Merge branch 'ubitwork' into avination
commit
d734c1985c
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@ -8751,16 +8751,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Parcel related packets
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// acumulate several HandleRegionHandleRequest consecutive overlaping requests
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// to be done with minimal resources as possible
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// variables temporary here while in test
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Queue<UUID> RegionHandleRequests = new Queue<UUID>();
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bool RegionHandleRequestsInService = false;
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private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
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{
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RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
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UUID currentUUID;
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RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
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if (handlerRegionHandleRequest != null)
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{
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handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID);
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}
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if (handlerRegionHandleRequest == null)
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return true;
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RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
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lock (RegionHandleRequests)
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{
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if (RegionHandleRequestsInService)
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{
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// we are already busy doing a previus request
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// so enqueue it
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RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
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return true;
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}
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// else do it
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currentUUID = rhrPack.RequestBlock.RegionID;
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RegionHandleRequestsInService = true;
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}
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while (true)
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{
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handlerRegionHandleRequest(this, currentUUID);
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lock (RegionHandleRequests)
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{
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// exit condition, nothing to do or closed
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// current code seems to assume we may loose the handler at anytime,
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// so keep checking it
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handlerRegionHandleRequest = OnRegionHandleRequest;
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if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
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{
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RegionHandleRequests.Clear();
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RegionHandleRequestsInService = false;
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return true;
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}
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currentUUID = RegionHandleRequests.Dequeue();
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}
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}
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return true; // actually unreached
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}
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private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
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@ -401,11 +401,14 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void SendLandUpdate(ScenePresence avatar, bool force)
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{
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/* stop sendind same data twice
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ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
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(int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
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if (over != null)
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{
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if (force)
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{
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if (!avatar.IsChildAgent)
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@ -426,6 +429,24 @@ namespace OpenSim.Region.CoreModules.World.Land
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m_scene.RegionInfo.RegionID);
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}
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}
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*/
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if (avatar.IsChildAgent)
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return;
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ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
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(int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
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if (over != null)
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{
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bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
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if (force || NotsameID)
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{
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over.SendLandUpdateToClient(avatar.ControllingClient);
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if (NotsameID)
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avatar.currentParcelUUID = over.LandData.GlobalID;
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m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
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m_scene.RegionInfo.RegionID);
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}
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}
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}
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@ -2890,9 +2890,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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EventManager.TriggerOnClientLogin(client);
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// Send initial parcel data
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/* this is done on TriggerOnNewClient by landmanegement respective event handler
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Vector3 pos = sp.AbsolutePosition;
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ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y);
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land.SendLandUpdateToClient(client);
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*/
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}
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return sp;
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@ -1315,13 +1315,15 @@ namespace OpenSim.Region.Framework.Scenes
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// Create child agents in neighbouring regions
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if (openChildAgents && !IsChildAgent)
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{
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IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
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if (m_agentTransfer != null)
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Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });
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m_agentTransfer.EnableChildAgents(this);
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IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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if (friendsModule != null)
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friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
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}
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// m_log.DebugFormat(
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