
||||
|
||||
|
|
|
@ -66,6 +66,8 @@ namespace OpenSim.Framework.Serialization
|
|||
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
|
||||
if (account != null)
|
||||
return MakeOspa(account.FirstName, account.LastName);
|
||||
// else
|
||||
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
@ -77,6 +79,8 @@ namespace OpenSim.Framework.Serialization
|
|||
/// <returns></returns>
|
||||
public static string MakeOspa(string firstName, string lastName)
|
||||
{
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
|
||||
|
||||
return
|
||||
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||
}
|
||||
|
@ -97,7 +101,10 @@ namespace OpenSim.Framework.Serialization
|
|||
public static UUID ResolveOspa(string ospa, IUserAccountService userService)
|
||||
{
|
||||
if (!ospa.StartsWith(OSPA_PREFIX))
|
||||
return UUID.Zero;
|
||||
{
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: ResolveOspa() got unrecognized format [{0}]", ospa);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
|
||||
|
||||
|
@ -161,7 +168,17 @@ namespace OpenSim.Framework.Serialization
|
|||
|
||||
UserAccount account = userService.GetUserAccount(UUID.Zero, firstName, lastName);
|
||||
if (account != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[OSP RESOLVER]: Found user account with uuid {0} for {1} {2}",
|
||||
// account.PrincipalID, firstName, lastName);
|
||||
|
||||
return account.PrincipalID;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: No resolved OSPA user account for {0}", name);
|
||||
// }
|
||||
|
||||
// XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc
|
||||
/*
|
||||
|
|
|
@ -378,6 +378,22 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
/// <param name="response"></param>
|
||||
public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
if (request.HttpMethod == String.Empty) // Can't handle empty requests, not wasting a thread
|
||||
{
|
||||
try
|
||||
{
|
||||
SendHTML500(response);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
string requestMethod = request.HttpMethod;
|
||||
string uriString = request.RawUrl;
|
||||
|
||||
string reqnum = "unknown";
|
||||
int tickstart = Environment.TickCount;
|
||||
|
||||
|
@ -495,7 +511,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
request.InputStream.Close();
|
||||
|
||||
// HTTP IN support. The script engine taes it from here
|
||||
// HTTP IN support. The script engine takes it from here
|
||||
// Nothing to worry about for us.
|
||||
//
|
||||
if (buffer == null)
|
||||
|
@ -609,19 +625,19 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e);
|
||||
}
|
||||
catch (InvalidOperationException e)
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e);
|
||||
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw " + e.ToString());
|
||||
SendHTML500(response);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Every month or so this will wrap and give bad numbers, not really a problem
|
||||
// since its just for reporting, 200ms limit can be adjusted
|
||||
// since its just for reporting, tickdiff limit can be adjusted
|
||||
int tickdiff = Environment.TickCount - tickstart;
|
||||
if (tickdiff > 500)
|
||||
if (tickdiff > 3000)
|
||||
m_log.InfoFormat(
|
||||
"[BASE HTTP SERVER]: slow request <{0}> for {1} took {2} ms", reqnum, request.RawUrl, tickdiff);
|
||||
"[BASE HTTP SERVER]: slow {0} request for {1} from {2} took {3} ms", requestMethod, uriString, request.RemoteIPEndPoint.ToString(), tickdiff);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -785,7 +801,19 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
if (methodWasFound)
|
||||
{
|
||||
xmlRprcRequest.Params.Add(request.Url); // Param[2]
|
||||
xmlRprcRequest.Params.Add(request.Headers.Get("X-Forwarded-For")); // Param[3]
|
||||
|
||||
string xff = "X-Forwarded-For";
|
||||
string xfflower = xff.ToLower();
|
||||
foreach (string s in request.Headers.AllKeys)
|
||||
{
|
||||
if (s != null && s.Equals(xfflower))
|
||||
{
|
||||
xff = xfflower;
|
||||
break;
|
||||
}
|
||||
}
|
||||
xmlRprcRequest.Params.Add(request.Headers.Get(xff)); // Param[3]
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
/// <summary>
|
||||
/// Regular expression used to match against path of the
|
||||
/// incoming HTTP request. If you want to match any string
|
||||
/// either use '.*' or null. To match on the emtpy string use
|
||||
/// either use '.*' or null. To match on the empty string use
|
||||
/// '^$'.
|
||||
/// </summary>
|
||||
public virtual Regex Path
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Text;
|
|||
using HttpServer;
|
||||
using HttpServer.FormDecoders;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
||||
namespace OpenSim.Framework.Servers.Tests
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
|
@ -38,8 +37,6 @@ namespace OpenSim.Framework.Tests
|
|||
[TestFixture]
|
||||
public class PrimeNumberHelperTests
|
||||
{
|
||||
|
||||
|
||||
[Test]
|
||||
public void TestGetPrime()
|
||||
{
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
|
|
|
@ -90,7 +90,7 @@ namespace OpenSim.Framework
|
|||
return deleted;
|
||||
}
|
||||
else
|
||||
throw new InvalidOperationException("Cannot pop from emtpy stack");
|
||||
throw new InvalidOperationException("Cannot pop from empty stack");
|
||||
}
|
||||
|
||||
public T Peek()
|
||||
|
|
|
@ -459,10 +459,17 @@ namespace OpenSim.Framework
|
|||
/// <param name="oldy">Old region y-coord</param>
|
||||
/// <param name="newy">New region y-coord</param>
|
||||
/// <returns></returns>
|
||||
public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy)
|
||||
public static bool IsOutsideView(float drawdist, uint oldx, uint newx, uint oldy, uint newy)
|
||||
{
|
||||
// Eventually this will be a function of the draw distance / camera position too.
|
||||
return (((int)Math.Abs((int)(oldx - newx)) > 1) || ((int)Math.Abs((int)(oldy - newy)) > 1));
|
||||
int dd = (int)((drawdist + Constants.RegionSize - 1) / Constants.RegionSize);
|
||||
|
||||
int startX = (int)oldx - dd;
|
||||
int startY = (int)oldy - dd;
|
||||
|
||||
int endX = (int)oldx + dd;
|
||||
int endY = (int)oldy + dd;
|
||||
|
||||
return (newx < startX || endX < newx || newy < startY || endY < newy);
|
||||
}
|
||||
|
||||
public static string FieldToString(byte[] bytes)
|
||||
|
|
|
@ -845,7 +845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private void HandleUseCircuitCode(object o)
|
||||
{
|
||||
DateTime startTime = DateTime.Now;
|
||||
// DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
|
||||
|
|
|
@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
// Expiration is expressed in hours.
|
||||
private const double m_DefaultMemoryExpiration = 1.0;
|
||||
private const double m_DefaultFileExpiration = 48;
|
||||
private TimeSpan m_MemoryExpiration = TimeSpan.Zero;
|
||||
private TimeSpan m_FileExpiration = TimeSpan.Zero;
|
||||
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero;
|
||||
private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
|
||||
private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
|
||||
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration);
|
||||
|
||||
private static int m_CacheDirectoryTiers = 1;
|
||||
private static int m_CacheDirectoryTierLen = 3;
|
||||
|
@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
}
|
||||
|
||||
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory);
|
||||
|
||||
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
|
||||
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
|
||||
|
@ -245,16 +245,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
private void UpdateMemoryCache(string key, AssetBase asset)
|
||||
{
|
||||
if (m_MemoryCacheEnabled)
|
||||
{
|
||||
if (m_MemoryExpiration > TimeSpan.Zero)
|
||||
{
|
||||
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue);
|
||||
}
|
||||
}
|
||||
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
|
||||
}
|
||||
|
||||
public void Cache(AssetBase asset)
|
||||
|
@ -450,7 +441,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
|
||||
{
|
||||
if (m_LogLevel >= 2)
|
||||
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
|
||||
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
|
||||
|
||||
// Purge all files last accessed prior to this point
|
||||
DateTime purgeLine = DateTime.Now - m_FileExpiration;
|
||||
|
|
|
@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
|
||||
m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
|
||||
|
||||
// If we only found default textures, then the appearance is not cached
|
||||
return (defonly ? false : true);
|
||||
|
|
|
@ -49,16 +49,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
|
|||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IDialogModule>(this);
|
||||
|
||||
|
||||
m_scene.AddCommand(
|
||||
this, "alert", "alert <first> <last> <message>",
|
||||
"Send an alert to a user",
|
||||
this, "alert", "alert <message>",
|
||||
"Send an alert to everyone",
|
||||
HandleAlertConsoleCommand);
|
||||
|
||||
m_scene.AddCommand(
|
||||
this, "alert general", "alert [general] <message>",
|
||||
"Send an alert to everyone",
|
||||
"If keyword 'general' is omitted, then <message> must be surrounded by quotation marks.",
|
||||
this, "alert-user", "alert-user <first> <last> <message>",
|
||||
"Send an alert to a user",
|
||||
HandleAlertConsoleCommand);
|
||||
}
|
||||
|
||||
|
@ -177,55 +176,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
|
|||
{
|
||||
if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
|
||||
return;
|
||||
|
||||
bool isGeneral = false;
|
||||
string firstName = string.Empty;
|
||||
string lastName = string.Empty;
|
||||
|
||||
string message = string.Empty;
|
||||
|
||||
if (cmdparams.Length > 1)
|
||||
if (cmdparams[0].ToLower().Equals("alert"))
|
||||
{
|
||||
firstName = cmdparams[1];
|
||||
isGeneral = firstName.ToLower().Equals("general");
|
||||
}
|
||||
if (cmdparams.Length == 2 && !isGeneral)
|
||||
{
|
||||
// alert "message"
|
||||
message = cmdparams[1];
|
||||
isGeneral = true;
|
||||
}
|
||||
else if (cmdparams.Length > 2 && isGeneral)
|
||||
{
|
||||
// alert general <message>
|
||||
message = CombineParams(cmdparams, 2);
|
||||
message = CombineParams(cmdparams, 1);
|
||||
m_log.InfoFormat("[DIALOG]: Sending general alert in region {0} with message {1}",
|
||||
m_scene.RegionInfo.RegionName, message);
|
||||
SendGeneralAlert(message);
|
||||
}
|
||||
else if (cmdparams.Length > 3)
|
||||
{
|
||||
// alert <first> <last> <message>
|
||||
lastName = cmdparams[2];
|
||||
string firstName = cmdparams[1];
|
||||
string lastName = cmdparams[2];
|
||||
message = CombineParams(cmdparams, 3);
|
||||
m_log.InfoFormat(
|
||||
"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
|
||||
m_scene.RegionInfo.RegionName, firstName, lastName, message);
|
||||
SendAlertToUser(firstName, lastName, message, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Output(
|
||||
"Usage: alert \"message\" | alert general <message> | alert <first> <last> <message>");
|
||||
"Usage: alert <message> | alert-user <first> <last> <message>");
|
||||
return;
|
||||
}
|
||||
|
||||
if (isGeneral)
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[DIALOG]: Sending general alert in region {0} with message {1}",
|
||||
m_scene.RegionInfo.RegionName, message);
|
||||
SendGeneralAlert(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
|
||||
m_scene.RegionInfo.RegionName, firstName, lastName, message);
|
||||
SendAlertToUser(firstName, lastName, message, false);
|
||||
}
|
||||
}
|
||||
|
||||
private string CombineParams(string[] commandParams, int pos)
|
||||
|
|
|
@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization;
|
|||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Region.CoreModules.World.Archiver;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
|
@ -75,6 +76,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// The stream from which the inventory archive will be loaded.
|
||||
/// </value>
|
||||
private Stream m_loadStream;
|
||||
|
||||
protected bool m_controlFileLoaded;
|
||||
protected bool m_assetsLoaded;
|
||||
protected bool m_inventoryNodesLoaded;
|
||||
|
||||
protected int m_successfulAssetRestores;
|
||||
protected int m_failedAssetRestores;
|
||||
protected int m_successfulItemRestores;
|
||||
|
||||
/// <summary>
|
||||
/// Root destination folder for the IAR load.
|
||||
/// </summary>
|
||||
protected InventoryFolderBase m_rootDestinationFolder;
|
||||
|
||||
/// <summary>
|
||||
/// Inventory nodes loaded from the iar.
|
||||
/// </summary>
|
||||
protected HashSet<InventoryNodeBase> m_loadedNodes = new HashSet<InventoryNodeBase>();
|
||||
|
||||
/// <summary>
|
||||
/// In order to load identically named folders, we need to keep track of the folders that we have already
|
||||
/// resolved.
|
||||
/// </summary>
|
||||
Dictionary <string, InventoryFolderBase> m_resolvedFolders = new Dictionary<string, InventoryFolderBase>();
|
||||
|
||||
/// <summary>
|
||||
/// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids
|
||||
/// after OSP resolution (since OSP creators are only stored in the item
|
||||
/// </summary>
|
||||
protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>();
|
||||
|
||||
public InventoryArchiveReadRequest(
|
||||
Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
|
||||
|
@ -100,20 +131,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// <summary>
|
||||
/// Execute the request
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Only call this once. To load another IAR, construct another request object.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// A list of the inventory nodes loaded. If folders were loaded then only the root folders are
|
||||
/// returned
|
||||
/// </returns>
|
||||
/// <exception cref="System.Exception">Thrown if load fails.</exception>
|
||||
public HashSet<InventoryNodeBase> Execute()
|
||||
{
|
||||
try
|
||||
{
|
||||
string filePath = "ERROR";
|
||||
int successfulAssetRestores = 0;
|
||||
int failedAssetRestores = 0;
|
||||
int successfulItemRestores = 0;
|
||||
|
||||
HashSet<InventoryNodeBase> loadedNodes = new HashSet<InventoryNodeBase>();
|
||||
|
||||
List<InventoryFolderBase> folderCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(
|
||||
|
@ -124,16 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
// Possibly provide an option later on to automatically create this folder if it does not exist
|
||||
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
|
||||
|
||||
return loadedNodes;
|
||||
return m_loadedNodes;
|
||||
}
|
||||
|
||||
InventoryFolderBase rootDestinationFolder = folderCandidates[0];
|
||||
m_rootDestinationFolder = folderCandidates[0];
|
||||
archive = new TarArchiveReader(m_loadStream);
|
||||
|
||||
// In order to load identically named folders, we need to keep track of the folders that we have already
|
||||
// resolved
|
||||
Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
|
||||
|
||||
byte[] data;
|
||||
TarArchiveReader.TarEntryType entryType;
|
||||
|
||||
|
@ -142,45 +167,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
|
||||
{
|
||||
LoadControlFile(filePath, data);
|
||||
}
|
||||
}
|
||||
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
||||
{
|
||||
if (LoadAsset(filePath, data))
|
||||
successfulAssetRestores++;
|
||||
else
|
||||
failedAssetRestores++;
|
||||
|
||||
if ((successfulAssetRestores) % 50 == 0)
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
|
||||
successfulAssetRestores);
|
||||
LoadAssetFile(filePath, data);
|
||||
}
|
||||
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
|
||||
{
|
||||
filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
|
||||
|
||||
// Trim off the file portion if we aren't already dealing with a directory path
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||
filePath = filePath.Remove(filePath.LastIndexOf("/") + 1);
|
||||
|
||||
InventoryFolderBase foundFolder
|
||||
= ReplicateArchivePathToUserInventory(
|
||||
filePath, rootDestinationFolder, resolvedFolders, loadedNodes);
|
||||
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||
{
|
||||
InventoryItemBase item = LoadItem(data, foundFolder);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
successfulItemRestores++;
|
||||
|
||||
// If we aren't loading the folder containing the item then well need to update the
|
||||
// viewer separately for that item.
|
||||
if (!loadedNodes.Contains(foundFolder))
|
||||
loadedNodes.Add(item);
|
||||
}
|
||||
}
|
||||
LoadInventoryFile(filePath, entryType, data);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -188,10 +182,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
|
||||
successfulAssetRestores, failedAssetRestores);
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
|
||||
m_successfulAssetRestores, m_failedAssetRestores);
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", m_successfulItemRestores);
|
||||
|
||||
return loadedNodes;
|
||||
return m_loadedNodes;
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -400,9 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService);
|
||||
if (UUID.Zero != ospResolvedId) // The user exists in this grid
|
||||
{
|
||||
// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
|
||||
|
||||
item.CreatorIdAsUuid = ospResolvedId;
|
||||
|
||||
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the
|
||||
// Don't preserve the OSPA in the creator id (which actually gets persisted to the
|
||||
// database). Instead, replace with the UUID that we found.
|
||||
item.CreatorId = ospResolvedId.ToString();
|
||||
|
||||
|
@ -410,7 +406,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
}
|
||||
else if (item.CreatorData == null || item.CreatorData == String.Empty)
|
||||
{
|
||||
item.CreatorIdAsUuid = m_userInfo.PrincipalID;
|
||||
item.CreatorId = m_userInfo.PrincipalID.ToString();
|
||||
item.CreatorIdAsUuid = new UUID(item.CreatorId);
|
||||
}
|
||||
|
||||
item.Owner = m_userInfo.PrincipalID;
|
||||
|
@ -418,6 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
// Reset folder ID to the one in which we want to load it
|
||||
item.Folder = loadFolder.ID;
|
||||
|
||||
// Record the creator id for the item's asset so that we can use it later, if necessary, when the asset
|
||||
// is loaded.
|
||||
// FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger
|
||||
// checks for this, and maybe even an external tool for creating OARs which enforces this, rather than
|
||||
// relying on native tar tools.
|
||||
m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;
|
||||
|
||||
m_scene.AddInventoryItem(item);
|
||||
|
||||
return item;
|
||||
|
@ -446,18 +450,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
}
|
||||
|
||||
string extension = filename.Substring(i);
|
||||
string uuid = filename.Remove(filename.Length - extension.Length);
|
||||
string rawUuid = filename.Remove(filename.Length - extension.Length);
|
||||
UUID assetId = new UUID(rawUuid);
|
||||
|
||||
if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
|
||||
{
|
||||
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
|
||||
|
||||
if (assetType == (sbyte)AssetType.Unknown)
|
||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
|
||||
{
|
||||
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId);
|
||||
}
|
||||
else if (assetType == (sbyte)AssetType.Object)
|
||||
{
|
||||
if (m_creatorIdForAssetId.ContainsKey(assetId))
|
||||
{
|
||||
string xmlData = Utils.BytesToString(data);
|
||||
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
foreach (SceneObjectPart sop in sog.Parts)
|
||||
{
|
||||
if (sop.CreatorData == null || sop.CreatorData == "")
|
||||
{
|
||||
sop.CreatorID = m_creatorIdForAssetId[assetId];
|
||||
}
|
||||
}
|
||||
|
||||
data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog));
|
||||
}
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString());
|
||||
AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString());
|
||||
asset.Data = data;
|
||||
|
||||
m_scene.AssetService.Store(asset);
|
||||
|
@ -495,7 +519,88 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
majorVersion, MAX_MAJOR_VERSION));
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
|
||||
m_controlFileLoaded = true;
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load inventory file
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <param name="entryType"></param>
|
||||
/// <param name="data"></param>
|
||||
protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
|
||||
{
|
||||
if (!m_controlFileLoaded)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
|
||||
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH));
|
||||
|
||||
if (m_assetsLoaded)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
|
||||
ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
|
||||
|
||||
path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length);
|
||||
|
||||
// Trim off the file portion if we aren't already dealing with a directory path
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||
path = path.Remove(path.LastIndexOf("/") + 1);
|
||||
|
||||
InventoryFolderBase foundFolder
|
||||
= ReplicateArchivePathToUserInventory(
|
||||
path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes);
|
||||
|
||||
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
|
||||
{
|
||||
InventoryItemBase item = LoadItem(data, foundFolder);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
m_successfulItemRestores++;
|
||||
|
||||
// If we aren't loading the folder containing the item then well need to update the
|
||||
// viewer separately for that item.
|
||||
if (!m_loadedNodes.Contains(foundFolder))
|
||||
m_loadedNodes.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
m_inventoryNodesLoaded = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load asset file
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <param name="data"></param>
|
||||
protected void LoadAssetFile(string path, byte[] data)
|
||||
{
|
||||
if (!m_controlFileLoaded)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
|
||||
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH));
|
||||
|
||||
if (!m_inventoryNodesLoaded)
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
|
||||
ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
|
||||
|
||||
if (LoadAsset(path, data))
|
||||
m_successfulAssetRestores++;
|
||||
else
|
||||
m_failedAssetRestores++;
|
||||
|
||||
if ((m_successfulAssetRestores) % 50 == 0)
|
||||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
|
||||
m_successfulAssetRestores);
|
||||
|
||||
m_assetsLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -109,9 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
scene.AddCommand(
|
||||
this, "load iar",
|
||||
"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]",
|
||||
"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
|
||||
"Load user inventory archive (IAR).",
|
||||
"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
|
||||
"-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
|
||||
+ "<first> is user's first name." + Environment.NewLine
|
||||
+ "<last> is user's last name." + Environment.NewLine
|
||||
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
|
||||
|
@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
|
@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
|
@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
|
@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
"[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
|
@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (mainParams.Count < 6)
|
||||
{
|
||||
m_log.Error(
|
||||
"[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
|
||||
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,155 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class InventoryArchiveTestCase
|
||||
{
|
||||
protected ManualResetEvent mre = new ManualResetEvent(false);
|
||||
|
||||
/// <summary>
|
||||
/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
|
||||
/// </summary>
|
||||
protected byte[] m_iarStreamBytes;
|
||||
|
||||
/// <summary>
|
||||
/// Stream of data representing a common IAR for load tests.
|
||||
/// </summary>
|
||||
protected MemoryStream m_iarStream;
|
||||
|
||||
protected UserAccount m_uaMT
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
||||
FirstName = "Mr",
|
||||
LastName = "Tiddles" };
|
||||
protected UserAccount m_uaLL1
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
protected UserAccount m_uaLL2
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
protected string m_item1Name = "Ray Gun Item";
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
{
|
||||
m_iarStream = new MemoryStream(m_iarStreamBytes);
|
||||
}
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureSetup()
|
||||
{
|
||||
ConstructDefaultIarBytesForTestLoad();
|
||||
}
|
||||
|
||||
protected void ConstructDefaultIarBytesForTestLoad()
|
||||
{
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "Ray Gun Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = m_item1Name;
|
||||
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.GroupID = UUID.Random();
|
||||
item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
|
||||
item1.Owner = m_uaLL1.PrincipalID;
|
||||
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream);
|
||||
|
||||
m_iarStreamBytes = archiveWriteStream.ToArray();
|
||||
}
|
||||
|
||||
protected void SaveCompleted(
|
||||
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
||||
Exception reportedException)
|
||||
{
|
||||
mre.Set();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,7 +31,6 @@ using System.IO;
|
|||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
|
@ -50,182 +49,21 @@ using OpenSim.Tests.Common.Setup;
|
|||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class InventoryArchiverTests
|
||||
{
|
||||
protected ManualResetEvent mre = new ManualResetEvent(false);
|
||||
|
||||
/// <summary>
|
||||
/// Stream of data representing a common IAR that can be reused in load tests.
|
||||
/// </summary>
|
||||
protected MemoryStream m_iarStream;
|
||||
|
||||
protected UserAccount m_ua1
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
||||
FirstName = "Mr",
|
||||
LastName = "Tiddles" };
|
||||
protected UserAccount m_ua2
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
string m_item1Name = "b.lsl";
|
||||
|
||||
private void SaveCompleted(
|
||||
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
||||
Exception reportedException)
|
||||
{
|
||||
mre.Set();
|
||||
}
|
||||
|
||||
public class InventoryArchiverTests : InventoryArchiveTestCase
|
||||
{
|
||||
protected TestScene m_scene;
|
||||
protected InventoryArchiverModule m_archiverModule;
|
||||
|
||||
[SetUp]
|
||||
public void Init()
|
||||
public override void SetUp()
|
||||
{
|
||||
ConstructDefaultIarForTestLoad();
|
||||
}
|
||||
|
||||
protected void ConstructDefaultIarForTestLoad()
|
||||
{
|
||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = m_item1Name;
|
||||
item1.AssetID = UUID.Random();
|
||||
item1.GroupID = UUID.Random();
|
||||
//item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
|
||||
//item1.CreatorId = userUuid.ToString();
|
||||
item1.CreatorId = m_ua2.PrincipalID.ToString();
|
||||
item1.Owner = UUID.Zero;
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
||||
|
||||
string item1FileName
|
||||
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
||||
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
|
||||
tar.Close();
|
||||
m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
|
||||
/// (subject to change since there is no fixed format yet).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSavePathToIarV0_1()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
||||
base.SetUp();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "My Little Dog Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
m_archiverModule = new InventoryArchiverModule();
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = "My Little Dog";
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
// Test saving a particular path
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
byte[] archive = archiveWriteStream.ToArray();
|
||||
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||
|
||||
//bool gotControlFile = false;
|
||||
bool gotObject1File = false;
|
||||
//bool gotObject2File = false;
|
||||
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
|
||||
string expectedObject1FilePath = string.Format(
|
||||
"{0}{1}{2}",
|
||||
ArchiveConstants.INVENTORY_PATH,
|
||||
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
|
||||
expectedObject1FileName);
|
||||
|
||||
string filePath;
|
||||
TarArchiveReader.TarEntryType tarEntryType;
|
||||
|
||||
// Console.WriteLine("Reading archive");
|
||||
|
||||
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||
{
|
||||
// Console.WriteLine("Got {0}", filePath);
|
||||
|
||||
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||
// {
|
||||
// gotControlFile = true;
|
||||
// }
|
||||
|
||||
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
|
||||
{
|
||||
// string fileName = filePath.Remove(0, "Objects/".Length);
|
||||
//
|
||||
// if (fileName.StartsWith(part1.Name))
|
||||
// {
|
||||
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
|
||||
gotObject1File = true;
|
||||
// }
|
||||
// else if (fileName.StartsWith(part2.Name))
|
||||
// {
|
||||
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
||||
// gotObject2File = true;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
|
||||
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||
|
||||
// TODO: Test presence of more files and contents of files.
|
||||
m_scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -238,17 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
|
@ -267,12 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
m_scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
m_scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
|
@ -282,15 +115,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
m_scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
m_archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
|
@ -346,474 +179,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that things work when the load path specified starts with a slash
|
||||
/// </summary>
|
||||
/// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
|
||||
/// objects.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadIarPathStartsWithSlash()
|
||||
public void TestLoadIarCreatorAccountPresent()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
|
||||
|
||||
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// an account exists with the creator name.
|
||||
/// </summary>
|
||||
///
|
||||
/// This test also does some deeper probing of loading into nested inventory structures
|
||||
[Test]
|
||||
public void TestLoadIarV0_1ExistingUsers()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
||||
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
|
||||
// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
|
||||
// UUID, not the OSPA itself.
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
||||
// "Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
|
||||
foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID),
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
|
||||
"Loaded item uuid creator doesn't match original");
|
||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
|
||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
|
||||
"Loaded item owner doesn't match inventory reciever");
|
||||
|
||||
// Now try loading to a root child folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
|
||||
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem2
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
|
||||
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
||||
|
||||
// Now try loading to a more deeply nested folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
|
||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem3
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
|
||||
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
||||
|
||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
string xmlData = Utils.BytesToString(asset1.Data);
|
||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// an account exists with the same name as the creator, though not the same id.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestIarV0_1WithEscapedChars()
|
||||
public void TestLoadIarV0_1SameNameCreator()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string itemName = "You & you are a mean/man/";
|
||||
string humanEscapedItemName = @"You & you are a mean\/man\/";
|
||||
string userPassword = "meowfood";
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "part name";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = itemName;
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
// LOAD ITEM
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
|
||||
|
||||
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(
|
||||
foundItem1.Name, Is.EqualTo(itemName),
|
||||
"Loaded item name doesn't match saved name");
|
||||
foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
||||
"Loaded item uuid creator doesn't match original");
|
||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
"Loaded item owner doesn't match inventory reciever");
|
||||
|
||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
string xmlData = Utils.BytesToString(asset1.Data);
|
||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// embedded creators do not exist in the system
|
||||
/// the creator or an account with the creator's name does not exist within the system.
|
||||
/// </summary>
|
||||
///
|
||||
/// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature
|
||||
/// (as tested in the a later commented out test)
|
||||
/// This test is currently disabled
|
||||
[Test]
|
||||
public void TestLoadIarV0_1AbsentUsers()
|
||||
public void TestLoadIarV0_1AbsentCreator()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string userFirstName = "Charlie";
|
||||
string userLastName = "Chan";
|
||||
UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999");
|
||||
string userItemCreatorFirstName = "Bat";
|
||||
string userItemCreatorLastName = "Man";
|
||||
//UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");
|
||||
|
||||
string itemName = "b.lsl";
|
||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = itemName;
|
||||
item1.AssetID = UUID.Random();
|
||||
item1.GroupID = UUID.Random();
|
||||
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
|
||||
//item1.CreatorId = userUuid.ToString();
|
||||
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
|
||||
item1.Owner = UUID.Zero;
|
||||
|
||||
string item1FileName
|
||||
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
||||
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string,object>(), null));
|
||||
tar.Close();
|
||||
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password");
|
||||
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName);
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid),
|
||||
foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
"Loaded item uuid creator doesn't match that of the loading user");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// no account exists with the creator name
|
||||
/// </summary>
|
||||
/// Disabled since temporary profiles have not yet been implemented.
|
||||
///
|
||||
//[Test]
|
||||
//public void TestLoadIarV0_1TempProfiles()
|
||||
//{
|
||||
// TestHelper.InMethod();
|
||||
|
||||
// //log4net.Config.XmlConfigurator.Configure();
|
||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
string xmlData = Utils.BytesToString(asset1.Data);
|
||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
|
||||
// string userFirstName = "Dennis";
|
||||
// string userLastName = "Menace";
|
||||
// UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
|
||||
// string user2FirstName = "Walter";
|
||||
// string user2LastName = "Mitty";
|
||||
|
||||
// string itemName = "b.lsl";
|
||||
// string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
|
||||
|
||||
// MemoryStream archiveWriteStream = new MemoryStream();
|
||||
// TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
||||
// InventoryItemBase item1 = new InventoryItemBase();
|
||||
// item1.Name = itemName;
|
||||
// item1.AssetID = UUID.Random();
|
||||
// item1.GroupID = UUID.Random();
|
||||
// item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
|
||||
// item1.Owner = UUID.Zero;
|
||||
|
||||
// string item1FileName
|
||||
// = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
||||
// tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
|
||||
// tar.Close();
|
||||
|
||||
// MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
// SerialiserModule serialiserModule = new SerialiserModule();
|
||||
// InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
// Scene scene = SceneSetupHelpers.SetupScene();
|
||||
// IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
|
||||
|
||||
// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
// userAdminService.AddUser(
|
||||
// userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
|
||||
|
||||
// archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
|
||||
|
||||
// // Check that a suitable temporary user profile has been created.
|
||||
// UserProfileData user2Profile
|
||||
// = scene.CommsManager.UserService.GetUserProfile(
|
||||
// OspResolver.HashName(user2FirstName + " " + user2LastName));
|
||||
// Assert.That(user2Profile, Is.Not.Null);
|
||||
// Assert.That(user2Profile.FirstName == user2FirstName);
|
||||
// Assert.That(user2Profile.SurName == user2LastName);
|
||||
|
||||
// CachedUserInfo userInfo
|
||||
// = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
||||
// userInfo.OnInventoryReceived += InventoryReceived;
|
||||
|
||||
// lock (this)
|
||||
// {
|
||||
// userInfo.FetchInventory();
|
||||
// Monitor.Wait(this, 60000);
|
||||
// }
|
||||
|
||||
// InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
|
||||
|
||||
// Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
|
||||
// Assert.That(
|
||||
// foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
|
||||
// Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
|
||||
|
||||
// Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of an archive path to the user's inventory.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNewIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||
HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
|
||||
|
||||
string folder1Name = "1";
|
||||
string folder2aName = "2a";
|
||||
string folder2bName = "2b";
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
||||
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
|
||||
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
|
||||
|
||||
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
||||
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
||||
|
||||
{
|
||||
// Test replication of path1
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
foldersCreated, nodesLoaded);
|
||||
|
||||
List<InventoryFolderBase> folder1Candidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test replication of path2
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
foldersCreated, nodesLoaded);
|
||||
|
||||
List<InventoryFolderBase> folder1Candidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
|
||||
List<InventoryFolderBase> folder2bCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
|
||||
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
/// a duplicate path without the merge option.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPartExistingIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
string folder2Name = "b";
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||
|
||||
List<InventoryFolderBase> folder1PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
|
||||
|
||||
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
|
||||
InventoryFolderBase folder1Post = null;
|
||||
foreach (InventoryFolderBase folder in folder1PostCandidates)
|
||||
{
|
||||
if (folder.ID != folder1.ID)
|
||||
{
|
||||
folder1Post = folder;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
|
||||
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
/// a merged path.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestMergeIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
string folder2Name = "b";
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||
|
||||
new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||
|
||||
List<InventoryFolderBase> folder1PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
|
||||
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,478 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class PathTests : InventoryArchiveTestCase
|
||||
{
|
||||
/// <summary>
|
||||
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
|
||||
/// (subject to change since there is no fixed format yet).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSavePathToIarV0_1()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "My Little Dog Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = "My Little Dog";
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
// Test saving a particular path
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
byte[] archive = archiveWriteStream.ToArray();
|
||||
MemoryStream archiveReadStream = new MemoryStream(archive);
|
||||
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
|
||||
|
||||
//bool gotControlFile = false;
|
||||
bool gotObject1File = false;
|
||||
//bool gotObject2File = false;
|
||||
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
|
||||
string expectedObject1FilePath = string.Format(
|
||||
"{0}{1}{2}",
|
||||
ArchiveConstants.INVENTORY_PATH,
|
||||
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
|
||||
expectedObject1FileName);
|
||||
|
||||
string filePath;
|
||||
TarArchiveReader.TarEntryType tarEntryType;
|
||||
|
||||
// Console.WriteLine("Reading archive");
|
||||
|
||||
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||
{
|
||||
// Console.WriteLine("Got {0}", filePath);
|
||||
|
||||
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||
// {
|
||||
// gotControlFile = true;
|
||||
// }
|
||||
|
||||
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
|
||||
{
|
||||
// string fileName = filePath.Remove(0, "Objects/".Length);
|
||||
//
|
||||
// if (fileName.StartsWith(part1.Name))
|
||||
// {
|
||||
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
|
||||
gotObject1File = true;
|
||||
// }
|
||||
// else if (fileName.StartsWith(part2.Name))
|
||||
// {
|
||||
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
|
||||
// gotObject2File = true;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// Assert.That(gotControlFile, Is.True, "No control file in archive");
|
||||
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
|
||||
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||
|
||||
// TODO: Test presence of more files and contents of files.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading an IAR to various different inventory paths.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadIarToInventoryPaths()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
||||
|
||||
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
|
||||
// Now try loading to a root child folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
|
||||
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
|
||||
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem2
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
|
||||
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
||||
|
||||
// Now try loading to a more deeply nested folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
|
||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem3
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
|
||||
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that things work when the load path specified starts with a slash
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadIarPathStartsWithSlash()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
|
||||
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoadIarPathWithEscapedChars()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string itemName = "You & you are a mean/man/";
|
||||
string humanEscapedItemName = @"You & you are a mean\/man\/";
|
||||
string userPassword = "meowfood";
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "part name";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = itemName;
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
// LOAD ITEM
|
||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(userUuid),
|
||||
// "Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
Assert.That(
|
||||
foundItem1.Name, Is.EqualTo(itemName),
|
||||
"Loaded item name doesn't match saved name");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of an archive path to the user's inventory.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNewIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||
HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
|
||||
|
||||
string folder1Name = "1";
|
||||
string folder2aName = "2a";
|
||||
string folder2bName = "2b";
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
|
||||
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
|
||||
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
|
||||
|
||||
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
||||
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
||||
|
||||
{
|
||||
// Test replication of path1
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
foldersCreated, nodesLoaded);
|
||||
|
||||
List<InventoryFolderBase> folder1Candidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test replication of path2
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
foldersCreated, nodesLoaded);
|
||||
|
||||
List<InventoryFolderBase> folder1Candidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
|
||||
List<InventoryFolderBase> folder2bCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
|
||||
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
/// a duplicate path without the merge option.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPartExistingIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
string folder2Name = "b";
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||
|
||||
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||
|
||||
List<InventoryFolderBase> folder1PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
|
||||
|
||||
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
|
||||
InventoryFolderBase folder1Post = null;
|
||||
foreach (InventoryFolderBase folder in folder1PostCandidates)
|
||||
{
|
||||
if (folder.ID != folder1.ID)
|
||||
{
|
||||
folder1Post = folder;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
|
||||
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
/// a merged path.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestMergeIarPath()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
string folder2Name = "b";
|
||||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
||||
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
|
||||
|
||||
new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
|
||||
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
|
||||
|
||||
List<InventoryFolderBase> folder1PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
|
||||
|
||||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -284,9 +284,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return;
|
||||
}
|
||||
|
||||
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero))
|
||||
string reason;
|
||||
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason))
|
||||
{
|
||||
sp.ControllingClient.SendTeleportFailed("The destination region has refused access");
|
||||
sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -317,14 +318,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agentCircuit.Id0 = currentAgentCircuit.Id0;
|
||||
}
|
||||
|
||||
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
// brand new agent, let's create a new caps seed
|
||||
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
|
||||
}
|
||||
|
||||
string reason = String.Empty;
|
||||
|
||||
// Let's create an agent there if one doesn't exist yet.
|
||||
bool logout = false;
|
||||
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
|
||||
|
@ -337,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// OK, it got this agent. Let's close some child agents
|
||||
sp.CloseChildAgents(newRegionX, newRegionY);
|
||||
IClientIPEndpoint ipepClient;
|
||||
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
//sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
|
||||
#region IP Translation for NAT
|
||||
|
@ -400,6 +399,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
if (!UpdateAgent(reg, finalDestination, agent))
|
||||
{
|
||||
// Region doesn't take it
|
||||
m_log.WarnFormat(
|
||||
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
|
||||
sp.Name, finalDestination.RegionName);
|
||||
|
||||
Fail(sp, finalDestination);
|
||||
return;
|
||||
}
|
||||
|
@ -426,16 +429,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// that the client contacted the destination before we send the attachments and close things here.
|
||||
if (!WaitForCallback(sp.UUID))
|
||||
{
|
||||
Fail(sp, finalDestination);
|
||||
m_log.WarnFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
|
||||
sp.Name, finalDestination.RegionName);
|
||||
|
||||
Fail(sp, finalDestination);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
||||
CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
|
||||
|
||||
// Well, this is it. The agent is over there.
|
||||
|
||||
KillEntity(sp.Scene, sp.LocalId);
|
||||
|
||||
// May need to logout or other cleanup
|
||||
|
@ -448,7 +453,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||
|
||||
if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||
{
|
||||
Thread.Sleep(5000);
|
||||
sp.Close();
|
||||
|
@ -522,14 +527,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return region;
|
||||
}
|
||||
|
||||
protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
|
||||
protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
|
||||
{
|
||||
return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY);
|
||||
return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
|
||||
}
|
||||
|
||||
protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
|
||||
protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
|
||||
{
|
||||
return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY);
|
||||
return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
|
||||
}
|
||||
|
||||
protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
|
||||
|
@ -778,7 +783,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
|
||||
|
||||
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos))
|
||||
string reason;
|
||||
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason))
|
||||
{
|
||||
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
|
||||
if (r == null)
|
||||
|
@ -1045,7 +1051,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
if (m_regionInfo != null)
|
||||
{
|
||||
neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1272,8 +1278,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
/// <param name="pRegionLocX"></param>
|
||||
/// <param name="pRegionLocY"></param>
|
||||
/// <returns></returns>
|
||||
protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
|
||||
protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
|
||||
{
|
||||
Scene pScene = avatar.Scene;
|
||||
RegionInfo m_regionInfo = pScene.RegionInfo;
|
||||
|
||||
Border[] northBorders = pScene.NorthBorders.ToArray();
|
||||
|
@ -1281,10 +1288,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
Border[] eastBorders = pScene.EastBorders.ToArray();
|
||||
Border[] westBorders = pScene.WestBorders.ToArray();
|
||||
|
||||
// Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
|
||||
// Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
|
||||
// clear what should be done with a "far view" given that megaregions already extended the
|
||||
// view to include everything in the megaregion
|
||||
if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
|
||||
{
|
||||
return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
|
||||
int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
|
||||
|
||||
int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
|
||||
int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
|
||||
|
||||
int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
|
||||
int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
|
||||
|
||||
List<GridRegion> neighbours =
|
||||
avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
|
||||
|
||||
neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
|
||||
return neighbours;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return region;
|
||||
}
|
||||
|
||||
protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
|
||||
protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
|
||||
{
|
||||
if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||
if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||
return true;
|
||||
|
||||
int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
|
||||
|
|
|
@ -148,6 +148,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = m_Scene.InventoryService.GetItem(item);
|
||||
|
||||
if (item.Owner != remoteClient.AgentId)
|
||||
return UUID.Zero;
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
if ((InventoryType)item.InvType == InventoryType.Notecard)
|
||||
|
@ -524,6 +527,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
if (item != null)
|
||||
{
|
||||
item.Owner = remoteClient.AgentId;
|
||||
|
||||
AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
|
||||
|
||||
if (rezAsset != null)
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
|||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IRegionModule>(this);
|
||||
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
|
||||
|
||||
|
||||
// ini file settings
|
||||
try
|
||||
{
|
||||
|
@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
|
|||
{
|
||||
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
|
||||
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
|
||||
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin");
|
||||
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
|
||||
|
||||
m_commander.RegisterCommand("load", wlload);
|
||||
m_commander.RegisterCommand("enable", wlenable);
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
|||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Nini.Config;
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
|||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using Nini.Config;
|
||||
|
|
|
@ -257,15 +257,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
|
||||
{
|
||||
reason = "Communications failure";
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
||||
foreach (Scene s in m_sceneList)
|
||||
{
|
||||
if (s.RegionInfo.RegionID == destination.RegionID)
|
||||
return s.QueryAccess(id, position);
|
||||
return s.QueryAccess(id, position, out reason);
|
||||
}
|
||||
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
|
||||
return false;
|
||||
|
|
|
@ -192,15 +192,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.UpdateAgent(destination, cAgentData))
|
||||
return true;
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
||||
|
||||
return false;
|
||||
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_localBackend.UpdateAgent(destination, cAgentData);
|
||||
|
||||
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
||||
}
|
||||
|
||||
public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
|
||||
|
@ -209,15 +204,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.UpdateAgent(destination, cAgentData))
|
||||
return true;
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
||||
|
||||
return false;
|
||||
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_localBackend.UpdateAgent(destination, cAgentData);
|
||||
|
||||
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
||||
}
|
||||
|
||||
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
|
||||
|
@ -239,18 +229,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
|
||||
}
|
||||
|
||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
|
||||
{
|
||||
reason = "Communications failure";
|
||||
if (destination == null)
|
||||
return false;
|
||||
|
||||
// Try local first
|
||||
if (m_localBackend.QueryAccess(destination, id, position))
|
||||
if (m_localBackend.QueryAccess(destination, id, position, out reason))
|
||||
return true;
|
||||
|
||||
// else do the remote thing
|
||||
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
|
||||
return m_remoteConnector.QueryAccess(destination, id, position);
|
||||
return m_remoteConnector.QueryAccess(destination, id, position, out reason);
|
||||
|
||||
return false;
|
||||
|
||||
|
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
|||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
|
|
|
@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
}
|
||||
catch (DllNotFoundException)
|
||||
{
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id);
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
|
||||
|
||||
}
|
||||
catch (IndexOutOfRangeException)
|
||||
{
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
|
||||
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id);
|
||||
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
|
||||
|
||||
}
|
||||
return null;
|
||||
|
|
|
@ -50,7 +50,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
|
|||
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Media.Moap
|
||||
namespace OpenSim.Region.CoreModules.World.Media.Moap
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
|
||||
public class MoapModule : INonSharedRegionModule, IMoapModule
|
||||
|
@ -225,24 +225,62 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
return me;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the media entry on the face of the given part.
|
||||
/// </summary>
|
||||
/// <param name="part">/param>
|
||||
/// <param name="face"></param>
|
||||
/// <param name="me">If null, then the media entry is cleared.</param>
|
||||
public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
|
||||
{
|
||||
// m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face);
|
||||
|
||||
CheckFaceParam(part, face);
|
||||
|
||||
if (null == part.Shape.Media)
|
||||
part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
|
||||
|
||||
{
|
||||
if (me == null)
|
||||
return;
|
||||
else
|
||||
part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
|
||||
}
|
||||
|
||||
lock (part.Shape.Media)
|
||||
part.Shape.Media[face] = me;
|
||||
part.Shape.Media[face] = me;
|
||||
|
||||
UpdateMediaUrl(part, UUID.Zero);
|
||||
|
||||
SetPartMediaFlags(part, face, me != null);
|
||||
|
||||
part.ScheduleFullUpdate();
|
||||
part.TriggerScriptChangedEvent(Changed.MEDIA);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the media entry from the face of the given part.
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="face"></param>
|
||||
public void ClearMediaEntry(SceneObjectPart part, int face)
|
||||
{
|
||||
SetMediaEntry(part, face, null);
|
||||
SetMediaEntry(part, face, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the media flags on the texture face of the given part.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The fact that we need a separate function to do what should be a simple one line operation is BUTT UGLY.
|
||||
/// </remarks>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="face"></param>
|
||||
/// <param name="flag"></param>
|
||||
protected void SetPartMediaFlags(SceneObjectPart part, int face, bool flag)
|
||||
{
|
||||
Primitive.TextureEntry te = part.Shape.Textures;
|
||||
Primitive.TextureEntryFace teFace = te.CreateFace((uint)face);
|
||||
teFace.MediaFlags = flag;
|
||||
part.Shape.Textures = te;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -333,7 +371,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
}
|
||||
|
||||
// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
|
||||
|
||||
//
|
||||
// for (int i = 0; i < omu.FaceMedia.Length; i++)
|
||||
// {
|
||||
// MediaEntry me = omu.FaceMedia[i];
|
||||
|
@ -368,10 +406,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
// FIXME: Race condition here since some other texture entry manipulator may overwrite/get
|
||||
// overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
|
||||
// directly.
|
||||
Primitive.TextureEntry te = part.Shape.Textures;
|
||||
Primitive.TextureEntryFace face = te.CreateFace((uint)i);
|
||||
face.MediaFlags = true;
|
||||
part.Shape.Textures = te;
|
||||
SetPartMediaFlags(part, i, true);
|
||||
// m_log.DebugFormat(
|
||||
// "[MOAP]: Media flags for face {0} is {1}",
|
||||
// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
|
||||
|
@ -380,6 +415,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name);
|
||||
|
||||
// We need to go through the media textures one at a time to make sure that we have permission
|
||||
// to change them
|
||||
|
||||
|
@ -401,8 +438,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
if (null == media[i])
|
||||
continue;
|
||||
|
||||
Primitive.TextureEntryFace face = te.CreateFace((uint)i);
|
||||
face.MediaFlags = true;
|
||||
SetPartMediaFlags(part, i, true);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[MOAP]: Media flags for face {0} is {1}",
|
||||
|
|
|
@ -0,0 +1,102 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.World.Media.Moap;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class MoapTests
|
||||
{
|
||||
protected TestScene m_scene;
|
||||
protected MoapModule m_module;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_module = new MoapModule();
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, m_module);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClearMediaUrl()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
|
||||
MediaEntry me = new MediaEntry();
|
||||
|
||||
m_module.SetMediaEntry(part, 1, me);
|
||||
m_module.ClearMediaEntry(part, 1);
|
||||
|
||||
Assert.That(part.Shape.Media[1], Is.EqualTo(null));
|
||||
|
||||
// Although we've cleared one face, other faces may still be present. So we need to check for an
|
||||
// update media url version
|
||||
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
|
||||
|
||||
// By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
|
||||
// Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
|
||||
// Not at all confusing, eh?
|
||||
Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSetMediaUrl()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
string homeUrl = "opensimulator.org";
|
||||
|
||||
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
|
||||
MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
|
||||
|
||||
m_module.SetMediaEntry(part, 1, me);
|
||||
|
||||
Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
|
||||
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
|
||||
Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
/// implemented by callers.
|
||||
/// </summary>
|
||||
/// <param name="currentUser"></param>
|
||||
/// <param name="objId"></param>
|
||||
/// <param name="objId">This is a scene object group UUID</param>
|
||||
/// <param name="denyOnLocked"></param>
|
||||
/// <returns></returns>
|
||||
protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked)
|
||||
|
@ -1896,7 +1896,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
// "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}",
|
||||
// agentID, primID, face, me.ControlPermissions);
|
||||
|
||||
return GenericPrimMediaPermission(part, agentID, me.ControlPermissions);
|
||||
return GenericObjectPermission(agentID, part.ParentGroup.UUID, true);
|
||||
}
|
||||
|
||||
private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face)
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.IO;
|
|||
using System.Xml;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
data = new MapBlockData();
|
||||
data.Agents = 0;
|
||||
data.Access = info.Access;
|
||||
data.MapImageId = info.TerrainImage;
|
||||
data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2
|
||||
data.Name = info.RegionName;
|
||||
data.RegionFlags = 0; // TODO not used?
|
||||
data.WaterHeight = 0; // not used
|
||||
|
@ -135,7 +135,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
data.Y = 0;
|
||||
blocks.Add(data);
|
||||
|
||||
remoteClient.SendMapBlock(blocks, 0);
|
||||
// not sure what the flags do here, but seems to be necessary
|
||||
// to set to "2" for viewer 2
|
||||
remoteClient.SendMapBlock(blocks, 2);
|
||||
}
|
||||
|
||||
// private Scene GetClientScene(IClientAPI client)
|
||||
|
|
|
@ -321,6 +321,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Passing something to another avatar or a an object will already
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
if (item.Owner != remoteClient.AgentId)
|
||||
return;
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
|
|
@ -83,6 +83,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool m_useFlySlow;
|
||||
public bool m_usePreJump;
|
||||
public bool m_seeIntoRegionFromNeighbor;
|
||||
|
||||
protected float m_defaultDrawDistance = 255.0f;
|
||||
public float DefaultDrawDistance
|
||||
{
|
||||
get { return m_defaultDrawDistance; }
|
||||
}
|
||||
|
||||
// TODO: need to figure out how allow client agents but deny
|
||||
// root agents when ACL denies access to root agent
|
||||
public bool m_strictAccessControl = true;
|
||||
|
@ -129,7 +136,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected ICapabilitiesModule m_capsModule;
|
||||
// Central Update Loop
|
||||
protected int m_fps = 10;
|
||||
protected uint m_frame;
|
||||
|
||||
/// <summary>
|
||||
/// Current scene frame number
|
||||
/// </summary>
|
||||
public uint Frame
|
||||
{
|
||||
get;
|
||||
protected set;
|
||||
}
|
||||
|
||||
protected float m_timespan = 0.089f;
|
||||
protected DateTime m_lastupdate = DateTime.UtcNow;
|
||||
|
||||
|
@ -618,6 +634,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
|
||||
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
|
||||
|
||||
//Animation states
|
||||
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
|
||||
// TODO: Change default to true once the feature is supported
|
||||
|
@ -1183,7 +1201,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
try
|
||||
{
|
||||
Update();
|
||||
while (!shuttingdown)
|
||||
Update();
|
||||
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
m_firstHeartbeat = false;
|
||||
|
@ -1200,187 +1219,176 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Watchdog.RemoveThread();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs per-frame updates on the scene, this should be the central scene loop
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
float physicsFPS;
|
||||
int maintc;
|
||||
{
|
||||
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
||||
float physicsFPS = 0f;
|
||||
|
||||
while (!shuttingdown)
|
||||
int maintc = Util.EnvironmentTickCount();
|
||||
int tmpFrameMS = maintc;
|
||||
tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
|
||||
|
||||
// Increment the frame counter
|
||||
++Frame;
|
||||
|
||||
try
|
||||
{
|
||||
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
|
||||
physicsFPS = 0f;
|
||||
// Check if any objects have reached their targets
|
||||
CheckAtTargets();
|
||||
|
||||
maintc = Util.EnvironmentTickCount();
|
||||
int tmpFrameMS = maintc;
|
||||
tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
|
||||
// Update SceneObjectGroups that have scheduled themselves for updates
|
||||
// Objects queue their updates onto all scene presences
|
||||
if (Frame % m_update_objects == 0)
|
||||
m_sceneGraph.UpdateObjectGroups();
|
||||
|
||||
// Increment the frame counter
|
||||
++m_frame;
|
||||
// Run through all ScenePresences looking for updates
|
||||
// Presence updates and queued object updates for each presence are sent to clients
|
||||
if (Frame % m_update_presences == 0)
|
||||
m_sceneGraph.UpdatePresences();
|
||||
|
||||
try
|
||||
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
|
||||
if (Frame % m_update_coarse_locations == 0)
|
||||
{
|
||||
// Check if any objects have reached their targets
|
||||
CheckAtTargets();
|
||||
|
||||
// Update SceneObjectGroups that have scheduled themselves for updates
|
||||
// Objects queue their updates onto all scene presences
|
||||
if (m_frame % m_update_objects == 0)
|
||||
m_sceneGraph.UpdateObjectGroups();
|
||||
|
||||
// Run through all ScenePresences looking for updates
|
||||
// Presence updates and queued object updates for each presence are sent to clients
|
||||
if (m_frame % m_update_presences == 0)
|
||||
m_sceneGraph.UpdatePresences();
|
||||
|
||||
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
|
||||
if (m_frame % m_update_coarse_locations == 0)
|
||||
List<Vector3> coarseLocations;
|
||||
List<UUID> avatarUUIDs;
|
||||
SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60);
|
||||
// Send coarse locations to clients
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
List<Vector3> coarseLocations;
|
||||
List<UUID> avatarUUIDs;
|
||||
SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60);
|
||||
// Send coarse locations to clients
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
|
||||
});
|
||||
presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
|
||||
});
|
||||
}
|
||||
|
||||
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||
if ((Frame % m_update_physics == 0) && m_physics_enabled)
|
||||
m_sceneGraph.UpdatePreparePhysics();
|
||||
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
||||
|
||||
// Apply any pending avatar force input to the avatar's velocity
|
||||
if (Frame % m_update_entitymovement == 0)
|
||||
m_sceneGraph.UpdateScenePresenceMovement();
|
||||
|
||||
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
|
||||
// velocity
|
||||
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
||||
if (Frame % m_update_physics == 0)
|
||||
{
|
||||
if (m_physics_enabled)
|
||||
physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
|
||||
if (SynchronizeScene != null)
|
||||
SynchronizeScene(this);
|
||||
}
|
||||
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
|
||||
|
||||
// Delete temp-on-rez stuff
|
||||
if (Frame % 1000 == 0 && !m_cleaningTemps)
|
||||
{
|
||||
int tmpTempOnRezMS = Util.EnvironmentTickCount();
|
||||
m_cleaningTemps = true;
|
||||
Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
|
||||
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
|
||||
}
|
||||
|
||||
if (RegionStatus != RegionStatus.SlaveScene)
|
||||
{
|
||||
if (Frame % m_update_events == 0)
|
||||
{
|
||||
int evMS = Util.EnvironmentTickCount();
|
||||
UpdateEvents();
|
||||
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
||||
}
|
||||
|
||||
int tmpPhysicsMS2 = Util.EnvironmentTickCount();
|
||||
if ((m_frame % m_update_physics == 0) && m_physics_enabled)
|
||||
m_sceneGraph.UpdatePreparePhysics();
|
||||
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
|
||||
|
||||
// Apply any pending avatar force input to the avatar's velocity
|
||||
if (m_frame % m_update_entitymovement == 0)
|
||||
m_sceneGraph.UpdateScenePresenceMovement();
|
||||
|
||||
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their
|
||||
// velocity
|
||||
int tmpPhysicsMS = Util.EnvironmentTickCount();
|
||||
if (m_frame % m_update_physics == 0)
|
||||
if (Frame % m_update_backup == 0)
|
||||
{
|
||||
if (m_physics_enabled)
|
||||
physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
|
||||
if (SynchronizeScene != null)
|
||||
SynchronizeScene(this);
|
||||
}
|
||||
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
|
||||
|
||||
// Delete temp-on-rez stuff
|
||||
if (m_frame % 1000 == 0 && !m_cleaningTemps)
|
||||
{
|
||||
int tmpTempOnRezMS = Util.EnvironmentTickCount();
|
||||
m_cleaningTemps = true;
|
||||
Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
|
||||
tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS);
|
||||
int backMS = Util.EnvironmentTickCount();
|
||||
UpdateStorageBackup();
|
||||
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||
}
|
||||
|
||||
if (RegionStatus != RegionStatus.SlaveScene)
|
||||
if (Frame % m_update_terrain == 0)
|
||||
{
|
||||
if (m_frame % m_update_events == 0)
|
||||
{
|
||||
int evMS = Util.EnvironmentTickCount();
|
||||
UpdateEvents();
|
||||
eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
|
||||
}
|
||||
|
||||
if (m_frame % m_update_backup == 0)
|
||||
{
|
||||
int backMS = Util.EnvironmentTickCount();
|
||||
UpdateStorageBackup();
|
||||
backupMS = Util.EnvironmentTickCountSubtract(backMS);
|
||||
}
|
||||
|
||||
if (m_frame % m_update_terrain == 0)
|
||||
{
|
||||
int terMS = Util.EnvironmentTickCount();
|
||||
UpdateTerrain();
|
||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||
}
|
||||
|
||||
//if (m_frame % m_update_land == 0)
|
||||
//{
|
||||
// int ldMS = Util.EnvironmentTickCount();
|
||||
// UpdateLand();
|
||||
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
||||
//}
|
||||
|
||||
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||
lastCompletedFrame = Util.EnvironmentTickCount();
|
||||
|
||||
// if (m_frame%m_update_avatars == 0)
|
||||
// UpdateInWorldTime();
|
||||
StatsReporter.AddPhysicsFPS(physicsFPS);
|
||||
StatsReporter.AddTimeDilation(TimeDilation);
|
||||
StatsReporter.AddFPS(1);
|
||||
StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
|
||||
StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
|
||||
StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
|
||||
StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
|
||||
StatsReporter.addFrameMS(frameMS);
|
||||
StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
|
||||
StatsReporter.addOtherMS(otherMS);
|
||||
StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
|
||||
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
||||
int terMS = Util.EnvironmentTickCount();
|
||||
UpdateTerrain();
|
||||
terrainMS = Util.EnvironmentTickCountSubtract(terMS);
|
||||
}
|
||||
|
||||
if (LoginsDisabled && m_frame == 20)
|
||||
{
|
||||
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
||||
// this is a rare case where we know we have just went through a long cycle of heap
|
||||
// allocations, and there is no more work to be done until someone logs in
|
||||
GC.Collect();
|
||||
//if (Frame % m_update_land == 0)
|
||||
//{
|
||||
// int ldMS = Util.EnvironmentTickCount();
|
||||
// UpdateLand();
|
||||
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
|
||||
//}
|
||||
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
|
||||
{
|
||||
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
LoginsDisabled = false;
|
||||
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
|
||||
}
|
||||
frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS);
|
||||
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
|
||||
lastCompletedFrame = Util.EnvironmentTickCount();
|
||||
|
||||
// if (Frame%m_update_avatars == 0)
|
||||
// UpdateInWorldTime();
|
||||
StatsReporter.AddPhysicsFPS(physicsFPS);
|
||||
StatsReporter.AddTimeDilation(TimeDilation);
|
||||
StatsReporter.AddFPS(1);
|
||||
StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
|
||||
StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
|
||||
StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
|
||||
StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
|
||||
StatsReporter.addFrameMS(frameMS);
|
||||
StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
|
||||
StatsReporter.addOtherMS(otherMS);
|
||||
StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
|
||||
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
|
||||
}
|
||||
|
||||
if (LoginsDisabled && Frame == 20)
|
||||
{
|
||||
// In 99.9% of cases it is a bad idea to manually force garbage collection. However,
|
||||
// this is a rare case where we know we have just went through a long cycle of heap
|
||||
// allocations, and there is no more work to be done until someone logs in
|
||||
GC.Collect();
|
||||
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
|
||||
{
|
||||
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
|
||||
LoginsDisabled = false;
|
||||
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
catch (AccessViolationException e)
|
||||
{
|
||||
m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
}
|
||||
//catch (NullReferenceException e)
|
||||
//{
|
||||
// m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
//}
|
||||
catch (InvalidOperationException e)
|
||||
{
|
||||
m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lastupdate = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
maintc = Util.EnvironmentTickCountSubtract(maintc);
|
||||
maintc = (int)(m_timespan * 1000) - maintc;
|
||||
|
||||
if (maintc > 0)
|
||||
Thread.Sleep(maintc);
|
||||
|
||||
// Tell the watchdog that this thread is still alive
|
||||
Watchdog.UpdateThread();
|
||||
}
|
||||
}
|
||||
catch (NotImplementedException)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
catch (AccessViolationException e)
|
||||
{
|
||||
m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
}
|
||||
//catch (NullReferenceException e)
|
||||
//{
|
||||
// m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
//}
|
||||
catch (InvalidOperationException e)
|
||||
{
|
||||
m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lastupdate = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
|
||||
maintc = Util.EnvironmentTickCountSubtract(maintc);
|
||||
maintc = (int)(m_timespan * 1000) - maintc;
|
||||
|
||||
if (maintc > 0)
|
||||
Thread.Sleep(maintc);
|
||||
|
||||
// Tell the watchdog that this thread is still alive
|
||||
Watchdog.UpdateThread();
|
||||
}
|
||||
|
||||
public void AddGroupTarget(SceneObjectGroup grp)
|
||||
{
|
||||
|
@ -3011,7 +3019,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
|
||||
|
||||
m_sceneGraph.removeUserCount(!childagentYN);
|
||||
CapsModule.RemoveCapsHandler(agentID);
|
||||
|
||||
if (CapsModule != null)
|
||||
CapsModule.RemoveCapsHandler(agentID);
|
||||
|
||||
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
|
||||
// this method is doing is HORRIBLE!!!
|
||||
|
@ -3200,7 +3210,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
|
||||
|
||||
// Don't disable this log message - it's too helpful
|
||||
m_log.InfoFormat(
|
||||
m_log.DebugFormat(
|
||||
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
|
||||
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode, teleportFlags);
|
||||
|
@ -3266,8 +3276,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
|
||||
agent.AgentID, agent.circuitcode);
|
||||
|
||||
CapsModule.NewUserConnection(agent);
|
||||
CapsModule.AddCapsHandler(agent.AgentID);
|
||||
if (CapsModule != null)
|
||||
{
|
||||
CapsModule.NewUserConnection(agent);
|
||||
CapsModule.AddCapsHandler(agent.AgentID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3282,7 +3295,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
agent.AgentID, RegionInfo.RegionName);
|
||||
|
||||
sp.AdjustKnownSeeds();
|
||||
CapsModule.NewUserConnection(agent);
|
||||
|
||||
if (CapsModule != null)
|
||||
CapsModule.NewUserConnection(agent);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3770,15 +3785,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position,
|
||||
Vector3 lookat, uint teleportFlags)
|
||||
{
|
||||
GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName);
|
||||
if (regionInfo == null)
|
||||
List<GridRegion> regions = GridService.GetRegionsByName(RegionInfo.ScopeID, regionName, 1);
|
||||
if (regions == null || regions.Count == 0)
|
||||
{
|
||||
// can't find the region: Tell viewer and abort
|
||||
remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
|
||||
return;
|
||||
}
|
||||
|
||||
RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags);
|
||||
RequestTeleportLocation(remoteClient, regions[0].RegionHandle, position, lookat, teleportFlags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -4923,8 +4938,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// from logging into the region, teleporting into the region
|
||||
// or corssing the broder walking, but will NOT prevent
|
||||
// child agent creation, thereby emulating the SL behavior.
|
||||
public bool QueryAccess(UUID agentID, Vector3 position)
|
||||
public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
|
||||
{
|
||||
reason = String.Empty;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -204,9 +204,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
|
||||
{
|
||||
ScenePresence sp = presences[i];
|
||||
|
||||
// If this presence is a child agent, we don't want its coarse locations
|
||||
if (sp.IsChildAgent)
|
||||
return;
|
||||
continue;
|
||||
|
||||
if (sp.ParentID != 0)
|
||||
{
|
||||
|
|
|
@ -1089,9 +1089,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public Dictionary<UUID, string> GetScriptStates()
|
||||
{
|
||||
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
|
||||
|
||||
if (m_part.ParentGroup.Scene == null) // Group not in a scene
|
||||
return ret;
|
||||
|
||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||
|
||||
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
|
||||
|
||||
if (engines == null) // No engine at all
|
||||
return ret;
|
||||
|
||||
|
|
|
@ -626,7 +626,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Utils.LongToUInts(handle, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
|
||||
if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
|
||||
{
|
||||
old.Add(handle);
|
||||
}
|
||||
|
@ -700,6 +700,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
|
||||
{
|
||||
m_DrawDistance = world.DefaultDrawDistance;
|
||||
m_rootRegionHandle = reginfo.RegionHandle;
|
||||
m_controllingClient = client;
|
||||
m_firstname = m_controllingClient.FirstName;
|
||||
|
@ -1161,7 +1162,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_agentTransfer != null)
|
||||
m_agentTransfer.EnableChildAgents(this);
|
||||
else
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active");
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}",
|
||||
m_scene.RegionInfo.RegionName);
|
||||
|
||||
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
if (friendsModule != null)
|
||||
|
@ -1277,7 +1280,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_CameraUpAxis = agentData.CameraUpAxis;
|
||||
|
||||
// The Agent's Draw distance setting
|
||||
m_DrawDistance = agentData.Far;
|
||||
// When we get to the point of re-computing neighbors everytime this
|
||||
// changes, then start using the agent's drawdistance rather than the
|
||||
// region's draw distance.
|
||||
// m_DrawDistance = agentData.Far;
|
||||
m_DrawDistance = Scene.DefaultDrawDistance;
|
||||
|
||||
// Check if Client has camera in 'follow cam' or 'build' mode.
|
||||
Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
|
||||
|
@ -2435,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If we are using the the cached appearance then send it out to everyone
|
||||
if (cachedappearance)
|
||||
{
|
||||
m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
|
||||
m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
|
||||
|
||||
// If the avatars baked textures are all in the cache, then we have a
|
||||
// complete appearance... send it out, if not, then we'll send it when
|
||||
|
@ -2652,8 +2659,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
#region Border Crossing Methods
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if the avatar is in range of a border and calls CrossToNewRegion
|
||||
/// Starts the process of moving an avatar into another region if they are crossing the border.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Also removes the avatar from the physical scene if transit has started.
|
||||
/// </remarks>
|
||||
protected void CheckForBorderCrossing()
|
||||
{
|
||||
if (IsChildAgent)
|
||||
|
@ -2721,7 +2731,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
neighbor = HaveNeighbor(Cardinals.N, ref fix);
|
||||
}
|
||||
|
||||
|
||||
// Makes sure avatar does not end up outside region
|
||||
if (neighbor <= 0)
|
||||
{
|
||||
|
@ -2776,6 +2785,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
// We must remove the agent from the physical scene if it has been placed in transit. If we don't,
|
||||
// then this method continues to be called from ScenePresence.Update() until the handover of the client between
|
||||
// regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
|
||||
// event queue polling response from the server), this results in the avatar pausing on the border
|
||||
// for the handover period.
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
// This constant has been inferred from experimentation
|
||||
// I'm not sure what this value should be, so I tried a few values.
|
||||
timeStep = 0.04f;
|
||||
|
@ -2787,6 +2803,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether this region has a neighbour in the given direction.
|
||||
/// </summary>
|
||||
/// <param name="car"></param>
|
||||
/// <param name="fix"></param>
|
||||
/// <returns>
|
||||
/// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8.
|
||||
/// Returns a positive integer if there is a region in that direction, a negative integer if not.
|
||||
/// </returns>
|
||||
protected int HaveNeighbor(Cardinals car, ref int[] fix)
|
||||
{
|
||||
uint neighbourx = m_regionInfo.RegionLocX;
|
||||
|
@ -2893,7 +2918,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
|
||||
//m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
|
||||
if (Util.IsOutsideView(x, newRegionX, y, newRegionY))
|
||||
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
|
||||
{
|
||||
byebyeRegions.Add(handle);
|
||||
}
|
||||
|
@ -2969,7 +2994,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
Vector3 offset = new Vector3(shiftx, shifty, 0f);
|
||||
|
||||
m_DrawDistance = cAgentData.Far;
|
||||
// When we get to the point of re-computing neighbors everytime this
|
||||
// changes, then start using the agent's drawdistance rather than the
|
||||
// region's draw distance.
|
||||
// m_DrawDistance = cAgentData.Far;
|
||||
m_DrawDistance = Scene.DefaultDrawDistance;
|
||||
|
||||
if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!!
|
||||
m_pos = cAgentData.Position + offset;
|
||||
|
||||
|
@ -3119,7 +3149,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_CameraLeftAxis = cAgent.LeftAxis;
|
||||
m_CameraUpAxis = cAgent.UpAxis;
|
||||
|
||||
m_DrawDistance = cAgent.Far;
|
||||
// When we get to the point of re-computing neighbors everytime this
|
||||
// changes, then start using the agent's drawdistance rather than the
|
||||
// region's draw distance.
|
||||
// m_DrawDistance = cAgent.Far;
|
||||
m_DrawDistance = Scene.DefaultDrawDistance;
|
||||
|
||||
if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
|
||||
ControllingClient.SetChildAgentThrottle(cAgent.Throttles);
|
||||
|
|
|
@ -0,0 +1,173 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Attachment tests
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class AttachmentTests
|
||||
{
|
||||
public Scene scene, scene2;
|
||||
public UUID agent1;
|
||||
public static Random random;
|
||||
public ulong region1, region2;
|
||||
public AgentCircuitData acd1;
|
||||
public SceneObjectGroup sog1, sog2, sog3;
|
||||
|
||||
[TestFixtureSetUp]
|
||||
public void Init()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||
|
||||
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||
interregionComms.Initialise(new IniConfigSource());
|
||||
interregionComms.PostInitialise();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
|
||||
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
|
||||
|
||||
agent1 = UUID.Random();
|
||||
random = new Random();
|
||||
sog1 = NewSOG(UUID.Random(), scene, agent1);
|
||||
sog2 = NewSOG(UUID.Random(), scene, agent1);
|
||||
sog3 = NewSOG(UUID.Random(), scene, agent1);
|
||||
|
||||
//ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||
region1 = scene.RegionInfo.RegionHandle;
|
||||
region2 = scene2.RegionInfo.RegionHandle;
|
||||
|
||||
SceneSetupHelpers.AddRootAgent(scene, agent1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T030_TestAddAttachments()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
|
||||
presence.AddAttachment(sog1);
|
||||
presence.AddAttachment(sog2);
|
||||
presence.AddAttachment(sog3);
|
||||
|
||||
Assert.That(presence.HasAttachments(), Is.True);
|
||||
Assert.That(presence.ValidateAttachments(), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T031_RemoveAttachments()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
presence.RemoveAttachment(sog1);
|
||||
presence.RemoveAttachment(sog2);
|
||||
presence.RemoveAttachment(sog3);
|
||||
Assert.That(presence.HasAttachments(), Is.False);
|
||||
}
|
||||
|
||||
// I'm commenting this test because scene setup NEEDS InventoryService to
|
||||
// be non-null
|
||||
//[Test]
|
||||
public void T032_CrossAttachments()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
||||
presence2.AddAttachment(sog1);
|
||||
presence2.AddAttachment(sog2);
|
||||
|
||||
ISharedRegionModule serialiser = new SerialiserModule();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
|
||||
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
|
||||
|
||||
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
|
||||
|
||||
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
|
||||
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
|
||||
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
||||
}
|
||||
|
||||
private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
|
||||
{
|
||||
SceneObjectPart sop = new SceneObjectPart();
|
||||
sop.Name = RandomName();
|
||||
sop.Description = RandomName();
|
||||
sop.Text = RandomName();
|
||||
sop.SitName = RandomName();
|
||||
sop.TouchName = RandomName();
|
||||
sop.UUID = uuid;
|
||||
sop.Shape = PrimitiveBaseShape.Default;
|
||||
sop.Shape.State = 1;
|
||||
sop.OwnerID = agent;
|
||||
|
||||
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||
sog.SetScene(scene);
|
||||
|
||||
return sog;
|
||||
}
|
||||
|
||||
private static string RandomName()
|
||||
{
|
||||
StringBuilder name = new StringBuilder();
|
||||
int size = random.Next(5,12);
|
||||
char ch;
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
|
||||
name.Append(ch);
|
||||
}
|
||||
|
||||
return name.ToString();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -32,7 +32,6 @@ using System.Text;
|
|||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
|||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -29,7 +29,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
|||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -34,12 +34,12 @@ using System.Timers;
|
|||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Tests.Common;
|
||||
|
@ -116,9 +116,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
|
||||
agent.child = true;
|
||||
|
||||
if (scene.PresenceService == null)
|
||||
Console.WriteLine("Presence Service is null");
|
||||
|
||||
scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
|
||||
|
||||
string reason;
|
||||
|
@ -175,25 +172,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
|
||||
Assert.That(neighbours.Count, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
public void fixNullPresence()
|
||||
{
|
||||
string firstName = "testfirstname";
|
||||
|
||||
AgentCircuitData agent = new AgentCircuitData();
|
||||
agent.AgentID = agent1;
|
||||
agent.firstname = firstName;
|
||||
agent.lastname = "testlastname";
|
||||
agent.SessionID = UUID.Zero;
|
||||
agent.SecureSessionID = UUID.Zero;
|
||||
agent.circuitcode = 123;
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = Vector3.Zero;
|
||||
agent.CapsPath = GetRandomCapsObjectPath();
|
||||
|
||||
acd1 = agent;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T013_TestRemoveNeighbourRegion()
|
||||
|
@ -211,24 +189,36 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
CompleteAvatarMovement
|
||||
*/
|
||||
}
|
||||
|
||||
// I'm commenting this test, because this is not supposed to happen here
|
||||
//[Test]
|
||||
public void T020_TestMakeRootAgent()
|
||||
|
||||
/// <summary>
|
||||
/// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Please note that unlike the other tests here, this doesn't rely on structures
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void TestChildAgentEstablished()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent");
|
||||
|
||||
presence.MakeChildAgent();
|
||||
Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent");
|
||||
|
||||
// Accepts 0 but rejects Constants.RegionSize
|
||||
Vector3 pos = new Vector3(0,unchecked(Constants.RegionSize-1),0);
|
||||
presence.MakeRootAgent(pos,true);
|
||||
Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent");
|
||||
Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered");
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
|
||||
TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
|
||||
TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
|
||||
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");
|
||||
EntityTransferModule etm = new EntityTransferModule();
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm);
|
||||
|
||||
SceneSetupHelpers.AddRootAgent(myScene1, agent1Id);
|
||||
ScenePresence childPresence = myScene2.GetScenePresence(agent1);
|
||||
|
||||
// TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
|
||||
// Assert.That(childPresence, Is.Not.Null);
|
||||
// Assert.That(childPresence.IsChildAgent, Is.True);
|
||||
}
|
||||
|
||||
// I'm commenting this test because it does not represent
|
||||
|
@ -333,63 +323,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
|
||||
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T030_TestAddAttachments()
|
||||
|
||||
public void fixNullPresence()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
string firstName = "testfirstname";
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
AgentCircuitData agent = new AgentCircuitData();
|
||||
agent.AgentID = agent1;
|
||||
agent.firstname = firstName;
|
||||
agent.lastname = "testlastname";
|
||||
agent.SessionID = UUID.Zero;
|
||||
agent.SecureSessionID = UUID.Zero;
|
||||
agent.circuitcode = 123;
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = Vector3.Zero;
|
||||
agent.CapsPath = GetRandomCapsObjectPath();
|
||||
|
||||
presence.AddAttachment(sog1);
|
||||
presence.AddAttachment(sog2);
|
||||
presence.AddAttachment(sog3);
|
||||
|
||||
Assert.That(presence.HasAttachments(), Is.True);
|
||||
Assert.That(presence.ValidateAttachments(), Is.True);
|
||||
acd1 = agent;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T031_RemoveAttachments()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
presence.RemoveAttachment(sog1);
|
||||
presence.RemoveAttachment(sog2);
|
||||
presence.RemoveAttachment(sog3);
|
||||
Assert.That(presence.HasAttachments(), Is.False);
|
||||
}
|
||||
|
||||
// I'm commenting this test because scene setup NEEDS InventoryService to
|
||||
// be non-null
|
||||
//[Test]
|
||||
public void T032_CrossAttachments()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||
ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
||||
presence2.AddAttachment(sog1);
|
||||
presence2.AddAttachment(sog2);
|
||||
|
||||
ISharedRegionModule serialiser = new SerialiserModule();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
|
||||
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
|
||||
|
||||
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
|
||||
|
||||
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
|
||||
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
|
||||
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
if (MainServer.Instance != null) MainServer.Instance.Stop();
|
||||
}
|
||||
|
||||
|
||||
public static string GetRandomCapsObjectPath()
|
||||
{
|
||||
UUID caps = UUID.Random();
|
||||
|
|
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Scene presence tests
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class SceneTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Very basic scene update test. Should become more elaborate with time.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestUpdateScene()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
scene.Update();
|
||||
|
||||
Assert.That(scene.Frame, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -29,7 +29,6 @@ using System;
|
|||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Timers;
|
|||
using Timer=System.Timers.Timer;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
|||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")]
|
||||
public class LindenUDPInfoModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||
|
||||
|
|
|
@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
private static string m_freeSwitchUrlResetPassword;
|
||||
private uint m_freeSwitchServicePort;
|
||||
private string m_openSimWellKnownHTTPAddress;
|
||||
private string m_freeSwitchContext;
|
||||
// private string m_freeSwitchContext;
|
||||
|
||||
private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>();
|
||||
private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>();
|
||||
|
@ -144,7 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
m_freeSwitchDefaultWellKnownIP = map["DefaultWellKnownIP"].AsString();
|
||||
m_freeSwitchDefaultTimeout = map["DefaultTimeout"].AsInteger();
|
||||
m_freeSwitchUrlResetPassword = String.Empty;
|
||||
m_freeSwitchContext = map["Context"].AsString();
|
||||
// m_freeSwitchContext = map["Context"].AsString();
|
||||
|
||||
if (String.IsNullOrEmpty(m_freeSwitchRealm) ||
|
||||
String.IsNullOrEmpty(m_freeSwitchAPIPrefix))
|
||||
|
@ -662,7 +662,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
resp.Append("</buddies><groups></groups></body></level0></response>");
|
||||
|
||||
response["str_response_string"] = resp.ToString();
|
||||
Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
|
||||
// Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
|
||||
|
||||
//m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],""));
|
||||
return response;
|
||||
|
@ -671,9 +671,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
|
||||
{
|
||||
m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
|
||||
string requestbody = (string)request["body"];
|
||||
string uri = (string)request["uri"];
|
||||
string contenttype = (string)request["content-type"];
|
||||
// string requestbody = (string)request["body"];
|
||||
// string uri = (string)request["uri"];
|
||||
// string contenttype = (string)request["content-type"];
|
||||
|
||||
Hashtable requestBody = ParseRequestBody((string)request["body"]);
|
||||
|
||||
|
|
|
@ -712,7 +712,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
|
||||
|
||||
GroupMembershipData data = null;
|
||||
bool foundData = false;
|
||||
// bool foundData = false;
|
||||
|
||||
OSDMap UserGroupMemberInfo;
|
||||
if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo))
|
||||
|
|
|
@ -29,7 +29,6 @@ using System;
|
|||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.SyntaxHelpers;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
|
|
@ -681,10 +681,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
//
|
||||
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
|
||||
|
||||
TeleportAgent(agent, regionName, position, lookat);
|
||||
TeleportAgent(agent, regionName, position, lookat, false);
|
||||
}
|
||||
|
||||
private void TeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
||||
private void TeleportAgent(string agent, string regionName,
|
||||
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
UUID agentId = new UUID();
|
||||
|
@ -693,25 +694,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ScenePresence presence = World.GetScenePresence(agentId);
|
||||
if (presence != null)
|
||||
{
|
||||
// agent must be over owners land to avoid abuse
|
||||
if (m_host.OwnerID
|
||||
// For osTeleportAgent, agent must be over owners land to avoid abuse
|
||||
// For osTeleportOwner, this restriction isn't necessary
|
||||
if (relaxRestrictions ||
|
||||
m_host.OwnerID
|
||||
== World.LandChannel.GetLandObject(
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||
{
|
||||
// Check for hostname, attempt to make a HG link,
|
||||
// and convert the regionName to the target region
|
||||
if (regionName.Contains(".") && regionName.Contains(":"))
|
||||
{
|
||||
// Even though we use none of the results, we need to perform this call because it appears
|
||||
// to have some the side effect of setting up hypergrid teleport locations.
|
||||
World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||
// List<GridRegion> regions = World.GridService.GetRegionsByName(World.RegionInfo.ScopeID, regionName, 1);
|
||||
|
||||
string[] parts = regionName.Split(new char[] { ':' });
|
||||
if (parts.Length > 2)
|
||||
regionName = parts[0] + ':' + parts[1] + "/ " + parts[2];
|
||||
regionName = "http://" + regionName;
|
||||
}
|
||||
World.RequestTeleportLocation(presence.ControllingClient, regionName,
|
||||
new Vector3((float)position.x, (float)position.y, (float)position.z),
|
||||
new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
|
||||
|
@ -728,10 +717,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
//
|
||||
CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
|
||||
|
||||
TeleportAgent(agent, regionX, regionY, position, lookat);
|
||||
TeleportAgent(agent, regionX, regionY, position, lookat, false);
|
||||
}
|
||||
|
||||
private void TeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
||||
private void TeleportAgent(string agent, int regionX, int regionY,
|
||||
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
|
||||
{
|
||||
ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
|
||||
|
||||
|
@ -742,8 +732,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ScenePresence presence = World.GetScenePresence(agentId);
|
||||
if (presence != null)
|
||||
{
|
||||
// agent must be over owners land to avoid abuse
|
||||
if (m_host.OwnerID
|
||||
// For osTeleportAgent, agent must be over owners land to avoid abuse
|
||||
// For osTeleportOwner, this restriction isn't necessary
|
||||
if (relaxRestrictions ||
|
||||
m_host.OwnerID
|
||||
== World.LandChannel.GetLandObject(
|
||||
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
|
||||
{
|
||||
|
@ -766,7 +758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// Threat level None because this is what can already be done with the World Map in the viewer
|
||||
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
|
||||
|
||||
TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
|
||||
TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true);
|
||||
}
|
||||
|
||||
public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
|
||||
|
@ -778,7 +770,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
|
||||
|
||||
TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat);
|
||||
TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true);
|
||||
}
|
||||
|
||||
// Functions that get information from the agent itself.
|
||||
|
|
|
@ -115,15 +115,15 @@ namespace OpenSim.Server.Handlers.Grid
|
|||
case "get_region_flags":
|
||||
return GetRegionFlags(request);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[GRID HANDLER]: unknown method {0} request {1}", method.Length, method);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID HANDLER]: Exception {0}", e);
|
||||
m_log.ErrorFormat("[GRID HANDLER]: Exception {0} {1}", e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
return FailureResult();
|
||||
|
||||
}
|
||||
|
||||
#region Method-specific handlers
|
||||
|
|
|
@ -341,10 +341,17 @@ namespace OpenSim.Server.Handlers.Simulation
|
|||
GridRegion destination = new GridRegion();
|
||||
destination.RegionID = regionID;
|
||||
|
||||
bool result = m_SimulationService.QueryAccess(destination, id, position);
|
||||
string reason;
|
||||
bool result = m_SimulationService.QueryAccess(destination, id, position, out reason);
|
||||
|
||||
responsedata["int_response_code"] = HttpStatusCode.OK;
|
||||
responsedata["str_response_string"] = result.ToString();
|
||||
|
||||
OSDMap resp = new OSDMap(2);
|
||||
|
||||
resp["success"] = OSD.FromBoolean(result);
|
||||
resp["reason"] = OSD.FromString(reason);
|
||||
|
||||
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
|
||||
}
|
||||
|
||||
protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID)
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace OpenSim.Services.AuthenticationService
|
|||
string hashed = Util.Md5Hash(password + ":" +
|
||||
data.Data["passwordSalt"].ToString());
|
||||
|
||||
m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
|
||||
//m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString());
|
||||
|
||||
if (data.Data["passwordHash"].ToString() == hashed)
|
||||
{
|
||||
|
|
|
@ -79,9 +79,6 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
return "agent/";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason)
|
||||
{
|
||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent start");
|
||||
|
@ -109,6 +106,9 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
if (result["Success"].AsBoolean())
|
||||
return true;
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {1}",
|
||||
aCircuit.firstname, aCircuit.lastname, destination.RegionName);
|
||||
reason = result["Message"] != null ? result["Message"].AsString() : "error";
|
||||
return false;
|
||||
}
|
||||
|
@ -185,7 +185,7 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
}
|
||||
|
||||
// unreachable
|
||||
return true;
|
||||
// return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -256,8 +256,10 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
|
||||
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
|
||||
{
|
||||
reason = "Failed to contact destination";
|
||||
|
||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
|
||||
|
||||
IPEndPoint ext = destination.ExternalEndPoint;
|
||||
|
@ -272,7 +274,11 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
try
|
||||
{
|
||||
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000);
|
||||
bool success = result["Success"].AsBoolean();
|
||||
bool success = result["success"].AsBoolean();
|
||||
reason = result["reason"].AsString();
|
||||
|
||||
//m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}", uri, success);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
if (result.ContainsKey("Message"))
|
||||
|
@ -283,8 +289,17 @@ namespace OpenSim.Services.Connectors.Simulation
|
|||
m_log.Info("[REMOTE SIMULATION CONNECTOR]: The above web util error was caused by a TP to a sim that doesn't support QUERYACCESS and can be ignored");
|
||||
return true;
|
||||
}
|
||||
|
||||
reason = result["Message"];
|
||||
}
|
||||
else
|
||||
{
|
||||
reason = "Communications failure";
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
|
@ -271,6 +271,7 @@ namespace OpenSim.Services.GridService
|
|||
{
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
RegionData region = m_Database.Get(regionID, scopeID);
|
||||
|
||||
if (region != null)
|
||||
{
|
||||
// Not really? Maybe?
|
||||
|
@ -278,15 +279,24 @@ namespace OpenSim.Services.GridService
|
|||
region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID);
|
||||
|
||||
foreach (RegionData rdata in rdatas)
|
||||
{
|
||||
if (rdata.RegionID != regionID)
|
||||
{
|
||||
int flags = Convert.ToInt32(rdata.Data["flags"]);
|
||||
if ((flags & (int)Data.RegionFlags.Hyperlink) == 0) // no hyperlinks as neighbours
|
||||
rinfos.Add(RegionData2RegionInfo(rdata));
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
|
||||
}
|
||||
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighbours", region.RegionName, rinfos.Count);
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[GRID SERVICE]: GetNeighbours() called for scope {0}, region {1} but no such region found",
|
||||
scopeID, regionID);
|
||||
}
|
||||
|
||||
return rinfos;
|
||||
}
|
||||
|
||||
|
|
|
@ -121,7 +121,7 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
m_Check4096 = gridConfig.GetBoolean("Check4096", true);
|
||||
|
||||
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", string.Empty);
|
||||
m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
|
||||
|
||||
m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
|
||||
|
||||
|
|
|
@ -253,7 +253,7 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
TravelingAgentInfo travel = m_TravelingAgents[sessionID];
|
||||
|
||||
return travel.GridExternalName == thisGridExternalName;
|
||||
return travel.GridExternalName.ToLower() == thisGridExternalName.ToLower();
|
||||
}
|
||||
|
||||
public bool VerifyClient(UUID sessionID, string reportedIP)
|
||||
|
|
|
@ -40,6 +40,13 @@ namespace OpenSim.Services.Interfaces
|
|||
|
||||
#region Agents
|
||||
|
||||
/// <summary>
|
||||
/// Ask the simulator hosting the destination to create an agent on that region.
|
||||
/// </summary>
|
||||
/// <param name="destination"></param>
|
||||
/// <param name="aCircuit"></param>
|
||||
/// <param name="flags"></param>
|
||||
/// <param name="reason">Reason message in the event of a failure.</param>
|
||||
bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason);
|
||||
|
||||
/// <summary>
|
||||
|
@ -60,7 +67,7 @@ namespace OpenSim.Services.Interfaces
|
|||
|
||||
bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent);
|
||||
|
||||
bool QueryAccess(GridRegion destination, UUID id, Vector3 position);
|
||||
bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason);
|
||||
|
||||
/// <summary>
|
||||
/// Message from receiving region to departing region, telling it got contacted by the client.
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Constraints;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
|
|
|
@ -560,8 +560,11 @@ namespace OpenSim.Tests.Common.Mock
|
|||
agentData.lastname = m_lastName;
|
||||
|
||||
ICapabilitiesModule capsModule = m_scene.RequestModuleInterface<ICapabilitiesModule>();
|
||||
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
|
||||
agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId));
|
||||
if (capsModule != null)
|
||||
{
|
||||
agentData.CapsPath = capsModule.GetCapsPath(m_agentId);
|
||||
agentData.ChildrenCapSeeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(m_agentId));
|
||||
}
|
||||
|
||||
return agentData;
|
||||
}
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace OpenSim.Tests.Common
|
|||
return CreateAsset(
|
||||
assetUuid,
|
||||
AssetType.Object,
|
||||
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)),
|
||||
Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
|
||||
sog.OwnerID);
|
||||
}
|
||||
|
||||
|
|
|
@ -57,21 +57,12 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// </summary>
|
||||
public class SceneSetupHelpers
|
||||
{
|
||||
// These static variables in order to allow regions to be linked by shared modules and same
|
||||
// CommunicationsManager.
|
||||
private static ISharedRegionModule m_assetService = null;
|
||||
// private static ISharedRegionModule m_authenticationService = null;
|
||||
private static ISharedRegionModule m_inventoryService = null;
|
||||
private static ISharedRegionModule m_gridService = null;
|
||||
private static ISharedRegionModule m_userAccountService = null;
|
||||
private static ISharedRegionModule m_presenceService = null;
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Automatically starts service threads, as would the normal runtime.
|
||||
///
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene()
|
||||
{
|
||||
|
@ -86,24 +77,9 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static TestScene SetupScene(String realServices)
|
||||
{
|
||||
return SetupScene(
|
||||
"Unit test region", UUID.Random(), 1000, 1000, realServices);
|
||||
return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices);
|
||||
}
|
||||
|
||||
// REFACTORING PROBLEM. No idea what the difference is with the previous one
|
||||
///// <summary>
|
||||
///// Set up a test scene
|
||||
///// </summary>
|
||||
/////
|
||||
///// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
///// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
///// <returns></returns>
|
||||
//public static TestScene SetupScene(String realServices)
|
||||
//{
|
||||
// return SetupScene(
|
||||
// "Unit test region", UUID.Random(), 1000, 1000, "");
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
|
@ -115,7 +91,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
|
||||
{
|
||||
return SetupScene(name, id, x, y,"");
|
||||
return SetupScene(name, id, x, y, "");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -132,24 +108,11 @@ namespace OpenSim.Tests.Common.Setup
|
|||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, String realServices)
|
||||
{
|
||||
bool newScene = false;
|
||||
|
||||
Console.WriteLine("Setting up test scene {0}", name);
|
||||
|
||||
// REFACTORING PROBLEM!
|
||||
//// If cm is the same as our last commsManager used, this means the tester wants to link
|
||||
//// regions. In this case, don't use the sameshared region modules and dont initialize them again.
|
||||
//// Also, no need to start another MainServer and MainConsole instance.
|
||||
//if (cm == null || cm != commsManager)
|
||||
//{
|
||||
// System.Console.WriteLine("Starting a brand new scene");
|
||||
// newScene = true;
|
||||
MainConsole.Instance = new MockConsole("TEST PROMPT");
|
||||
// MainServer.Instance = new BaseHttpServer(980);
|
||||
// commsManager = cm;
|
||||
//}
|
||||
|
||||
// We must set up a console otherwise setup of some modules may fail
|
||||
MainConsole.Instance = new MockConsole("TEST PROMPT");
|
||||
|
||||
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
|
||||
regInfo.RegionName = name;
|
||||
regInfo.RegionID = id;
|
||||
|
@ -164,55 +127,26 @@ namespace OpenSim.Tests.Common.Setup
|
|||
TestScene testScene = new TestScene(
|
||||
regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);
|
||||
|
||||
INonSharedRegionModule capsModule = new CapabilitiesModule();
|
||||
capsModule.Initialise(new IniConfigSource());
|
||||
testScene.AddRegionModule(capsModule.Name, capsModule);
|
||||
capsModule.AddRegion(testScene);
|
||||
|
||||
IRegionModule godsModule = new GodsModule();
|
||||
godsModule.Initialise(testScene, new IniConfigSource());
|
||||
testScene.AddModule(godsModule.Name, godsModule);
|
||||
realServices = realServices.ToLower();
|
||||
// IConfigSource config = new IniConfigSource();
|
||||
|
||||
// If we have a brand new scene, need to initialize shared region modules
|
||||
if ((m_assetService == null && m_inventoryService == null) || newScene)
|
||||
{
|
||||
if (realServices.Contains("asset"))
|
||||
StartAssetService(testScene, true);
|
||||
else
|
||||
StartAssetService(testScene, false);
|
||||
LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset"));
|
||||
|
||||
// For now, always started a 'real' authentication service
|
||||
StartAuthenticationService(testScene, true);
|
||||
// For now, always started a 'real' authentication service
|
||||
StartAuthenticationService(testScene, true);
|
||||
|
||||
if (realServices.Contains("inventory"))
|
||||
StartInventoryService(testScene, true);
|
||||
else
|
||||
StartInventoryService(testScene, false);
|
||||
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory"));
|
||||
StartGridService(testScene, true);
|
||||
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
|
||||
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
|
||||
|
||||
StartGridService(testScene, true);
|
||||
StartUserAccountService(testScene);
|
||||
StartPresenceService(testScene);
|
||||
}
|
||||
// If not, make sure the shared module gets references to this new scene
|
||||
else
|
||||
{
|
||||
m_assetService.AddRegion(testScene);
|
||||
m_assetService.RegionLoaded(testScene);
|
||||
m_inventoryService.AddRegion(testScene);
|
||||
m_inventoryService.RegionLoaded(testScene);
|
||||
m_userAccountService.AddRegion(testScene);
|
||||
m_userAccountService.RegionLoaded(testScene);
|
||||
m_presenceService.AddRegion(testScene);
|
||||
m_presenceService.RegionLoaded(testScene);
|
||||
|
||||
}
|
||||
|
||||
m_inventoryService.PostInitialise();
|
||||
m_assetService.PostInitialise();
|
||||
m_userAccountService.PostInitialise();
|
||||
m_presenceService.PostInitialise();
|
||||
inventoryService.PostInitialise();
|
||||
assetService.PostInitialise();
|
||||
userAccountService.PostInitialise();
|
||||
presenceService.PostInitialise();
|
||||
|
||||
testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
|
||||
testScene.SetModuleInterfaces();
|
||||
|
||||
|
@ -224,24 +158,15 @@ namespace OpenSim.Tests.Common.Setup
|
|||
testScene.PhysicsScene
|
||||
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test");
|
||||
|
||||
// It's really not a good idea to use static variables as they carry over between tests, leading to
|
||||
// problems that are extremely hard to debug. Really, these static fields need to be eliminated -
|
||||
// tests using multiple regions that need to share modules need to find another solution.
|
||||
m_assetService = null;
|
||||
m_inventoryService = null;
|
||||
m_gridService = null;
|
||||
m_userAccountService = null;
|
||||
m_presenceService = null;
|
||||
|
||||
testScene.RegionInfo.EstateSettings = new EstateSettings();
|
||||
testScene.LoginsDisabled = false;
|
||||
|
||||
return testScene;
|
||||
}
|
||||
|
||||
private static void StartAssetService(Scene testScene, bool real)
|
||||
private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real)
|
||||
{
|
||||
ISharedRegionModule assetService = new LocalAssetServicesConnector();
|
||||
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("AssetService");
|
||||
|
@ -255,7 +180,8 @@ namespace OpenSim.Tests.Common.Setup
|
|||
assetService.AddRegion(testScene);
|
||||
assetService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(assetService.Name, assetService);
|
||||
m_assetService = assetService;
|
||||
|
||||
return assetService;
|
||||
}
|
||||
|
||||
private static void StartAuthenticationService(Scene testScene, bool real)
|
||||
|
@ -279,9 +205,9 @@ namespace OpenSim.Tests.Common.Setup
|
|||
//m_authenticationService = service;
|
||||
}
|
||||
|
||||
private static void StartInventoryService(Scene testScene, bool real)
|
||||
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real)
|
||||
{
|
||||
ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
|
||||
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("InventoryService");
|
||||
|
@ -301,10 +227,11 @@ namespace OpenSim.Tests.Common.Setup
|
|||
inventoryService.AddRegion(testScene);
|
||||
inventoryService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(inventoryService.Name, inventoryService);
|
||||
m_inventoryService = inventoryService;
|
||||
|
||||
return inventoryService;
|
||||
}
|
||||
|
||||
private static void StartGridService(Scene testScene, bool real)
|
||||
private static LocalGridServicesConnector StartGridService(Scene testScene, bool real)
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
|
@ -313,24 +240,25 @@ namespace OpenSim.Tests.Common.Setup
|
|||
config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
|
||||
if (real)
|
||||
config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
||||
if (m_gridService == null)
|
||||
{
|
||||
ISharedRegionModule gridService = new LocalGridServicesConnector();
|
||||
gridService.Initialise(config);
|
||||
m_gridService = gridService;
|
||||
}
|
||||
|
||||
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
|
||||
gridService.Initialise(config);
|
||||
|
||||
//else
|
||||
// config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService");
|
||||
m_gridService.AddRegion(testScene);
|
||||
m_gridService.RegionLoaded(testScene);
|
||||
gridService.AddRegion(testScene);
|
||||
gridService.RegionLoaded(testScene);
|
||||
//testScene.AddRegionModule(m_gridService.Name, m_gridService);
|
||||
|
||||
return gridService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start a user account service
|
||||
/// </summary>
|
||||
/// <param name="testScene"></param>
|
||||
private static void StartUserAccountService(Scene testScene)
|
||||
/// <returns></returns>
|
||||
private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene)
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
|
@ -340,23 +268,21 @@ namespace OpenSim.Tests.Common.Setup
|
|||
config.Configs["UserAccountService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.UserAccountService.dll:UserAccountService");
|
||||
|
||||
if (m_userAccountService == null)
|
||||
{
|
||||
ISharedRegionModule userAccountService = new LocalUserAccountServicesConnector();
|
||||
userAccountService.Initialise(config);
|
||||
m_userAccountService = userAccountService;
|
||||
}
|
||||
LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
|
||||
userAccountService.Initialise(config);
|
||||
|
||||
m_userAccountService.AddRegion(testScene);
|
||||
m_userAccountService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
|
||||
userAccountService.AddRegion(testScene);
|
||||
userAccountService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(userAccountService.Name, userAccountService);
|
||||
|
||||
return userAccountService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start a presence service
|
||||
/// </summary>
|
||||
/// <param name="testScene"></param>
|
||||
private static void StartPresenceService(Scene testScene)
|
||||
private static LocalPresenceServicesConnector StartPresenceService(Scene testScene)
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
|
@ -366,16 +292,14 @@ namespace OpenSim.Tests.Common.Setup
|
|||
config.Configs["PresenceService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
|
||||
|
||||
if (m_presenceService == null)
|
||||
{
|
||||
ISharedRegionModule presenceService = new LocalPresenceServicesConnector();
|
||||
presenceService.Initialise(config);
|
||||
m_presenceService = presenceService;
|
||||
}
|
||||
LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
|
||||
presenceService.Initialise(config);
|
||||
|
||||
m_presenceService.AddRegion(testScene);
|
||||
m_presenceService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
|
||||
presenceService.AddRegion(testScene);
|
||||
presenceService.RegionLoaded(testScene);
|
||||
testScene.AddRegionModule(presenceService.Name, presenceService);
|
||||
|
||||
return presenceService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -472,7 +396,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <summary>
|
||||
/// Add a root agent.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// This function
|
||||
///
|
||||
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
|
||||
|
@ -483,7 +407,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
///
|
||||
/// This function performs actions equivalent with notifying the scene that an agent is
|
||||
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
|
||||
///
|
||||
/// </remarks>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="agentData"></param>
|
||||
/// <returns></returns>
|
||||
|
@ -504,12 +428,10 @@ namespace OpenSim.Tests.Common.Setup
|
|||
TestClient client = new TestClient(agentData, scene);
|
||||
scene.AddNewClient(client);
|
||||
|
||||
// Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
|
||||
// inventory, etc.)
|
||||
//scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false); OBSOLETE
|
||||
|
||||
// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
|
||||
ScenePresence scp = scene.GetScenePresence(agentData.AgentID);
|
||||
scp.MakeRootAgent(new Vector3(90, 90, 90), true);
|
||||
scp.CompleteMovement(client);
|
||||
//scp.MakeRootAgent(new Vector3(90, 90, 90), true);
|
||||
|
||||
return client;
|
||||
}
|
||||
|
@ -543,24 +465,5 @@ namespace OpenSim.Tests.Common.Setup
|
|||
|
||||
return part;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a scene object asynchronously
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="destinationId"></param>
|
||||
/// <param name="client"></param>
|
||||
public static void DeleteSceneObjectAsync(
|
||||
TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
|
||||
{
|
||||
// Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
|
||||
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
||||
sogd.Enabled = false;
|
||||
|
||||
scene.DeRezObjects(client, new List<uint>() { part.LocalId }, UUID.Zero, action, destinationId);
|
||||
sogd.InventoryDeQueueAndDelete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,11 +27,10 @@
|
|||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
public delegate void TestDelegate();
|
||||
|
||||
public class TestHelper
|
||||
{
|
||||
public static bool AssertThisDelegateCausesArgumentException(TestDelegate d)
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using OpenMetaverse;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Constraints;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
|
|
81
TESTING.txt
81
TESTING.txt
|
@ -2,23 +2,14 @@
|
|||
|
||||
== Running Tests ==
|
||||
|
||||
On Linux:
|
||||
On Linux you will need to have NUnit installed (http://www.nunit.org).
|
||||
This is commonly available in distribution package repositories.
|
||||
|
||||
When this is installed, run the command
|
||||
|
||||
> nant test
|
||||
|
||||
This will print out to the console the test state.
|
||||
|
||||
On Windows: Please see the TESTING ON WINDOWS section below.
|
||||
|
||||
|
||||
Also, every checkin will run tests that are kicked off by bamboo.
|
||||
Results are posted here: http://www.opensimulator.org:8085/ as well as
|
||||
to #opensim-dev IRC channel.
|
||||
|
||||
== Writing Tests ==
|
||||
|
||||
Tests are written to run under NUnit. For more information on NUnit
|
||||
please see: http://www.nunit.org/index.php
|
||||
Please see the TESTING ON WINDOWS section below for Windows instructions.
|
||||
|
||||
== Adding Tests ==
|
||||
|
||||
|
@ -32,70 +23,15 @@ that if you are writing tests they end up in a "Tests" sub-directory
|
|||
of the directory where the code you are testing resides.
|
||||
|
||||
If you have added a new test assembly that hasn't existed before you
|
||||
must list it in both ".nant/local.include" and ".nant/bamboo.build"
|
||||
must list it in both ".nant/local.include"
|
||||
for it to be accessible to Linux users and to the continuous
|
||||
integration system.
|
||||
|
||||
|
||||
=== The Gory Details ===
|
||||
The following is the original document which started off this
|
||||
document. It should probably be better integrated with the new info.
|
||||
|
||||
==UPDATE==
|
||||
|
||||
The text immediately following is an update to the testing documentation. The
|
||||
update is written on 2008.08.30 and is copied from an email to the opensim-dev
|
||||
mailing list[1]. The information below the update, beginning with the section
|
||||
titled TESTING, is still relevant, so please read this document in its
|
||||
entirety.
|
||||
|
||||
Mike Mazur
|
||||
|
||||
[1] https://lists.berlios.de/pipermail/opensim-dev/2008-August/002695.html
|
||||
|
||||
"""
|
||||
The tests are contained in certain DLLs. At the time of writing, these DLLs
|
||||
have tests in them:
|
||||
|
||||
OpenSim.Region.ScriptEngine.Common.Tests.dll
|
||||
OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests.dll
|
||||
OpenSim.Region.ScriptEngine.Shared.Tests.dll
|
||||
OpenSim.Framework.Tests.dll OpenSim.Region.CoreModules.dll
|
||||
OpenSim.Region.Physics.OdePlugin.dll[2]
|
||||
|
||||
The console command used to run the tests is `nunit-console` (or
|
||||
`nunit-console2` on some systems). This command takes a listing of DLLs to
|
||||
inspect for tests.
|
||||
|
||||
Currently Bamboo's[3] build file (.nant/bamboo.build) lists only those DLLs
|
||||
for nunit-console to use. However it would be equally correct to simply pass
|
||||
in all DLLs in bin/; those without tests are just skipped.
|
||||
|
||||
The nunit-console command generates a file TestResults.txt by default. This is
|
||||
an XML file containing a listing of all DLLs inspected, tests executed,
|
||||
successes, failures, etc. If nunit-console is passed in all DLLs in bin/, this
|
||||
file bloats with lots of entries like this:
|
||||
|
||||
<test-suite name="/home/mike/source/workspace/bin/OpenSim.Grid.Communications.OGS1.dll" success="True" time="0.000" asserts="0">
|
||||
<results />
|
||||
</test-suite>
|
||||
<test-suite name="/home/mike/source/workspace/bin/OpenSim.Region.ClientStack.dll" success="True" time="0.000" asserts="0">
|
||||
<results />
|
||||
</test-suite>
|
||||
|
||||
Therefore it makes more sense to me to specify the DLLs when running
|
||||
nunit-console.
|
||||
|
||||
[2] Note that OpenSim.Region.Physics.OdePlugin.dll is in bin/Physics/ and
|
||||
needs to be first copied to bin/ before nunit-console is executed.
|
||||
[3] http://opensimulator.org:8085/
|
||||
"""
|
||||
|
||||
==TESTING ON WINDOWS==
|
||||
|
||||
To use nunit testing on opensim code, you have a variety of methods. The
|
||||
easiast methods involve using IDE capabilities to test code. Using
|
||||
VS2005/2008 I recommend using the testing capabilities of Resarper(commercial)
|
||||
VS2005/2008 I recommend using the testing capabilities of Resharper(commercial)
|
||||
or TestDriven.Net(free). Both will recognize nunit tests within your
|
||||
application and allow you to test them individually, or all at once, etc. You
|
||||
will also be able to step into debug mode into a test through these add-ins
|
||||
|
@ -133,6 +69,3 @@ Example
|
|||
|
||||
nunit-console2 OpenSim.Framework.Tests.dll (on linux)
|
||||
nunit-console OpenSim.Framework.Tests.dll (on windows)
|
||||
|
||||
For more information on testing contact the autor of this testing readme: Daedius Moskvitch ( daedius @@@@ daedius com)
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -94,6 +94,13 @@
|
|||
; Warning! Don't use this with regions that have existing content!, This will likely break them
|
||||
CombineContiguousRegions = false
|
||||
|
||||
; Extend the region's draw distance; 255m is the default which includes
|
||||
; one neighbor on each side of the current region, 767m would go three
|
||||
; neighbors on each side for a total of 49 regions in view. Warning, unless
|
||||
; all the regions have the same drawdistance, you will end up with strange
|
||||
; effects because the agents that get closed may be inconsistent.
|
||||
; DefaultDrawDistance = 255.0
|
||||
|
||||
; If you have only one region in an instance, or to avoid the many bugs
|
||||
; that you can trigger in modules by restarting a region, set this to
|
||||
; true to make the entire instance exit instead of restarting the region.
|
||||
|
|
|
@ -72,7 +72,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
||||
;; Directory for map tile images of linked regions
|
||||
; MapTileDirectory = "./"
|
||||
; MapTileDirectory = "./maptiles"
|
||||
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegionName> = "<flags>"
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
;AllowHypergridMapSearch = true
|
||||
|
||||
;; Directory for map tile images of linked regions
|
||||
; MapTileDirectory = "./"
|
||||
; MapTileDirectory = "./maptiles"
|
||||
|
||||
[AvatarService]
|
||||
;
|
||||
|
|
|
@ -70,7 +70,7 @@
|
|||
; Check4096 = true
|
||||
|
||||
;; Directory for map tile images of remote regions
|
||||
; MapTileDirectory = "./"
|
||||
; MapTileDirectory = "./maptiles"
|
||||
|
||||
;; Next, we can specify properties of regions, including default and fallback regions
|
||||
;; The syntax is: Region_<RegioName> = "<flags>"
|
||||
|
|
Binary file not shown.
|
@ -2927,6 +2927,7 @@
|
|||
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
||||
<Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue