Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place.
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				|  | @ -98,7 +98,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
|         /// Test throttle setttings where max client throttle has been limited server side. | ||||
|         /// </summary> | ||||
|         [Test] | ||||
|         public void TestClientThrottleLimited() | ||||
|         public void TestClientThrottleRegionLimited() | ||||
|         { | ||||
|             TestHelpers.InMethod(); | ||||
|             //            TestHelpers.EnableLogging(); | ||||
| 
 | ||||
|             int resendBytes = 4000; | ||||
|             int landBytes = 6000; | ||||
|             int windBytes = 8000; | ||||
|             int cloudBytes = 10000; | ||||
|             int taskBytes = 12000; | ||||
|             int textureBytes = 14000; | ||||
|             int assetBytes = 16000; | ||||
|             int totalBytes  | ||||
|                 = (int)((resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes) / 2); | ||||
| 
 | ||||
|             Scene scene = new SceneHelpers().SetupScene(); | ||||
|             TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(scene); | ||||
|             udpServer.Throttle.RequestedDripRate = totalBytes; | ||||
| 
 | ||||
|             ScenePresence sp  | ||||
|                 = ClientStackHelpers.AddChildClient( | ||||
|                     scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); | ||||
| 
 | ||||
|             LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; | ||||
|             //            udpClient.ThrottleDebugLevel = 1; | ||||
| 
 | ||||
|             SetThrottles( | ||||
|                 udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); | ||||
| 
 | ||||
|             ClientInfo ci = udpClient.GetClientInfo(); | ||||
| 
 | ||||
|             //            Console.WriteLine( | ||||
|             //                "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",  | ||||
|             //                ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); | ||||
| 
 | ||||
|             Assert.AreEqual(resendBytes / 2, ci.resendThrottle); | ||||
|             Assert.AreEqual(landBytes / 2, ci.landThrottle); | ||||
|             Assert.AreEqual(windBytes / 2, ci.windThrottle); | ||||
|             Assert.AreEqual(cloudBytes / 2, ci.cloudThrottle); | ||||
|             Assert.AreEqual(taskBytes / 2, ci.taskThrottle); | ||||
|             Assert.AreEqual(textureBytes / 2, ci.textureThrottle); | ||||
|             Assert.AreEqual(assetBytes / 2, ci.assetThrottle); | ||||
|             Assert.AreEqual(totalBytes, ci.totalThrottle); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Test throttle setttings where max client throttle has been limited server side. | ||||
|         /// </summary> | ||||
|         [Test] | ||||
|         public void TestClientThrottlePerClientLimited() | ||||
|         { | ||||
|             TestHelpers.InMethod(); | ||||
|             //            TestHelpers.EnableLogging(); | ||||
|  | @ -133,7 +182,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
| //                "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",  | ||||
| //                ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); | ||||
| 
 | ||||
|             // We expect this to be lower because of the minimum bound set by MTU | ||||
|             Assert.AreEqual(resendBytes / 2, ci.resendThrottle); | ||||
|             Assert.AreEqual(landBytes / 2, ci.landThrottle); | ||||
|             Assert.AreEqual(windBytes / 2, ci.windThrottle); | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)