Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this.

prioritization
dahlia 2009-10-10 00:26:43 -07:00
parent 5f94889044
commit d7654c3bda
1 changed files with 1 additions and 1 deletions

View File

@ -3420,7 +3420,7 @@ namespace OpenSim.Region.Framework.Scenes
if (e == null)
return;
if ((Math.Abs(Velocity.X) > 0.05f) || (Math.Abs(Velocity.Y) > 0.05f))
if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
UpdateMovementAnimations();
if (m_invulnerable)