* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
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1277f68f43
commit
d626125825
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@ -78,6 +78,9 @@ namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
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{
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{
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for (y = 0; y < map.Height; y++)
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for (y = 0; y < map.Height; y++)
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{
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{
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if (!fillArea[x, y])
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continue;
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double average = 0.0;
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double average = 0.0;
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int avgsteps = 0;
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int avgsteps = 0;
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@ -414,7 +414,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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fillArea.Initialize();
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fillArea.Initialize();
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int x, y;
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int x, y;
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for (x = 0; x < m_channel.Width; x++)
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for (x = 0; x < m_channel.Width; x++)
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{
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{
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for (y = 0; y < m_channel.Height; y++)
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for (y = 0; y < m_channel.Height; y++)
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