we do not have prims with size 2^128...

avinationmerge
UbitUmarov 2015-10-21 01:39:32 +01:00
parent f6252e9037
commit d44bb7d009
1 changed files with 5 additions and 6 deletions

View File

@ -895,14 +895,13 @@
; number of iterations of constrains solver, higher should improve results up to a point, but taking more time. No real gain in more than default ; number of iterations of constrains solver, higher should improve results up to a point, but taking more time. No real gain in more than default
world_solver_iterations = 10 world_solver_iterations = 10
;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim ;Spaces level settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
world_hashspace_size_low = -4 ; defines spaces partition cells min and max sizes == 2^value
world_hashSpace_size_high = 128 world_hashspace_level_low = -5
world_hashSpace_level_high = 12
;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
meters_in_small_space = 29.9 meters_in_small_space = 29.9
small_hashspace_size_low = -4
small_hashspace_size_high = 66
; ## ; ##
; ## Contact properties. (the stuff that happens when things come in contact with each other) ; ## Contact properties. (the stuff that happens when things come in contact with each other)