extend TestClientThrottleRegionLimited for 2 clients after testing 1. Renames to TestSingleClientThrottleRegionLimited()

ghosts
Justin Clark-Casey (justincc) 2014-10-09 00:51:36 +01:00
parent d69e3760e1
commit d69ab1e037
1 changed files with 69 additions and 23 deletions

View File

@ -98,18 +98,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// Test throttle setttings where max client throttle has been limited server side.
/// </summary>
[Test]
public void TestClientThrottleRegionLimited()
public void TestSingleClientThrottleRegionLimited()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
int resendBytes = 4000;
int landBytes = 6000;
int windBytes = 8000;
int cloudBytes = 10000;
int taskBytes = 12000;
int textureBytes = 14000;
int assetBytes = 16000;
int resendBytes = 6000;
int landBytes = 8000;
int windBytes = 10000;
int cloudBytes = 12000;
int taskBytes = 14000;
int textureBytes = 16000;
int assetBytes = 18000;
int totalBytes
= (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2);
@ -117,17 +117,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene);
udpServer.Throttle.RequestedDripRate = totalBytes;
ScenePresence sp
ScenePresence sp1
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
LLUDPClient udpClient1 = ((LLClientView)sp1.ControllingClient).UDPClient;
SetThrottles(
udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
udpClient1, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
ClientInfo ci = udpClient.GetClientInfo();
{
ClientInfo ci = udpClient1.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
@ -143,6 +143,52 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
Assert.AreEqual(totalBytes, ci.totalThrottle);
}
// Now add another client
ScenePresence sp2
= ClientStackHelpers.AddChildClient(
scene, udpServer, TestHelpers.ParseTail(0x10), TestHelpers.ParseTail(0x20), 123457);
LLUDPClient udpClient2 = ((LLClientView)sp2.ControllingClient).UDPClient;
// udpClient.ThrottleDebugLevel = 1;
SetThrottles(
udpClient2, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
{
ClientInfo ci = udpClient1.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
Assert.AreEqual(resendBytes / 4, ci.resendThrottle);
Assert.AreEqual(landBytes / 4, ci.landThrottle);
Assert.AreEqual(windBytes / 4, ci.windThrottle);
Assert.AreEqual(cloudBytes / 4, ci.cloudThrottle);
Assert.AreEqual(taskBytes / 4, ci.taskThrottle);
Assert.AreEqual(textureBytes / 4, ci.textureThrottle);
Assert.AreEqual(assetBytes / 4, ci.assetThrottle);
Assert.AreEqual(totalBytes / 2, ci.totalThrottle);
}
{
ClientInfo ci = udpClient2.GetClientInfo();
// Console.WriteLine(
// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
Assert.AreEqual(resendBytes / 4, ci.resendThrottle);
Assert.AreEqual(landBytes / 4, ci.landThrottle);
Assert.AreEqual(windBytes / 4, ci.windThrottle);
Assert.AreEqual(cloudBytes / 4, ci.cloudThrottle);
Assert.AreEqual(taskBytes / 4, ci.taskThrottle);
Assert.AreEqual(textureBytes / 4, ci.textureThrottle);
Assert.AreEqual(assetBytes / 4, ci.assetThrottle);
Assert.AreEqual(totalBytes / 2, ci.totalThrottle);
}
}
/// <summary>
/// Test throttle setttings where max client throttle has been limited server side.
/// </summary>