Whitespace cleanup.
parent
f81375cf1e
commit
d65f055e4e
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@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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// Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed..
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// for safe funtions always active
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// for safe funtions always active
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public void CheckThreatLevel()
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{
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m_host.AddScriptLPS(1);
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@ -1056,7 +1056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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targetID,
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part.SitTargetPosition);
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}
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// Get a list of all the avatars/agents in the region
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public LSL_List osGetAgents()
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{
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@ -1074,7 +1074,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public string osGetAgentIP(string agent)
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{
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CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP");
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CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP");
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if(!(World.Permissions.IsGod(m_host.OwnerID))) // user god always needed
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return "";
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@ -1651,7 +1651,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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else
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{
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if (UUID.TryParse(arg, out uuid))
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{
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{
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if(newLand.OwnerID != uuid)
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{
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changed = true;
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@ -1760,7 +1760,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if(changedSeeAvs && avatar.currentParcelUUID == parcelID )
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avatar.currentParcelUUID = parcelID; // force parcel flags review
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if(avatar.ControllingClient == null)
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return;
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@ -4500,7 +4500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// LSL_Vector CenterOfMass, center mass relative to root prim
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/// LSL_Vector Inertia, elements of diagonal of inertia Ixx,Iyy,Izz divided by total mass
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/// LSL_Vector aux, elements of upper triagle of inertia Ixy (= Iyx), Ixz (= Izx), Iyz(= Izy) divided by total mass
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/// </returns>
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/// </returns>
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public LSL_List osGetInertiaData()
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{
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CheckThreatLevel();
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@ -4513,8 +4513,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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SceneObjectGroup sog = m_host.ParentGroup;
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if(sog== null || sog.IsDeleted)
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return result;
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return result;
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sog.GetInertiaData(out TotalMass, out CenterOfMass, out Inertia, out aux );
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if(TotalMass > 0)
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{
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@ -4538,7 +4538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <summary>
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/// set inertial data
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/// replaces the automatic calculation of mass, center of mass and inertia
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///
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///
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/// </summary>
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/// <param name="Mass">total mass of linkset</param>
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/// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
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@ -4562,7 +4562,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// need more checks
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Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
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Vector3 Inertia;
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Vector3 Inertia;
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float m = (float)mass;
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Inertia.X = m * (float)principalInertiaScaled.x;
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@ -4578,7 +4578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <summary>
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/// set inertial data as a sphere
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/// replaces the automatic calculation of mass, center of mass and inertia
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///
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///
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/// </summary>
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/// <param name="Mass">total mass of linkset</param>
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/// <param name="boxsize">size of the Box</param>
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@ -4600,7 +4600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// need more checks
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Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
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Vector3 Inertia;
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Vector3 Inertia;
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float lx = (float)boxSize.x;
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float ly = (float)boxSize.y;
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float lz = (float)boxSize.z;
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@ -4620,7 +4620,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <summary>
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/// set inertial data as a sphere
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/// replaces the automatic calculation of mass, center of mass and inertia
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///
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///
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/// </summary>
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/// <param name="Mass">total mass of linkset</param>
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/// <param name="radius">radius of the sphere</param>
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@ -4639,9 +4639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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// need more checks
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Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
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Vector3 Inertia;
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Vector3 Inertia;
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float r = (float)radius;
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float m = (float)mass;
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float t = 0.4f * m * r * r;
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@ -4656,7 +4656,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <summary>
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/// set inertial data as a cylinder
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/// replaces the automatic calculation of mass, center of mass and inertia
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///
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///
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/// </summary>
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/// <param name="Mass">total mass of linkset</param>
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/// <param name="radius">radius of the cylinder</param>
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@ -4678,9 +4678,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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// need more checks
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Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
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Vector3 Inertia;
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Vector3 Inertia;
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float m = (float)mass;
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float r = (float)radius;
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r *= r;
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@ -4702,7 +4702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <summary>
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/// removes inertial data manual override
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/// default automatic calculation is used again
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///
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///
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/// </summary>
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public void osClearInertia()
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{
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