generate maptile assets again, v2 do use at least the parcels overlay
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f6c2e6e1a3
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d767feafa4
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@ -1532,8 +1532,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
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using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
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{
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{
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// V1 (This Module)
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// V1 (This Module)
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if(m_scene.RegionInfo.RegionSizeX <= Constants.RegionSize &&
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// if(m_scene.RegionInfo.RegionSizeX <= Constants.RegionSize &&
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m_scene.RegionInfo.RegionSizeY <= Constants.RegionSize)
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// m_scene.RegionInfo.RegionSizeY <= Constants.RegionSize)
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GenerateMaptile(mapbmp);
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GenerateMaptile(mapbmp);
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// v2/3 (MapImageServiceModule)
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// v2/3 (MapImageServiceModule)
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