we do not have prims with size 2^128...
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@ -895,14 +895,13 @@
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; number of iterations of constrains solver, higher should improve results up to a point, but taking more time. No real gain in more than default
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; number of iterations of constrains solver, higher should improve results up to a point, but taking more time. No real gain in more than default
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world_solver_iterations = 10
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world_solver_iterations = 10
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;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
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;Spaces level settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
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world_hashspace_size_low = -4
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; defines spaces partition cells min and max sizes == 2^value
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world_hashSpace_size_high = 128
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world_hashspace_level_low = -5
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world_hashSpace_level_high = 12
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;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
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meters_in_small_space = 29.9
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meters_in_small_space = 29.9
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small_hashspace_size_low = -4
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small_hashspace_size_high = 66
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; ##
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; ##
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; ## Contact properties. (the stuff that happens when things come in contact with each other)
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; ## Contact properties. (the stuff that happens when things come in contact with each other)
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